The Angband Ladder: Glalea, Elf Avatar Demonologist by <tenchifan2500@yahoo.com>

  [T-Plus 2.2.7 Character Sheet]

 Name  : Glalea                 Age                 85       STR!     40       
 Sex   : Female                 Height              57       INT!     40       
 Race  : Elf Avatar             Weight              86       WIS!     36       
 Class : Demonologist           Social Class        38       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     37       
                                                                               
 + To Melee Hit         145 Level             50    Hit Points     1687/  1696 
 + To Melee Damage      122 Experience  34452388    Spell Points    320/   320 
 + To Ranged Hit         81 Max Exp     34452388    Sanity          755/   755 
 + To Ranged Damage      16 Exp to Adv.    *****                               
   AC                25+175 Gold        18362881    Speed           Fast (+40) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[90]Perception  : Legendary[37]Blows/Round:  24        
 Bows/Throw  : Legendary[15]Searching   : Legendary[37]Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Fair         Mel.dmg/Rnd:  120d5+2928
 Stealth     : Legendary[32]Magic Device: Legendary[27]Infra-Vision: 360 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Nandorin Ranger.  You have               
          light grey eyes, straight black hair, and a fair                     
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 102 (5100')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 30 (1500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Helcaraxe: Level 40 (2000')

 You have done something experimental.
 Your body was a Player.
 You have defeated 21589 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 98 princesses.
 You saved Arda and became a famed Queen.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 18th Quelle of the 2890th year of the third age.
 Your adventure lasted 32 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Lothlorien.
You can turn ordinary items to gold.
You can cast magic missiles.
You can wreck the world around you.
You are able to dispel evil monsters.
You can walk through walls.
The Blood of Life flows through your veins.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe without air.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are incredibly lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are incorporeal.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are immune to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon is very sharp.
Your weapon strikes at evil with extra force.


                    adefghijkmnopsuxz{|@        
        Add Str   : 23.2........4.....6.        
        Add Int   : .3.2....6.4..3......        
        Add Wis   : ...2....6...........        
        Add Dex   : 2332.........3......        
        Add Con   : .3.2......4.4.......        
        Add Chr   : .3.2.........3......        
        Mul SPower: .............+.....+        
        Add Stea. : ...2.9576.4.........        
        Add Sear. : ..3..9576....3....6.        
        Add Infra : .....9576.........6.        
        Add Tun.. : ..................6+        
        Add Speed : 23.2.....34....*...+        
        Add Blows : ....3..7............        
        Slay Evil : +................+..        
        Slay Orc  : ..................+.        
        Slay Troll: ..................+.        
        Slay Giant: ..................+.        
        Slay Drag.: ..................+.        
        Sharpness : +...................        
        Acid Brand: ..................+.        
        Sust Str  : ...................+        
        Sust Int  : ...+.......+.......+        
        Sust Wis  : ...+...............+        
        Sust Dex  : ...........+.......+        
        Sust Con  : ...........+.......+        
        Sust Chr  : ..++...............+        
        Invisible : ................+...        
        Mul life  : ...................+        
        Sens Fire : ....................        
        Reflect   : ..........+........+        
        Free Act  : +..+.......++......+        
        Hold Life : ...+.....+.+.......+        
        Imm Acid  : ....+.....+**+....+*        
        Imm Elec  : ....+.....+*.......*        
        Imm Fire  : ..+.+.....**.+.....*        
        Imm Cold  : ...*+.....+........*        
        Res Pois  : ...................+        
        Res Fear  : ..+........+.......+        
        Res Light : .........+.........+        
        Res Dark  : .........+.+......++        
        Res Blind : ...+...............+        
        Res Conf  : ......+..+.++......+        
        Res Sound : ..+.........+......+        
        Res Shard : ...........+.+.....+        
        Imm Neth  : ..+................*        
        Res Nexus : ..........+........+        
        Res Chaos : ......+..+.++......+        
        Res Disen : ....+........+....++        
        Aura Fire : ..........+.........        
        WraithForm: ...................+        
        Levitate  : ....+..............+        
        Lite      : .+......+..........+        
        See Invis : +..+.....+.........+        
        Digestion : +..................+        
        Regen     : +..................+        
        Xtra Might: .+..................        
        Activate  : ...++....+...+....+.        
        Precogn.  : ...................+        
        Fly       : ..........+........+        
        Climb     : ..................++        
        Orc.ESP   : .....+++++..+.....++        
        Troll.ESP : ...................+        
        Dragon.ESP: ...................+        
        Giant.ESP : ...................+        
        Demon.ESP : ...................+        
        Undead.ESP: ...................+        
        Evil.ESP  : ...................+        
        Animal.ESP: ...................+        
        TLord.ESP : ..........+........+        
        Good.ESP  : ...................+        
        Nlive.ESP : ...................+        
        Unique.ESP: ...................+        
        Full ESP  : ...+...............+        

