The Angband Ladder: Vision, Klackon High-Mage by <ahorowitz@bellsouth.net>

[Gumband 2.2.4 Character Dump]

 Name        : Vision           Age                 23       STR: 18/***       
 Sex         : Male             Height              62       INT: 18/***       
 Race        : Klackon          Weight              79       WIS: 18/110       
 Class       : High-Mage        Social Class         1       DEX: 18/***       
 Magic       : Chaos            Score           27256837     CON: 18/***       
                                                             CHR: 18/***       
                                                                               
 + To Hit           89      Level             50    Max HP      1055           
 + To Damage        74      Experience  27246837    Cur HP      1055           
 + To AC           129      Max Exp     27246837    Max SP       676           
   Base AC          44      Exp to Adv.    *****    Cur SP       676           
   Speed            15      Gold          877712    Max Dlv     5000           
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Godly    381 Perception  : Good     30  Blows/Round:  4         
 Bows/Throw  : Godly    367 Searching   : Good     35  Shots/Round:  2         
 Saving Throw: Heroic   88  Disarming   : Awesome  105 Wpn.dmg/Rnd:  12d5+296  
 Stealth     : Awesome  13  Magic Device: Godly    126 Infravision:  50'       
 Tunneling   : Superb   125                                                    
                                                                               
                         (Character Background)                                
          You are one of several children of a Klackon hive queen.             
          You have red skin, and black eyes.                                   
                                                                               
                                                                               

[Miscellaneous information]

 Maximize Mode:      ON
 Preserve Mode:      OFF
 Autoscum:           OFF
 Small Levels:       OFF
 Arena Levels:       ON
 Recall Depth:       Level 100 (5000')

 You have defeated 20618 enemies.

 Your opponents are behaving stupidly.
 You defeated Mabelrode the Faceless!  Congratulations, your Majesty!


[Mutations]

 You are subject to berserker fits.
 You are moronic (-4 INT/WIS).
 Your legs are short stubs (-3 speed).


[Known Resistances and Abilities]

       |}=="*[()]]]           |}=="*[()]]]                  |}=="*[()]]]       
       abcdefghijkl@          abcdefghijkl@                 abcdefghijkl@      
Acid : ......+.+...+  Sound : .............  Speed        : .+++.....+..+      
Elec : ......+......  Nether: ......+...+..  Free Action  : +.+.+....++..      
Fire : +.....+......  Nexus : .....+.......  See Invisible: ..+.+.++..+..      
Cold : ..+...+.+....  Chaos : .....+.+.....  Hold Life    : +.+..++...+..      
Poisn: +.....+..+...  Disnch: .......+.....  Telepathy    : .........+...      
Light: +......+.....  Fear  : ++...++...+..  Slow Digest  : .............      
Dark : ......+...+..  Reflct: .............  Regeneration : ..+.+....++..      
Shard: ........+....  AuFire: .............  Levitation   : ..+..........      
Blind: ++.......+...  AuElec: .......+.....  Perm Lite    : +...+...+....      
Conf : .......+....+  Spines: .............  MasterDevices: ....+...++...      


[Character Equipment]

