The Angband Ladder: Celdi III, High-Elf Mage by BarlowBrad

  [NPPAngband 0.5.0-WIP8 Character Dump]

 Name   Celdi III                         Self RB CB  EB   Best
 Sex    Male           Age     121 STR! 18/100 +1 -5 +11 18/170
 Race   High-Elf       Height  101 INT! 18/100 +3 +3 +13 18/290
 Class  Mage           Weight  176 WIS! 18/100 -1 +0  +7 18/160
 Title  **WINNER**     Status   41 DEX! 18/100 +3 +1 +16 18/300
 HP     939/939                    CON! 18/100 +1 -2 +11 18/200
 SP     401/401        Level    50 CHR! 18/100 +5 +1 +10 18/260

 GameTurn     3242957  Armor  [12,+148] Saving Throw  Legendary
 PlayerTurn    596402  Fight  (+55,+41) Stealth          Heroic
 Cur Exp     27497510  Melee  (+67,+71) Fighting      Legendary
 Max Exp     27497510  Shoot  (+75,+22) Shooting      Legendary
 Adv Exp     ********  Blows     4/turn Disarming        Superb
 MaxDepth     6350 ft  Shots     2/turn Magic Device  Legendary
 Gold         2369152  Speed        +28 Perception       Superb
 Burden       177 lbs  Infra     150 ft Searching        Superb
 % Burden         59%

 You are one of several children of a Telerin Archer. You have
 light blue eyes, straight black hair, and a fair complexion.




  [Character Equipment Stat Modifiers, Sustains and Flags]

(+/-)  ++++++ +++ 
      /}=="~(()]]]               /}=="~(()]]]
      abcdefghijkl@              abcdefghijkl@
 Str: ..23....4.2..        Str:  ...s..s......
 Int: ..23.23..3...        Int:  ..s...s......
 Wis: ..23.2.......        Wis:  ..s...s......
 Dex: .1234.3..3...        Dex:  ...ss.s......
 Con: ..23....4.2..        Con:  ...s.........
 Chr: ..23.2...3...        Chr:  ..s..........
      abcdefghijkl@              abcdefghijkl@ 
 Acid:........*....        Blind:..+..++..+... 
 Elec:...*.........        Confu:.....+....... 
 Fire:.......*.....        Sound:.....+..++... 
 Cold:..*...+..+...        Shard:......+..+... 
 Pois:...++........        Nexus:....+......+. 
 Fear:+.......+....        Nethr:......+...... 
 Lite:.........+..+        Chaos:........+.... 
 Dark:.........+...        Disen:.+.+......... 
      abcdefghijkl@              abcdefghijkl@ 
S.Dig:...+..+......        Stea.:.+..+.++.....
Feath:..++.........        Sear.:....++...+...
PLite:......+..+...        Infra:....++.......
Regen:..++.........        Aggr.:.............
Telep:..+..+.......        Speed:.++++....+.+.
Invis:..++.....+..+        Blows:.............
FrAct:..++..+.+++..        Shots:.+...........
HLife:..++.+.......        Might:.............
      abcdefghijkl@              abcdefghijkl@
      /}=="~(()]]]               /}=="~(()]]] 

  [Character Equipment]

a) The Glaive of Pain (9d6) (+12,+30)
   It provides resistance to fear.  It cannot be harmed by the
   elements.  It gives you 4 attacks per turn.  
   It was dropped by a Great Power Wyrm at a depth of 4900 ft.
b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
   It increases your dexterity by 1.  It increases your stealth, 
   speed, and shooting speed by 1.  It provides resistance to 
   disenchantment.  It cannot be harmed by the elements.  
   It was dropped by an Osyluth at a depth of 4900 ft.
c) The Ring of Power 'Nenya' (+8,+8) (+2)
   It increases all your stats by 2.  It increases your speed by
   2.  It provides immunity to cold.  It provides resistance to 
   blindness and life draining.  It sustains your intelligence, 
   wisdom, and charisma.  It makes you fall like a feather and 
   speeds your regeneration.  It grants you immunity to paralysis,
   It was dropped by a Great Thunder Wyrm at a depth of 4900 ft.
d) The Ring of Power 'Vilya' (+10,+10) (+3)
   It increases all your stats by 3.  It increases your speed by
   3.  It provides immunity to lightning.  It provides
   resistance to poison, disenchantment, and life draining.  It
   sustains your strength, dexterity, and constitution.  It 
   slows your metabolism, makes you fall like a feather, and 
   speeds your regeneration.  It grants you immunity to paralysis 
   It was dropped by a Lesser titan at a depth of 4900 ft.
e) a Bronze Amulet of Trickery (+4)
   It increases your dexterity by 4.  It increases your stealth, 
   searching, infravision, and speed by 4.  It provides
   resistance to poison and nexus.  It sustains your dexterity.  
   It was dropped by a Great Thunder Wyrm at a depth of 4900 ft.
f) The Gem of Amon Sul (+2,+2) [2,+10] (+2) {!!}
   It increases your intelligence, wisdom, and charisma by 2.  
   It increases your searching and infravision by 2.  It
   provides resistance to blindness, confusion, sound, and life
   draining.  It lights the dungeon around you.  It grants you 
   the power of telepathy.  It activates for clairvoyance every
   50+d50 turns.  It cannot be harmed by the elements.  
   It was dropped by a Bile Demon at a depth of 4200 ft.
g) The Robe 'Angon' [2,+28] (+3)
   It increases your intelligence and dexterity by 3.  It
   increases your stealth by 3.  It provides resistance to cold, 
   blindness, shards, and nether.  It sustains your strength, 
   intelligence, wisdom, and dexterity.  It slows your metabolism 
   It was dropped by a Mature chromatic dragon at a depth of 4900
   ft.
h) a Cloak of Aman [1,+17] (+3 to stealth)
   It increases your stealth by 3.  It provides immunity to fire.
   It cannot be harmed by the elements.  
   It was dropped by a Dracolisk at a depth of 4900 ft.
i) The Small Metal Shield of Thorin [3,+25] (+4) {!*}
   It increases your strength and constitution by 4.  It
   provides immunity to acid.  It provides resistance to fear, 
   sound, and chaos.  It grants you immunity to paralysis.  It
   cannot be harmed by the elements.  
   It was dropped by a Nexus vortex at a depth of 2050 ft.
j) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
   It increases your intelligence, dexterity, and charisma by 3.
   It increases your searching and speed by 3.  It provides
   resistance to cold, light, dark, blindness, sound, and shards.
   It lights the dungeon around you.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot
   be harmed by the elements.  
   It was dropped by a Great Ice Wyrm at a depth of 4400 ft.
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It increases your strength and constitution by 2.  It grants
   you immunity to paralysis.  It cannot be harmed by the
   elements.  
   It was dropped by a Lesser Balrog at a depth of 4900 ft.
l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15)
   It increases your speed by 15.  It provides resistance to 
   nexus.  It activates for haste self (20+d20 turns) every 200
   turns.  It cannot be harmed by the elements.  
   It was dropped by a Great Chromatic Wyrm at a depth of 5050 ft.


  [Character Equipment -- Quiver]

n) 21 Bolts of Slay Dragon (1d5) (+13,+13)
   It slays dragons.  
o) 21 Mithril Bolts of Lightning (4d5) (+19,+19)
   It is branded with electricity.  It cannot be harmed by acid, 
   electricity, or fire.  
p) 24 Arrows of Slay Evil (1d4) (+16,+10)
   It slays all evil creatures.  
q) 36 Seeker Arrows of Venom (4d4) (+18,+16)
   It is branded with poison.  
   They were dropped by Morgoth, Lord of Darkness at a depth of
   5000 ft.
r) 23 Seeker Arrows of Slay Giant (4d4) (+15,+17)
   It slays giants.  
s) 22 Seeker Arrows of Slay Undead (5d4) (+13,+13)
   It slays undead.  
t) 25 Seeker Arrows of Flame (4d4) (+15,+10)
   It is branded with fire.  It cannot be harmed by fire.  
u) 21 Mithril Arrows of Wounding (3d4) (+18,+17)
   It cannot be harmed by acid or fire.  
   They were dropped by The Witch-King of Angmar at a depth of 4900
   ft.
v) 36 Mithril Arrows of Slay Demon (3d4) (+13,+18)
   It slays demons.  It cannot be harmed by acid or fire.  
w) 38 Mithril Arrows of Frost (3d4) (+13,+13)
   It is branded with frost.  It cannot be harmed by acid, fire, 
   or cold.  


