The Angband Ladder: Khamul, Easterling Maia-lore by <kuiperbelt21692@yahoo.com>

  [FuryBand 4.0.0 Character Sheet]

 Name  : Khamul                 Age                 72       STR! 18/***       
 Sex   : Male                   Height              70       INT!  18/10       
 Race  : Skeleton Easterling    Weight             165       WIS!  18/10       
 Class : Maia-lore              Social Class        32       Dex!  18/40  18/70
 Body  : Player                                              Con! 18/185 18/190
 God   : Melkor Bauglir                                      Chr!  18/55  18/60
                                                                               
 + To Melee Hit         112 Level             75    Hit Points     -228/  1493 
 + To Melee Damage       99 Experience  20196267    Spell Points     75/    90 
 + To Ranged Hit         68 Max Exp     20292264    Sanity          374/   530 
 + To Ranged Damage       7 Exp to Adv.    *****    Piety                49893 
   AC                 28+39 Gold           54065    Speed            Fast (+6) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[77]Perception  : Very Bad     Blows/Round:  13        
 Bows/Throw  : Legendary[32]Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Poor         Disarming   : Poor         Mel.dmg/Rnd:  78d7+1287 
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 10 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of many children of Ulfast, son of Ulfang. You           
          have alert yellow eyes, jet-black hair, and a dark                   
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Angband: Level 67 (3350')
        Barrow-Downs: Level 1 (50')
        Orodruin: Level 85 (4250')
        Submerged Ruins: Level 35 (1750')
        Fort Blade: Level 50 (2500')
        The Sacred Land Of Mountains: Level 45 (2250')
        Emyn Luin: Level 60 (3000')
        Near Harad: Level 20 (1000')
        Isengard: Level 35 (1750')
        Tol Eressea: Level 41 (2050')

 Your body was a Player.
 You have defeated 2848 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved one princess.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 14th Quelle of the 2890th year of the third age.
 Your adventure lasted 28 days.

     Your Attributes:
You are dead, killed by a Great Worm of Balance on level 85 of Orodruin.
Your gaze is hypnotic.
You can smell nearby precious metal.
You can teleport yourself short distances.
You can emit bright light.
You can cause mold to grow near you.
You aggravate monsters.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You have ESP.
You are unlucky.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are surrounded with electricity.
You are surrounded by an anti-magic field.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are completely immune to fire.
You resist cold exceptionally well.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
The space-time continuum cannot be disrupted near you.
Your dexterity is sustained.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon burns your foes.
Your weapon is especially deadly against dragons.


                    adefkmnopsuxz{|@            
        Add Str   : ...............+            
        Add Int   : ...............+            
        Add Wis   : ...............+            
        Add Con   : ...............+            
        Add Chr   : ...............+            
        Add Stea. : .*..5...........            
        Add Sear. : .........1......            
        Add Tun.. : ..............3.            
        Add Speed : 2...............            
        Add Blows : 2...............            
        Slay Drag.: +...............            
        Fire Brand: +...............            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ....+......+....            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ...............+            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ...............+            
        Hold Life : ...............+            
        Res Acid  : .......+........            
        Res Elec  : .......+...+....            
        Imm Fire  : *......+..+....*            
        Res Cold  : .+.....+.......+            
        Res Pois  : .......+.......+            
        Res Fear  : +..............+            
        Res Light : .......+........            
        Res Dark  : .......+........            
        Res Blind : .......+.+......            
        Res Conf  : +...+..+.......+            
        Res Sound : .......+........            
        Res Shard : .......+.......+            
        Res Neth  : ......++........            
        Res Nexus : .......+........            
        Res Chaos : +......+........            
        Res Disen : +......+...+....            
        Aura Fire : ...............+            
        Aura Elec : .......+........            
        EvilCurse : +...............            
        Levitate  : ...........+....            
        See Invis : .........+.....+            
        Activate  : .+..+...........            
        Drain Exp : +...............            
        Aggravate : +...............            
        Cursed    : +.+++...........            
        Hvy Curse : +...............            
        Sentient  : +...............            

