The Angband Ladder: Mirawyth, Green Dragon Mage by <gregor_16@lycos.com>
[FuryBand 3.0.0 Character Sheet] Name : Mirawyth Age 86 STR! 18/170 Sex : Male Height 187 INT! 18/200 Race : Green Dragon Weight 140 WIS! 18/140 Class : Mage Social Class 1 DEX! 18/*** Body : Player CON! 18/*** God : Nobody CHR! 18/110 + To Melee Hit 84 Level 50 Hit Points 1957/ 1957 + To Melee Damage 37 Experience 36276724 Spell Points 1146/ 1148 + To Ranged Hit 84 Max Exp 36276724 Sanity 605/ 605 + To Ranged Damage 0 Exp to Adv. ***** AC 19+1677Gold 809023 Speed Fast (+42) (Miscellaneous Abilities) Fighting : Legendary[50]Perception : Fair Blows/Round: 25 Bows/Throw : Legendary[12]Searching : Fair Shots/Round: 1 Saving Throw: Bad Disarming : Fair Mel.dmg/Rnd: 975-6925 Stealth : Legendary[12]Magic Device: Superb Infra-Vision: 60 feet Tactic: normal Explor: normal (Character Background) You were born in the land of Rhun, awakened by accident. Since then you have destroyed no enemies of the Dark. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barad-Dur: Level 66 (3300') Angband: Level 100 (5000') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 25 (1250') Heart of the Earth: Level 26 (1300') Den of Dogs: Level 48 (2400') Orc Cave: Level 11 (550') Erebor: Level 60 (3000') The Old Forest: Level 25 (1250') Moria: Level 45 (2250') Near Harad: Level 20 (1000') Your body is a Player. You are currently in the town of Gondolin. You have defeated 17365 enemies. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved 17 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 16th Quelle of the 2890th year of the third age. You have been adventuring for 30 days. efghijkmnosxz{@ Add Int : .........23.... Add Wis : .........2..... Add Dex : ..*.......3.... Add Con : ..*...........+ Add Chr : .........23.... Mul Mana : .+......+.....+ Mul SPower: .+............. Add Stea. : 1.*...5.12..... Add Sear. : 1.........3.... Add Infra : 1.............. Add Speed : ..*5*....23.... Add Blows : ..*............ Sust Str : ..+..+......... Sust Int : ..+............ Sust Wis : ..+........+... Sust Dex : ..++.++........ Sust Con : ..+..+........+ Sust Chr : ............... Invisible : +........+..... Mul life : .....+........+ Sens Fire : ............... Reflect : ............... Free Act : +.......+.+...+ Hold Life : .....+..+..+... Res Acid : ..+......+..... Res Elec : ..++....+...... Res Fire : ....+....+..... Res Cold : .........++.... Res Pois : ..............+ Res Fear : ...........+... Res Light : ..........+.... Res Dark : .........++.... Res Blind : ..+.......+.... Res Conf : ..+...+....+... Res Sound : ...+......+.... Res Shard : ..+.......+.... Res Neth : ..+............ Res Nexus : +.+............ Res Chaos : ...........+... Res Disen : +.............. Levitate : +..........+... Lite : ..........+.... See Invis : ........+.+.... Digestion : ...+........... Regen : .....+..+...... Activate : +....++.+++.... Fly : ..............+ Undead.ESP: ....+.......... Skills (points left: 0) - Combat 15.000 [0.500] . Weaponmastery 00.700 [0.500] . Barehand-combat 50.000 [1.000] - Sneakiness 01.000 [0.900] . Stealth -10.000 [0.400] . Disarming 01.000 [0.000] - Powers 50.000 [1.100] . Devices 17.100 [1.200] . Power 10.200 [0.600] . Mastery 00.000 [0.200] . Energy 50.000 [0.900] - Geomancy 01.000 [0.300] . Fire 03.600 [0.900] . Water 00.000 [0.900] . Air 50.000 [1.900] . Earth 13.500 [0.900] . Meta 00.000 [0.900] . Movement 00.000 [0.900] . Knowledge 38.700 [0.900] . Temporal 00.000 [0.900] . Mind 00.000 [0.900] . Nature 42.300 [0.900] . Runecraft 00.000 [0.700] . Innate 00.000 [0.700] - Spirituality 00.000 [0.550] . Prayer 00.000 [0.500] - Monster-lore 00.500 [0.500] . Corpse-preservation 00.800 [0.800] . First-aid 01.000 [0.600] Abilities * Perfect casting [Fates] You are fated to meet a Blinking dot on level 1. You may find a Hard Leather Armour on level 1. You are fated to find a Potion of Heroism on level 1. You are fated to find a Buckler on level 2. You are fated to find a Rapier on level 1. [Character Equipment] e) The Ring of Telchoval (+17 to accuracy) (+1) It can be activated for whirlwind attack every 250 turns if it is being worn. It increases your stealth, searching, infravision and ability to score critical hits by 1. It makes you invisible. It provides immunity to paralysis. It provides resistance to nexus and disenchantment. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 44 of Den of Dogs. f) a Ring of Wizardry [Globe of Light](40%) (+2) It has a spell stored inside. It increases your spell power by 2. It increases your mana capacity by 40%. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 41 of Den of Dogs. g) The Speed Ring of Lornen (+17 to speed) It increases your dexterity, constitution, stealth, speed, attack speed and ability to score critical hits by 17. It sustains your strength, intelligence, wisdom, dexterity and constitution. It provides resistance to acid, electricity, blindness, confusion, shards, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Worm on level 95 of Angband. h) The Ring of Rhungwe (+5 to speed) It increases your speed by 5. It sustains your dexterity. It provides resistance to electricity and sound. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 23 of Den of Dogs. i) a Demonic Ring of Speed (+10) It increases your speed by 10. It provides resistance to fire. It allows you to sense the presence of Maiar. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Cantoras, the Skeletal Lord on level 58 of Barad-Dur. j) a Ring of Vitality(40%) It can be activated for satisfy hunger every 100 turns if it is being worn. It increases your hit points by 40%. It sustains your strength, dexterity and constitution. It provides resistance to life draining. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll on level 40 of Moria. k) The Amulet of Faramir (+18,+0) [+8] (+5) (charging) It can be activated for word of recall every 200 turns if it is being worn. It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uldor the Accursed on level 30 of Moria. m) The Anchor of Space-Time It provides light (radius 2) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ubbo-Sathla, the Unbegotten Source on level 42 of Moria. n) an Ethereal Psychoactive Skin (+5,+5) [10,+26](20%) (+1 to stealth) It can be activated for wraith-form every 50+d50 turns if it is being worn. It reduces damages you take by 50%, physical and magical. It increases your stealth by 1. It increases your mana capacity by 20%. It provides immunity to paralysis. It provides resistance to life draining and electricity. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 52 of Barad-Dur. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light, dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 96 of Angband. x) The Pair of Hard Leather Boots of Caril [3,+10] It sustains your wisdom. It makes you completely fearless. It provides resistance to life draining and chaos. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Barney the Dinosaur on level 24 of The Old Forest. z) (nothing) {) (nothing) [Character Inventory] a) The Tome of Chaos It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Byakhee on level 50 of Barad-Dur. b) The Perfect Symbiote It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Bat of Gorgoroth on level 46 of Barad-Dur. c) 20 Jars of Honey d) 6 Potions of Cure Insanity {50% off} e) 11 Potions of Speed f) 4 Potions of Cure Critical Wounds {25% off} g) 22 Potions of Healing h) 4 Potions of *Healing* i) a Golden Rod of Disarming (125/125) j) a Staff of Mana[4|35](100%) (5 charges) k) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Red Balrog on level 61 of Barad-Dur. l) The Silmaril of the Seas (+2) It can be activated for word of recall every 200 turns if it is being worn. It grants you the power of banish evil if it is being worn. It provides light (radius 5) forever. It increases your intelligence by 2. It provides resistance to light, dark, nether, nexus and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It drains life and experience. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Perplexity on level 95 of Angband. m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 10 Scrolls of Word of Recall b) a Scroll of *Identify* {25% off} c) a Golden Rod of Cheapness of Nothing (125/125) It can cast spells for a lesser mana cost. You found it in the remains of a Dark dwarven priest on level 30 of Moria. d) The Ring of Power of Uvatha the Horseman (+1 to stealth) It increases your strength, charisma and stealth by 1. It makes you invisible. It makes you completely fearless. It provides resistance to nether. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . e) a Ring of Free Action f) a Ring of Sound Resistance It provides resistance to sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young red dragon on level 32 of Moria. g) a Ring of Confusion Resistance h) a Ring of Shard Resistance i) an Amulet of Protection from Evil j) 5 Everburning Torches k) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. l) The Filthy Rag 'Lanim' [1,+0] It sustains your strength and dexterity. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Blubbering idiot, agent of black market, Simon the weak in a crossroads. m) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mountain ogre Priest on level 30 of Moria. n) The Doublended Lightsaber of Amant (E:500, L:10) (9d9) (-11,+6) [15,+0](100%) ( o) The Sling of Farmer Maggot (x4) (+20,+0) (+2) {100% off} p) a Parchment - Adventurer's Guide to Middle-earth [Home Inventory - Gondolin ] a) a Golden Rod of Recall (125/125) b) The Ring of Power of Adunaphel the Quiet (+3 to speed) It increases your stealth, infravision, speed and attack speed by 3. It makes you invisible. It provides resistance to chaos. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 50 of Barad-Dur. c) The Ring of Power of Ji Indur Dawndeath (+3 to stealth) It increases your stealth and infravision by 3. It makes you invisible. It sustains your charisma. It provides resistance to acid. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 74 of Angband. d) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Nyogtha, the Thing that Should not Be on level 67 of Angband. e) The Ring of the Stiffbeards (+5,+10) [+5] (+3) It increases your constitution and ability to tunnel by 3. It makes you invisible. It sustains your constitution. It provides resistance to disenchantment. It allows you to sense the presence of undead. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) a Blessed Ring of Light and Darkness Resistance [+5] (+1) It increases your wisdom by 1. It provides resistance to life draining, light and dark. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green drake on level 38 of Moria. g) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 50 of Barad-Dur. h) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Perplexity on level 67 of Angband. i) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Worm on level 95 of Angband. j) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Balance on level 70 of Angband. k) The Amulet of Tumhan (+2 to searching) It increases your searching by 2. It sustains your strength. It provides resistance to electricity, poison, nether and disenchantment. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Cantoras, the Skeletal Lord on level 58 of Barad-Dur. l) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 95 of Angband. m) The Black Banner of Gondor (-3) It can be activated for summon undead every 666+d333 turns if it is being worn. It provides light (radius 1) forever. It decreases your stealth by 3. It makes you invisible. It provides resistance to dark , nether and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Worm on level 66 of Barad-Dur. n) The Silmaril of Flames (+2) It can be activated for invulnerability (dur 8+d8) every 1000 turns if it is being worn. It grants you the power of banish evil if it is being worn. It provides light (radius 5) forever. It increases your strength by 2. It provides resistance to fire, light, dark, shards, nether, nexus and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It drains mana and experience. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Worm on level 95 of Angband. o) The Robe of Curunir (-40,-40) [38,+0] (+10) It can be activated for ball of lightning (100) every 500 turns if it is being worn. It can be used to store a spell. It increases your speed by 10. It sustains your strength, intelligence, dexterity, constitution and charisma. It provides immunity to electricity and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 96 of Angband. p) The Cloak of Thingol [1,+18] (+3) It can be activated for recharging every 70 turns if it is being worn. It increases your dexterity and charisma by 3. It provides immunity to paralysis. It provides resistance to acid, fire and cold. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Kaschei the Immortal on level 99 of Angband. q) an Ethereal Fur Cloak [3,+25] It can be activated for wraith-form every 50+d50 turns if it is being worn. It provides immunity to paralysis. It provides resistance to life draining, cold and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire ogre on level 36 of Barad-Dur. r) an Adamantite Crown of the Magi [0,+6] (+3) It provides light (radius 1) forever. It increases your intelligence and spell power by 3. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black pudding on level 62 of Barad-Dur. s) The Diamond Edge of Ephel Duath (2d6) (-20,-18) (-3) It decreases your strength, wisdom and charisma by 3. It poisons your foes. It drains life from your foes. It is very sharp and can cut your foes. It makes you invisible. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . t) a Halberd of Doriath (E:45, L:3) (3d7) (-1,-7) [10,+0] {cursed} u) The Key of Thorin It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. v) The Red Arrow of Gondor It can be activated for mass human summoning every 1000 turns. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectral tyrannosaur on level 50 of Barad-Dur. w) The Parchment - Map of Thror [Home Inventory - Minas Anor ] a) 4 Potions of Restore Mana b) 8 Potions of Resistance c) a Mithril Rod of Nothing (160/160) d) a Rohirric Ring of Confusion Resistance (+1 to speed) e) a Ring of Shard Resistance It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Shadow on level 51 of Barad-Dur. f) 3 Rings of Chaos Resistance g) a Robe of Permanence [2,+9] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining, acid, electricity, fire, cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gachapin on level 31 of Mirkwood. h) The Cloak 'Holcolleth' [1,+5] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) a Jewel Encrusted Crown of the Magi [0,+9] (+3) It increases your intelligence and spell power by 3. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectral tyrannosaur on level 50 of Barad-Dur. j) The Jewel Encrusted Crown 'Shelthrog' [0,+8] It sustains your dexterity. It makes you completely fearless. It provides resistance to life draining, acid, cold, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Venom Wyrm on level 47 of Barad-Dur. k) a Dragon Helm [8,+20] l) The Sceptre of Numenor (-3 to speed) It can be activated for dispel good (level*5) every 300+d300 turns if it is being worn. It can be used to store a spell. It decreases your strength, constitution, charisma, speed and luck by 3. It renders you incorporeal. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectral tyrannosaur on level 50 of Barad-Dur. [Home Inventory - Caras Galadhon ] a) 6 Sprigs of Athelas b) 78 Potions of Water Curing {quest} c) a Silver Rod of Charging of Recall (100/100) It regenerates its mana faster. You found it in the remains of It on level 24 of The Old Forest. d) a Silver Rod of the Istari of Nothing (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. It was given to you as a reward. e) a Golden Rod of Capacity of Nothing (250/250) It can hold more mana. You found it in the remains of Luigi on level 32 of Mirkwood. f) a Wand of Essence of Speed[1|20] of Plenty (13 charges) (+13 to speed) It increases your speed by 13. You found it lying on the ground on level 33 of Mirkwood. g) a Rohirric Ring of Protection [+8] (+1 to speed) It increases your speed by 1. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 45 of Den of Dogs. h) a Blazing Ring of Protection of the Elements [+11] (+1) It provides light (radius 1) forever. It increases your dexterity by 1. It provides resistance to acid, electricity, fire, cold and poison. It renders you especially vulnerable to fire. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 41 of Den of Dogs. i) a Ring of Flames [+19] j) a Ring of Ice [+13] It can be activated for ball of cold and resist cold every 50+d50 turns if it is being worn. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snotling on level 30 of Moria. k) a Rohirric Ring of See Invisible (+2 to speed) It increases your speed by 2. It makes you completely fearless. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Balance drake on level 27 of Mirkwood. l) a Blessed Ring of Strength [+1] (+4) It increases your strength and wisdom by 4. It sustains your strength . It provides resistance to life draining. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master thief on level 36 of Moria. m) a Glowing Ring of Strength (+3) It provides light (radius 1) forever. It increases your strength by 3. It sustains your strength. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young black dragon on level 38 of Moria. n) a Radiant Ring of Damage (+13) It grants you the power of illuminate if it is being worn. It provides light (radius 5) forever. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Merrow Priest on level 39 of Moria. o) a Ring of Confusion Resistance It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gnome rogue on level 29 of Mirkwood. p) a Ring of Extra Attacks (+3 attacks) It can be activated for spinning around every 50+d25 turns if it is being worn. It increases your attack speed by 3. It cannot be harmed by acid, cold, lightning or fire. q) an Elemental Amulet of Anti-Teleportation It provides resistance to acid, electricity, fire, cold and shards. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 35 of Den of Dogs. r) an Amulet of Sustenance It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. s) an Amulet of Telepathy It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Strygalldwir on level 43 of Moria. t) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It prevents stuns. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Greater magic mushroom were-quylthulg on level 43 of Moria. u) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Angamaite of Umbar on level 30 of Moria. v) The Robe of Culirdhri [2,+11] It sustains your wisdom and dexterity. It provides immunity to electricity. It provides resistance to poison, nether, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc Shaman on level 40 of Moria. [The Museum Inventory - Bree ] a) a Maiablade (3d8) (+0,+0) b) The Gem of Venom It can be activated for cure serious wounds every 75 turns. You found it lying on the ground on level 1 of Barrow-Downs. c) The Shopping Bag of Gaffer Gamgee It can be activated for decreasing Strength. You found it lying in a vault on level 15 of The Old Forest. d) The Clay Tablets of Antiquity It can be activated for decreasing Intelligence. You found it lying on the ground on level 1 of Barrow-Downs. e) a Short Sword of the Fallen (1d7) (-3,-7) [-2] {cursed} It provides immunity to nether. It can't attack. It is permanently cursed. You found it in the remains of a Gray yeek on level 6 of Barrow-Downs. f) a Flail of the Glamhoth (5d3) (-3,-5) (-2) It can be wielded two-handed. It decreases your luck by 2. You found it in the remains of a Cave orc on level 23 of The Old Forest. g) a Harp of Melkor (-3) It decreases your charisma by 3. It aggravates nearby creatures. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 25 of The Old Forest. [The Museum Inventory - Minas Anor ] a) a Psychoactive Skin (+5,+5) [10,+8](20%) (+1 to stealth) b) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fire-drake on level 36 of Barad-Dur. [The Museum Inventory - Caras Galadhon ] a) a Demonic Ring of Stupidity (-1) It decreases your intelligence by 1. It provides resistance to fire. It allows you to sense the presence of Maiar. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire orc on level 39 of Moria. b) a Stiletto of Doriath (E:10, L:1) (2d3) (-4,-11) It is easy to throw. It is very sharp and can make your foes bleed. You found it in the remains of a White wraith on level 31 of Mirkwood. c) a Doublended Lightsaber of Doriath (E:500, L:10) (9d9) (-17,-17) [15,+0](20%) ( It provides light (radius 2) forever. It increases your spell power by 1. It increases your mana capacity by 20%. It is very sharp and can cut your foes. It makes you completely fearless. It reflects bolts and arrows. It has been blessed by the gods. d) The Light Mithril Crossbow 'Anared' (x3) (+1,+6) (-8) It provides light (radius 1) forever. It decreases your wisdom by 8. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll on level 36 of Moria. |
Posted on 8.9.2006 19:10
688. on the Ladder (of 19090)
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