  [Character Inventory]

a) a Book of Mage Spells [Magic for Beginners] (Fireproof)
   It cannot be harmed by fire.  
b) a Book of Mage Spells [Conjurings and Tricks] (Fireproof)
   It cannot be harmed by fire.  
c) a Book of Mage Spells [Incantations and Illusions] (Fireproof)
   It cannot be harmed by fire.  
d) a Book of Mage Spells [Sorcery and Evocations] (Fireproof)
   It cannot be harmed by fire.  
   It was dropped by a Mangy-looking leper in the town.
e) a Book of Mage Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
   It was dropped by a Young green dragon at a depth of 2350 ft.
f) 2 Books of Mage Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
   They were dropped by a Crystal drake at a depth of 1950 ft.
g) a Book of Mage Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
   It was bought in a store.
h) 2 Books of Mage Spells [Kelek's Grimoire of Power]
   It cannot be harmed by the elements.  
   They were dropped by a Great Bile Wyrm at a depth of 4900 ft.
i) 4 Viscous Pink Potions of Healing
j) 3 Brown Speckled Potions of *Healing*
k) 13 Metallic Silver Potions of Life
l) 12 Dark Red Potions of Restore Mana
m) 2 Molybdenum Rods of Healing (1 charging) {!!}
   It cannot be harmed by electricity.  
   They were found in a chest at a depth of 4400 ft.
n) an Aluminum Rod of *Identify* {!!}
   It cannot be harmed by electricity.  
   It was dropped by an Ancient blue dragon at a depth of 6000 ft.
o) a Jade Ring of Speed (+12)
   It increases your speed by 12.  
   It was dropped by a Great Hell Wyrm at a depth of 4900 ft.
p) The Ring of Power 'Narya' (+6,+6) (+1) {!! !*}
   It increases all your stats by 1.  It increases your speed by
   1.  It provides immunity to fire.  It provides resistance to 
   fear and nether.  It sustains your strength, wisdom, 
   constitution, and charisma.  It slows your metabolism and 
   speeds your regeneration.  It grants you immunity to paralysis 
   It was dropped by a Lesser Balrog at a depth of 4300 ft.
q) The Ring of Power 'The One Ring' (+15,+15) (+5) {cursed}
   It increases all your stats by 5.  It increases your speed by
   5.  It provides immunity to acid, lightning, fire, cold, and 
   poison.  It provides resistance to fear, blindness, nether, 
   and disenchantment.  It sustains all your stats.  It speeds
   your regeneration.  It grants you the power of telepathy and 
   the ability to see invisible things, but it also aggravates
   creatures around you, drains experience, and is permanently
   cursed.  It activates for bizarre things every 30+d30 turns.  
   It cannot be harmed by the elements.  
   It was dropped by a Great Chromatic Wyrm at a depth of 6100 ft.
r) The Robe of Zorander [5,+15] (+2)
   It increases your strength, intelligence, and constitution by
   2.  It increases your stealth, infravision, and speed by 2.  
   It provides resistance to poison, blindness, confusion, 
   disenchantment, and life draining.  It sustains your 
   intelligence.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for heal (500)
   every 250+d250 turns.  It cannot be harmed by the elements.  
   It was dropped by an unknown monster at a depth of 6000 ft.

  [Home Inventory Stat Modifiers, Sustains and Flags]

(+/-)  ++++++++ ++++++++ ++++++
       ""[[[[[((()]]]]]]||///\}        ""[[[[[((()]]]]]]||///\}
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
 Str:  322.........3*.43...3342  Str:  ..........s...s.........
 Int:  ...3.2...2...*3.........  Int:  .....s........s.........
 Wis:  .2.3.....2..3*........4.  Wis:  ..............s.........
 Dex:  .......3..4..*34...4....  Dex:  ..........s.............
 Con:  3..31.2.....3*343.5.33.2  Con:  ......s.......s.........
 Chr:  .22.......44.*..........  Chr:  ...........s............
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
 Acid: ..+++.++.+...+.+...*++.. Blind: ............+.......+...
 Elec: ..+.++.......+.+....+.++ Confu: ...++++.....+++......+..
 Fire: .++.+......*++.+.+..++++ Sound: ....++......+...........
 Cold: ..+.+++.....++++.+..+..+ Shard: ..+..+.+................
 Pois: .+.+.........+.......... Nexus: ..+.+.+.+....+...+......
 Fear: ++....+......+.++....+.. Nethr: ......+......+...+.+..+.
 Lite: ............++.......+.. Chaos: ......+.....+.+......+..
 Dark: ......+......+.......+.. Disen: .....+....++..+..++.....
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
S.Dig: .....+.....+.......+.... Stea.: .....+..++++.....+..+...
Feath: ...........+..+.....+... Sear.: ...........+..+.........
PLite: +....+....++++++.+....+. Infra: +..........+.++.........
Regen: +..........++.+....++..+ Aggr.: ..................+.....
Telep: .............+.+........ Speed: .+.....++++.+...++....+.
Invis: +....+.....+++++...++... Blows: ........................
FrAct: +..........+.......+++.. Shots: ........................
HLife: .....++............+..+. Might: .......................+
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
       ""[[[[[((()]]]]]]||///\}        ""[[[[[((()]]]]]]||///\}

  [Home Inventory]

