The Angband Ladder: Tancred, Druadan Mutant Alchemist by <erikmesoy@yahoo.com>

  [FuryBand 3.0.0 Character Sheet]

 Name  : Tancred                Age                 17       STR!     40       
 Sex   : Neuter                 Height              75       Int!     34     40
 Race  : Druadan Mutant         Weight             142       Wis!     40     40
 Class : Alchemist              Social Class         4       Dex!     40     40
 Body  : Player                                              CON!     40       
 God   : Nobody                                              Chr!     28     31
                                                                               
 + To Melee Hit         726 Level             50    Hit Points     1514/  1654 
 + To Melee Damage      693 Experience  78632856    Spell Points     90/   226 
 + To Ranged Hit         77 Max Exp     78632856    Sanity          856/   930 
 + To Ranged Damage      14 Exp to Adv.    *****                               
   AC                37+773 Gold        12407228    Speed           Fast (+774)
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[415Perception  : Legendary[20]Blows/Round:  13        
 Bows/Throw  : Legendary[7] Searching   : Legendary[20]Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Good         Mel.dmg/Rnd:  2080d24+90
 Stealth     : Legendary[32]Magic Device: Legendary[27]Infra-Vision: 140 feet  
                                                       Tactic:       coward    
                                                       Explor:       slug-like 
                         (Character Background)                                
          You are one of several children of a Druadan Gatherer.  You          
          have black eyes, straight black hair and a very dark                 
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 66 (3300')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 25 (1250')
        The Void: Level 150 (7500')
        Fort Blade: Level 50 (2500')
        Paths of the Dead: Level 40 (2000')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 45 (2250')
        The Land Of Rhun: Level 26 (1300')
        The Withered Heath: Level 22 (1100')
        Emyn Luin: Level 70 (3500')
        Dol Amroth: Level 35 (1750')
        Isengard: Level 36 (1800')
        Tol Eressea: Level 45 (2250')
        Utumno: Level 127 (6350')

 Your body was a Player.
 You have defeated 7736 enemies.
 You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 71 princesses.
 You saved Arda and became a famed Ruler.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 5th Quelle of the 2890th year of the third age.
 Your adventure lasted 19 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Bree.
You can teleport at will.
You can mind blast your enemies.
You can smell nearby monsters.
You can feel the danger of evil magic.
You can drive yourself into a berserk frenzy.
You can harden yourself to the ravages of the elements.
You can bring down the dungeon around your ears.
You can throw poisoned darts.
You can cast magic missiles.
You can restore lost life forces.
Your position is very uncertain.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe without air.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are extremely lucky.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are resistant to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are immune to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon is very sharp.
Your weapon shocks your foes.
Your weapon burns your foes.
Your weapon poisons your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon strikes at Maiar with holy wrath.
Your weapon is especially deadly against orcs.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.
Your weapon is a great bane of dragons.
Your weapon is a great bane of Maiar.
Your weapon is a great bane of undeads.


                    abdefklmnopqstuvxz{|@       
        Add Str   : 6...3.......*......6.       
        Add Int   : ....3.......*........       
        Add Wis   : 66..3......5.3.......       
        Add Dex   : 66..3....5..*..4.....       
        Add Con   : 66..3.......*........       
        Add Chr   : ....3......5.3.......       
        Mul SPower: ............+........       
        Add Stea. : 66....5..5......8....       
        Add Sear. : 6..........5*......6.       
        Add Infra : ...8...............6.       
        Add Tun.. : ...................6.       
        Add Speed : ..*83....5*.....8....       
        Add Blows : 6.................3..       
        Chaotic   : ..................+..       
        Vampiric  : ..................+..       
        Slay Evil : ++...................       
        Slay Und. : +....................       
        Slay Maia : +....................       
        Slay Orc  : +..................+.       
        Slay Troll: +..................+.       
        Slay Giant: +..................+.       
        Slay Drag.: ...................+.       
        Kill Drag.: +....................       
        Sharpness : +....................       
        Poison Brd: ++.+.................       
        Acid Brand: .+.+..............++.       
        Elec Brand: ++.+.................       
        Fire Brand: ++.+..............+..       
        Cold Brand: .+.+.................       
        Sust Str  : ++..++......+........       
        Sust Int  : ++..........+........       
        Sust Wis  : ++.........+.........       
        Sust Dex  : ++..+++..+.++........       
        Sust Con  : ++..++......+.+......       
        Sust Chr  : ++.........+.........       
        Invisible : .........+...........       
        Mul life  : .....+..............+       
        Sens Fire : .....................       
        Reflect   : .....................       
        Free Act  : ++..++..+...+.++.....       
        Hold Life : ++..++..+...+........       
        Res Acid  : ++.........++..+...+.       
        Imm Elec  : +*..*......++........       
        Imm Fire  : *++.........+........       
        Imm Cold  : +*..........+........       
        Res Pois  : ++..+...............+       
        Res Fear  : ++.+.................       
        Res Light : ++..........+.+......       
        Res Dark  : ++.........++......+.       
        Res Blind : ++..........+........       
        Res Conf  : +++...+.....++.......       
        Res Sound : ++...................       
        Res Shard : ++...................       
        Imm Neth  : **...+......+........       
        Res Nexus : ++...................       
        Res Chaos : ++...................       
        Res Disen : +...+......+.......+.       
        Aura Fire : ............+........       
        Levitate  : ++..+.......+..++....       
        Lite      : ++...+.+...++.+......       
        See Invis : ++..+...+...+........       
        Digestion : +...++..........+....       
        Regen     : ++..++......+........       
        Activate  : +.+++.+++..+..++...+.       
        Teleport  : +....................       
        Blessed   : ++...................       
        Cursed    : ..++..+..............       
        Hvy Curse : ..++.................       
        Fly       : ...+.................       
        Climb     : ...................+.       
        Troll.ESP : +..................+.       
        Dragon.ESP: +....................       
        Giant.ESP : +....................       
        Maia.ESP  : +....................       
        Evil.ESP  : +....................       
        Animal.ESP: +....................       

