The Angband Ladder: Ecks, Xorn Monster Unbeliever by AnonymousHero

  [FuryBand 4.0.0 Character Sheet]

 Name  : Ecks                   Age                 15       STR!     40       
 Sex   : Male                   Height              70       INT!     26       
 Race  : Xorn Monster           Weight             222       WIS!     30       
 Class : Unbeliever             Social Class       100       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     25       
                                                                               
 + To Melee Hit         158 Level             75    Hit Points     4130/  4130 
 + To Melee Damage      135 Experience  99999999    Spell Points    150/   150 
 + To Ranged Hit         82 Max Exp     99999999    Sanity          830/   830 
 + To Ranged Damage       0 Exp to Adv.    *****                               
   AC                48+118 Gold         1725025    Speed           Fast (+31) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[107Perception  : Fair         Blows/Round:  18        
 Bows/Throw  : Legendary[22]Searching   : Fair         Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  126d5+2430
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 100 feet  
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You were one of the first beings to be corrupted, and you            
          consider that to have been your true birth. Your glowing             
          red eyes radiate pure evil.                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         OFF
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 99 (4950')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 55 (2750')

 Your body is a Player.
 You are currently on level 71 of Erebor.
 You have defeated 5019 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved no princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 6th Quelle of the 2890th year of the third age.
 You have been adventuring for 20 days.

                    abdefghklmnopstuxz{|@       
        Add Str   : ....3...4...4.3....5.       
        Add Int   : ....3................       
        Add Wis   : ....3...4............       
        Add Dex   : .1..3......5..34.....       
        Add Con   : ....3.......4.3......       
        Add Chr   : ....3...4............       
        Mul Mana  : ..........+..........       
        Add Stea. : ..........35.........       
        Add Sear. : .........4......4....       
        Add Infra : ................4....       
        Add Tun.. : 5...............4..5.       
        Add Speed : ...73*..4..5........+       
        Add Blows : .1....2..............       
        Slay Und. : .+...................       
        Slay Maia : ...................+.       
        Slay Orc  : ...................+.       
        Slay Troll: ...................+.       
        Slay Drag.: .+...................       
        Sharpness : ++...................       
        Acid Brand: ...................+.       
        Cold Brand: .+...................       
        Sust Str  : ....+.........+....+.       
        Sust Int  : ..........+..........       
        Sust Wis  : .....................       
        Sust Dex  : ....+......+..+......       
        Sust Con  : ....+.........+......       
        Sust Chr  : .....................       
        Invisible : ...........+.........       
        Mul life  : +...................+       
        Sens Fire : .....................       
        Reflect   : .....................       
        Free Act  : ....+.....+.+..+.....       
        Hold Life : ....+................       
        Imm Acid  : ............*.++.....       
        Imm Elec  : ....*.....+.........*       
        Imm Fire  : ........+...........*       
        Imm Cold  : ..............+.....*       
        Res Pois  : ....+...+...........+       
        Res Fear  : ........+.....+.....+       
        Res Light : ...+...............+.       
        Res Dark  : ............+.+....+.       
        Res Blind : ..........+..........       
        Res Conf  : ..........+.+......+.       
        Res Sound : ............+........       
        Res Shard : .....................       
        Res Neth  : .....................       
        Res Nexus : ..............+......       
        Res Chaos : ............+......+.       
        Res Disen : ....+...+.+..........       
        WraithForm: ....................+       
        Levitate  : ....+................       
        Lite      : .............+.....+.       
        See Invis : ....+................       
        Digestion : ....+.........+......       
        Regen     : ....+.....+..........       
        Activate  : ....+.+.++...+.+...+.       
        Climb     : ................+..++       
        Troll.ESP : ............+........       
        No Stun   : .........+...........       

Skills (points left: 106)
 - Combat                                        50.000 [1.300]
          - Weaponmastery                        50.000 [1.100]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.400]
                   . Hafted-mastery              50.000 [0.900]
                   . Polearm-mastery             00.000 [0.400]
          . Archery                              01.000 [0.600]
          . Boulder-throwing                     50.000 [0.500]
          . Antimagic                            50.000 [0.750]
 - Sneakiness                                    02.000 [2.000]
          . Stealth                              00.000 [0.400]
          . Disarming                            01.500 [2.000]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * All-Around Attack
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows
 * Whirlwind


  [Fates]

You may find a Rod Tip of Trap Location on level 1.
You are fated to meet a Fox on level 1.
You do not know all of your fate.


  [Character Equipment]

a) a Diamond Edge of Life (7d5) (+26,+25)(100%) (+5) {!*}
b) The Dark Sword of Horosse (3d6) (+0,+0) (+1 attack) {!*}
    It generates an
    antimagic field.  It increases your dexterity and attack speed by 1.  
    It does extra damage from frost and dark.  It is very sharp and can
    cut your foes.  It is especially deadly against dragons.  It is a
    great bane of Maiar.  It strikes at undead with holy wrath.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 74 of Angband.
d) The Small Wooden Boomerang (*Protector*) (1d4) (+0,+0) {!*}
    It generates an
    antimagic field.  
    You found it lying in a vault on level 47 of The Sacred Land Of Mountains.
e) a Dazzling Ring of Speed (+7) {!*}
    
    It grants you the power of illuminate if it is being worn.  It
    provides light (radius 2) forever.  It increases your speed by 7.  It
    provides resistance to light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 53 of The Sacred Land Of Mountains.
f) The Ring of Power 'Vilya' (+12,+12) (+3) {!*}
    
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 94 of Angband.
g) a Ring of Speed (+10) {!*}
    It increases your 
    speed by 10.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwalker on level 99 of Orodruin.
h) a Ring of Extra Attacks (+2 attacks) {!*}
    