a) The Necklace of the Dwarves (+3)
   It increases your strength and constitution by 3.  It
   increases your infravision by 3.  It provides resistance to 
   fear.  It lights the dungeon around you and speeds your
   regeneration.  It grants you immunity to paralysis and the
   ability to see invisible things.  It cannot be harmed by the
   elements.  
   It was dropped by a Great Bile Wyrm at a depth of 4300 ft.
b) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {!!}
   It increases your strength, wisdom, and charisma by 2.  It
   increases your speed by 2.  It provides resistance to fire, 
   poison, and fear.  It activates for heal (500) every 200
   turns.  It cannot be harmed by the elements.  
   It was dropped by a Great Hell Wyrm at a depth of 4900 ft.
c) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides
   resistance to acid, lightning, fire, cold, shards, and nexus.
   It cannot be harmed by the elements.  
   It was dropped by an Ice ogre at a depth of 2050 ft.
d) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by
   3.  It provides resistance to acid, poison, and confusion.  
   It activates for door and trap destruction every 10 turns.  
   It cannot be harmed by the elements.  
   It was dropped by an Olog at a depth of 1950 ft.
e) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance
   to acid, lightning, fire, cold, confusion, sound, and nexus.  
   It cannot be harmed by the elements.  
   It was dropped by a Law drake at a depth of 2050 ft.
f) The Mithril Chain Mail 'Heleg' (-1) [9,+31] (+2)
   It increases your intelligence by 2.  It increases your 
   stealth by 2.  It provides resistance to lightning, cold, 
   confusion, sound, shards, disenchantment, and life draining.  
   It sustains your intelligence.  It slows your metabolism and 
   lights the dungeon around you.  It grants you the ability to
   see invisible things.  It cannot be harmed by the elements.  
   It was dropped by a Greater titan at a depth of 4900 ft.
g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
   It increases your constitution by 2.  It provides resistance
   to acid, cold, fear, dark, confusion, nexus, nether, chaos, 
   and life draining.  It sustains your constitution.  It
   activates for heal (1000) every 444 turns.  It cannot be
   harmed by the elements.  
   It was dropped by a Great Hell Wyrm at a depth of 4900 ft.
h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by
   3.  It provides resistance to acid and shards.  It cannot be
   harmed by the elements.  
   It was dropped by a Greater mummy at a depth of 2050 ft.
i) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It provides
   resistance to nexus.  It activates for teleport every 45
   turns.  It cannot be harmed by the elements.  
   It was found in a chest at a depth of 4400 ft.
j) The Cloak 'Holcolleth' [1,+9] (+2) {!!}
   It increases your intelligence and wisdom by 2.  It increases
   your stealth and speed by 2.  It provides resistance to acid.
   It activates for mass sleep every 55 turns.  It cannot be
   harmed by the elements.  
   It was dropped by a Mummified human at a depth of 2050 ft.
k) The Small Metal Shield 'Vaian' [3,+31] (+4)
   It increases your dexterity and charisma by 4.  It increases
   your stealth and speed by 4.  It provides resistance to 
   disenchantment.  It sustains your strength and dexterity.  It 
   lights the dungeon around you.  It cannot be harmed by the
   elements.  
   It was found in a chest at a depth of 4900 ft.
l) The Iron Crown of Taranast [0,+28] (+4)
   It increases your charisma by 4.  It increases your stealth, 
   searching, and infravision by 4.  It provides immunity to 
   fire.  It provides resistance to disenchantment.  It sustains
   your charisma.  It slows your metabolism, makes you fall like
   a feather, lights the dungeon around you, and speeds your
   regeneration.  It grants you immunity to paralysis and the
   ability to see invisible things.  It cannot be harmed by the
   elements.  
   It was dropped by a Great Bile Wyrm at a depth of 4900 ft.
m) The Golden Crown of Gondor [0,+15] (+3)
   It increases your strength, wisdom, and constitution by 3.  
   It increases your speed by 3.  It provides resistance to fire,
   cold, light, blindness, confusion, sound, and chaos.  It 
   lights the dungeon around you and speeds your regeneration.  
   It grants you the ability to see invisible things.  It
   activates for heal (500) every 250 turns.  It cannot be
   harmed by the elements.  
   It was dropped by an Ethereal dragon at a depth of 4900 ft.
n) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your 
   infravision by 125.  It provides resistance to acid, 
   lightning, fire, cold, poison, fear, light, dark, confusion, 
   nexus, and nether.  It lights the dungeon around you.  It
   grants you the power of telepathy and the ability to see
   invisible things, but it also is permanently cursed.  It
   cannot be harmed by the elements.  
   It is one of your prizes for victory!
o) The Metal Cap of Helkair [3,+19] (+3)
   It increases your intelligence, dexterity, and constitution
   by 3.  It increases your searching and infravision by 3.  It
   provides resistance to cold, confusion, chaos, and 
   disenchantment.  It sustains your strength, intelligence, 
   wisdom, and constitution.  It makes you fall like a feather, 
   lights the dungeon around you, and speeds your regeneration.  
   It grants you the ability to see invisible things.  It cannot
   be harmed by the elements.  
   It was dropped by a Mature black dragon at a depth of 4900 ft.
p) The Iron Helm of Dor-lomin [5,+20] (+4)
   It increases your strength, dexterity, and constitution by 4.
   It provides resistance to acid, lightning, fire, cold, and 
   fear.  It lights the dungeon around you.  It grants you the
   power of telepathy and the ability to see invisible things.  
   It cannot be harmed by the elements.  
   It was dropped by Ar-Pharazon the Golden at a depth of 3100 ft.
q) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
   It increases your strength and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fear.  
   It cannot be harmed by the elements.  
   It was dropped by a Ring mimic at a depth of 2250 ft.
r) The Broad Sword 'Tartar' (5d5) (+14,+12) [+6] (+2)
   It increases your stealth and speed by 2.  It slays orcs and 
   trolls.  It is branded with acid and frost.  It provides
   resistance to fire, cold, nexus, nether, and disenchantment.  
   It lights the dungeon around you.  It cannot be harmed by the
   elements.  It gives you 4 attacks per turn.  
   It was dropped by a Great Thunder Wyrm at a depth of 4900 ft.
s) The Bastard Sword 'Calris' (5d4) (+11,+20) (+5) {uncursed}
   It increases your constitution by 5.  It slays trolls, demons,
   and all evil creatures, and it is especially deadly against 
   dragons.  It provides resistance to disenchantment.  It 
   aggravates creatures around you.  It cannot be harmed by the
   elements.  It gives you 4 attacks per turn.  
   It was conjured forth by magic at a depth of 3250 ft.
t) The Trident of Ulmo (4d8) (+15,+19) (+4)
   It increases your dexterity by 4.  It slays animals and 
   dragons.  It provides immunity to acid.  It provides
   resistance to nether and life draining.  It is blessed by the
   gods, slows your metabolism, and speeds your regeneration.  
   It grants you immunity to paralysis and the ability to see
   invisible things.  It activates for teleport away every 50
   turns.  It cannot be harmed by the elements.  It gives you 4
   attacks per turn.  
   It was dropped by Ancalagon the Black at a depth of 4800 ft.
u) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
   It increases your strength and constitution by 3.  It
   increases your stealth by 3.  It slays orcs and trolls, and
   it is especially deadly against demons.  It provides
   resistance to acid, lightning, fire, cold, and blindness.  It 
   makes you fall like a feather and speeds your regeneration.  
   It grants you immunity to paralysis and the ability to see
   invisible things.  It cannot be harmed by the elements.  It
   gives you 4 attacks per turn.  
   It was dropped by a Killer slicer beetle at a depth of 4900 ft.
v) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
   It increases your strength and constitution by 3.  It
   increases your tunneling by 3.  It slays orcs, trolls, and 
   demons, and it is especially deadly against dragons.  It is
   branded with acid and fire.  It provides resistance to acid, 
   fire, fear, light, dark, confusion, and chaos.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
   It gives you 4 attacks per turn.  
   It was found in a chest at a depth of 4900 ft.
w) The Ball-and-Chain of Fundin Bluecloak (4d4) (+13,+17) [+10] (+4)
   It increases your strength and wisdom by 4.  It increases
   your speed by 4.  It slays all evil creatures, and it is
   especially deadly against undead.  It provides resistance to 
   lightning, fire, nether, and life draining.  It lights the
   dungeon around you.  It activates for dispel evil (x5) every
   100+d100 turns.  It cannot be harmed by the elements.  It
   gives you 4 attacks per turn.  
   It was dropped by Saruman of Many Colours at a depth of 4900 ft.
x) The Short Bow of Amrod (x2) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It
   increases your shooting power by 2.  It provides resistance
   to lightning, fire, and cold.  It speeds your regeneration.  
   It cannot be harmed by the elements.  
   It was dropped by Ancalagon the Black at a depth of 4800 ft.