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Glaurung's Gaze:
  Tries to make a monster your pet.
  Power=level
  Level=12, Cost=12, Stat=CHR, Difficulty=18

Carcharoth's Nose:
  You can detect nearby precious metal (treasure).
  Radius 25
  Level=3, Cost=2, Stat=INT, Difficulty=12

Blink:
  You can teleport yourself short distances (10 squares).
  Level=3, Cost=3, Stat=WIS, Difficulty=12

Illuminate:
  You can emit bright light that illuminates an area.
  Damage=2d(level/2) Radius=(level/10)+1
  Level=3, Cost=2, Stat=INT, Difficulty=10

Grow Mold:
  You can cause mold to grow near you.
  Summons up to 8 molds around the player
  Level=1, Cost=6, Stat=CON, Difficulty=14


Skills (points left: 0)
 - Combat                                        50.000 [0.850]
          - Weaponmastery                        50.000 [0.850]
                   . Sword-mastery               50.000 [0.900]
          - Archery                              27.400 [0.600]
                   . Crossbow-mastery            02.200 [0.300]
 - Sneakiness                                    05.500 [3.200]
          . Stealth                              00.000 [0.600]
          . Disarming                            18.000 [3.100]
 - Powers                                        18.065 [0.700]
          . Devices                              16.750 [0.150]
          . Udun                                 00.000 [0.400]
          . Maia-lore                            50.000 [1.000]
 - Spirituality                                  13.500 [1.000]
          . Prayer                               50.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows
 * Trapping
 * Tree walking


  [Fates]

You are fated to meet a Player on level 1.
You may find a Morphic Oil of 0 on level 1.
You are fated to die on level 1.
You may meet an Easterling on level 51.
You do not know all of your fate.


  [Character Equipment]

a) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire and dark.  It is
    especially deadly against dragons.  It provides immunity to fire.  It
    makes you completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bahamut, Celestial Dragon of Good on level
    85 of Orodruin.
d) The Light Magic Crossbow of Brand (x3) (+5,+7) (+10)
    It can be activated for explosive rune every 200 turns
     if it is being worn. It increases your stealth by 10.  It provides
    resistance to cold.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Bahamut, Celestial Dragon of Good on level
    85 of Orodruin.
e) a Ring of Slaying (+8,+15) {cursed}
    It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
f) a Ring of Slaying (+5,+13) {cursed}
    It is cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Black Market.
k) The Amulet of Faramir (+18,+0) [+8] (+5) {cursed}
    It can be activated for word of
    recall every 200 turns if it is being worn. It increases your stealth
     by 5.  It sustains your dexterity.  It provides resistance to 
    confusion.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Servitor on level 40 of Tol Eressea.
m) The Anchor of Space-Time
    
    It provides light (radius 2) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Green Thunderlord on level 35 of
    Submerged Ruins.
n) a Maia Armour [10,+10]
    It provides resistance to nether.  
o) a Chargeable Mouse Fur of Electricity [1,+14] {100% off}
    It can be upgraded
    with gold  It provides resistance to acid, electricity, fire, cold, 
    poison, light, dark, blindness, sound, shards, nether, nexus, chaos
     and disenchantment.  It produces an electric sheath.  It cannot be
    harmed by acid.  It cannot be harmed by electricity.  
    You stole it from the Black Market.
p) a Large Mithril Shield [8,+17]
s) a Golden Crown of Seeing [0,+11] (+1 to searching)
    It increases your searching by 1.  
    It provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid.  
    You found it in the remains of Alberich the Nibelung King on level 45 of
    The Sacred Land Of Mountains.
u) a Maiaclaw (+4,+4) [3,+11]
    It provides resistance to fire.  
x) The Pair of Metal Shod Boots 'Idren' [6,+11]
    It
    sustains your dexterity.  It provides resistance to electricity and 
    disenchantment.  It allows you to levitate.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Barney the Dinosaur on level 40 of Tol
    Eressea.
z) (nothing)
{) (nothing)
|) a Mattock (+3)
    It increases your ability to tunnel by 3.  