Skills (points left: 0)
 - Combat                                        25.152 [0.750]
          - Weaponmastery                        50.000 [0.750]
                   . Sword-mastery               50.000 [0.600]
          . Archery                              02.400 [0.500]
          . Shield-use                           01.000 [0.800]
          . First-aid                            00.000 [0.400]
 - Sneakiness                                    02.000 [1.800]
          . Disarming                            02.000 [1.800]
 - Magic                                         10.302 [0.700]
          . Magic-Device                         50.000 [1.150]
          . Conveyance                           04.700 [0.500]
          . Divination                           15.700 [0.500]
          . Demonology                           45.000 [1.000]
          . Necromancy                           30.200 [0.500]
 . Spirituality                                  08.300 [0.700]
 - Monster-lore                                  01.900 [0.500]
          . Symbiosis                            26.700 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows
 * Tree walking
 * Undead Form


  [Fates]

You may meet a Boil-covered wretch on level 9.
You may find Leather Scale Mail on level 1.
You are fated to meet a Green worm mass on level 19.
You are fated to find a Sling on level 1.
You may find a Rune [Life] on level 1.


  [Character Equipment]

a) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
        It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 65 of
    Mordor.
d) The Heavy Crossbow of Hirmaris (x7) (+18,+16) (+3 to speed)
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, dexterity, constitution, charisma and speed by 
    3.  It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 89 of
    Mount Doom.
e) The Ring of Apanden (+7,+14) (+3 to searching) {100% off}
    It increases your dexterity and searching by 3.  It
    sustains your charisma.  It makes you completely fearless.  It
    provides resistance to fire, sound and nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for 
    healing (800) every 100+d200 turns if it is being worn. It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , stealth, speed and luck by 2.  It sustains your intelligence, wisdom
     and charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to life draining and blindness.  It
    allows you to see invisible monsters.  It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lungorthin, the Balrog of White Fire on
    level 66 of Mordor.
g) The Ring of Marinaeg [+20] (+3 attacks)
    It can be activated for ball of cold and resist
    cold every 50+d50 turns if it is being worn. It increases your attack
    speed by 3.  It provides resistance to acid, electricity, fire, cold
     and disenchantment.  It allows you to levitate.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 95 of Angband.
h) an Elven Ring of Critical Hits (+9% of critical hits) {100% off}
    
    It increases your stealth, searching, infravision, ability to score
    critical hits and luck by 9.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
i) an Elven Ring of Slaying (+5,+7) (+5 to stealth) {100% off}
    It increases your stealth, 
    searching, infravision and luck by 5.  It provides resistance to chaos
    .  It allows you to sense the presence of orcs.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
j) an Elven Ring of Extra Attacks (+7 attacks) {100% off}
    It increases your stealth, 
    searching, infravision, attack speed and luck by 7.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Rare Jewelry Shop.
k) an Elven Amulet of Brilliance (+6) {100% off}
    It provides light (radius 1)
    forever.  It increases your intelligence, wisdom, stealth, searching, 
    infravision and luck by 6.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
m) The Arkenstone of Thrain (+3)
    It can be activated for 
    detection every 30+d30 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your speed and luck by 3.  It
    provides resistance to life draining, light, dark and chaos.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It 
    increases your intelligence, constitution, stealth and speed by 4.  It
    provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Feathered Cloak of Bascalrog [1,+15] {100% off}
    It sustains your intelligence, dexterity
     and constitution.  It provides immunity to acid, electricity and fire
    .  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to life draining, dark, confusion, 
    shards and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Black Market.
p) The Mithril Shield of Thorin [5,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to sound and chaos.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Gorbag, the Orc Captain on level 33 of
    Mirkwood.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every
    20+d50 turns if it is being worn. It increases your intelligence, 
    dexterity, charisma, searching and spell power by 3.  It provides
    resistance to acid, fire, shards and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Nodens, Lord of the Great Abyss on level 85
    of Mount Doom.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
x) a Pair of Soft Leather Boots of Speed [2,+11] (+10)
    It increases your speed by 10.  
    You bought it from the Armoury.
z) a Master quylthulg (2863 hp)
{) 26 Silver Bolts (3d5) (+4,+7)
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud
    every 5 turns if it is being worn. It increases your strength, 
    searching, infravision and ability to tunnel by 6.  It does extra
    damage from acid.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides
    resistance to acid, dark and disenchantment.  It allows you to climb
    mountains.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) The Demonblade of Gothmog (7d6) (+0,+0) (-20)
    It provides light (radius 1) forever.  
    It decreases your luck by 20.  It does extra damage from fire.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can make your foes bleed.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It can re-curse itself.  It can
    resist being shattered by morgul beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Serpent man on level 63 of Mordor.
b) the Eye of Vecna {Heal}
    It
    can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Moon beast on level 16 of Orc Cave.
c) 3 Potions of Healing
d) 16 Potions of *Healing* {100% off}
    