Celdi III the High-Elf Mage
Began the quest to kill Morgoth on 12/10/2006 at 10:35 PM
============================================================
                   CHAR.  
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
|    14868|   150 |  3  | Killed Grip, Farmer Maggot's dog
|    18338|   150 |  4  | Killed Fang, Farmer Maggot's dog
|    35027|   250 |  5  | Reached level 5
|    98556|  Town | 10  | Reached level 10
|   102356|  Town | 10  | Killed Lotho Pimple
|   141513|   450 | 11  | Killed Bullroarer the Hobbit
|   187008|   600 | 13  | Killed Brodda, the Easterling
|   240255|   700 | 15  | Reached level 15
|   349461|   700 | 17  | Killed Wolf, Farmer Maggot's dog
|   441323|   900 | 19  | Killed Grishnakh, the Hill Orc
|   466255|  1000 | 20  | Reached level 20
|   559034|  1100 | 22  | Killed Ulfast, Son of Ulfang
|   649896|  1100 | 25  | Reached level 25
|   702643|  1150 | 25  | Killed Sangahyando of Umbar
|   716117|  1150 | 25  | Killed Shagrat, the Orc Captain
|   765655|  1250 | 25  | Killed Ufthak of Cirith Ungol
|   812151|  1250 | 26  | Killed Smeagol
|   906061|  1650 | 26  | Found The Sling 'Oionte'
|  1032666|  1700 | 27  | Killed Ibun, Son of Mim
|  1248368|  1800 | 29  | Found The Phial of Galadriel
|  1311881|  1800 | 30  | Reached level 30
|  1361244|  1900 | 30  | Found The Small Sword 'Foroth'
|  1367574|  1900 | 30  | Killed Ugluk, the Uruk
|  1386137|  1900 | 30  | Killed Castamir the Usurper
|  1387792|  1900 | 30  | Found The Set of Gauntlets 'Paurnimmen'
|  1397007|  1900 | 31  | Found The Set of Gauntlets 'Pauraegen'
|  1411807|  1900 | 31  | Found The Hard Leather Cap of Thranduil
|  1447954|  1900 | 31  | Found The Two-Handed Sword 'Mormegil'
|  1519872|  1950 | 31  | Found The Augmented Chain Mail of Caspanion
|  1541250|  1950 | 31  | Killed Maglor, Son of Feanor
|  1592012|  2250 | 32  | Killed Lokkak, the Ogre Chieftain
|  1594968|  2250 | 32  | Destroyed Adunaphel the Quiet
|  1626438|  2150 | 32  | Found The Cutlass 'Gondricam'
|  1701712|  2300 | 33  | Killed Gorbag, the Orc Captain
|  1719029|  2300 | 33  | Killed Mughash the Kobold Lord
|  1725057|  2100 | 33  | Killed Wormtongue, Agent of Saruman
|  1725115|  2100 | 33  | Found The Well-balanced Dagger of Rilia
|  1730108|  2100 | 33  | Left the level without entering the Greater vault 
|  continued...   |     |  ("Snake Maze") 
|  1765532|  2050 | 33  | Destroyed Uvatha the Horseman
|  1779335|  2050 | 33  | Killed Ulwarth, Son of Ulfang
|  1782481|  2050 | 33  | You enter the Greater vault ("Make My Day")
|  1789755|  2050 | 33  | Killed Angamaite of Umbar
|  1797074|  2050 | 33  | Found The Leather Scale Mail 'Thalkettoth'
|  1800978|  2050 | 33  | Found The Large Leather Shield of Celegorm
|  1808248|  2050 | 33  | Found The Broad Sword 'Aeglin'
|  1813245|  2050 | 34  | Killed Golfimbul, the Hill Orc Chief
|  1816139|  2050 | 35  | Reached level 35
|  1820156|  2050 | 35  | Found The Iron Helm of Gorlim
|  1822262|  2050 | 34  | Found The Halberd 'Osondir'
|  1822360|  2050 | 34  | Found The Broad Sword 'Orcrist'
|  1856786|  2050 | 34  | Found The Well-balanced Spear 'Nimloth'
|  1856890|  2050 | 34  | Killed Lugdush, the Uruk
|  1863574|  2050 | 34  | Found The Cloak of Thingol
|  1866071|  2050 | 34  | Found The Small Metal Shield of Thorin
|  1871086|  2050 | 35  | Found The Flail 'Totila'
|  1871131|  2050 | 35  | Found The Amulet of Carlammas
|  1873508|  2050 | 35  | Found The Cloak 'Holcolleth'
|  1879694|  2050 | 35  | Killed Medusa, the Gorgon
|  1884089|  2050 | 35  | Found The Chain Mail of Arvedui
|  1884508|  2050 | 35  | Found The Set of Leather Gloves of Anerethil
|  1885762|  2050 | 35  | Found The Rapier 'Forasgil'
|  1896796|  2050 | 35  | Found The Well-balanced Dagger 'Dethanc'
|  1906124|  2050 | 35  | Killed Uldor the Accursed
|  1906838|  2050 | 35  | Found The Full Plate Armour of Isildur
|  1912777|  2050 | 35  | Found The Iron Crown of Beruthiel
|  1916177|  2050 | 36  | Killed Maedhros, Son of Feanor
|  1916599|  2050 | 36  | Destroyed Ren the Unclean
|  1918929|  2050 | 36  | Found The Quarterstaff 'Eriril'
|  1983631|  2150 | 36  | Killed Lagduf, the Snaga
|  2007253|  2250 | 36  | Killed Harowen the Black Hand
|  2036850|  2250 | 36  | Destroyed Vargo, Tyrant of Fire
|  2044284|  2250 | 36  | You enter the Greater vault ("I in the Storm")
|  2049453|  2250 | 36  | Found The Two-Handed Sword 'Gurthang'
|  2056689|  2250 | 36  | Killed Orfax, Son of Boldor
|  2060264|  2250 | 36  | Found The Pair of Metal Shod Boots of Thror
|  2064814|  2250 | 36  | Killed Bill the Stone Troll
|  2073643|  2250 | 37  | Killed Kavlax the Many-Headed
|  2082384|  2350 | 37  | Killed Ulfang the Black
|  2107547|  2350 | 37  | Killed Khim, Son of Mim
|  2113698|  2350 | 37  | Killed The Queen Ant
|  2131971|  2350 | 37  | Killed Boldor, King of the Yeeks
|  2142874|  2550 | 37  | Killed Smaug the Golden
|  2147374|  2550 | 38  | Killed Eol, the Dark Elf
|  2147382|  2550 | 38  | Found The Arkenstone of Thrain
|  2161548|  2550 | 38  | Found The Set of Leather Gloves 'Cammithrim'
|  2180911|  2750 | 38  | Destroyed Draebor, the Imp
|  2189749|  2750 | 38  | Killed Itangast the Fire Drake
|  2204975|  3050 | 38  | Left the level without entering the Greater vault 
|  continued...   |     |  ("Mirrored Quartet") 
|  2207522|  3000 | 38  | Found The Broad Sword 'Glamdring'
|  2254165|  3000 | 39  | Found The Set of Gauntlets 'Paurnen'
|  2264756|  3000 | 40  | Reached level 40
|  2274911|  3000 | 40  | Killed The Phoenix
|  2278275|  3000 | 40  | Destroyed The Balrog of Moria
|  2292595|  3000 | 40  | Killed Bolg, Son of Azog
|  2296428|  3000 | 40  | Killed Shelob, Spider of Darkness
|  2309638|  3100 | 40  | Found The Scimitar 'Haradekket'
|  2311984|  3100 | 40  | Found The Broad Axe 'Barukkheled'
|  2312397|  3100 | 40  | Found The Steel Helm of Hammerhand
|  2314353|  3100 | 40  | Killed Ar-Pharazon the Golden
|  2314364|  3100 | 40  | Found The Iron Helm of Dor-lomin
|  2352156|  3150 | 41  | Killed Lorgan, Chief of the Easterlings
|  2371990|  3250 | 41  | Found The Bastard Sword 'Calris'
|  2384889|  3250 | 41  | Found The Morning Star 'Firestar'
|  2385007|  3250 | 41  | Found The Set of Cesti of Fingolfin
|  2438843|  3400 | 42  | Found The Short Bow of Amras
|  2448627|  3400 | 43  | Found The Amulet of Ingwe
|  2448627|  3400 | 43  | Found The Ring of Barahir
|  2450132|  3400 | 43  | Destroyed Dwar, Dog Lord of Waw
|  2476935|  3650 | 43  | Found The Pair of Soft Leather Boots 'Dal-i-
|  continued...   |     |  thalion' 
|  2480077|  3650 | 43  | Found The Large Leather Shield of the Haradrim
|  2485941|  3650 | 43  | Found The Mace 'Loegolmar'
|  2488134|  3650 | 43  | Found The Jewel 'Evenstar'
|  2496440|  3750 | 44  | Found The Large Metal Shield of Anarion
|  2497973|  3750 | 44  | Found The Throwing Hammer 'Tarie'
|  2515718|  3850 | 44  | Killed Bert the Stone Troll
|  2518059|  3850 | 44  | Killed Gorlim, Betrayer of Barahir
|  2527600|  3900 | 44  | Destroyed Quaker, Master of Earth
|  2535357|  3900 | 44  | Found The Long Sword 'Elvagil'
|  2565125|  4200 | 44  | Found The Star of Elendil
|  2568861|  4200 | 44  | Killed Scatha the Worm
|  2570963|  4200 | 44  | Found The Gem of Amon Sul
|  2571013|  4200 | 44  | Found The Metal Brigandine Armour of the Rohirrim
|  2571050|  4200 | 44  | Found The Set of Gauntlets 'Paurhach'
|  2571281|  4200 | 44  | Killed Nar, the Dwarf
|  2572005|  4200 | 44  | You enter the Greater vault ("V-vault")
|  2590652|  4300 | 45  | Reached level 45
|  2590655|  4300 | 45  | Found The Necklace of the Dwarves
|  2593904|  4300 | 45  | Found The Small Metal Shield 'Lothor'
|  2602654|  4300 | 45  | Found The Ring of Power 'Narya'
|  2610050|  4300 | 45  | Killed Azog, King of the Uruk-hai
|  2613588|  4300 | 45  | Destroyed Ariel, Queen of Air
|  2615342|  4300 | 45  | Destroyed Hoarmurath of Dir
|  2617043|  4400 | 46  | Killed Fundin Bluecloak
|  2620323|  4400 | 46  | Destroyed Waldern, King of Water
|  2624188|  4400 | 46  | Found The Set of Gauntlets 'Camlost'
|  2627021|  4400 | 46  | Found The Jewel Encrusted Crown of Numenor
|  2627096|  4400 | 46  | Found The Long Sword 'Anguirel'
|  2627118|  4400 | 46  | Killed Lugdush, the Uruk
|  2628315|  4400 | 46  | Found The Cloak of Thorongil
|  2628315|  4400 | 46  | Found The Cloak 'Colannon'
|  2631911|  4500 | 46  | Found The Katana 'Aglarang'
|  2632788|  4500 | 46  | Found The Short Sword 'Dagmor'
|  2636624|  4600 | 47  | Destroyed Ji Indur Dawndeath
|  2651362|  4800 | 47  | Found The Metal Cap of Celebrimbor
|  2658529|  4800 | 47  | Found The Ring of Tulkas
|  2658665|  4800 | 47  | Found The Palantir of Westernesse
|  2659194|  4800 | 47  | Destroyed Khamul, the Black Easterling
|  2660060|  4800 | 48  | Found The Well-balanced Dagger 'Nimthanc'
|  2668349|  4900 | 48  | Found The Elfstone 'Elessar'
|  2668392|  4900 | 48  | Found The Adamantite Plate Mail 'Soulkeeper'
|  2675381|  4900 | 48  | Killed Baphomet the Minotaur Lord
|  2678814|  4800 | 49  | Found The Metal Brigandine Armour 'Uivrin'
|  2680907|  4800 | 49  | Killed Ancalagon the Black
|  2680910|  4800 | 49  | Found The Trident of Ulmo
|  2680924|  4800 | 49  | Found The Short Bow of Amrod
|  2682606|  4800 | 49  | Found The Beaked Axe of Theoden
|  2687282|  4800 | 49  | Killed Glaurung, Father of the Dragons
|  2687287|  4800 | 49  | Found The Broad Sword 'Aranruth'
|  2691515|  4800 | 49  | Found The Mithril Chain Mail 'Belegennon'
|  2692144|  4800 | 50  | Reached level 50
|  2693404|  4800 | 50  | Found The Two-Handed Sword of Anenenas
|  2703121|  4800 | 50  | Found The Quarterstaff 'Nar-i-vagil'
|  2706251|  4800 | 50  | Found The Set of Gauntlets of Eol
|  2713320|  4900 | 50  | Found The Robe 'Angon'
|  2720181|  4900 | 50  | Destroyed Thuringwethil, the Vampire Messenger
|  2721781|  4900 | 50  | Destroyed Tselakus, the Dreadlord
|  2723306|  4900 | 50  | Found The Beaked Axe of Hurin
|  2726775|  4900 | 50  | Destroyed Vecna, the Emperor Lich
|  2726780|  4900 | 50  | Found The Iron Helm 'Holhenneth'
|  2728892|  4900 | 50  | Destroyed Akhorahil the Blind
|  2729018|  4900 | 50  | Killed Beorn, the Shape-Changer
|  2729191|  4900 | 50  | Found The Pair of Metal Shod Boots 'Vareg'
|  2745624|  4900 | 50  | Destroyed Gothmog, the High Captain of Balrogs
|  2749043|  4900 | 50  | Killed Saruman of Many Colours
|  2749138|  4900 | 50  | Found The Ball-and-Chain of Fundin Bluecloak
|  2749155|  4900 | 50  | Found The Sling 'Hathad'
|  2749750|  4900 | 50  | Destroyed Feagwath, the Undead Sorcerer
|  2754139|  4900 | 50  | Found The Broken Sword 'Brimbor'
|  2869553|  4900 | 50  | Found The Set of Leather Gloves 'Cambeleg'
|  2872893|  4900 | 50  | Destroyed Pazuzu, Lord of Air
|  2876755|  4900 | 50  | Killed The Lernaean Hydra
|  2879942|  4900 | 50  | Killed Evil Iggy
|  2891702|  4900 | 50  | Killed The Cat Lord
|  2892762|  4900 | 50  | Found The Lochaber Axe 'Mundwine'
|  2948065|  4900 | 50  | Killed Rogrog the Black Troll
|  2956117|  4900 | 50  | Killed Draugluin, Sire of All Werewolves
|  2961767|  4900 | 50  | Killed The Tarrasque
|  2965937|  4900 | 50  | Found The Iron Crown of Taranast
|  2982704|  4900 | 50  | Found The Ring of Power 'Nenya'
|  2982704|  4900 | 50  | Found The Broad Sword 'Tartar'
|  2985548|  4900 | 50  | Destroyed Cantoras, the Skeletal Lord
|  2987099|  4900 | 50  | Found The Well-balanced Dagger 'Narthanc'
|  2989021|  4900 | 50  | Found The Throwing Hammer of Celet
|  3024337|  4900 | 50  | Killed Carcharoth, the Jaws of Thirst
|  3025585|  4900 | 50  | Killed Tom the Stone Troll
|  3068588|  4900 | 50  | Killed Maeglin, the Traitor of Gondolin
|  3069227|  4900 | 50  | You enter the Greater vault ("Make My Day")
|  3070664|  4900 | 50  | Found The Soft Leather Armour 'Hithlomir'
|  3077198|  4900 | 50  | Found The Pike 'Til-i-arc'
|  3077943|  4900 | 50  | Found The Shield of Deflection of Gil-galad
|  3080496|  4900 | 50  | Found The Battle Axe of Balli Stonehand
|  3082899|  4900 | 50  | Found The Great Axe of Durin
|  3083168|  4900 | 50  | Killed Atlas, the Titan
|  3084259|  4900 | 50  | Killed Arien, Maia of the Sun
|  3084437|  4900 | 50  | Found The Mithril Chain Mail 'Heleg'
|  3089318|  4900 | 50  | Killed Ungoliant, the Unlight
|  3089366|  4900 | 50  | Found The Metal Cap of Helkair
|  3096070|  4900 | 50  | Destroyed Lungorthin, the Balrog of White Fire
|  3108879|  4900 | 50  | Found The Small Metal Shield 'Vaian'
|  3120631|  4900 | 50  | Found The Long Bow 'Belthronding'
|  3121521|  4900 | 50  | Killed Huan, Wolfhound of the Valar
|  3125728|  4900 | 50  | Found The Ring of Power 'Vilya'
|  3127390|  4900 | 50  | Found The Well-balanced Lucerne Hammer 'Turmil'
|  3127635|  4900 | 50  | Found The Golden Crown of Gondor
|  3127811|  4900 | 50  | Killed Mim, Betrayer of Turin
|  3128966|  4900 | 50  | Found The Glaive of Pain
|  3145729|  4900 | 50  | Destroyed The Witch-King of Angmar
|  3157958|  4950 | 50  | Found The Dagger 'Angrist'
|  3169693|  4950 | 50  | Killed Sauron, the Sorcerer
|  3188574|  5000 | 50  | Killed Morgoth, Lord of Darkness
============================================================
Celdi III slew Morgoth on 02/03/2007 at 04:04 AM.
Long live Celdi III!
Long live Celdi III!
============================================================
|  3188576|  5000 | 50  | Found The Mighty Hammer 'Grond'
|  3188576|  5000 | 50  | Found The Massive Iron Crown of Morgoth
|  3193771|  5050 | 50  | Found The Pair of Hard Leather Boots of Feanor
|  3199765|  5250 | 50  | Found The Mithril Plate Mail of Celeborn
|  3218420|  5900 | 50  | Found The Spear of Orome
|  3223874|  6000 | 50  | Found The Robe of Zorander
|  3227619|  6000 | 50  | Found The Executioner's Sword 'Crisdurian'
|  3233039|  6100 | 50  | Found The Ring of Power 'The One Ring'
|  3240818|  6200 | 50  | Killed Omarax, the Eye Tyrant
============================================================