  [Character Inventory]

a) a Maiahorn [2,+11]
    It provides light
    (radius 2) forever.  
b) a Grim Reaper Figure of Mandos [10,+6] (+3)
    It increases your constitution by 3.  It provides
    immunity to nether.  It provides resistance to chaos.  
c) a Maia Hooves [3,+11] (+2 to speed)
    It increases 
    your speed by 2.  
d) The Tome of Khamul
    It cannot be harmed by acid, cold, lightning or
    fire.  
e) The Sixteenth Eye of Sauron (charging)
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Forest wight in a part of the Dead
    Marshes.
f) 7 Sprigs of Athelas {25% off}
    
g) a Potion of Speed
h) 2 Potions of Healing
i) a Potion of *Healing* {25% off}
    
j) 3 Scrolls of Teleportation
    
k) 31 Scrolls of Satisfy Hunger {25% off}
    
l) a Rod Tip of Detection (80 Mana to cast)
m) a Wand of Strike[4|48] (0 charges)
n) a Blessed Ring of Ice [+22] (+1)
    It can be activated for ball of cold and resist cold every
    50+d50 turns if it is being worn. It increases your wisdom by 1.  It
    provides resistance to life draining and cold.  It allows you to see
    invisible monsters.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
o) a Draconic Amulet of of War (+5,+2) [+1] (+4 attacks) {25% off}
    It increases your strength, 
    dexterity and attack speed by 4.  It allows you to sense the presence 
    of dragons.  It drains mana and experience.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Magic shop.
p) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It prevents stuns. It increases your searching
     and luck by 4.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Null, the Living Void on level 67 of
    Angband.
q) The Metal Brigandine Armour of Gondor (-3 to accuracy) [19,+16]
    It sustains your constitution.  It provides immunity to cold.  
    It provides immunity to paralysis.  It provides resistance to life
    draining, sound and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 85 of Orodruin.
r) a Psychoactive Skin of the Ithryn (+3,+2) [10,+27](40%) (+2 to stealth)
    It can be used
    to store a spell.  It reduces damages you take by 50%, physical and
    magical. It increases your stealth by 2.  It increases your mana
    capacity by 40%.  It sustains your intelligence.  It provides immunity
    to paralysis.  It provides resistance to electricity, poison, 
    blindness and confusion.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tselakus, the Dreadlord on level 67 of
    Angband.
s) The Short Sword (Offhand) 'Berene' (+1,+7) [-2,+11] (+1 attack)
    It increases your attack speed by 1.  It sustains your 
    strength.  It provides immunity to acid.  It makes you completely
    fearless.  It provides resistance to life draining and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire ogre in a part of the Dead
    Marshes.
t) The Double Axe 'Ollorlin' (3d6) (+12,+9)
u) a Reaper Axe (3d4) (+6,+4)
v) a Dagger of the Noldor (1d5) (+19,+26) [+16] (+4 to stealth)
    It is easy to throw. It increases your wisdom, dexterity, 
    constitution and stealth by 4.  It is very sharp and can make your
    foes bleed.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It provides resistance 
    to life draining, acid, electricity, fire, cold and poison.  It allows
    you to levitate.  It allows you to see invisible monsters.  It speeds
    your regenerative powers.  It has been blessed by the gods.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 85 of
    Orodruin.
w) a Metal Boomerang of the Maiar (4d5) (+9,+6) [+2] (+3 attacks)
    It increases your attack speed by 3.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    trolls and giants.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 60 of
    Emyn Luin.