    It can be activated for spinning around every 50+d25 turns if it is
    being worn. It increases your attack speed by 2.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
k) an Amulet of Telepathy {!*}
    It gives telepathic powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
l) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!*}
    It can be activated for heal
    and cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 63 of Dol Guldur.
m) The Phial of Galadriel (+4) {!k!d!v@w1}
    It can be
    activated for light area (dam 2d15) every 10+d10 turns if it is being
    worn. It provides light (radius 3) forever.  It prevents stuns. It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Hrothgar, the Ettin King on level 50 of The
    Sacred Land Of Mountains.
n) The Psychoactive Skin *Defender* (+3,+4) [10,+22](60%) (+3 to stealth) {!*}
    It can be used to store a spell.  It reduces
    damages you take by 50%, physical and magical. It increases your 
    stealth by 3.  It increases your mana capacity by 60%.  It sustains 
    your intelligence.  It provides immunity to paralysis.  It provides
    resistance to electricity, blindness, confusion and disenchantment.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Philosophy Teacher on level 55 of The
    Sacred Land Of Mountains.
o) The Cloak of Ghan-buri-Ghan (+5,+5) [14,+0] (+5) {!*}
    It grants you the power of berserk if it is
    being worn.  It increases your dexterity, stealth and speed by 5.  It
    makes you invisible.  It sustains your dexterity.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 84 of Angband.
p) The Small Mithril Shield of Thorin [3,+25] (+4) {!*}
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to dark, sound
     and chaos.  It allows you to sense the presence of orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 94 of Orodruin.
s) The Iron Helm of Knowledge [6,+20] (-6) {!*}
    It can be
    activated for whispers from beyond(sanity drain) 100+d200 turns if it
    is being worn. It provides light (radius 1) forever.  It decreases 
    your luck by 6.  It identifies all items for you.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
t) The Steel Helm of Hammerhand [6,+20] (+3) {!*}
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {!*}
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It gives
    telepathic powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Greater magic mushroom were-quylthulg
    on level 60 of Dol Guldur.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) {!*}
    It grants you the power of magic map if it
    is being worn.  It increases your searching, infravision and ability
    to tunnel by 4.  It allows you to climb mountains.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 63 of Dol Guldur.
z) (nothing)
{) (nothing)
|) The Dwarven Pick of Erebor (+5,+20) (+5) {!*}
    It can be
    activated for open a secret passage every 75 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength and ability to tunnel by 5.  It does extra damage from acid.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It sustains your 
    strength.  It provides resistance to light, dark and chaos.  It allows
    you to climb mountains.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 94 of Orodruin.


  [Character Inventory]

a) The Gem of Hate {!k!d!v@A1: Satify Hunger}
    It can be
    activated for satisfy hunger every 100 turns.  
    You found it in the remains of an Ultra-elite paladin on level 47 of The
    Sacred Land Of Mountains.
b) The Medallion of Good Will {!k!d!v@A3: Heal700}
    It can be activated for heal 700 hit points
    every 100 turns.  
    You found it in the remains of a Dreadlord on level 99 of Angband.
c) a Parchment titled ''Famous Last Words'' {!k!d!v@A2: Heal700}
    It
    can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Dark elven sorcerer on level 100 of
    Angband.
d) 10 Potions of Healing {100% off}
e) a Potion of *Healing*
f) 2 Potions of Life {!*}
g) 4 Potions of Restore Life Levels
h) 9 Potions of Enlightenment {25% off}
i) 19 Scrolls of Teleportation
j) 18 Scrolls of Word of Recall {75% off}
k) a Scroll of *Identify*
l) 6 Scrolls of *Remove Curse* {100% off}
m) a Ring of Speed of the Elements (+11) {!*}
    It increases your intelligence and speed by 11.  It provides
    resistance to acid, electricity, fire, cold and poison.  It renders
    you especially vulnerable to fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 100 of Angband.
n) a Ring of Nexus Resistance (+4 to speed) {!*}
o) a Blazing Amulet of the Serpents [+2] (+5) {!*}
    It can be
    activated for venom breathing every 40+d60 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your dexterity by 
    5.  It provides resistance to fire and poison.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young black dragon in the town of
    Gondolin .
p) The Dagger of Mithil (1d5) (+3,+18) (+4) {!*}
    It is easy to throw. It increases your strength, 
    intelligence, wisdom and constitution by 4.  It drains life from your
    foes.  It fights against evil with holy fury.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Weaponsmith.
q) a Diamond Edge of the Maiar (7d5) (+26,+24) [+2] (+3 attacks) {!*}
    It increases your ability to tunnel
     and attack speed by 3.  It is very sharp and can cut your foes.  It
    is especially deadly against trolls.  It is especially deadly against
    giants.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of trolls, giants and evil beings.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 71 of Erebor.
r) a Dark Sword of Westernesse (3d6) (+18,+22) (+2) {!*}
s) a Chargeable Curved Lightsaber (E:140, L:6) (6d6) (+12,+13) [10,+0](20%) (+1)
{
t) 99 Empty Bottles
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Mini-Axe of Aule [10,+7] (+3) {!*}
b) The Crumpled Scroll of Mass Resurrection {!*}
    It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vermicious Knid on level 49 of The Sacred
    Land Of Mountains.
c) a Ring of Clear Thought {!*}
    It can be activated for cure insanity every 200 turns
     if it is being worn. It sustains your intelligence and wisdom.  It
    makes you completely fearless.  It provides resistance to confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 100 of Angband.
d) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be
    activated for healing (800) every 100+d200 turns if it is being worn. 
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth, speed and luck by 2.  It sustains 
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 87 of Angband.
e) a Rohirric Amulet of Anti-Magic (+3 to speed) {!*}
    It generates an
    antimagic field.  It increases your speed by 3.  It makes you
    completely fearless.  It produces an anti-magic shell.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
f) a Dwarven Lantern of the Magi (+1) {!k!d!v@w1}
    It grants you the power of 
    magic map if it is being worn.  It provides light (radius 2) forever.  
    It increases your intelligence, wisdom and charisma by 1.  It cannot
    be harmed by fire.  
    It was given to you as a reward.
g) The Arkenstone of Thrain (+3) {!k!d!v@w1}
    It can be activated for detection
    every 30+d30 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your speed and luck by 3.  It provides
    resistance to life draining, light, dark and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 54 of The Sacred Land Of Mountains.
h) The Arkenstone of Thrain (+3) {!*}
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
i) The Palantir of Orthanc (+2)
    It can be activated
    for clairvoyance every 100+d100 turns if it is being worn. It provides
    light (radius 2) forever.  It increases your intelligence, wisdom, 
    searching and infravision by 2.  It provides resistance to blindness.  
    It allows you to see invisible monsters.  It gives telepathic powers.  
    It drains mana.  It aggravates nearby creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog on level 99 of Orodruin.
j) a Psychoactive Skin (+5,+5) [10,+10](20%) (+1 to stealth) {!*}
k) a Psychoactive Skin (+5,+5) [10,+13](20%) (+1 to stealth)
l) 2 Psychoactive Skins (+5,+5) [10,+11](20%) (+1 to stealth)
m) a Psychoactive Skin (+5,+5) [10,+9](20%) (+1 to stealth) {!*}
n) a Cloak of Air [1,+12] {!*}
o) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It
    can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 55 of The
    Sacred Land Of Mountains.
p) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution
     by 2.  It provides immunity to paralysis.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Oberon, King of Amber on level 99 of
    Orodruin.
q) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) {!*}
    It increases your constitution, stealth and speed by 3.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 55 of The Sacred Land Of Mountains.
r) The Dagger of Peregrin (E:10, L:1) (1d5) (+4,+6)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It is easy to throw. It does extra damage from frost.  It
    provides resistance to cold and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 60 of Dol Guldur.
s) The Hand and a Half Sword of Aerambar (4d4) (+7,+18) (+3 to speed)
    It can be
    wielded two-handed.  It provides light (radius 1) forever.  It 
    increases your strength, wisdom, dexterity, charisma, speed and attack
    speed by 3.  It does extra damage from acid and frost.  It poisons
    your foes.  It produces chaotic effects.  It is very sharp and can
    make your foes bleed.  It is a great bane of dragons.  It is a great
    bane of Maiar.  It is a great bane of undead.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 100 of
    Angband.
t) The Lucerne Hammer 'Turmil' (4d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can be activated for drain
    life (90) every 70 turns if it is being worn. It increases your wisdom
     and infravision by 4.  It does extra damage from frost.  It is
    especially deadly against orcs.  It provides resistance to cold, light
     and shards.  It allows you to sense the presence of orcs, trolls and 
    giants.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 61 of Erebor.
u) The Morning Star 'Maegnas-in-sereg' (5d3) (+8,+22) (+4)
    