  [Options]

GAME PLAY OPTIONS:

Auto-haggle in stores                        : yes (auto_haggle)
Auto-scum for good levels                    : yes (auto_scum)
Allow the generation of themed levels        : yes (allow_themed_levels)
Expand the power of the look command         : yes (expand_look)
Expand the power of the list commands        : yes (expand_list)
Map remembers all perma-lit grids            : yes (view_perma_grids)
Map remembers all torch-lit grids            : no  (view_torch_grids)
Generate dungeons with aligned rooms         : yes (dungeon_align)
Generate dungeons with connected stairs      : yes (dungeon_stair)
Monsters exploit players weaknesses          : no  (smart_cheat)

BIRTH OPTIONS:

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts       : no  (adult_rand_artifacts)
Adult: Never stack objects on the floor      : no  (adult_no_stacking)
Adult: Have notes to written to a file       : yes (adult_take_notes)
Adult: All levels generated small            : no  (adult_force_small_lev)
Adult: Retain squelch settings               : no  (adult_retain_squelch)
Adult: Disable quests                        : no  (adult_no_quests)
Adult: Disable player ghosts                 : no  (adult_no_player ghosts)
Adult: Disable store services                : no  (adult_no_store_services)
Adult: Disable extra artifacts               : no  (adult_no_xtra_artifacts)

CHEAT OPTIONS:

Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 11.12.2006 10:31
Last updated on 6.2.2007 01:30

Download this dump

1105. on the Ladder (of 19090)
16. on the NPPAngband Ladder (of 438)
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A Plain Gold Ring

Comments

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On 11.12.2006 12:16 barlowguy18@yahoo.com wrote:
Level 20, 1000', elemental resists, lite, dark, free action, see invis all covered. Not a bad start. Also, just finished a creeping coin pit that netted me 25k gold. *happy*

I must say I really like the new feature of NPP that tracks how you acquired each item. Props to Jeff/Diego. :)

On 12.12.2006 08:44 barlowguy18@yahoo.com wrote:
Moving along through statgain. Just made lvl 30, hanging out between 1900'-1650'.