  [Home Inventory - Bree ]

a) a Rune [Chaos]
b) a Wooden Rod of Nothing (10/10)
c) a Golden Rod of Nothing (125/125)
d) a Staff of Sense Hidden[1|10] (12 charges) (+12 to searching)
    It increases your searching by 12.  
e) a Staff of Sense Monsters[1|15] (5 charges)
    It allows you to sense
    the presence of evil beings.  
f) a Staff of Globe of Light[1|10] (14 charges)
g) The Ring of Power of Uvatha the Horseman
    It makes you invisible.  It sustains 
    your wisdom, constitution and charisma.  It provides resistance to 
    acid, electricity, light and dark.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
h) The Necklace of Girion [10,+0] (+5)
    
    It can be activated for grow mushrooms every 50+d50 turns if it is
    being worn. It increases your charisma by 5.  It sustains your 
    charisma.  It provides resistance to poison and nexus.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Red Balrog on level 67 of Angband.
i) The Amulet of Carlammas (+2)
    It
    can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Shuten-douji, the King Ogre of Ooe-Mountain
    on level 60 of Emyn Luin.
j) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and
    life levels every 750 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your constitution by 3.  It sustains 
    your intelligence, wisdom and constitution.  It provides resistance to 
    life draining, cold, dark and nether.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Nidhogg, the Fire-Drake on level 60 of Emyn
    Luin.
k) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map if it is being worn.  It
    provides light (radius 2) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and charisma by 1.  It makes
    you invisible.  It provides resistance to blindness.  It cannot be
    harmed by fire.  
    It was given to you as a reward.
l) a Black Dragon Scale Mail (-2 to accuracy) [30,+17]
    It can be activated for breathe acid
    (130) every 90+d90 turns if it is being worn. It provides resistance 
    to acid.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
m) a Dwarven Double Ring Mail (-2) [15,+17] (+1)
    It increases your strength, constitution and 
    infravision by 1.  It sustains your strength and constitution.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Fire-drake in the town of Gondolin .
n) a Dwarven Full Plate Armour (-3) [25,+19] (+1)
    
    It increases your strength, constitution and infravision by 1.  It
    sustains your strength and constitution.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord on level 40 of Tol
    Eressea.
o) a Galvorn Plate Mail (-4 to accuracy) [40,-4] {cursed}
    It is cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
p) a Dragon Shield [8,+22]
    It provides resistance to blindness.  It cannot be harmed by
    acid, cold, lightning or fire.  
q) The Club 'Morollon' (3d2) (+14,+2) (+3)
    It provides light (radius 1) forever.  
    It increases your intelligence and ability to tunnel by 3.  It
    produces chaotic effects.  It is especially deadly against dragons.  
    It is especially deadly against orcs.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
r) The Parchment - Map of Thror
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Gondolin ]

a) Saruman's Big Book of Brutality
    It can be activated
    for cure poison every 100 turns.  
    You found it lying in a vault on level 67 of Angband.
b) a Ring of Accuracy (+9)
c) The Ring of Barahir (+1)
    It can be
    activated for dispel small life every 55+d55 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth and searching by 1.  It provides
    resistance to poison and dark.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog on level 67 of Angband.
d) a Ring of Sound Resistance
e) a Ring of Critical Hits (+1% of critical hits)
f) The Amulet of Ingwe (+3)
    It
    can be activated for dispel evil (level*5) every 300+d300 turns if it
    is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nightwing on level 67 of Angband.
g) a Brass Lantern (with 9387 turns of light) {25% off}
    It
    provides light (radius 2) when fueled.  It cannot be harmed by fire.  
h) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
i) The Pearl 'Nimphelos' (+1)
    It grants you the power of dazzle if
    it is being worn.  It provides light (radius 3) forever.  It increases 
    your searching and infravision by 1.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Nyogtha, the Thing that Should not Be on
    level 67 of Angband.
j) a Thunderlord Coat of the Maiar [9,+8]
    It grants you the power of berserk if it is being
    worn.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, cold and 
    confusion.  It allows you to sense the presence of trolls, giants and 
    evil beings.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Lesser kraken in a deep water area.
k) The Great Eagle Down Coat 'Apanil' [9,+9] {cursed}
    It
    sustains your wisdom and constitution.  It provides immunity to fire.  
    It provides resistance to cold and chaos.  It drains experience.  It
    induces random teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Worm of Fire on level 67 of Angband.
l) a Chargeable Hand and a Half Sword of Slay Giant (4d4) (+15,+6)
    