a) The Broad Sword of the Dawn (3d5) (+20,+20) [+10]
     It can be activated for...
     summoning the Legion of the Dawn every 500+d400 turns
     ...if it is being worn.
     It does extra damage from fire.
     It is very sharp and can cut your foes.
     It strikes at demons with holy wrath.
     It strikes at undead with holy wrath.
     It fights against evil with holy fury.
     It sustains your charisma.
     It provides immunity to paralysis.
     It provides resistance to life draining.
     It makes you completely fearless.
     It provides resistance to fire.
     It provides resistance to poison.
     It provides resistance to light.
     It provides resistance to blindness.
     It provides permanent light.
     It cannot be harmed by the elements.
b) The Sling of Medhbh of the Long Arm (x3) (+20,+20) (+3 speed)
c) The Ring 'Nenya' (+10,+10) [+5] (+2)
d) The Ring of Tulkas (+4)
e) The Necklace of the Dwarves (+3)
f) The Runestaff   (+3,+3) [+3] (+5)
g) The Anufec Shell Armour 'Belegennon' (-1) [28,+20] (+4) {cursed}
     It can be activated for...
     heal (777), curing and heroism every 300 turns
     ...if it is being worn.
     It is worthless in the eyes of shopkeepers.
     It affects your intelligence.
     It affects your wisdom.
     It affects your stealth.
     It provides resistance to life draining.
     It makes you completely fearless.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to poison.
     It provides resistance to dark.
     It provides resistance to nether.
     It allows you to see invisible monsters.
     It is cursed.
     It cannot be harmed by the elements.
h) a Vadhagh Robe [5,+16] (+3) {uncursed}
     It affects your dexterity.
     It affects your stealth.
     It provides resistance to light.
     It provides resistance to confusion.
     It provides resistance to chaos.
     It provides resistance to disenchantment.
     It allows you to see invisible monsters.
     It produces an electric sheath.
     It cannot be harmed by the elements.
i) The Wooden Shield of Lifeforce (+13,+13) [3,+17] (+3)
     It affects your dexterity.
     It affects your constitution.
     It affects your stealth.
     It sustains your intelligence.
     It provides resistance to acid.
     It provides resistance to cold.
     It provides resistance to shards.
     It makes you skilled with magical devices.
     It provides permanent light.
     It cannot be harmed by the elements.
j) The Metal Cap 'Lifegiver' [3,+11] (+4)
     It can be activated for...
     temporary ESP (dur 25+d30) every 200 turns
     ...if it is being worn.
     It affects your strength.
     It affects your intelligence.
     It affects your searching.
     It affects your speed.
     It sustains your intelligence.
     It provides immunity to paralysis.
     It provides resistance to poison.
     It provides resistance to blindness.
     It makes you skilled with magical devices.
     It gives telepathic powers.
     It speeds your regenerative powers.
     It cannot be harmed by the elements.
k) The Jeweled Hand of Kwll (+8,+8) [4,+15] (+7) {cursed}
     It can be activated for...
     draw forth undead from Limbo every 500 turns
     ...if it is being worn.
     It is worthless in the eyes of shopkeepers.
     It affects your strength.
     It sustains your strength.
     It sustains your constitution.
     It provides immunity to paralysis.
     It provides resistance to life draining.
     It makes you completely fearless.
     It provides resistance to dark.
     It provides resistance to nether.
     It allows you to see invisible monsters.
     It speeds your regenerative powers.
     It is permanently cursed.
     It cannot be harmed by the elements.
l) The Pair of Sandals of Illusion [1,+12] (+4) {uncursed}
     It affects your intelligence.
     It affects your dexterity.
     It cannot be harmed by the elements.


[Character Inventory]

a) 5 Chaos Spellbooks [Sign of Chaos]
b) 5 Chaos Spellbooks [Chaos Mastery] {75% off}
c) a Chaos Spellbook [Chaos Channels]
d) a Chaos Spellbook [Armageddon Tome]
e) 13 Potions of Healing
f) 3 Potions of Restore Mana
g) 23 Potions of Resistance
h) 17 Scrolls of Satisfy Hunger {@5}
i) a Rod of Recall
j) a Rod of Recall (10 turns)
k) a Rod of Healing
l) a Rod of Restoration (180 turns)
m) 2 Staffs of Healing (1 charge)
n) 5 Staffs of Speed (5 charges)
o) a Staff of Holiness (1 charge)
p) The Ring 'Narya' (+15,+15) [+5] (+1)
q) The Ring 'Vilya' (+5,+5) [+5] (+3)
r) The One Ring (+20,+20) [+20] (+5) {cursed}
s) a Ring of Sound Resistance {uncursed}
t) The Vadhagh Robe of Tuor [4,+14] (+4 stealth)
u) The Wooden Shield of Thorin [3,+25] (+4)
     It has hidden powers.
v) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed}
w) The Sword of Mabelrode (15d5) (+25,+25) [+20] (+3 speed)