Glaring deficiencies are rBlind, rConf... and a decent helm. Was there ever a better recipe for Holhenneth? *winks at RNG*

On 12.12.2006 08:58 Isaiah4110 wrote:
Haha, yeah. It would be a nice Int boost too.

On 13.12.2006 10:39 barlowguy18@yahoo.com wrote:
Is this my best equipment setup?

On 14.12.2006 11:56 barlowguy18@yahoo.com wrote:
After an amazing Greater Vault, I now have more artifacts than I know what to do with. I even had to leave some back on the level and take only what I thought could be useful. There were at least a dozen uniques on the level, you can see the ones I killed in my notes, and the ones that I chose to fight another day: Saruman, Smaug, Scava, Kavlax, Arien, Nar and Ar-Pharazon... maybe some others that I can't remember.

Honestly, I played it amazingly smart, setting up parallel tunnels to draw enemies into so I could *magic* beam them at one time, force them to attack each other, and then if they got too close, either tp them away or phase door myself to a different tunnel so that I could rest up (regen is nice!), forcing them to take the long way around.

Any uniques or enemies that I didn't know were met with my strongest force, and tp'd away at the first sign of trouble. I also vowed not to get greedy and to tp level at the first sign of trouble (if tp other wouldn't do). Well, I did it, and managed to clear out all but those uniques mentioned previously.

The main difficulty was nether bolts that drained my xp, causing me to lose levels and forget the spell Rift (what a savior!). I ended up taking a break from my assault on the vault, bumming around the rest of the level trying to get my xp back up before tackling the rest of the baddies.

I nearly had a heart attack when a bright green D (Shadow Drake?) appeared out of nowhere, breathed nether on me taking away half my life, all the while chilling in the wall. I had to either back up or stone-to-mud the wall to tp him away (because it was rather late in the game at this point and the rest of the level was filled with uber uniques that I wanted to stay away from, so I couldn't tp myself). Anyway... he breathed again, taking me down to 8 HP... and after picking myself up off the ground I tp'd him away and was done with that.

To give you an idea of perspective, at the start of this, I'd found maybe a few artifacts, nothing really usable... I had no speed items, no rConf (but I did have rSound, rBlind and ESP) and now I'm overflowing and feel it's likely I'll be able to fill almost all holes but rNether (bummer).

Anyway... I need help. I'm not quite sure what the best kit is right now. I found Thorin for the first time ever, so I know I want Thorin to be a part of the kit if possible. I also need to be fast, so the more speed items the better. I believe the cutoff for CON is 18/200 and INT is 18/220... so that's what I should be shooting for there, right? Other than that... I'm not sure. Also, I'll take advice on what items I will never need and should just sell straight-away, and what items could be useful for future kits and I should keep on hand just in case.

And as always, playing tips for 2500' and lower are always welcome, as I can't seem to survive much further than I am right now. I really wish I had Resistances of Scarabtarices, as this is the first character I've had this deep without it and I feel naked without my second level of resistance. Thoughts on escape preps and knowing when to bail are helpful too. Thanks guys!

On 14.12.2006 21:05 barlowguy18@yahoo.com wrote:
Okay... I think I've got the best kit figured out. Let me know if you see anything I should change. More speed would be nice.

My =STR +4 is essentially a placeholder because I don't have anything else worth putting there. It'd be nice to fill the spot with =rNether or =Barahir.

I don't have boots on because I don't have anything worth wearing right now. Any more weight just adds to my encumbrance and takes away SP. Smart? Stupid? Are boots of Lava Nativity worth it? Or is it worth losing some SP for a few more AC?

On 14.12.2006 21:32 Matthias wrote:
Another option: Isildul and Rilia. You loose 2 int and regen. You win resDis and some defence.
I'm not saying that this one is better than what you are wearing, I just rate resDis very high (higher than nether for example) so personally I would go that way.

Oh and if you don't wear those nativity boots now, you'll never wear them. You'll get cold feet without...

On 14.12.2006 21:39 epehesians280@yahoo.com wrote:
Try out using Rilia, Arvedui, and the =Int instead of strength or Rilia, Islidur and =Int. It gains you sInt either way, which is more important than sStr, but still isn't critical. It gains rNexus with Isildur, and rShard is you go with Arvedui as well, but Arvedui would lose you rConf. Isuldur would probably be the better of the two unless you get another source of rConf.

On 15.12.2006 00:02 barlowguy18@yahoo.com wrote:
Good advice guys, thanks. I'm going to go with Rilia and Isildur. :)

On 15.12.2006 07:38 barlowguy18@yahoo.com wrote:
Boots of Thror are a nice find. Cleared out half of a greater vault, but since I got had what I was looking for, had a full inventory, and Saruman was waiting for me on the other side I WoR'd and decided not to tempt the RNG fates.

Matthias... why do you value rDis so much? At what level do you find it useful?

I value regen highly because it essentially boosts my HP and SP in longer battles.

I'm trying out a "speed" style kit right now. Let me know what you guys think.

On 15.12.2006 10:37 Matthias wrote:
I guess it's because I'm playing warriors a lot. From the logical side it is in the same damage class as nether, but the side effects are worse. However there are only very few monsters using it in non-melee (no disenchantment bolts afaik). However I can remember only one Death to Nether and that was in a case where even resists wouldn't have saved the character, so Nether dropped in my value rating while Dis climbs after every "was disenchanted". So, yeah, a personal thing :)

I don't care too much for regen, I would take a higher def over regen in any case. In uninterrupted battles you likely won't notice the effects. Everything with a break by Phase/Tp in between has !ccw if you really want to get up quicker. Again just a personal thing that might change if I play more Mages again (and following yours' kind of increases the chance for that happening :) )

On 15.12.2006 11:05 Isaiah4110 wrote:
With mages regen is very much noticeable. It has a huge effect on SP regeneration. It makes magic missle practically an unlimited ammo shooter. You can literally sit there and repeat magic missile over and over (finger on 'n' of course) and watch your SP hardly decrease. I still might swap regen for Carlammas if it allows some more switches to gain a 18/220 Int rating, but it would be a tough call. Thinking about the properties or regen, I might even have to say that the small increase in SP from 200 to 220 wouldn't make up for the loss of regen in spell casting ability...

On 15.12.2006 11:59 barlowguy18@yahoo.com wrote:
Snapshot in the dungeon before I head off to bed.

On 15.12.2006 12:09 barlowguy18@yahoo.com wrote:
After a bit of shuffling I have all the major resists covered except for Shards. Very strong upside. Downside is only +15 speed when hasted and not max INT.

I think I like to play mages because they make me play a bit better. I lost way too many hacknslash warriors to a lead finger. but as a mage I generally have to take a bit more time and think about what I'm doing before I do it. Of course, this isn't always the case, and I've died due to lead finger syndrome, as well as thinking I have the buttons memorized and just pressing them without realizing that my spell books are of order. But generally, I play smarter as a mage.

On 16.12.2006 08:27 Isaiah4110 wrote:
Have you considered switching for the Robe of Permanence and Caspanion? It would lose you 2 speed, but you would gain rShard and HLife, and you could also swap an Int ring for the Con ring, finishing your max benefit of both stats.

On 16.12.2006 08:30 Isaiah4110 wrote:
Ok, forget I said anything, you would also lose rSound and rNexus...

On 16.12.2006 10:53 barlowguy18@yahoo.com wrote:
A few more options now. I've got everything resisted except for shards. It'd be nice to have more speed, better INT, Kelek's and lighter armor. At least that's my wishlist.

Anything I should shuffle or does this look good?

On 16.12.2006 17:09 Matthias wrote:
Isn't 902k enough money to buy Kelek's? How much does it cost

On 16.12.2006 19:12 barlowguy18@yahoo.com wrote:
In NPPAngband 0.5.0-WIP8 the dungeon spell books aren't for sale as a service. Sometimes they will appear on the Black Market or in the Book Shop, but it's random when they do and hasn't happened yet, though I check every time.

On 6.1.2007 04:34 barlowguy18@yahoo.com wrote:
Not sure which bow to use.

a Heavy Crossbow of Extra Shots (x4) (+13,+10) (+1) [increases your shooting speed by 1.]

or

a Light Crossbow of Extra Shots (x3) (+21,+14) (+1) [increases your shooting speed by 1.]