e) a Potion of Enlightenment
f) a Potion of Resistance
g) 21 Scrolls of Phase Door
    
h) 10 Scrolls of Teleportation
    
i) 56 Scrolls of *Identify* {100% off}
    
j) 76 Scrolls of Satisfy Hunger {75% off}
    
k) a Silver Rod of Cheapness of Recall (84/100)
l) a Golden Rod of Quickness of Disarming (125/125)
    It
    can cast spells faster.  
    You bought it from the Magic shop.
m) a Mithril Rod of the Istari of Healing (320/320)
n) a Mithril Rod of the Istari of Detection (320/320) {!k!k!k}
o) a Mithril Rod of Charging of Perception (160/160)
p) The Golden Horn of the Thunderlords (6 charges) {100% off}
q) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
r) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
s) 25 Bolts of Frost (1d5) (+13,+13)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 8 Sprigs of Athelas {100% off}
    
b) 3 Wands of Stone Prison[1|5] (24 charges) {100% off}
    
c) The Phial of Galadriel (+4)
d) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
e) The Short Sword 'Sting' (E:377048, L:48) (1d7) (+37,+16) (+5 to speed)
    It provides light (radius 1)
    forever.  It increases your strength, dexterity, constitution, 
    charisma, speed and attack speed by 5.  It does extra damage from 
    electricity and fire.  It poisons your foes.  It drains life from your
    foes.  It can cause earthquakes.  It is especially deadly against
    orcs.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It sustains your charisma.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire, poison and light.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs, trolls, spiders, giants and undead.  It produces a
    fiery sheath.  It produces an electric sheath.  It drains experience.  
    It induces random teleportation.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
f) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks)
    It increases your strength, constitution and attack speed
     by 2.  It produces chaotic effects.  It drains life from your foes.  
    It provides immunity to paralysis.  It provides resistance to life
    draining, confusion, nether, nexus and chaos.  It prevents
    teleportation.  It aggravates nearby creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Stormbringer on level 38 of Mordor.
g) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}


  [Home Inventory - Gondolin ]

a) The Demonshield of Gothmog [13,+13] (+4)
b) The Demonhorn of Gothmog [2,+13] (-5)
    
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Quasit on level 36 of Moria.
c) The Gem of Wisdom {NoInsane}
    It can be
    activated for cure insanity every 200 turns.  
    You bought it from the Magic shop.
d) a Sprig of Athelas
e) 18 Potions of Cure Critical Wounds {25% off}
    