    It increases your strength by 4.  It poisons your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It
    provides resistance to nexus.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 87 of Angband.
v) The Key of Thorin {!*}
    It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
w) DarkGod, the Mighty Coder of Valinor's corpse
    It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of DarkGod, the Mighty Coder of Valinor on
    level 99 of Angband.
x) The Parchment - Map of Thror {!*}
    It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Gondolin ]

a) a Maiahorn of Seeing [2,-2] (+4 to searching) {!*}
    It provides light
    (radius 2) forever.  It increases your searching by 4.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  
    You stole it from the Black Market.
b) a Potion of Corruption
c) a Potion of Curing
d) a Potion of Invulnerability {100% off}
e) a Scroll of *Destruction*
f) a Scroll of Mass Genocide
g) The Ring of Vathrocar (+3) {!*}
    It increases your constitution and 
    searching by 3.  It sustains your constitution.  It makes you
    completely fearless.  It provides resistance to light and shards.  It
    allows you to fly.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon in the town of
    Gondolin .
h) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 +
    d25) every 225+d225 turns if it is being worn. It increases your 
    constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 53 of The Sacred Land
    Of Mountains.
i) a Feanorian Lamp {!*}
j) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
k) The Mighty Hammer 'Grond' (E:25, L:2) (11d11) (+25,+25) [+10] {!*}
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of Maiar.  
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
l) The Light Magic Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire
    branding of bolts every 999 turns if it is being worn. It increases 
    your speed by 10.  It provides resistance to fire and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of DarkGod, the Mighty Coder of Valinor on
    level 99 of Angband.


  [Home Inventory - Minas Anor ]

a) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every
    200+d100 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, speed and 
    luck by 1.  It sustains your strength, wisdom, constitution and 
    charisma.  It provides immunity to fire.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to nether.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
b) a Sorcerous Amulet of Telepathy (-53,-76)(80%)(80%) (+4) {!*}
c) The Silmaril of the Seas (+2) {cursed}
    It can be activated
    for word of recall every 200 turns if it is being worn. It grants you
    the power of banish evil if it is being worn.  It provides light
    (radius 5) forever.  It increases your intelligence by 2.  It provides
    resistance to light, dark, nether, nexus and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of evil
    beings.  It drains life and experience.  It is heavily cursed.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 100 of Angband.
d) The Robe of Great Luck [2,+0] (+60)
    It increases 
    your luck by 60.  It provides immunity to paralysis.  It drains mana
     and life.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 100 of Angband.
e) The Jedi Master Robe of Yoda [1,+25] (+10)
    It can be
    activated for invulnerability (4+d8) every 800 turns if it is being
    worn. It prevents stuns. It increases your intelligence, wisdom, 
    dexterity, charisma, searching, speed and luck by 10.  It sustains 
    your wisdom.  It provides immunity to paralysis.  It provides
    resistance to disenchantment.  It allows you to fly.  It allows you to
    sense the presence of evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 94 of Orodruin.
f) The Cloak 'Holcolleth' [1,+0] (+2) {!*}
    It can be
    activated for sleep nearby monsters every 55 turns if it is being
    worn. It increases your intelligence, wisdom, stealth and speed by 2.  
    It provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
g) The Cloak of Valinor [1,+20] {!*}
    It can be activated
    for resistance (20+d20 turns) every 111 turns if it is being worn. It
    provides immunity to acid, electricity, fire and cold.  It provides
    resistance to poison.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 100 of Angband.
h) The Elven Cloak of Peregrin Took [4,+16] (+3)
    It can be
    activated for satisfy hunger every 100 turns if it is being worn. It 
    increases your dexterity, charisma, stealth, searching and luck by 3.  
    It makes you invisible.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 94 of Orodruin.
i) The Large Mithril Shield of Gil-galad [10,+20] (+5)
    It can be
    activated for starlight (75) every 75+d75 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your wisdom, 
    charisma, searching and luck by 5.  It sustains your wisdom, dexterity
     and charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 84 of Angband.
j) a Dagger (Offhand) [-2,-4] (+2 attacks) {!*}
k) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15) {!*}
    It can be
    activated for speed (dur 20+d20) every 250 turns if it is being worn. 
    It increases your speed by 15.  It provides resistance to nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 100 of Angband.
m) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases 
    your strength, constitution and speed by 3.  It makes you completely
    fearless.  It provides resistance to shards.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Improv, the mighty MoLD on level 97 of
    Angband.
n) a Chargeable Tulwar of Slay Maia (2d4) (+16,+17) {!*}
    It can be upgraded with gold.  It strikes at demons with holy
    wrath.  
    You bought it from the Black Market.
o) The Scimitar 'Haradekket' (4d3) (+9,+11) (+2 attacks)
    It increases your intelligence, 
    wisdom and attack speed by 2.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides immunity to
    paralysis.  It provides resistance to nexus, chaos and disenchantment.
    It allows you to see invisible monsters.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 100 of Angband.
p) a Chargeable Claymore (2d8) (+10,+11) {!*}
q) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {!*}
    It increases 
    your strength, constitution and attack speed by 2.  It produces
    chaotic effects.  It drains life from your foes.  It provides immunity
    to paralysis.  It provides resistance to life draining, confusion, 
    nether, nexus and chaos.  It prevents teleportation.  It drains 
    experience.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Stormbringer on level 94 of Orodruin.
r) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire and dark.  It is
    especially deadly against dragons.  It provides immunity to fire.  It
    makes you completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 84 of Angband.
s) The Lead-Filled Mace 'Dolcrist' (5d4) (+11,+23) [+20] (+5) {cursed}
    It can be wielded
    two-handed.  It can be activated for destruction every 200+d200 turns
     if it is being worn. It increases your strength, infravision and 
    ability to tunnel by 5.  It does extra damage from electricity.  It 
    poisons your foes.  It is a great bane of dragons.  It is especially
    deadly against natural creatures.  It provides resistance to blindness
    , sound and nexus.  It produces an anti-magic shell.  It aggravates
    nearby creatures.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 94 of Orodruin.
t) The Two-Handed Flail 'Thunderfist' (5d6) (+5,+18) (+4)
    It must be
    wielded two-handed.  It increases your strength and constitution by 4.
    It does extra damage from electricity and fire.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against natural creatures.  It makes you completely
    fearless.  It provides resistance to electricity, fire and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 94 of Orodruin.