[Home Inventory]

a) The Ring of Barahir (+1)
b) a Ring of Light and Darkness Resistance
c) a Ring of Shard Resistance {25% off}
d) a Ring of Blindness Resistance
e) a Ring of Lordly Protection [+17]
     It provides immunity to paralysis.
     It provides resistance to life draining.
     It provides resistance to poison.
     It provides resistance to shards.
     It provides resistance to disenchantment.
f) an Amulet of Brilliance (+4)
g) an Amulet of Reflection
h) The Rabbit's Foot of Burglary (+4)
i) The Star of Elendil (+1 speed)
j) The Metal Brigandine of the Rohirrim [18,+15] (+2)
     It affects your strength.
     It affects your dexterity.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to blindness.
     It provides resistance to confusion.
     It provides resistance to sound.
     It cannot be harmed by the elements.
k) The Full Plate Armour of Jet and Gold [25,+25] (+1)
l) The Scarlet Plate Armour of Pan Tang (-3) [30,+15] (+3)
a) a Robe of Permanence [2,+11]
     It sustains all of your attributes.
     It provides resistance to life draining.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to blindness.
     It cannot be harmed by the elements.
b) The Robe of the Thaumaturgist [2,+11] (+4)
     It affects your intelligence.
     It affects your stealth.
     It provides immunity to paralysis.
     It provides resistance to blindness.
     It provides resistance to confusion.
     It provides resistance to nexus.
     It makes you skilled with magical devices.
     It allows you to see invisible monsters.
     It cannot be harmed by the elements.
c) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 stealth)
     It affects your stealth.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to dark.
     It provides resistance to sound.
     It cannot be harmed by the elements.
d) The Cloak 'Trolappmar' [1,+11] (+4) {uncursed}
     It affects your dexterity.
     It affects your speed.
     It sustains your strength.
     It provides resistance to fire.
     It provides resistance to nether.
     It provides resistance to nexus.
     It cannot be harmed by the elements.
e) The Cloak 'Monolith' [1,+2] (+4)
     It affects your strength.
     It affects your intelligence.
     It affects your stealth.
     It provides resistance to confusion.
     It provides resistance to nexus.
     It provides resistance to disenchantment.
     It cannot be harmed by the elements.
f) The Cloak 'Onanna' [1,+1] (+4)
     It affects your strength.
     It affects your intelligence.
     It affects your constitution.
     It affects your charisma.
     It sustains your charisma.
     It provides resistance to fire.
     It provides resistance to nether.
     It cannot be harmed by the elements.
g) The Cloak 'Thaurtalhini' (+16,+26) [1,+20] (+4)
     It affects your strength.
     It provides resistance to fire.
     It provides permanent light.
     It cannot be harmed by the elements.
h) The Vadhagh Robe 'Galuialhith' (+14,+15) [5,+11] (+4)
     It affects your intelligence.
     It sustains your strength.
     It sustains your intelligence.
     It provides resistance to cold.
     It provides resistance to poison.
     It allows you to see invisible monsters.
     It cannot be harmed by the elements.
i) The Shadow Cloak of Luthien [6,+20] (+2)
     It can be activated for...
     Sleep II every 35 turns
     ...if it is being worn.
     It affects your intelligence.
     It affects your wisdom.
     It affects your charisma.
     It affects your stealth.
     It affects your speed.
     It provides resistance to acid.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to dark.
     It provides resistance to nexus.
     It cannot be harmed by the elements.
j) The Iron Shield of Celegorm [4,+20]
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to light.
     It provides resistance to dark.
     It provides resistance to nether.
     It cannot be harmed by the elements.
k) The Golden Crown of Gondor [0,+15] (+3)
     It can be activated for...
     heal (700) every 250 turns
     ...if it is being worn.
     It affects your strength.
     It affects your wisdom.
     It affects your constitution.
     It affects your speed.
     It provides resistance to life draining.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to light.
     It provides resistance to blindness.
     It provides resistance to chaos.
     It provides permanent light.
     It allows you to see invisible monsters.
     It speeds your regenerative powers.
     It cannot be harmed by the elements.
l) The Hard Leather Cap 'Pendulum' [2,+13] (+3) {25% off}
     It can be activated for...
     earthquake (rad 10) every 50 turns
     ...if it is being worn.
     It affects your dexterity.
     It affects your charisma.
     It affects your stealth.