I think the Light Crossbow might be better, but I'm not sure. Help?

On 6.1.2007 07:14 Isaiah4110 wrote:
Light crossbow obviously weighs less and has a better chance to hit, but I think the heavy crossbow will actually do more damage per hit. The 2 questions you have to answer are: How will the extra tohit bonus affect dmg per turn? And can you bear the extra weight without being slowed?

On 6.1.2007 08:17 barlowguy18@yahoo.com wrote:
Four new artifacts and an amulet of trickery cause me to rethink my equipment. I can gain two speed and 18/220 INT with this switch, but I lose rDisenchantment. Is it worth it?

Rilia -> Gondricam
Regen -> Trickery
Isilidur -> Caspanion

On 6.1.2007 08:34 barlowguy18@yahoo.com wrote:
Also, any thoughts on what is good to sell?

On 6.1.2007 14:38 barlowguy18@yahoo.com wrote:
I found Calris, so I uncursed it, enchanted it to hit then went dragon/wyrm hunting. Good times. :)

I don't feel that my kit is the most efficient, but it's getting the job done for now. Any suggestions?

On 7.1.2007 08:12 Isaiah4110 wrote:
I can't see anything obvious.

On 7.1.2007 11:47 barlowguy18@yahoo.com wrote:
It'd be nice to be able to shuffle my kit to get Regen, Shards and INT 18/220 (and in that order). Also, it's kind of annoying to be lvl 43 at 3500' and still not have Kelek's. Once I get Kelek's I probably will shuffle to get 18/220 INT to have the lowest failrate possible on Mana Storm.

Calris is doing well for me. I especially love hunting Great Bile Wyrms with Thorin's acid immunity. The last one I killed just dropped my most recent artifacts. Ingwe is new to me , I'd never seen it before, but the Amulet of Trickery with rPois and +2 speed does the trick for me now (no pun intended).

On 7.1.2007 21:25 Isaiah4110 wrote:
Did you sell Amras??? That one boosts you speed, Int, shooting power, and shooting speed if I remember right. I would have used it over your crossbow if I were you...

On 7.1.2007 23:30 barlowguy18@yahoo.com wrote:
I found Amras on a level with a D nest. While cleaning up the scraps and picking through what to take and what to leave I pressed r to read a scroll off the - floor, but instead of letting me choose to read the scroll of enchantment, it defaulted to the scroll of teleport level and Amras was lost.

For those who are smart, even though I never had Amras in my inventory, since I knew it was there, does that mean it won't show up again? (I have preserve mode on.)

On 8.1.2007 02:19 barlowguy18@yahoo.com wrote:
All resistances covered, but I'm painfully slow (+9 unhasted). Still looking for a feasible regen kit. No Kelek's at lvl 43 and 3750'.

On 8.1.2007 09:02 Isaiah4110 wrote:
I'd think about seeing if there was a way to gain some speed and only give up HLife and rFear, maybe even rDisenchant...

Calris for Loegolmar might be worth trying out. It would get rid of the Aggravation as well...

On 8.1.2007 10:38 barlowguy18@yahoo.com wrote:
I really like rDisen, so I probably wouldn't do that. So far Agg hasn't been that bad, especially since I have the Arkenstone with Detection and Thranduil with ESP. I can almost always see them coming for me before they get there and can either relocate myself or them with teleport, or even leave the level if I don't want to deal with them.

Though I may re-evaluate this if I meet up with an enemy that is much faster than me, or was likely to get a double move on me if haste ran out.

On 8.1.2007 23:04 barlowguy18@yahoo.com wrote:
A couple more artifacts. Should I keep Anarion or Celegorm? How important are sustains? If everything is sustained, do time breathers still reduce stats?

Also, the randart weapon I just got (Tarie), could provide some interesting alternative kits.

On 9.1.2007 07:30 Isaiah4110 wrote:
I'd say sustains are more important than rLight and rDark, but Anarion weighs a lot more... Which are you more likely to use?

Tarie IS a nice one. Comparably to my Medrildil.

On 9.1.2007 17:38 barlowguy18@yahoo.com wrote:
Working on some new kit options. This seems to be the best as far as covering the resists and getting speed. Only downsides are 18/200 INT and the inability to melee, especially D's like I had with Gurthang and Calris.

On 9.1.2007 17:47 barlowguy18@yahoo.com wrote:
So far my best kit options all seem to have the following in common:
|Rilia
=Speed+9
"Gem
(Holcolleth
)Thorin
]Dorlomin
]Fingolfin

The swaps come in with the 2nd ring slot, amulet, body armor and shoes trying to keep 18/200 CON, rDisen, rNether and especially difficult rShards & rNexus, and staying above +15 unhasted speed while gaining 18/220 INT and Regen.

Perhaps fresh eyes see something I dont?

On 9.1.2007 17:50 barlowguy18@yahoo.com wrote:
PS- 4300' is really "fun" without Kelek's. Rift is hardly powerful enough at this depth to do significant damage.

On 10.1.2007 03:42 barlowguy18@yahoo.com wrote:
Finally figured out my kit. The key came when I said, "Just for fun, let's figure out what the most speed I could get out of what I've got." So I equipped all of my best speed items, got up to +28 speed and noticed, "Hey! I'm only missing rNether and Regen!" So I swapped out Thror for Dal-i-thalion (does anyone know why there are hyphens there?) and ended up with +25 Speed. Only drawback is not having Regen and only having a 18/200 INT. Not too shabby. I will enjoy my new speed kit very much I'm sure. :)

Probably my best kit ever: Calris, Lothlorien, Speed+9, Speed+9, Trickery, Gem, Thalkettoth, Holcolleth, Thorin, Dorlomin, Fingolfin, Dal-i-thalion

On 10.1.2007 05:11 barlowguy18@yahoo.com wrote:
Life just got a lot easier... a Lesser Balrog dropped Narya. INT up to +18/210, I now have Regen, Fire Imm. I'll take the speed hit of 5 for that. It's worth it. ;-)

Swapped a +9 Speed ring for Narya and Dal-i-thalion for Thror (which are essentially functioning as boots of speed +3 right now).

Current Kit: Calris, Lothlorien, Speed+9, Narya, Trickery, Gem, Thalkettoth, Holcolleth, Thorin, Dorlomin, Fingolfin, Thror

I get the feeling that if I don't die, every kit from here on out will be my "best ever". :)

On 10.1.2007 13:15 barlowguy18@yahoo.com wrote:
Boots of Speed +10 replace Thror, up to +29 unhasted. Current kit includes Acid & Fire Imm, Max INT/CON and all resistances.

Notably, I am Level 47 @ 4800' and still no trace of Kelek's. With 2.5 mil gold I miss the shop service selling dungeon spell books.

On 10.1.2007 19:41 barlowguy18@yahoo.com wrote:
I'm beginning to wonder if Kelek's even exists in NPP 050 WIP-8. Finally level 50 (my first character ever), and hanging out around 4900'-4800' and still can't find it. It's beginning to get ridiculous.

Should I try going for Sauron/Morgy without it? Is my kit ready for it? Do I need to take out more high level uniques first? I've never been here before, so some advice would be appreciated.

On 10.1.2007 20:57 Matthias wrote:
Your bow is good but it isn't one of those uber ones, and while you have a lot of potions, it is not enough to swim in them. I guess you should be able to take out sauron, but you might just as well wait for some acid arrows. Kelek's should up sooner or later too :)

On the uniques, in NPP I think the teleport to ones should defenitly be killed before attacking Morgy, thats Vecna the emperor Lich and Azathoth, Master of Darkness. I guess your best bet is killing some more Wyrms until you find a nice randart bow or Keleks

On 20.1.2007 14:52 barlowguy18@yahoo.com wrote:
Getting bored killing uniques waiting for either Kelek's to drop or to find seeker arrows of Acid or well enchanted arrows that I can brand with Acid before taking on Sauron.

On 20.1.2007 22:20 Isaiah4110 wrote:
Every think about switching to soulkeeper and seeing what that can free up for you? Maybe you could use a better weapon (and something that gives one more constitution) or swap something else out to gain more speed or other stats?

On 21.1.2007 00:39 barlowguy18@yahoo.com wrote:
Because I'm using all of my speed items already (I usually have Thalkettoth equipped). Calris is a pretty hardcore weapon AND my source of constitution (+5). The only likely switch is for Ulmo, if I find a better shield than Thorin.

Soulkeeper also takes away a LOT of SP. I'm keeping it cause it's too hardcore to trash, but it's low on the list of things to use.

