The Angband Ladder: PetaByte, Golem Outcast Berserker by <kuiperbelt21692@yahoo.com>
[FuryBand 4.0.0 Character Sheet] Name : PetaByte Age 287 STR! 18/*** Sex : Male Height 78 INT: 3 Race : Golem Outcast Weight 135 WIS! 4 Class : Berserker Social Class 31 DEX! 18/160 Body : Player CON! 18/*** God : Nobody CHR: 3 + To Melee Hit 122 Level 75 Death Points -40/ 151 + To Melee Damage 141 Experience 54739907 Spell Points 0/ 0 + To Ranged Hit 74 Max Exp 54739907 Sanity 268/ 268 + To Ranged Damage 19 Exp to Adv. ***** AC 15+149 Gold 101308 Speed Slow (-6) (Miscellaneous Abilities) Fighting : Legendary[85]Perception : Very Bad Blows/Round: 25 Bows/Throw : Legendary[17]Searching : Very Bad Shots/Round: 1 Saving Throw: Heroic Disarming : Very Bad Mel.dmg/Rnd: 175d4+3525 Stealth : Bad Magic Device: Bad Infra-Vision: 0 feet Tactic: berserker Explor: running (Character Background) You are one of the first beings who awoke on Arda. You have green skin and unflexible members. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 1 (50') Your body was a Player. You have defeated 1024 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved no princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 12th Quelle of the 2890th year of the third age. Your adventure lasted 26 days. Your Attributes: You are dead, killed by a Great Wyrm of Power in a part of the Dead Marshes north of Henneth Annun. You can drive yourself into a berserk frenzy. You can sense what is beyond walls. You are able to feed yourself You are able to recall to and from dungeons by will. You aggravate monsters. You can see invisible creatures. You can breathe without air. You have free action. You regenerate quickly. Your appetite is small. You can sense the presence of dragons. You are extremely unlucky. You know everything. You have a firm hold on your life force. You reflect arrows and bolts. You are surrounded with a fiery aura. You are surrounded by an anti-magic field. You are surrounded by an anti-magic shell. You cannot teleport. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are completely fearless. Your eyes are resistant to blindness. The space-time continuum cannot be disrupted near you. Your strength is sustained. Your constitution is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your attack speed is affected by your equipment. adefkmnopsuxz{|@ Add Str : ....4....1...... Add Int : .....1.......... Add Wis : .....1.......... Add Dex : .2..4....1.....+ Add Con : .........1...... Add Chr : .....1.......... Add Stea. : .......4...3.... Add Speed : ...............+ Add Blows : ....4...2....... Sharpness : ..........+..+.. Acid Brand: .............+.. Sust Str : .........+.....+ Sust Int : ................ Sust Wis : ................ Sust Dex : .......+.+.....+ Sust Con : .........+.....+ Sust Chr : ................ Invisible : .....+.......... Mul life : ...............+ Sens Fire : ................ Reflect : ...............+ Free Act : .+.......+.....+ Hold Life : ...............+ Imm Acid : ....+.*......... Imm Elec : ....+..*+....... Imm Fire : ....+..*.......+ Imm Cold : ....+.*........+ Res Pois : ....+........... Res Fear : ...............+ Res Light : ................ Res Dark : .......+........ Res Blind : .....+.......... Res Conf : ......++........ Res Sound : .....+.......... Res Shard : ................ Res Neth : ................ Res Nexus : ................ Res Chaos : .......+........ Res Disen : .........+...... Aura Fire : .......+........ AntiMagic : ...............+ See Invis : ...............+ Digestion : ...............+ Regen : ...............+ Xtra Might: .+.............. Drain Exp : ....+........... Aggravate : ....+........... Giant.ESP : .+.............. Skills (points left: 66) - Combat 50.000 [1.100] - Weaponmastery 50.000 [1.150] . Hafted-mastery 50.000 [1.000] . Barehand-combat 50.000 [0.400] . Boulder-throwing 50.000 [0.600] . Antimagic 50.000 [0.750] . Spirituality -05.000 [0.000] Abilities * All-Around Attack * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows * Tree walking * Whirlwind [Character Equipment] a) a Great Hammer (7d4) (+15,+15) d) The Long Magic Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons . It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin in the town of Gondolin . e) a Ring of Damage (+16) {100% off} It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. f) a Ring of Damage (+18) {100% off} It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. k) an Elemental Amulet of of War (+4 attacks) It increases your strength, dexterity and attack speed by 4. It provides resistance to acid, electricity, fire, cold and poison. It drains mana and experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. m) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness and sound. It cannot be harmed by fire. It was given to you as a reward. n) The Hard Studded Leather of Dilma (-1 to accuracy) [7,+15] It provides immunity to acid and cold. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Kaschei the Immortal in a part of the Dead Marshes. o) The Cloak of Baldorth [1,+15] (+4 to stealth) It increases your stealth by 4. It sustains your dexterity. It provides immunity to electricity and fire. It provides resistance to dark, confusion and chaos. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) a Dagger (Offhand) of Resist Lightning (+1,+4) [-2,+14] (+2 attacks) s) a Golden Crown of Might [0,+15] (+1) {100% off} It increases your strength, dexterity and constitution by 1. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to disenchantment. It cannot be harmed by acid. You stole it from the Black Market. u) a Handclaw of Slaying (+7,+9) [3,+15] x) a Pair of Metal Shod Boots of Stealth [6,+15] (+3 to stealth) It increases your stealth by 3. You found it in the remains of Banor=Rupart in a part of the Dead Marshes. z) (nothing) {) 22 Vorpal Bolts of Acid (3d4) (+8,+9) It does extra damage from acid. It is very sharp and can cut your foes. It cannot be harmed by acid. You found it in the remains of a Green Thunderlord in the town of Hobbiton . |) Portable hole [Character Inventory] a) a Maiashield of Resistance [5,+23] It provides resistance to acid, electricity, fire and cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. b) a Coral Stone of Ulmo [10,+4] (+3) It increases your intelligence and luck by 3. It makes you completely fearless. It provides resistance to chaos. It allows you to breathe underwater. c) 8 Sprigs of Athelas d) 2 Potions of Cure Insanity e) 2 Potions of Healing {25% off} f) a Draconic Amulet of of Life (+3,+5) [+4](40%) {100% off} It increases your hit points by 40%. It sustains your constitution. It provides resistance to life draining. It allows you to sense the presence of dragons. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. g) an Amulet of the Serpents [+7] (+4) h) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in the town of Hobbiton . i) a Bronze Dragon Scale Mail of Defense (-2 to accuracy) [30,+28] It can be activated for breathe confusion (120) every 90+d90 turns if it is being worn. It sustains your intelligence. It provides resistance to confusion. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gold Thunderlord in the town of Hobbiton . j) an Ethereal Robe [2,+30] It can be activated for wraith-form every 50+d50 turns if it is being worn. It provides immunity to paralysis. It provides resistance to life draining and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Nyarlathotep, the Crawling Chaos in a part of the Dead Marshes. k) a Psychoactive Skin (+5,+5) [10,+12](20%) (+1 to stealth) It reduces damages you take by 50%, physical and magical. It increases your stealth by 1. It increases your mana capacity by 20%. It provides resistance to electricity. It speeds your regenerative powers. l) an Elven Mumak Hide Armour (-1 to accuracy) [8,+23] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold, poison and chaos . It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Kaschei the Immortal in a part of the Dead Marshes. m) an Elven Jedi Master Robe [6,+15] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold, light, dark, confusion, shards and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater kraken in a deep water area. n) an Elven Cloak of Protection [4,+24] (+4 to stealth) It increases your stealth, searching and luck by 4. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Kaschei the Immortal in a part of the Dead Marshes. o) a Jewel Encrusted Crown of the Magi [0,+15] (+3) It increases your intelligence by 3. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and nether. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) a Mattock of Digging (+5) It increases your ability to tunnel by 5. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Ring of Power of Uvatha the Horseman (+5) It increases your constitution by 5. It makes you invisible. It sustains your charisma. It provides resistance to fire and confusion. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . b) a Blue Dragon Scale Mail (-2 to accuracy) [30,+15] c) a Double Chain Mail of the Maiar (-2 to accuracy) [16,+18] It grants you the power of berserk if it is being worn. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold and shards. It allows you to sense the presence of trolls, giants and evil beings. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghost in the town of Minas Anor . d) an Elven Ribbed Plate Armour of Resist Acid (-3 to accuracy) [28,+13] (+3 to st It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and nether. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in the town of Hobbiton . e) a Chargeable Hard Studded Leather (-1 to accuracy) [7,+6] f) a Bearded Axe of Westernesse (1d6) (+13,+11) (+1) It can be wielded two-handed. It is easy to throw. It increases your strength, dexterity and constitution by 1. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it in the remains of The Unicorn of Order in a part of the Dead Marshes. g) a Sabre of the Noldor (3d3) (+11,+18) [+11] (+4 to stealth) It increases your wisdom, dexterity, constitution and stealth by 4. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It sustains your constitution. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity, fire, cold, poison and shards. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in the town of Hobbiton . h) an Executioner's Sword of Extra Attacks (4d5) (+8,+9) (+3 attacks) It must be wielded two-handed. It increases your attack speed by 3. You found it in the remains of a Green Thunderlord in the town of Hobbiton . i) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) It increases your strength, constitution and attack speed by 2. It produces chaotic effects. It drains life from your foes. It provides immunity to paralysis. It provides resistance to life draining, confusion, nether, nexus and chaos. It prevents teleportation. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Stormbringer in a part of the Dead Marshes. j) a Short Magic Bow of Lothlorien (x5) (+17,+19)(60%) (+3) It provides light (radius 1) forever. It increases your dexterity by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It fires missiles with extra might. It has been blessed by the gods. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Brown Thunderlord in the town of Hobbiton . k) a Long Yew bow of Numenor (x5) (+0,-5) (+2 to stealth) It increases your dexterity and stealth by 2. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to poison and dark. It fires missiles with extra might. It fires missiles excessively fast. You found it in the remains of a Young multi-hued dragon in the town of Gondolin . l) a Light Crossbow of Extra Might (x6) (+5,+12) It provides resistance to acid. It fires missiles with extra might. You found it in the remains of a Blue Thunderlord in the town of Hobbiton . m) The Key of Thorin n) The Parchment - Map of Thror It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Gondolin ] a) a Ring of Blindness Resistance b) a Ring of Invisibility c) a Ring of Critical Hits (+2% of critical hits) d) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom , charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in the town of Hobbiton . e) The Amulet of Faramir (+18,+0) [+8] (+5) It can be activated for word of recall every 200 turns if it is being worn. It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Red Balrog in the town of Gondolin . f) a Feanorian Lamp g) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It prevents stuns. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Red Balrog in the town of Gondolin . h) a Full Plate Armour of the Maiar (-3 to accuracy) [25,+18] It grants you the power of berserk if it is being worn. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold and dark. It allows you to sense the presence of trolls, giants and evil beings. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master mindcrafter in the town of Gondolin . i) The Psychoactive Skin of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Red Balrog in the town of Gondolin . j) a Psychoactive Skin (+5,+5) [10,+13](20%) (+1 to stealth) It reduces damages you take by 50%, physical and magical. It increases your stealth by 1. It increases your mana capacity by 20%. It provides resistance to electricity. It speeds your regenerative powers. k) a Main Gauche (Offhand) (+1,+5) [-2,+15] (+2 attacks) It increases your attack speed by 2. l) an Iron Crown of Seeing [0,+5] (+3 to searching) It increases your searching by 3. It provides resistance to blindness. It allows you to see invisible monsters. You found it in the remains of Banor=Rupart in a part of the Dead Marshes. m) a Handclaw (+6,+6) [3,+14] It is very sharp and can cut your foes. n) a Main Gauche of the Noldor (2d3) (+14,+15) [+5] (+1 to stealth) It increases your wisdom, dexterity, constitution and stealth by 1. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It sustains your charisma. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity, fire, cold, poison and sound. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master mindcrafter in the town of Gondolin . o) a Dark Sword (3d6) (+0,+0) p) a Morning Star (5d3) (+15,+15) q) a Great Hammer (7d4) (+2,+4) r) The Short Magic Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . s) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . t) The Harp of Thorin (+2 to stealth) It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in the town of Hobbiton . u) a Horn of Ulmo (+2) It can be activated for aggravate monster every 100 turns if it is being worn. It increases your constitution by 2. It provides immunity to electricity. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Home Inventory - Minas Anor ] a) a Maiaclaw (+4,+4) [3,+0] b) The Tome of PetaByte c) The Gem of Knowledge It can be activated for gain corruption every 10 turns. You found it in the remains of a Master lich in a part of the Dead Marshes. d) a Potion of Corruption e) a Demonic Ring of Speed (+10) It increases your speed by 10. It provides resistance to fire. It allows you to sense the presence of Maiar. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Cantoras, the Skeletal Lord in a part of the Dead Marshes. f) an Amulet of of War (+3 attacks) {100% off} It increases your strength, dexterity and attack speed by 3. It drains mana and experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Magic shop. g) an Amulet of of Life(20%) {100% off} It increases your hit points by 20%. It sustains your constitution. It provides resistance to life draining . It drains mana. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. h) a Jedi Master Robe of Resistance [6,+14] {100% off} It provides resistance to acid, electricity, fire, cold, light, dark, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. i) an Elven Cloak of Stealth [4,+19] (+7 to stealth) It increases your stealth, searching and luck by 7. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. j) a Tower Shield of Resist Cold [10,+15] It provides resistance to cold. It cannot be harmed by cold. You found it in the remains of a Greater kraken in a deep water area. k) a Shield of Deflection [10,+19] It reflects bolts and arrows. It cannot be harmed by acid. l) a Dagger (Offhand) (+1,+4) [-2,+15] (+2 attacks) It increases your attack speed by 2. m) a Set of Mithril Gauntlets of Power (+1,+5) [4,+15] (+4) {100% off} It increases your strength by 4. It makes you completely fearless. It cannot be harmed by acid. You stole it from the Black Market. n) a Handclaw (+6,+6) [3,+0] o) a Pair of Metal Shod Boots [6,+15] p) a Dagger (*Defender*) (1d5) (-7,-6) [+12] (+3 to stealth) It is easy to throw. It increases your wisdom, dexterity, constitution and stealth by 3. It sustains your strength and intelligence. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity, fire, cold , poison, confusion and nether. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulik the Troll in the town of Gondolin . q) The Dagger of Tuleg (1d5) (+0,+8) (+2) It is easy to throw. It increases your dexterity and charisma by 2. It does extra damage from frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against trolls. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . r) The Broad Sword 'Glamdring' (4d3) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. s) a Trident of the Vanyar (2d5) (+22,+22) [4,+2] (+1 to stealth) It can be wielded two-handed. It is easy to throw. It increases your intelligence, wisdom and stealth by 1. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It sustains your intelligence. It makes you completely fearless. It provides resistance to life draining, cold, light, dark and blindness. It allows you to see invisible monsters. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . t) The Club of Epheleb (3d2) (+2,-3) It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is a great bane of Maiar. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Munchkin in a part of the Dead Marshes. u) a Frozen Whip (1d4) (+6,+9) v) a Morning Star (5d3) (+5,+5) w) a Long Yew bow of Accuracy (x3) (+30,+21) (+1 to stealth) It increases your stealth by 1. You bought it from the Black Market. [Home Inventory - Caras Galadhon ] a) The Gem of Ice It can be activated for cure serious wounds every 75 turns. You found it in the remains of a Vampire elf in a part of the Dead Marshes. b) 2 Potions of Corruption c) The Ring of Power of Ji Indur Dawndeath (+3% of critical hits) It increases your ability to score critical hits by 3. It makes you invisible. It provides resistance to acid, fire, sound and shards. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath in a part of the Dead Marshes. d) The Ring of Power of Khamul, the Black Easterling (+2) It increases your strength and dexterity by 2. It makes you invisible. It sustains your strength and wisdom. It provides immunity to paralysis. It provides resistance to shards and nexus. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khamul, the Black Easterling in a part of the Dead Marshes. e) 2 Rings of Shard Resistance f) an Amulet of Protection from Evil g) a White Dragon Scale Mail (-2 to accuracy) [30,+15] It can be activated for breathe frost (110) every 90+d90 turns if it is being worn. It provides resistance to cold. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. h) an Elven Augmented Chain Mail (-2 to accuracy) [16,+8] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid , electricity, fire, cold and shards. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in a part of the Dead Marshes. i) a Dwarven Metal Brigandine Armour of Resist Cold (-3) [19,+22] (+1) It increases your strength, constitution and infravision by 1. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Thunder in a part of the Dead Marshes. j) a Magical Battle Robe of Permanence [2,+25] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining, acid, electricity, fire, cold and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Kaschei the Immortal in a part of the Dead Marshes. k) an Elven Jedi Master Robe [6,+20] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold, light, dark, confusion and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Kaschei the Immortal in a part of the Dead Marshes. l) an Ethereal Mouse Fur [1,+31] It can be activated for wraith-form every 50+d50 turns if it is being worn. It provides immunity to paralysis. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Kaschei the Immortal in a part of the Dead Marshes. m) a Chargeable Wolf Pelt [1,+17] {100% off} It can be upgraded with gold You stole it from the Black Market. n) a Golden Crown of the Magi [0,+4] (+3) It can be used to store a spell. It increases your intelligence by 3. It sustains your intelligence. It provides resistance to life draining, acid, electricity, fire, cold and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ungoliant, the Unlight in a part of the Dead Marshes. o) a Handclaw (+6,+6) [3,+0] p) The Broad Axe of Ciredhri (2d6) (+19,+8) It can be wielded two-handed. It drains life from your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Jehrak in a part of the Dead Marshes. q) The Broken Dagger 'Mandor' (1d1) (-4,-7) (+3 attacks) It increases your strength and attack speed by 3. It does extra damage from acid and frost. It produces chaotic effects. It is especially deadly against orcs. It is a great bane of Maiar. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khamul, the Black Easterling in a part of the Dead Marshes. r) a Flamberge (*Defender*) (3d7) (-6,+3) [+14] (+4 to stealth) It must be wielded two-handed. It increases your wisdom, dexterity, constitution and stealth by 4. It sustains your charisma. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity, fire, cold and poison. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Combat-Echizen "Because it's time" in a part of the Dead Marshes. s) The Stiletto of Emengwair (2d3) (+5,+3) (+1 to speed) It is easy to throw. It increases your wisdom and speed by 1. It does extra damage from electricity. It is very sharp and can make your foes bleed. It is especially deadly against orcs. It is a great bane of Maiar. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Jehrak in a part of the Dead Marshes. t) a Club of *Slay Giant* (3d2) (+15,+15) (+2) It increases your strength by 2. It is especially deadly against giants. It sustains your strength. It provides resistance to shards. It allows you to sense the presence of giants. You found it in the remains of a Great Worm of Thunder in a part of the Dead Marshes. u) a Short Willow Bow of Power (x2) (+13,+28) (+1) v) a Mithril Boomerang of the Maiar (4d5) (+9,+13) [+1] It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of trolls and giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Jehrak in a part of the Dead Marshes. [The Museum Inventory - Bree ] a) a Heavy Magic Crossbow of the Haradrim (x6) (+13,+19)(40%) It increases your mana capacity by 40%. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Bronze Thunderlord in the town of Hobbiton . b) Bill the Stone Troll's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bill the Stone Troll in the town of Bree . [The Museum Inventory - Gondolin ] a) an Ancient green dragon corpse b) a War troll corpse [The Museum Inventory - Osgiliath ] a) The Club 'Varnie' (3d2) (-12,-3) (-5) {cursed} It decreases your ability to tunnel by 5. It poisons your foes. It can cause earthquakes. It fights against evil with holy fury. It drains experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath in a part of the Dead Marshes. b) Caldarm the Third's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Caldarm the Third in a part of the Dead Marshes. |
Posted on 9.2.2007 06:10
24. on the Ladder (of 19090)
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