  [Home Inventory - Caras Galadhon ]

a) The Immortal Skull of Telepathy {!*}
    It can be
    activated for mass genocide every 1000 turns.  
    You found it in the remains of a Sorcerer on level 60 of Dol Guldur.
b) 99 Potions of Water Curing {quest}
c) a Scroll of Craftsmanship {!*}
d) 2 Scrolls of *Destruction*
e) a Scroll of Genocide
f) The Ring of Power of The Witch-King of Angmar (+3 attacks) {!*}
    It 
    increases your constitution and attack speed by 3.  It makes you
    invisible.  It sustains your strength.  It provides resistance to dark
     and nexus.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Witch-King of Angmar on level 100 of
    Angband.
g) a Blessed Ring of Flying [+8] (+1) {!*}
    It increases your wisdom by 1.  It provides resistance to life
    draining.  It allows you to fly.  It allows you to see invisible
    monsters.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 47 of The
    Sacred Land Of Mountains.
h) The Ring of Durin (+2) {cursed}
    It grants you the power of midas touch if it
    is being worn.  It increases your strength, constitution and charisma
     by 2.  It sustains your strength, constitution and charisma.  It
    provides resistance to life draining, acid, cold, dark, nether and 
    chaos.  It allows you to sense the presence of evil beings.  It drains 
    experience.  It aggravates nearby creatures.  It is heavily cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
i) The Ring of Fordale (+5)
    It can be used to store a spell.  It increases your 
    intelligence by 5.  It sustains your strength, wisdom and charisma.  
    It provides immunity to paralysis.  It provides resistance to shards.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 49 of The Sacred Land Of
    Mountains.
j) an Amulet of Anti-Magic {!*}
    It generates an antimagic field.  It produces an anti-magic
    shell.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young bronze dragon on level 99 of
    Angband.
k) a Draconic Amulet of the Serpents (+4,+4) [+15] (+4) {!*}
    It can be activated for venom breathing every 40+d60 turns if
    it is being worn. It increases your dexterity by 4.  It provides
    resistance to poison.  It allows you to sense the presence of dragons.
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
l) an Amulet of Telepathy {!*}
m) The Amulet of Faramir (+18,+0) [+8] (+5)
    It can be activated for word of
    recall every 200 turns if it is being worn. It increases your stealth
     by 5.  It sustains your dexterity.  It provides resistance to 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 47 of The Sacred Land Of Mountains.
n) The Pearl 'Nimphelos' (+1)
    
    It grants you the power of dazzle if it is being worn.  It provides
    light (radius 3) forever.  It increases your searching and infravision
     by 1.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ugluk, the Uruk on level 46 of The Sacred
    Land Of Mountains.
o) The Silmaril of Flames (+2) {!*}
    It can be activated for invulnerability (dur 8+d8)
    every 1000 turns if it is being worn. It grants you the power of 
    banish evil if it is being worn.  It provides light (radius 5)
    forever.  It increases your strength by 2.  It provides resistance to 
    fire, light, dark, shards, nether, nexus and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of evil
    beings.  It drains mana and experience.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 94 of Angband.
p) The Jedi Robe of Obi Wan Kenobi [1,+15] (+3)
    It prevents
    stuns. It increases your intelligence, dexterity, constitution and 
    speed by 3.  It sustains your dexterity.  It provides immunity to
    paralysis.  It provides resistance to disenchantment.  It allows you
    to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 46 of The Sacred Land Of Mountains.
q) The Large Leather Shield of Celegorm [4,+20]
    
    It provides resistance to acid, electricity, fire, cold, light, dark
     and blindness.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 48 of The Sacred Land Of Mountains.
r) The Rapier 'Forasgil' (2d4) (+12,+19)
    
    It does extra damage from frost.  It is especially deadly against
    natural creatures.  It provides resistance to cold and light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 47 of The Sacred Land Of Mountains.
s) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    
    It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 54 of The Sacred Land Of Mountains.
t) The Broad Sword of Aratalas (4d3) (+18,+16) (+4)
    
    It increases your dexterity by 4.  It does extra damage from 
    electricity.  It poisons your foes.  It is very sharp and can make
    your foes bleed.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of Maiar.  It is
    a great bane of undead.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 52 of The Sacred Land Of Mountains.
u) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 54 of The Sacred Land Of Mountains.
v) The Mace 'Taratol' (4d4) (+12,+12)
    
    It can be wielded two-handed.  It can be activated for speed (dur
    20+d20) every 250 turns if it is being worn. It does extra damage from 
    electricity.  It is a great bane of dragons.  It provides immunity to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 47 of The Sacred Land Of Mountains.
w) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Castamir the Usurper on level 47 of The
    Sacred Land Of Mountains.