    It can be wielded two-handed.  It can be upgraded with gold  It is
    especially deadly against giants.  
    You found it in the remains of a Blue Thunderlord on level 41 of Tol
    Eressea.
m) The Two-Handed Sword 'Anglachel' (4d6) (+13,+17) (+2)
    It must be wielded two-handed.  It increases your strength by 
    2.  It does extra damage from fire.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It provides immunity to paralysis.  
    It provides resistance to fire and poison.  It allows you to see
    invisible monsters.  It allows you to sense the presence of dragons.  
    It slows your metabolism.  It speeds your regenerative powers.  It 
    drains life.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 67 of
    Angband.
n) a Fauchard of the Vanyar (3d4) (+26,+22) [8,+9] (+1 to stealth)
    It can be wielded two-handed.  It increases your intelligence, 
    wisdom and stealth by 1.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It sustains your charisma.  It
    makes you completely fearless.  It provides resistance to life draining
    , fire, light, dark and blindness.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bill the Stone Troll in the town of Bree .
o) The Harp of Thorin (+2 to stealth)
    
    It can be activated for mass charm every 750 turns if it is being
    worn. It grants you the power of remove fear if it is being worn.  It 
    increases your charisma, stealth, infravision, ability to tunnel and 
    luck by 2.  It sustains your charisma.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord on level 40 of Tol
    Eressea.


  [Home Inventory - Minas Anor ]

a) a Coral Stone of Ulmo [10,+0] (+3)
    It increases your intelligence and luck by 3.  It makes you
    completely fearless.  It provides resistance to chaos.  It allows you
    to breathe underwater.  
b) a Corrupted Tome of Melkor
    
c) a Piece of the Mage Staff of Olorin
    It can be activated for cure blindness every
    100 turns.  
    You found it in the remains of Sir Physt in a swamp.
d) a Potion of Self Knowledge
    
e) 7 Scrolls of Trap Detection
    
f) a Silver Rod of Cheapness of Recall (100/100)
g) a Mithril Rod of Detection (160/160)
    
h) a Rod Tip of Door/Stair Location (10 Mana to cast)
i) a Ring of Confusion Resistance
j) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can be
    activated for heal (777), curing and heroism every 300 turns if it is
    being worn. It increases your intelligence, wisdom and stealth by 4.  
    It makes you completely fearless.  It provides resistance to life
    draining, acid, electricity, fire, cold, poison and dark.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Helcungol on level 60 of Emyn Luin.
k) The Leather Jerkin of Tom Bombadil [40,+0] (+1)
    It
    grants you the power of teleport if it is being worn.  It increases 
    your strength, intelligence, wisdom, dexterity, constitution and 
    charisma by 1.  It cannot be harmed by acid, cold, lightning or fire.  
l) a Jedi Master Robe of Resist Acid [6,+3]
    
    It provides resistance to acid, light, dark, confusion and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser kraken in a deep water area.
m) an Ethereal Ethereal Cloak [0,+44]
    It
    can be activated for wraith-form every 50+d50 turns if it is being
    worn. It provides immunity to paralysis.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
n) a Shadow Cloak [6,+12] (+1 to stealth)
    It increases your stealth by 1.  
    It provides resistance to light and dark.  
o) The Light War Axe 'Mirnim' (2d5) (+10,+1) (+2)
    It increases your charisma
     by 2.  It produces chaotic effects.  It is very sharp and can cut
    your foes.  It is a great bane of dragons.  It is a great bane of
    Maiar.  It has been blessed by the gods.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Lesser kraken in a deep water area.
p) The Broken Sword of Finosse (2d2) (+10,+10) (+6)
    It
    provides light (radius 1) forever.  It increases your strength and 
    constitution by 6.  It does extra damage from acid.  It is especially
    deadly against giants.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Blubbering idiot, agent of black
    market, Simon the weak in a forest.
q) The Broken Sword of Halithor (2d2) (+0,+1) (+6)
    It increases your strength by 6.  
    It does extra damage from acid.  It is very sharp and can cut your
    foes.  It strikes at undead with holy wrath.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Santa Claus in a part of the Dead Marshes.
r) The Broad Sword 'Glamdring' (4d3) (+10,+15) (+1)
    