f) a Potion of Life {100% off}
    
g) a Potion of Restore Mana
h) 8 Potions of Enlightenment {100% off}
    
i) 2 Scrolls of *Remove Curse* {100% off}
    
j) a Rod Tip of Havoc (90 Mana to cast)
k) The Great Rod Tip of Home Summoning (75 Mana to cast)
l) The Wand of Digging of Thrain (16 charges)
m) a Blessed Ring of Speed [+9] (+10) {100% off}
    It increases your wisdom and speed
     by 10.  It provides resistance to life draining.  It allows you to
    see invisible monsters.  It has been blessed by the gods.  
    You stole it from the Rare Jewelry Shop.
n) an Elven Ring of Speed (+15) {100% off}
    It increases your stealth, 
    searching, infravision, speed and luck by 15.  It provides resistance 
    to sound.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
o) The Ring of Durin (+2) {cursed}
p) The Necklace 'Nauglamir' (+3)
q) a Radiant Amulet of the Serpents [+4] (+4)
r) Aquatic Soft Studded Leather [5,+12]
s) The Cloak 'Colluin' [1,+20]
t) an Elven Cloak [4,+10] (+3 to stealth) {100% off}
    It increases your stealth, 
    searching and luck by 3.  It cannot be harmed by acid, cold, lightning
    or fire.  
u) The Dagger 'Nimthanc' (E:15, L:1) (1d4) (+4,+6)
v) The Long Sword of the Dawn (E:37, L:2) (3d5) (+20,+20) (+3 to infravision)


  [Home Inventory - Lothlorien ]

a) a Fireproof Tome of Translocation {100% off}
    It cannot be harmed by fire.  
    You stole it from the Black Market.
b) an Indestructible Tome of Knowledge
c) The Tome of Elven Household Magic {assGen}
    It can be activated for mass
    genocide every 1000 turns.  
    You found it in the remains of a Sand-dweller on level 49 of Mordor.
d) 2 Sprigs of Athelas {100% off}
    
e) a Potion of Restore Mana
f) The Crumpled Scroll of Mass Resurrection
g) The Ring of Flare (+3)
h) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It
    can be activated for heal and cure black breath every 200 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Pit Fiend in the town of Khazad-dum .
i) The Anchor of Space-Time
j) The Black Banner of Gondor (-3)
    
    It can be activated for summon undead every 666+d333 turns if it is
    being worn. It provides light (radius 1) forever.  It decreases your 
    stealth by 3.  It makes you invisible.  It provides resistance to dark
    , nether and chaos.  It allows you to sense the presence of undead.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend in the town of Khazad-dum .
k) The Golden Key of Ambarannon
l) Aquatic Mumak Hide Armour (-1 to accuracy) [8,+16]
m) The Cloak 'Holcolleth' [1,+4] (+2) {100% off}
    
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Armoury.
n) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit
    points every 250 turns if it is being worn. It provides light (radius
    1) forever.  It increases your strength, wisdom, constitution and 
    speed by 3.  It provides resistance to electricity, fire, cold, light, 
    blindness, confusion, sound, nexus and chaos.  It allows you to
    levitate.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 55 of Mordor.
o) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be
    activated for rays of fear in every direction if it is being worn. It
    provides light (radius 1) forever.  It increases your strength, 
    dexterity and constitution by 4.  It provides resistance to acid, 
    electricity, fire, cold, light and blindness.  It allows you to see
    invisible monsters.  It allows you to sense the presence of dragons
     and thunderlords.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
p) The Two-Handed Sword 'Gurthang' (E:105, L:4) (6d7) (+0,+0) [-20] (+2 to
speed)
    It must be wielded two-handed.  It generates an antimagic
    field.  It increases your speed and attack speed by 2.  It does extra
    damage from fire.  It is especially deadly against dragons.  It
    provides immunity to fire.  It makes you completely fearless.  It
    provides resistance to chaos and disenchantment.  It drains mana, life
     and experience.  It aggravates nearby creatures.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 56 of Mordor.
q) The Sling of the Thain (x6) (+15,+15) (+4)
r) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    
    It increases your dexterity and stealth by 3.  It provides resistance 
    to disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
s) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
t) The Seeker Arrow of Gondor (10d8) (+10,+20) {100% off}
    It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It cannot be harmed by acid, cold, lightning or fire.
    
    You stole it from the Weaponsmith.
u) a Climbing Set {!k!k!k}


  [The Mathom-house Inventory - Bree ]

a) The Ring of Estel {cursed}
    It provides resistance to acid, cold
     and nexus.  It allows you to levitate.  It slows your metabolism.  It 
    drains experience.  It induces random teleportation.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
b) The Broad Sword 'Ilthil' (2d5) (+2,-4)
    It drains life from your foes.  It induces random
    teleportation.  It aggravates nearby creatures.  It carries an ancient
    foul curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 10 of
    Barrow-Downs.



Posted on 6.8.2006 03:15

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751. on the Ladder (of 19090)
3. on the T-Plus Ladder (of 23)

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On 1.10.2006 23:31 runelady@chorus.net wrote:
Living proof that it takes a deity to kill a deity... ;-)

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