  [The Museum Inventory - Caras Galadhon ]

a) The Great Rod Tip of Home Summoning (75 Mana to cast)
    It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 63 of Dol Guldur.
b) The Arrow Trap Set of Naugrim (+17,+27) [+37] (+2)
    It is
    well-hidden. It can only be set off by Maiar.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 99 of Angband.
c) The Bolt Trap Set of the Edain (+25,+15) [+30] (+3)
    It is
    well-hidden. It rearms itself.  It fires missiles with extra might.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 61 of Dol Guldur.
d) The Device Trap Set of the Noegyth Nibin [+25] (+3)
    It is
    well-hidden. It rearms itself.  It can teleport monsters to you.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 63 of Dol Guldur.
e) The Ring of Barahir (+1)
    It can be
    activated for dispel small life every 55+d55 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth and searching by 1.  It provides
    resistance to poison and dark.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ymir, the Ice Giant on level 53 of The
    Sacred Land Of Mountains.
f) The Necklace of Girion [10,+0] (+5)
    It can be activated for grow mushrooms every
    50+d50 turns if it is being worn. It increases your charisma by 5.  It
    sustains your charisma.  It provides resistance to poison and nexus.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 47 of The Sacred Land Of Mountains.
g) The Amulet of Ingwe (+3)
    
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Demilich on level 70 of Paths of the Dead.
h) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It
    carries an ancient morgothian curse.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 55 of The Sacred Land Of Mountains.
i) The Feanorian Lamp of Celfin
    
    It provides light (radius 5) forever.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hagen, son of Alberich on level 47 of The
    Sacred Land Of Mountains.
j) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) &
    map area every 50+d50 turns if it is being worn. It grants you the
    power of detect curses if it is being worn.  It provides light (radius
    4) forever.  It increases your speed by 1.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Combat-Echizen "Because it's time" on level
    60 of Dol Guldur.
k) The Anchor of Space-Time
    It provides light (radius 2) forever.  It prevents
    the space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 48 of The Sacred Land Of Mountains.
l) The Black Banner of Gondor (-3)
    
    It can be activated for summon undead every 666+d333 turns if it is
    being worn. It provides light (radius 1) forever.  It decreases your 
    stealth by 3.  It makes you invisible.  It provides resistance to dark
    , nether and chaos.  It allows you to sense the presence of undead.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Richard Wong, Master of Time on level 63 of
    Dol Guldur.
m) The Red Dragon Scale Mail of Lorth (-2 to accuracy) [30,+29]
    It can be activated for breathe fire (200) every 90+d90
    turns if it is being worn. It sustains your dexterity and constitution
    .  It provides immunity to electricity and cold.  It provides
    resistance to fire, nether and nexus.  It allows you to fly.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 99 of Angband.
n) The Pseudo Dragon Scale Mail of Brion (-2 to accuracy) [30,+23]
    It can be
    activated for breathe light/darkness (200) every 60+d90 turns if it is
    being worn. It sustains your intelligence, wisdom and charisma.  It
    provides immunity to acid.  It provides resistance to light, dark, 
    confusion, nexus and chaos.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 63 of Dol Guldur.
o) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    It can be
    activated for rays of fear in every direction if it is being worn. It
    provides light (radius 1) forever.  It increases your strength by 2.  
    It sustains your strength.  It makes you completely fearless.  It
    allows you to sense the presence of trolls.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 48 of The Sacred Land Of Mountains.
p) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, sound, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 84 of Angband.
q) The Double Ring Mail of Irien (-68,-61) [15,+16](40%)
    It increases your 
    hit points by 40%.  It sustains your intelligence, wisdom and charisma
    .  It provides immunity to electricity, cold and nether.  It makes you
    completely fearless.  It provides resistance to acid, poison, 
    confusion, sound and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 53 of The Sacred Land Of Mountains.
r) The Augmented Chain Mail of Vingolaur (-2 to accuracy) [16,+15]
    
    It sustains your constitution.  It provides immunity to acid, 
    electricity and cold.  It provides resistance to life draining, nexus
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 74 of Angband.
s) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be
    activated for destroy doors and traps every 10 turns if it is being
    worn. It increases your intelligence, wisdom and constitution by 3.  
    It provides resistance to acid, poison, confusion and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Serpent of Chaos on level 47 of The
    Sacred Land Of Mountains.
t) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and 
    speed by 2.  It makes you completely fearless.  It provides resistance 
    to acid, electricity, fire, cold, confusion, sound and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 53 of The Sacred Land Of Mountains.
u) The Metal Lamellar Armour of Mothiryon (-3 to accuracy) [23,+13]
    
    It sustains your dexterity and constitution.  It provides immunity to 
    acid, electricity and cold.  It provides resistance to shards and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 74 of Angband.
v) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your 
    constitution by 1.  It provides resistance to acid, electricity, fire, 
    cold, confusion, sound and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 74 of Angband.
w) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth)
    It can be
    activated for heal (777), curing and heroism every 300 turns if it is
    being worn. It increases your intelligence, wisdom and stealth by 4.  
    It makes you completely fearless.  It provides resistance to life
    draining, acid, electricity, fire, cold, poison and dark.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 54 of The Sacred Land Of Mountains.
x) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, chaos and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 84 of Angband.
a) The Galvorn Plate Mail of Eol (-4 to accuracy) [40,+20] (+2)
    It can be
    activated for heal 1000 hit points every 888 turns if it is being
    worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 87 of Angband.
b) The Robe of Curunir (-40,-40) [38,+0] (+10)
    It can be
    activated for ball of lightning (100) every 500 turns if it is being
    worn. It can be used to store a spell.  It increases your speed by 10.
    It sustains your strength, intelligence, dexterity, constitution and 
    charisma.  It provides immunity to electricity and cold.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 61 of Erebor.
c) The Robe of Incanus [2,+20] (+3)
    
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 49 of The Sacred Land Of Mountains.
d) The Leather Scale Mail 'Thalkettoth' (-1) [11,+23] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
e) The Leather Jerkin of Tom Bombadil [40,+0] (+1)
    It grants you the
    power of teleport if it is being worn.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution and charisma by 1.  It
    provides resistance to shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 94 of Orodruin.
f) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100)
    every 45 turns if it is being worn. It increases your stealth and 
    speed by 3.  It provides resistance to acid and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 94 of Orodruin.
g) The Cloak of Thingol [1,+18] (+3)
    It can be
    activated for recharging every 70 turns if it is being worn. It 
    increases your dexterity and charisma by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, fire and cold.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 100 of Angband.
h) The Cloak of Thorongil [1,+10]
    It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 54 of The Sacred Land Of Mountains.
i) The Large Metal Shield of Anarion [5,+20]
    
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to sense the presence of evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 94 of Orodruin.
j) The Shield of Deflection of Earendil [20,+80]
    It can be
    activated for invulnerability (4+d8) every 800 turns if it is being
    worn. It provides resistance to electricity, fire, dark, blindness and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Oberon, King of Amber on level 99 of
    Orodruin.
k) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It decreases your strength, dexterity and constitution by 5.  
    It provides immunity to paralysis.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It speeds your regenerative
    powers.  It is cursed.  It can re-curse itself.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 60 of Dol Guldur.
l) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases 
    your intelligence and wisdom by 2.  It provides resistance to 
    blindness and sound.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 53 of The Sacred Land Of Mountains.
m) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 94 of Orodruin.
n) The Metal Cap of Thengel [3,+12] (+3)
    It increases 
    your wisdom, charisma and luck by 3.  It provides resistance to 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 47 of The Sacred Land Of Mountains.
o) The Iron Helm 'Holhenneth' [5,+10] (+2)
    