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
s) a Stiletto of Aman (2d3) (+6,+12) [+1] (+1)
    It is easy to throw. It increases your wisdom by 1
    .  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It sustains your charisma.  It
    makes you completely fearless.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It has
    been blessed by the gods.  
    You found it in the remains of a Great Worm of Many Colours in a part of
    the Dead Marshes.
t) The Kunai of Fared (2d6) (+7,+10) (+4 to speed)
    It provides light (radius 1) forever.  It increases 
    your speed by 4.  It drains life from your foes.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Judge Mortis in a part of the Dead Marshes.
u) The Club of Anaerin (3d2) (-2,-9) (+2 to speed)
    
    It increases your strength, constitution and speed by 2.  It does
    extra damage from acid and electricity.  It produces chaotic effects.  
    It is especially deadly against trolls.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hagen, son of Alberich in a part of the
    Dead Marshes.
v) The Key of Thorin
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [The Museum Inventory - Bree ]

a) The Halberd 'Osondir' (3d7) (+6,+9) (+3)
    It can be wielded
    two-handed.  It increases your charisma by 3.  It does extra damage 
    from fire.  It is especially deadly against giants.  It strikes at
    undead with holy wrath.  It provides resistance to fire and sound.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    allows you to sense the presence of giants.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Monastic lich on level 41 of Tol Eressea.


  [The Museum Inventory - Gondolin ]

a) The Rapier 'Forasgil' (2d4) (+12,+19)
    
    It does extra damage from frost.  It is especially deadly against
    natural creatures.  It provides resistance to cold and light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fire-drake on level 67 of Angband.


  [The Museum Inventory - Osgiliath ]

a) The Metal Cap 'Dagdur' [3,+3] {cursed}
    It
    provides light (radius 3) forever.  It makes you completely fearless.  
    It provides resistance to acid.  It induces random teleportation.  It
    is heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bill Ferny in a part of the Dead Marshes.
b) The Long Sword 'Elvagil' (3d4) (+5,+7) (+2)
    
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 35 of Isengard.
c) The Glaive of Issaegos (3d5) (-2,+1) [5,+0] (-4 attacks) {cursed}
    
    It can be wielded two-handed.  It decreases your attack speed by 4.  
    It poisons your foes.  It drains experience.  It aggravates nearby
    creatures.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Red Balrog in a part of the Dead Marshes.
d) a Flail (5d3) (+2,+5)
    
    It can be wielded two-handed.  
e) Jormungand the Midgard Serpent's corpse
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Jormungand the Midgard Serpent in a part of
    the Dead Marshes.



Posted on 9.2.2007 19:09
Last updated on 13.2.2007 06:15

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34. on the Ladder (of 19091)
33. on the FuryBand Ladder (of 163)
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On 9.2.2007 19:09 kuiperbelt21692@yahoo.com wrote:
Here's another character brought to you by me...a Skeleton Easterling Maia-lore named Khamul. This should be an interesting combo.

Even though my character is at level 29, he seems to have a lot of potential. I am a worshipper of Melkor, a Maia-lore, and a Skeleton. Because I have these three attributes, I can fully take advantage of them, especially once I max out my skills.

And it's even better as an Easterling. Easterlings have Confusion Resistance, no stun (as far as I know), and have an advantage on Crossbows. Plus, they have an advantage on Weapons.

It doesn't get any better than this!

So far, I just finished the Tom and co. Trolls quest, Dragons quest and Eol quest, with some good stuff. I didn't get Eol's sword this time unfortunately.

Other than that, I can move on to other areas soon.

On 13.2.2007 06:15 kuiperbelt21692@yahoo.com wrote:
Damnit, I couldn't teleport in time because I forgot to remove the Anchor of Space-Time.

On the bright side, I got Mormegil for the first time. But, I didn't want to use it because it would aggravate my pet molds from the "Grow Molds" ability

On 13.2.2007 06:20 kuiperbelt21692@yahoo.com wrote:
By the way, all this happened at Mt Doom (including death). It was fun, but it got chaotic after the Ancient Dragon summoning got out of control.

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