On 22.1.2007 12:34 barlowguy18@yahoo.com wrote:
Finally Kelek's. Also have the two lesser rings of power. For now I'm leaning towards using both of them instead of just one and my +12 ring of speed. Main difference is speed +34 unhasted vs +24 unhasted with cold immunity.

Thoughts on the kit would be nice, but would really like thoughts on selling stuff.

On 22.1.2007 12:39 barlowguy18@yahoo.com wrote:
PS- 84 Uniques slain. To do list as follows:
Mim
Arien
Azathoth
Mouth
Polyphemus
Omrax
Atlas
Qlzqqlzuup
Ungoliant
Witch King
Maeglin
Kronos
Lungorthin
Huan

Then of course, Sauron and Morgoth.

On 27.1.2007 16:02 barlowguy18@yahoo.com wrote:
Worked out a kit that didn't have Calris (and Aggr) in it. It's nice not to have the whole dungeon come after me when I first set foot. Also, been chipping away at this Greater Vault. I think I'm done. Everything has been looted except for one small room that has the Witch King in it. I think I'd rather wait and melee him when I have something that is *slays* Undead.

Sadly, I'm probably going to leave Fingolfin on the level. I just don't have enough spots. I'd probably have to sell it anyway when I got back. Cambeleg's +2 CON is just too good. Unless someone can convince me otherwise.

On 27.1.2007 16:09 barlowguy18@yahoo.com wrote:
Oh yeah... 90/99 uniques now. Updated to kill list:
Mim (dirty little bugger is afraid of me... won't show his face)
Azathoth (never been prepared when I've seen him)
Mouth (Does surprising amount of damage and haven't been mentally prepared to spend potions on him)
Polyphemus (seen once?)
Omarax (seen twice?)
Qlzqqlzuup (any advice on him?)
Witch King (see above)
Kronos (also surprising amount of damage)

Hoping for some more speed (Ringil/Cubragol) and perhaps Vilya before the final fights. I'm trying to stock up potions, but keep ending up having to spend them when facing uniques.

On 28.1.2007 03:21 wrote:
* You need to get a way to use Belthronding, or are you using it as a swap when you don't need Relec? Anyway, A Cap of the Magi would give you RBase, and your current hat is almost useless. So Belthronding would give you RDis, and Magi would give Relec.

You don't need to kill all the uniques, but one easy way to get them is to let Sauron summon them, teleport him and most of the others, then hunt them down. Make sure you do it on a relatively large level, so there's enough room for teleporting them away.

Witch king is easy to kill--only 6000HP and no breath attacks, and he's vulnerable to fire brand ammo--piece of cake!
Azathoth -- unbelievably dangerous, one of the topmost scary monsters in the game.
Omarax, Polyphemus, -- easy.
Kronos -- Save up some Slay Giant ammo, just for him--easy to do with Quiver. He's a pretty tough target for a mage. Or, kill him from long range--summons are no problem for Mage, and breath damage attenuates a LOT at 200'.

Qlzqqlzuup is very easy to kill. There are two techniques. In either case, you need to get him into a favorable geometry, either by teleporting him around, or using earthquake to make an appropriately constricted area.
* Get him with splash damage around a corner.
* Keep teleporting/banishing his summons until he summons a group of harmless monsters (like lesser hounds or trolls, etc) then start bashing away.

On 28.1.2007 09:00 Isaiah4110 wrote:
Kronos is my current quest with my current character. I don't think I've seen Omarax yet, but all the others on your list I've taken down. I think you should be able to handle the Witch King without any trouble.

On another note: Why are you using the randart helm instead of Numenor? Unless you find something to replace Narya, you are getting nothing from that helm.

On 28.1.2007 09:02 Isaiah4110 wrote:
P.S. Numenor would gain you max Int and +3 speed.

On 28.1.2007 22:21 barlowguy18@yahoo.com wrote:
I've been using the helm for rDisenchantment (to get away from Calris) and trying out a kit that has fire immunity with a source other than my ring to see if I could do it if I found Vilya.

On 29.1.2007 14:01 barlowguy18@yahoo.com wrote:
Got Vilya from my first kill when I recalled. I'm uber buff/protected now, but I'm a wee bit encumbered and only +22 unhasted... but the Glaive of Pain is so much fun. (If you can't tell, I like to melee).

Witch-King and Mim are gone.

Any thoughts on an alternate kit that keeps all 4 immunities and resistances and adds more speed while taking away encumbrance? Also, I need selling advice.

On 29.1.2007 21:42 Isaiah4110 wrote:
Have you looked into ways you might be able to use Tartar or Vaian? Maybe not both, but possibly Ulmo (for acid imm) and Vaian for +4 speed?

The only thing you would then have to figure out is how you would get +2 more Con, because you wouldn't lose any resistances.

Tartar you could do an even swap for the Glaive. It's not quite as awesome at it's base level, but it would gain you the speed and has slays and a dual brand, which the glaive lacks. The second tier resistances (Nexus, Nether, and Disenchantment) that it offers might also allow you to swap some other things out to gain more speed.

On 29.1.2007 23:23 barlowguy18@yahoo.com wrote:
Glaive of Pain averages 4.5 more damage per hit than Tartar even when a monster doesn't resist acid and frost (which there are many at 4900'. I know this off the top of my head, and I'll try your other suggestions when I get a chance later. Thanks. :)

On 30.1.2007 03:02 Isaiah4110 wrote:
Don't forget in your considerations: The speed bonus (while minor) would improve your damage per game turn with spells and ranged attack. And, as I said before, you might find a way to swap something else out for more speed because of the extra resistances it provides.

On 3.2.2007 11:55 barlowguy18@yahoo.com wrote:
Defeated Sauron. It's much easier to fight him when not carrying a bunch of rods/wands for him to drain. when I realized he could heal himself so easily I tp'd him away and dropped my rods, then took him on. Melee'd with the Glaive of Pain until he tp'd himself away, then mana stormed after that. It seems he maxes out his damage somewhere in the vicinity of 600, so I just kept healed to 600-700 hp and was fine. Did I get lucky?

Well, if I did get lucky fighting him, I didn't get lucky with his drops as I got absolutely nothing. I really wish I had Cubragol (if not Ringil or Feanor). Oh well, my boots (+10) are nice and I've got all the Rings of Power... but the One Ring.

I spent half my fortune on Life potions, so I've got 20 of those, 15 of Healing, 7 of Mana Restore. I think I'm gonna go for Morgoth right away. I'm only +33 hasted, but I've got the 4 immunities and all resistances. I'm going to initially try the Glaive of Pain melee on him... we'll see how it goes.

On 3.2.2007 13:23 barlowguy18@yahoo.com wrote:
My first winner! Morgy was about as difficult as I expected. I started off alternating rift (to slow), then melee, but then began to switch to mana storm instead of melee as it seemed to be more effective.

More than difficult, he was frustrating. He kept healing himself off of my pack... I didn't understand it because I only had my healing rod (I had set all of my others down), and after it had been used once, I didn't think he could do it again. Is there a way to prevent that?

Also frustrating, I knew that it was likely he would drain charges (Sauron did it, so why not him?)... so I "wisely" (as I thought)... place my valuable Detection and *Identify* rods behind me before Morgoth got to me to attack. Of course, as veterans know... they were no where to be found due to earthquake/destruction. Lovely. Oh well... easy come, easy go... at least I've got my win. :)

For posterity, my winning kit was:
Glaive of Pain (+12, +30)
Belthronding
Nenya
Vilya
Trickery
Gem
Angon - Randart Robe [2,+28] (+3 INT, DEX), (rCold, Blind, Shards, Nether)
Aman (Fire Imm)
Thorin
Numenor
Cambeleg
Speed (+10)

+33 hasted speed

On 3.2.2007 13:28 barlowguy18@yahoo.com wrote:
Oh yeah... I ended up starting the battle with 21 !Healing, 21 !Life... finished with 3 !Healing, 6 !Life.

Uniques alive:
-Azathoth
-Mouth
-Polyphemus
-Omarax
-Qlzqqlzuup
-Kronos

On 3.2.2007 13:33 nckmccnnll@yahoo.com.au wrote:
Congrats!

On 3.2.2007 13:35 barlowguy18@yahoo.com wrote:
Of course... my first kill at 5050 *would* be Feanor. Go figure.

On 6.2.2007 01:30 barlowguy18@yahoo.com wrote:
Found: A Plain Gold Ring

On 6.2.2007 07:07 Isaiah4110 wrote:
Very nice first win bro. With any luck I should be able to grab mine too.

On 7.2.2007 16:09 matthias wrote:
Hey good job both on winning and finding the One :)

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