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 87 of Angband.
p) The Set of Leather Gloves 'Cammithrim' [1,+2]
    It can be
    activated for magic missile (2d6) every 2 turns if it is being worn. 
    It provides light (radius 1) forever.  It sustains your constitution.  
    It provides immunity to paralysis.  It provides resistance to light.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated
    for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be
    used to store a spell.  It increases your constitution by 4.  It
    sustains your constitution.  It provides resistance to cold.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Green Thunderlord in a plain of grass.
r) The Set of Gauntlets 'Paurhach' [2,+15]
    
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Headless on level 46 of The Sacred Land
    Of Mountains.
s) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns
     if it is being worn. It can be used to store a spell.  It provides
    resistance to acid.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 49 of The Sacred Land Of Mountains.
t) The Set of Gauntlets 'Pauraegen' [2,+15]
    
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 47 of The Sacred Land Of Mountains.
u) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
    
    It decreases your strength and dexterity by 3.  It provides immunity 
    to fire and cold.  It provides immunity to paralysis.  It provides
    resistance to poison, nether and disenchantment.  It drains mana.  It
    induces random teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Philosophy Teacher on level 55 of The
    Sacred Land Of Mountains.
v) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 74 of Angband.
w) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be
    wielded two-handed.  It can be activated for berserker and +10 to
    speed (50) every 100+d200 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your strength and constitution by 3.
    It does extra damage from acid.  It is especially deadly against orcs.
    It is especially deadly against trolls.  It is a great bane of Maiar.  
    It provides resistance to acid.  It drains mana.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Combat-Echizen "Because it's time" on level
    60 of Dol Guldur.
x) The Beaked Axe of Dain Ironfoot (2d6) (+8,+10) (+3)
    It can be activated for drain life (120) every 400
    turns if it is being worn. It increases your wisdom and constitution
     by 3.  It is especially deadly against dragons.  It allows you to
    sense the presence of undead and evil beings.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 84 of Angband.
a) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded
    two-handed.  It increases your constitution by 3.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It fights against evil with holy
    fury.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 53 of The Sacred Land Of Mountains.
b) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 53 of The Sacred Land Of Mountains.
c) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    
    It can be wielded two-handed.  It increases your strength, 
    constitution and stealth by 3.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to levitate.  It allows you to see invisible monsters.  It allows
    you to sense the presence of non-living things.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 94 of Orodruin.
d) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
    It can be
    activated for cure serious wounds every 3+d3 turns if it is being
    worn. It increases your strength and dexterity by 1.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 74 of Angband.
e) The Lochaber Axe of the Dwarves (4d6) (+12,+17) (+10 to searching)
    It can be wielded
    two-handed.  It increases your searching, infravision and ability to
    tunnel by 10.  It is especially deadly against giants.  It fights
    against evil with holy fury.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire and cold.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 94 of
    Orodruin.
f) The Lochaber Axe 'Lhugdagnir' (4d6) (+20,+20) (+2 attacks)
    It increases your attack speed by 2.  It is a great bane of
    dragons.  It provides resistance to acid, electricity, fire, cold and 
    poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Nodens, Lord of the Great Abyss on level 55
    of The Sacred Land Of Mountains.
g) The Lochaber Axe of Gothmog (4d6) (+14,+19) (-4) {cursed}
    It can be activated for fire ball
    (300) every 200+d200 turns if it is being worn. It decreases your 
    charisma by 4.  It does extra damage from fire.  It provides immunity 
    to fire.  It is cursed.  It carries an ancient foul curse.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 94 of Orodruin.
h) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be
    activated for frost ball (48) every 5+d5 turns if it is being worn. It
    is easy to throw. It increases your dexterity, speed and attack speed
     by 2.  It does extra damage from frost.  It poisons your foes.  It
    provides resistance to cold.  It allows you to see invisible monsters.
    It slows your metabolism.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Santa Claus on level 94 of Orodruin.
i) The Dagger of Rilia (2d4) (+4,+3)
    It
    can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if
    it is being worn. It is easy to throw. It poisons your foes.  It is
    especially deadly against orcs.  It provides resistance to poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 47 of The Sacred Land Of Mountains.
j) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    shards.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Main Gauche of Azaghal (2d5) (+12,+14)
    It is a great bane
    of dragons.  It provides immunity to fire.  It makes you completely
    fearless.  It allows you to sense the presence of dragons.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
l) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your 
    attack speed by 2.  It is especially deadly against natural creatures.
    It provides resistance to disenchantment.  It allows you to see
    invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dark dwarven warrior on level 71 of
    Erebor.
m) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.  
    It does extra damage from frost.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It sustains 
    your strength and constitution.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to life
    draining, cold, nether and chaos.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 54 of The Sacred Land Of Mountains.
n) The Broad Sword 'Guthwine' (4d4) (+6,+7) (+1)
    