     It affects your speed.
     It provides resistance to acid.
     It provides resistance to confusion.
     It provides resistance to nether.
     It cannot be harmed by the elements.
a) The Hard Leather Cap of Thranduil [2,+10] (+2) {uncursed}
     It affects your intelligence.
     It affects your wisdom.
     It provides resistance to blindness.
     It gives telepathic powers.
     It cannot be harmed by the elements.
b) The Iron Helm 'Arzeala' [5,+19] (+3)
     It affects your intelligence.
     It affects your dexterity.
     It affects your speed.
     It sustains your dexterity.
     It provides immunity to electricity.
     It provides resistance to sound.
     It cannot be harmed by the elements.
c) The Iron Helm 'Power Tower' [5,+14] (+4) {25% off}
     It affects your constitution.
     It affects your infravision.
     It affects your speed.
     It sustains your constitution.
     It provides resistance to chaos.
     It makes you skilled with magical devices.
     It cannot be harmed by the elements.
d) The Steel Helm of Hammerhand [6,+20] (+3)
     It affects your strength.
     It affects your dexterity.
     It affects your constitution.
     It sustains your strength.
     It sustains your dexterity.
     It sustains your constitution.
     It provides resistance to acid.
     It provides resistance to nexus.
     It gives telepathic powers.
     It cannot be harmed by the elements.
e) a Steel Helm of Intelligence [6,+3] (+2)
f) The Set of Leather Gloves 'Cammithrim' [1,+10]
g) The Pair of Hard Leather Boots of Lions [3,+6] (+4)
     It affects your strength.
     It affects your searching.
     It affects your infravision.
     It provides immunity to fire.
     It provides resistance to fire.
     It provides resistance to dark.
     It provides resistance to shards.
     It cannot be harmed by the elements.
h) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
     It affects your strength.
     It affects your constitution.
     It affects your speed.
     It provides resistance to nether.
     It cannot be harmed by the elements.
i) The Dagger of Rilia (2d4) (+8,+9) {!t!t!t!t!t!t}
j) The Broad Sword 'Traitor' (3d6) (+20,+15) (+3)
     It affects your strength.
     It affects your wisdom.
     It is especially deadly against dragons.
     It is especially deadly against giants.
     It strikes at demons with holy wrath.
     It strikes at undead with holy wrath.
     It fights against evil with holy fury.
     It is especially deadly against natural creatures.
     It provides resistance to light.
     It provides resistance to chaos.
     It provides permanent light.
     It gives telepathic powers.
     It cannot be harmed by the elements.
k) The Broad Sword 'Chainsword' (11d5) (-30,+7) (+2)
l) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
     It affects your strength.
     It affects your charisma.
     It affects your infravision.
     It does extra damage from fire.
     It is very sharp and can cut your foes.
     It is a great bane of dragons.
     It is especially deadly against orcs.
     It is especially deadly against trolls.
     It is especially deadly against giants.
     It strikes at demons with holy wrath.
     It strikes at undead with holy wrath.
     It fights against evil with holy fury.
     It is especially deadly against natural creatures.
     It provides immunity to paralysis.
     It provides resistance to fire.
     It provides resistance to sound.
     It provides resistance to chaos.
     It provides permanent light.
     It allows you to see invisible monsters.
     It aggravates nearby creatures.
     It cannot be harmed by the elements.
a) The Sword of Xiombarg (5d5) (+15,+15) [+15] (+2 speed)
b) The Runesword 'Stormbringer' (6d5) (+25,+25) (+2 attacks) {cursed}
c) The Cleaver of Fendilo (2d4) (+16,+10) (+4)
d) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) {!t!t!t!t!t!t}
e) The Great Axe of Orkney (3d6) (+10,+20) [+15] (+3)
f) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
     It affects your attack speed.
     It is a great bane of dragons.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to poison.
     It provides resistance to dark.
     It cannot be harmed by the elements.
g) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
h) The Quarterstaff 'Nar-i-vagil' (1d8) (+10,+20) (+3)
i) The Mace 'Taratol' (3d5) (+12,+12)
j) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
k) a Light Crossbow (x4) (+20,+20) (+4)
     It affects your wisdom.
     It provides immunity to electricity.
     It provides resistance to blindness.
     It provides resistance to confusion.
     It provides resistance to nether.
     It provides resistance to chaos.
     It fires missiles with extra might.
     It cannot be harmed by the elements.


