The Angband Ladder: Vision, Klackon High-Mage by <ahorowitz@bellsouth.net>
[Gumband 2.2.4 Character Dump] Name : Vision Age 23 STR: 18/*** Sex : Male Height 62 INT: 18/*** Race : Klackon Weight 79 WIS: 18/110 Class : High-Mage Social Class 1 DEX: 18/*** Magic : Chaos Score 27256837 CON: 18/*** CHR: 18/*** + To Hit 89 Level 50 Max HP 1055 + To Damage 74 Experience 27246837 Cur HP 1055 + To AC 129 Max Exp 27246837 Max SP 676 Base AC 44 Exp to Adv. ***** Cur SP 676 Speed 15 Gold 877712 Max Dlv 5000 (Miscellaneous Abilities) Fighting : Godly 381 Perception : Good 30 Blows/Round: 4 Bows/Throw : Godly 367 Searching : Good 35 Shots/Round: 2 Saving Throw: Heroic 88 Disarming : Awesome 105 Wpn.dmg/Rnd: 12d5+296 Stealth : Awesome 13 Magic Device: Godly 126 Infravision: 50' Tunneling : Superb 125 (Character Background) You are one of several children of a Klackon hive queen. You have red skin, and black eyes. [Miscellaneous information] Maximize Mode: ON Preserve Mode: OFF Autoscum: OFF Small Levels: OFF Arena Levels: ON Recall Depth: Level 100 (5000') You have defeated 20618 enemies. Your opponents are behaving stupidly. You defeated Mabelrode the Faceless! Congratulations, your Majesty! [Mutations] You are subject to berserker fits. You are moronic (-4 INT/WIS). Your legs are short stubs (-3 speed). [Known Resistances and Abilities] |}=="*[()]]] |}=="*[()]]] |}=="*[()]]] abcdefghijkl@ abcdefghijkl@ abcdefghijkl@ Acid : ......+.+...+ Sound : ............. Speed : .+++.....+..+ Elec : ......+...... Nether: ......+...+.. Free Action : +.+.+....++.. Fire : +.....+...... Nexus : .....+....... See Invisible: ..+.+.++..+.. Cold : ..+...+.+.... Chaos : .....+.+..... Hold Life : +.+..++...+.. Poisn: +.....+..+... Disnch: .......+..... Telepathy : .........+... Light: +......+..... Fear : ++...++...+.. Slow Digest : ............. Dark : ......+...+.. Reflct: ............. Regeneration : ..+.+....++.. Shard: ........+.... AuFire: ............. Levitation : ..+.......... Blind: ++.......+... AuElec: .......+..... Perm Lite : +...+...+.... Conf : .......+....+ Spines: ............. MasterDevices: ....+...++... [Character Equipment] a) The Broad Sword of the Dawn (3d5) (+20,+20) [+10] It can be activated for... summoning the Legion of the Dawn every 500+d400 turns ...if it is being worn. It does extra damage from fire. It is very sharp and can cut your foes. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It provides immunity to paralysis. It provides resistance to life draining. It makes you completely fearless. It provides resistance to fire. It provides resistance to poison. It provides resistance to light. It provides resistance to blindness. It provides permanent light. It cannot be harmed by the elements. b) The Sling of Medhbh of the Long Arm (x3) (+20,+20) (+3 speed) c) The Ring 'Nenya' (+10,+10) [+5] (+2) d) The Ring of Tulkas (+4) e) The Necklace of the Dwarves (+3) f) The Runestaff (+3,+3) [+3] (+5) g) The Anufec Shell Armour 'Belegennon' (-1) [28,+20] (+4) {cursed} It can be activated for... heal (777), curing and heroism every 300 turns ...if it is being worn. It is worthless in the eyes of shopkeepers. It affects your intelligence. It affects your wisdom. It affects your stealth. It provides resistance to life draining. It makes you completely fearless. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to poison. It provides resistance to dark. It provides resistance to nether. It allows you to see invisible monsters. It is cursed. It cannot be harmed by the elements. h) a Vadhagh Robe [5,+16] (+3) {uncursed} It affects your dexterity. It affects your stealth. It provides resistance to light. It provides resistance to confusion. It provides resistance to chaos. It provides resistance to disenchantment. It allows you to see invisible monsters. It produces an electric sheath. It cannot be harmed by the elements. i) The Wooden Shield of Lifeforce (+13,+13) [3,+17] (+3) It affects your dexterity. It affects your constitution. It affects your stealth. It sustains your intelligence. It provides resistance to acid. It provides resistance to cold. It provides resistance to shards. It makes you skilled with magical devices. It provides permanent light. It cannot be harmed by the elements. j) The Metal Cap 'Lifegiver' [3,+11] (+4) It can be activated for... temporary ESP (dur 25+d30) every 200 turns ...if it is being worn. It affects your strength. It affects your intelligence. It affects your searching. It affects your speed. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to poison. It provides resistance to blindness. It makes you skilled with magical devices. It gives telepathic powers. It speeds your regenerative powers. It cannot be harmed by the elements. k) The Jeweled Hand of Kwll (+8,+8) [4,+15] (+7) {cursed} It can be activated for... draw forth undead from Limbo every 500 turns ...if it is being worn. It is worthless in the eyes of shopkeepers. It affects your strength. It sustains your strength. It sustains your constitution. It provides immunity to paralysis. It provides resistance to life draining. It makes you completely fearless. It provides resistance to dark. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It is permanently cursed. It cannot be harmed by the elements. l) The Pair of Sandals of Illusion [1,+12] (+4) {uncursed} It affects your intelligence. It affects your dexterity. It cannot be harmed by the elements. [Character Inventory] a) 5 Chaos Spellbooks [Sign of Chaos] b) 5 Chaos Spellbooks [Chaos Mastery] {75% off} c) a Chaos Spellbook [Chaos Channels] d) a Chaos Spellbook [Armageddon Tome] e) 13 Potions of Healing f) 3 Potions of Restore Mana g) 23 Potions of Resistance h) 17 Scrolls of Satisfy Hunger {@5} i) a Rod of Recall j) a Rod of Recall (10 turns) k) a Rod of Healing l) a Rod of Restoration (180 turns) m) 2 Staffs of Healing (1 charge) n) 5 Staffs of Speed (5 charges) o) a Staff of Holiness (1 charge) p) The Ring 'Narya' (+15,+15) [+5] (+1) q) The Ring 'Vilya' (+5,+5) [+5] (+3) r) The One Ring (+20,+20) [+20] (+5) {cursed} s) a Ring of Sound Resistance {uncursed} t) The Vadhagh Robe of Tuor [4,+14] (+4 stealth) u) The Wooden Shield of Thorin [3,+25] (+4) It has hidden powers. v) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed} w) The Sword of Mabelrode (15d5) (+25,+25) [+20] (+3 speed) [Home Inventory] a) The Ring of Barahir (+1) b) a Ring of Light and Darkness Resistance c) a Ring of Shard Resistance {25% off} d) a Ring of Blindness Resistance e) a Ring of Lordly Protection [+17] It provides immunity to paralysis. It provides resistance to life draining. It provides resistance to poison. It provides resistance to shards. It provides resistance to disenchantment. f) an Amulet of Brilliance (+4) g) an Amulet of Reflection h) The Rabbit's Foot of Burglary (+4) i) The Star of Elendil (+1 speed) j) The Metal Brigandine of the Rohirrim [18,+15] (+2) It affects your strength. It affects your dexterity. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to blindness. It provides resistance to confusion. It provides resistance to sound. It cannot be harmed by the elements. k) The Full Plate Armour of Jet and Gold [25,+25] (+1) l) The Scarlet Plate Armour of Pan Tang (-3) [30,+15] (+3) a) a Robe of Permanence [2,+11] It sustains all of your attributes. It provides resistance to life draining. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to blindness. It cannot be harmed by the elements. b) The Robe of the Thaumaturgist [2,+11] (+4) It affects your intelligence. It affects your stealth. It provides immunity to paralysis. It provides resistance to blindness. It provides resistance to confusion. It provides resistance to nexus. It makes you skilled with magical devices. It allows you to see invisible monsters. It cannot be harmed by the elements. c) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 stealth) It affects your stealth. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to dark. It provides resistance to sound. It cannot be harmed by the elements. d) The Cloak 'Trolappmar' [1,+11] (+4) {uncursed} It affects your dexterity. It affects your speed. It sustains your strength. It provides resistance to fire. It provides resistance to nether. It provides resistance to nexus. It cannot be harmed by the elements. e) The Cloak 'Monolith' [1,+2] (+4) It affects your strength. It affects your intelligence. It affects your stealth. It provides resistance to confusion. It provides resistance to nexus. It provides resistance to disenchantment. It cannot be harmed by the elements. f) The Cloak 'Onanna' [1,+1] (+4) It affects your strength. It affects your intelligence. It affects your constitution. It affects your charisma. It sustains your charisma. It provides resistance to fire. It provides resistance to nether. It cannot be harmed by the elements. g) The Cloak 'Thaurtalhini' (+16,+26) [1,+20] (+4) It affects your strength. It provides resistance to fire. It provides permanent light. It cannot be harmed by the elements. h) The Vadhagh Robe 'Galuialhith' (+14,+15) [5,+11] (+4) It affects your intelligence. It sustains your strength. It sustains your intelligence. It provides resistance to cold. It provides resistance to poison. It allows you to see invisible monsters. It cannot be harmed by the elements. i) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for... Sleep II every 35 turns ...if it is being worn. It affects your intelligence. It affects your wisdom. It affects your charisma. It affects your stealth. It affects your speed. It provides resistance to acid. It provides resistance to fire. It provides resistance to cold. It provides resistance to dark. It provides resistance to nexus. It cannot be harmed by the elements. j) The Iron Shield of Celegorm [4,+20] It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to light. It provides resistance to dark. It provides resistance to nether. It cannot be harmed by the elements. k) The Golden Crown of Gondor [0,+15] (+3) It can be activated for... heal (700) every 250 turns ...if it is being worn. It affects your strength. It affects your wisdom. It affects your constitution. It affects your speed. It provides resistance to life draining. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to light. It provides resistance to blindness. It provides resistance to chaos. It provides permanent light. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by the elements. l) The Hard Leather Cap 'Pendulum' [2,+13] (+3) {25% off} It can be activated for... earthquake (rad 10) every 50 turns ...if it is being worn. It affects your dexterity. It affects your charisma. It affects your stealth. It affects your speed. It provides resistance to acid. It provides resistance to confusion. It provides resistance to nether. It cannot be harmed by the elements. a) The Hard Leather Cap of Thranduil [2,+10] (+2) {uncursed} It affects your intelligence. It affects your wisdom. It provides resistance to blindness. It gives telepathic powers. It cannot be harmed by the elements. b) The Iron Helm 'Arzeala' [5,+19] (+3) It affects your intelligence. It affects your dexterity. It affects your speed. It sustains your dexterity. It provides immunity to electricity. It provides resistance to sound. It cannot be harmed by the elements. c) The Iron Helm 'Power Tower' [5,+14] (+4) {25% off} It affects your constitution. It affects your infravision. It affects your speed. It sustains your constitution. It provides resistance to chaos. It makes you skilled with magical devices. It cannot be harmed by the elements. d) The Steel Helm of Hammerhand [6,+20] (+3) It affects your strength. It affects your dexterity. It affects your constitution. It sustains your strength. It sustains your dexterity. It sustains your constitution. It provides resistance to acid. It provides resistance to nexus. It gives telepathic powers. It cannot be harmed by the elements. e) a Steel Helm of Intelligence [6,+3] (+2) f) The Set of Leather Gloves 'Cammithrim' [1,+10] g) The Pair of Hard Leather Boots of Lions [3,+6] (+4) It affects your strength. It affects your searching. It affects your infravision. It provides immunity to fire. It provides resistance to fire. It provides resistance to dark. It provides resistance to shards. It cannot be harmed by the elements. h) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It affects your strength. It affects your constitution. It affects your speed. It provides resistance to nether. It cannot be harmed by the elements. i) The Dagger of Rilia (2d4) (+8,+9) {!t!t!t!t!t!t} j) The Broad Sword 'Traitor' (3d6) (+20,+15) (+3) It affects your strength. It affects your wisdom. It is especially deadly against dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to light. It provides resistance to chaos. It provides permanent light. It gives telepathic powers. It cannot be harmed by the elements. k) The Broad Sword 'Chainsword' (11d5) (-30,+7) (+2) l) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4) It affects your strength. It affects your charisma. It affects your infravision. It does extra damage from fire. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to fire. It provides resistance to sound. It provides resistance to chaos. It provides permanent light. It allows you to see invisible monsters. It aggravates nearby creatures. It cannot be harmed by the elements. a) The Sword of Xiombarg (5d5) (+15,+15) [+15] (+2 speed) b) The Runesword 'Stormbringer' (6d5) (+25,+25) (+2 attacks) {cursed} c) The Cleaver of Fendilo (2d4) (+16,+10) (+4) d) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) {!t!t!t!t!t!t} e) The Great Axe of Orkney (3d6) (+10,+20) [+15] (+3) f) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks) It affects your attack speed. It is a great bane of dragons. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to poison. It provides resistance to dark. It cannot be harmed by the elements. g) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4) h) The Quarterstaff 'Nar-i-vagil' (1d8) (+10,+20) (+3) i) The Mace 'Taratol' (3d5) (+12,+12) j) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) k) a Light Crossbow (x4) (+20,+20) (+4) It affects your wisdom. It provides immunity to electricity. It provides resistance to blindness. It provides resistance to confusion. It provides resistance to nether. It provides resistance to chaos. It fires missiles with extra might. It cannot be harmed by the elements. |
Posted on 19.7.2006 09:57
1126. on the Ladder (of 19090)
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