    It provides light (radius 1) forever.  It increases your ability to
    score critical hits by 1.  It is very sharp and can make your foes
    bleed.  It is especially deadly against orcs.  It makes you completely
    fearless.  It provides resistance to blindness.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Jack of Shadows on level 53 of The Sacred
    Land Of Mountains.
o) The Broad Sword 'Orcrist' (4d3) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases 
    your searching by 3.  It does extra damage from frost.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It fights against evil with holy fury.  It provides resistance 
    to cold, dark and blindness.  It allows you to sense the presence of 
    orcs and dragons.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Santa Claus on level 94 of Orodruin.
p) The Long Sword 'Sereghathol' (E:4303556, L:42) (5d5) (+65,+44) (+5 to speed)
    It
    provides light (radius 1) forever.  It increases your strength, 
    dexterity and speed by 5.  It does extra damage from electricity and 
    fire.  It is very sharp and can cut your foes.  It is very sharp and
    can make your foes bleed.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to life
    draining, electricity and fire.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It produces a fiery sheath.  It produces an electric sheath.  
    It induces random teleportation.  It can't attack.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 74 of Angband.
q) The Long Sword 'Herugrim' (3d5) (+8,+9) (+2)
    It can be
    activated for cure insanity every 200 turns if it is being worn. It 
    increases your intelligence by 2.  It is very sharp and can cut your
    foes.  It provides immunity to paralysis.  It provides resistance to 
    dark and confusion.  It allows you to sense the presence of evil beings
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 99 of Angband.
r) The Long Sword 'Elvagil' (3d4) (+5,+7) (+2)
    It increases your 
    dexterity, charisma and stealth by 2.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It allows you to
    levitate.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs and trolls.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 94 of Orodruin.
s) The Long Sword 'Anguirel' (3d4) (+8,+12) (+2) {cursed}
    It increases 
    your strength, constitution and speed by 2.  It does extra damage from 
    electricity.  It is very sharp and can cut your foes.  It is very
    sharp and can make your foes bleed.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It provides resistance to electricity, light and dark.  
    It allows you to see invisible monsters.  It aggravates nearby
    creatures.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
t) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    
    It decreases your strength, wisdom, charisma and speed by 10.  It does
    extra damage from fire.  It drains life from your foes.  It makes you
    invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient morgothian curse.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 63 of Dol Guldur.
u) The Hand and a Half Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and Maiar.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 87 of Angband.
v) The Two-Handed Sword 'Anglachel' (4d6) (+13,+17) (+2)
    It must be
    wielded two-handed.  It increases your strength by 2.  It does extra
    damage from fire.  It poisons your foes.  It is very sharp and can cut
    your foes.  It is a great bane of dragons.  It is especially deadly
    against trolls.  It provides immunity to paralysis.  It provides
    resistance to fire, poison and disenchantment.  It allows you to sense
    the presence of dragons.  It slows your metabolism.  It speeds your
    regenerative powers.  It drains life.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 100 of Angband.
w) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be
    wielded two-handed.  It poisons your foes.  It is very sharp and can
    cut your foes.  It is very sharp and can make your foes bleed.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Mewlip Queen on level 55 of The Sacred
    Land Of Mountains.
x) The Blade of Chaos 'Daedheloth' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can cut your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and chaos.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    evil beings.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
a) a Dark Sword (3d6) (+0,+0)
b) The Lightsaber of Obi Wan Kenobi (E:650, L:11) (5d5) (+10,+10) [10,+0] (+5)
    It can be activated for protection from evil (dur
    level*3 + d25) every 225+d225 turns if it is being worn. It provides
    light (radius 2) forever.  It increases your intelligence, dexterity, 
    constitution, charisma, speed and spell power by 5.  It is very sharp
    and can cut your foes.  It makes you completely fearless.  It provides
    resistance to electricity, fire, poison and dark.  It reflects bolts
    and arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 99 of Angband.
c) The Lightsaber of Luke Skywalker (E:650, L:11) (5d5) (+12,+12) [10,+0] (+5)
    It can be
    activated for heal 700 hit points every 250 turns if it is being worn. 
    It provides light (radius 2) forever.  It increases your intelligence, 
    dexterity, constitution, speed and spell power by 5.  It is very sharp
    and can cut your foes.  It provides immunity to paralysis.  It makes
    you completely fearless.  It provides resistance to acid, poison, 
    nether and nexus.  It reflects bolts and arrows.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 84 of Angband.
d) The Lightsaber of Anankin Skywalker (E:650, L:11) (5d5) (+10,+15) [10,+0]
(+4)
    It can be
    activated for rays of fear in every direction if it is being worn. It
    provides light (radius 2) forever.  It increases your strength, 
    dexterity, constitution, speed and spell power by 4.  It is very sharp
    and can cut your foes.  It makes you completely fearless.  It provides
    resistance to cold, blindness and shards.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of DarkGod, the Mighty Coder of Valinor on
    level 99 of Angband.
e) The Lightsaber of Darth Maul (E:650, L:11) (9d9) (+10,+12) [10,+0] (+4)
    It can be activated for teleport away every 200
    turns if it is being worn. It provides light (radius 2) forever.  It 
    increases your strength, dexterity, speed and spell power by 4.  It is
    very sharp and can cut your foes.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to acid, 
    fire, cold and poison.  It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 94 of Orodruin.
f) The Lightsaber of Count Dooku (E:650, L:11) (6d6) (+12,+12) [10,+0] (+6)
    It can be
    activated for mass charm every 750 turns if it is being worn. It
    provides light (radius 2) forever.  It increases your intelligence, 
    dexterity, charisma, stealth and spell power by 6.  It is very sharp
    and can cut your foes.  It provides immunity to paralysis.  It makes
    you completely fearless.  It provides resistance to fire, poison, 
    shards and chaos.  It reflects bolts and arrows.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 94 of Orodruin.
g) The Spear 'Aiglos' (3d6) (+15,+25) [+5] (+4)
    It can be
    activated for ball of lightning (100) every 500 turns if it is being
    worn. It provides light (radius 1) forever.  It is easy to throw. It 
    increases your wisdom and dexterity by 4.  It does extra damage from 
    electricity and frost.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of undead.  It provides immunity to
    paralysis.  It provides resistance to electricity, cold and light.  It
    slows your metabolism.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Layzark, the Emperor on level 85 of Angband.
h) The Spear 'Nimloth' (2d4) (+11,+13) (+3 to speed)
    