Posted on 19.7.2006 09:57

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1126. on the Ladder (of 19090)
4. on the Gumband Ladder (of 79)
Second best for this player (

Comments

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On 19.7.2006 09:57 ahorowitz@bellsouth.net wrote:
Between Joseph and Dan, there's been a lot of changes since the last time I beat Gumband.

The bestiary is quite extensive now, that is, with new surprises. Quite a few new artifacts and such, and just about everything in theme with Moorcock's Eternal Champion novels (favorites of mine when I was a kid). As this variant is also based on Zangband, it was a nice blast of nostalgia (I haven't played Z in 5 or more years, though I actively follow its spurts of development).

I went the masochist route as usual, non-Preserve and max quests (75). This isn't really nasty until you get certain particular monsters at certain levels, like Grand Masters of Chaos (equivalent to the Mystics of other *bands), or summon happy Wyrms, etc.

I went the High Mage Chaos route for max spell fire. Chose Klackon because my previous attempts kept dying for lack of finding any major speed. Which is something to be noted: aside from Rings, it seems the big speed boosters in this game either avoided my character completely, or have been edited out. A random artifact shop makes for some interesting equipment possibilities--the "balancer" is that you can't "I"nspect the artifact until after you buy it, so you don't know quite what you're getting. Prices are rather affordable (for mid-end level characters). Lots of these have small boosts to speed, and as there are plenty of fast, heavy damage dealing uniques and monsters in Gum, you'll be spending some time mixing those artifacts with what you find in the game.

A four page Home inventory is a nice feature. Lots of surprising new monsters and uniques throughout the game was really cool too. Overall I thought this variant a challenge (perhaps part of choosing the Chaos mage, as he had no heal or close teleport spells), but it was quite fun nonetheless. Hope you keep updating it,
Dan!

-- Adam Horowitz



On 29.7.2006 06:11 ahorowitz@bellsouth.net wrote:
Oops. Thought I had included some commentary about the final battle(s) on this dump. Guess not.

The first two Sword Rulers weren't too bad, but the last one (is it Arioch? I forget) was definitely nasty, as his speed was slightly faster than mine, so I was constantly getting double moved, which potentially was very dangerous. I also had to keep my distance so I wouldn't have my charges drained (seems like a *ton* of monsters do this in Gum).

Actually this reminds me of another comment: sidhi bulls are just nasty monsters. 8500 hit points, breath *inertia*, pass through walls(!!!), these are absolute character killers if you get a bunch of them for a quest. This winner had, I believe, two quests for several dozen of them, but thanks to teleport (I *think* they don't resist teleport away), I was able to handle them. However, a recent follow-up character of this, a level 50 Sword Weaponmaster, died to them due to a lack of teleport and a means of dealing with three at once.

Anyway, the final Sword Ruler was quite a challenge with his speed and my running out of resources. I believe my Staff of the Magi blew up somewhere mid-fight, so I was left with 7-9 mana restores to finish the job, and it came close (as memory recalls) to me using everything up. Also disappointing was that all the Sword Rulers resisted the Breathe Logrus attack, so I was stuck with mana storm as my best means of dealing damage. But anyway, tenacity won out, and I guess a little luck with double moves not including Hand of Doom and some other nastiness.

Oh, and Cyberdemons are *especially* nasty in this variant (their rocket damage cap seems exceptionally high, even with resistance). And lots of bad guys near the end like summoning them.

-- Adam

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