    It is easy to throw. It increases your stealth, infravision and speed
     by 3.  It does extra damage from frost.  It strikes at undead with
    holy wrath.  It provides resistance to cold and dark.  It allows you
    to see invisible monsters.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 99 of Angband.
i) The Spear of Melkor (4d6) (+12,+24) (-4 to stealth) {cursed}
    It is easy to
    throw. It decreases your wisdom and stealth by 4.  It poisons your foes
    .  It provides resistance to light, dark, blindness, confusion and 
    nether.  It allows you to sense the presence of good beings.  It 
    drains mana and life.  It is heavily cursed.  It carries an ancient
    foul curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Many Colours on level 99 of
    Orodruin.
j) The Pike 'Til-i-arc' (3d4) (+10,+12) [+10] (+2)
    It can be wielded two-handed.  It increases your intelligence
     by 2.  It does extra damage from fire and frost.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    strikes at demons with holy wrath.  It sustains your intelligence.  It
    provides resistance to fire and cold.  It allows you to sense the
    presence of giants.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 99 of Angband.
k) The Halberd 'Osondir' (3d7) (+6,+9) (+3)
    It can be wielded
    two-handed.  It increases your charisma by 3.  It does extra damage 
    from fire.  It is especially deadly against giants.  It strikes at
    undead with holy wrath.  It provides resistance to fire and sound.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    allows you to sense the presence of giants.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Great Cthulhu on level 63 of Dol Guldur.
l) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    
    It can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 84 of Angband.
m) The Lance of Eorlingas (4d6) (+3,+21) (+2)
    It must be
    wielded two-handed.  It increases your strength, dexterity and speed
     by 2.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It fights against evil with holy fury.  It makes you
    completely fearless.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Mewlip Queen on level 55 of The Sacred
    Land Of Mountains.
n) The Whip of Gothmog (3d6) (+15,+16) (-2)
    It provides light (radius 1) forever.  It decreases 
    your intelligence, dexterity and infravision by 2.  It does extra
    damage from fire.  It is very sharp and can cut your foes.  It is very
    sharp and can make your foes bleed.  It strikes at demons with holy
    wrath.  It is especially deadly against natural creatures.  It
    provides resistance to fire and light.  It allows you to sense the
    presence of spiders and Maiar.  It speeds your regenerative powers.  
    It drains life.  It aggravates nearby creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 74 of
    Angband.
o) The Quarterstaff of Thranduil (1d9) (+10,+20)
    It can be wielded two-handed.  It poisons your foes.  It is
    especially deadly against natural creatures.  It provides resistance 
    to poison.  It allows you to sense the presence of animals.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 87 of Angband.
p) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    It can be
    activated for identify spell every 10 turns if it is being worn. It
    can be used to store a spell.  It does extra damage from pure magic.  
    It increases your intelligence and wisdom by 4.  It does extra damage 
    from light.  It fights against evil with holy fury.  It provides
    resistance to light.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 94 of Angband.
q) The Slingshot of the Thain (x6) (+15,+15) (+4)
    It increases your 
    dexterity and constitution by 4.  It provides resistance to nether.  
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 94 of
    Orodruin.
r) The Short Magic Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed
     by 1.  It provides resistance to electricity, fire and cold.  It
    slows your metabolism.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 55 of The
    Sacred Land Of Mountains.
s) The Short Willow Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution
     by 2.  It provides resistance to electricity, fire and cold.  It
    speeds your regenerative powers.  It fires missiles with extra might.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Oriental vampire on level 50 of The
    Sacred Land Of Mountains.
t) The Long Magic Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.
    It provides resistance to disenchantment.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 54 of The Sacred Land Of Mountains.
u) The Long Magic Bow of Legolas (x6) (+17,+19) (+3)
    
    It increases your dexterity, stealth and infravision by 3.  It
    provides immunity to paralysis.  It allows you to sense the presence 
    of orcs.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 47 of The Sacred Land Of Mountains.
v) The Long Yew bow of Bard (x5) (+17,+19) (+2)
    
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 47 of The Sacred Land Of Mountains.
w) The Light Crossbow of Brand (x3) (+5,+7) (+10)
    
    It can be activated for explosive rune every 200 turns if it is being
    worn. It increases your stealth by 10.  It provides resistance to cold
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Amrod, Son of Feanor on level 47 of The
    Sacred Land Of Mountains.
x) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Great Cthulhu on level 63 of Dol Guldur.
a) The Seeker Arrow of Nascar (E:140, L:6) (4d4) (+55,+30) {100% off}
    
    It does extra damage from acid, electricity, frost, light and dark.  
    It poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
b) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and 
    speed by 4.  It provides resistance to acid, electricity, fire and 
    cold.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 49 of The Sacred Land Of Mountains.
c) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
d) The Drum of the Druedain (+4 to stealth)
    It can be activated for detection every 99 turns if it is
    being worn. It increases your stealth, searching and infravision by 4.
    It provides resistance to poison and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a High priest on level 55 of The Sacred
    Land Of Mountains.
e) The Harp of Thorin (+2 to stealth)
    It can be activated for mass charm every 750 turns
     if it is being worn. It grants you the power of remove fear if it is
    being worn.  It increases your charisma, stealth, infravision, ability
    to tunnel and luck by 2.  It sustains your charisma.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 47 of The Sacred Land Of Mountains.
f) The Sceptre of Numenor (-3 to speed) {cursed}
    
    It can be activated for dispel good (level*5) every 300+d300 turns if
    it is being worn. It can be used to store a spell.  It decreases your 
    strength, constitution, charisma, speed and luck by 3.  It renders you
    incorporeal.  It is heavily cursed.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 53 of The Sacred Land Of Mountains.
g) The Rod of Annuminas (+4)
    
    It can be activated for rune of protection every 400 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    charisma and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to confusion.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Gondolin .
h) The Cup of Thror
    
    It can be activated for alchemy every 500 turns.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Red Arrow of Gondor
    It can be activated
    for mass human summoning every 1000 turns.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Judge Fire on level 53 of The Sacred Land
    Of Mountains.
j) The Mage Staff of Saruman (1d4) (+5,+5)(80%) (+4)
    It can be activated for ball of cold (48) every 400 turns
     if it is being worn. It grants you the power of weigh magic if it is
    being worn.  It can be used to store a spell.  It does extra damage
    from pure magic.  It increases your intelligence, speed and spell power
     by 4.  It increases your mana capacity by 80%.  It does extra damage 
    from dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.



Posted on 14.8.2006 10:39
Last updated on 14.8.2006 13:57

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7. on the Ladder (of 19090)
7. on the FuryBand Ladder (of 163)
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On 14.8.2006 10:39 AnonymousHero wrote:
First Furyband 4.0 winner, I guess.

Nothing much to say about this -- Xorn makes for great HP, free Immunities and lots of extra limbs :).

Shame about Sereghatol getting blasted by the DG_CURSE of Marylene -- I really should just have swapped it out at the start of the fight. Oh well. I still have Grond and I think I'm going to attempt the Void with that instead. (Or maybe Mormegil + Gorlim's helm?)


On 14.8.2006 11:26 AnonymousHero wrote:
... oh and built-in Wraithform is nothing to scoff at either. :)

Ecks has now killed Improv (twice!), and is hunting down ringwraiths before taking the plunge.

On 14.8.2006 12:48 thefury@furytech.net wrote:
I think I have some minor balance work to take care of....

:-)

On 14.8.2006 13:48 AnonymousHero wrote:
Yup. Speaking of which... check out my new sword :o. I think the fundamental problem may be leveling all the way to 75. It breaks a lot of the previous balance, especially skill points and HP. Not that FuryBand was all that balanced to begin with... for example Chargeable Psychoactive Skins: 50% all-round damage reduction and if you scum enough, you can get a Chargeable Psychoactive Skin of the Ithryn for an extra 10 spell-power for casters.


On 14.8.2006 13:50 AnonymousHero wrote:
Oh, and you might also ask Pav to change the ranking system to use raw exp instead of level for the ladder... I feel bad holding the #1 spot of the overall ladder with such a munchkinish character. :|

On 14.8.2006 14:30 thefury@furytech.net wrote:
Yeah, so I will have some...work...to take care of.

If you want a challenge, try playing a hunter now....

:-)

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