 Corruption list:
Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Teleport:
  Teleports the player at will.
  Distance 10+4*level squares
  Level=7, Cost=7, Stat=WIS, Difficulty=15

Glaurung's Spell:
  Fires a mind blasting bolt (psi damage).
  Psi Damage (3+(level-1)/5)d3
  Level=5, Cost=3, Stat=WIS, Difficulty=15

Huan's Nose:
  You can detect nearby monsters.
  Radius 25
  Level=5, Cost=4, Stat=INT, Difficulty=15

Detect Curses:
  You can feel the danger of evil magic.
  It detects cursed items in the inventory
  Level=7, Cost=14, Stat=WIS, Difficulty=14

Resist Elements:
  You can harden yourself to the ravages of the elements.
  Level dependant chance of gaining resistances to the four 
  elements and poison. Duration=20 + d20
  Level=10, Cost=12, Stat=CON, Difficulty=12

Earthquake:
  You can bring down the dungeon around your ears.
  Radius=10, center on the player
  Level=12, Cost=12, Stat=STR, Difficulty=16


Skills (points left: 43)
 - Combat                                        11.500 [0.700]
          . Weaponmastery                        01.700 [0.700]
          - Archery                              00.800 [0.000]
                   . Boomerang-mastery           00.000 [0.250]
                   . Throwing                    01.000 [0.500]
 - Sneakiness                                    01.100 [0.900]
          . Stealth                              01.000 [0.400]
          . Disarming                           -00.200 [0.000]
          . Dodging                              01.000 [0.300]
 - Powers                                        06.537 [0.900]
          . Devices                              50.000 [1.250]
                   . Fire                        00.000 [0.100]
                   . Water                       00.000 [0.100]
                   . Air                         00.000 [0.100]
                   . Earth                       00.000 [0.100]
          . Meta                                 00.000 [0.500]
          . Movement                             00.000 [0.100]
          . Knowledge                            02.500 [0.500]
          . Temporal                             00.000 [0.100]
          . Mind                                 00.000 [0.100]
          . Nature                               00.000 [0.100]
          . Runecraft                            00.000 [0.700]
          . Innate                               00.000 [0.100]
          . Alchemy                              50.000 [0.800]
 - Spirituality                                  00.800 [0.800]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  14.350 [0.500]
          . Symbiosis                            25.200 [0.500]
          . First-aid                            01.000 [0.600]

Abilities
 * Artifact Creation
 * Perfect casting

 2 of your companions have been killed.

  [Fates]

You may find a Flight Arrow on level 1.
You may meet an Undead devilfish on level 7.
You may meet a Boar on level 8.


  [Character Equipment]

a) a Fiery Small Sword of the Noldor (160d24) (+659,+654) [+307] (+6 attacks)
{.}
        It can be activated for Unknown! if it is being worn. It provides
    light (radius 1) forever.  It increases your strength, wisdom, 
    dexterity, constitution, stealth, searching and attack speed by 6.  It
    does extra damage from electricity and fire.  It poisons your foes.  
    It is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of Maiar.  It is
    a great bane of undead.  It fights against evil with holy fury.  It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides immunity to fire and nether.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, cold, poison, light, 
    dark, blindness, confusion, sound, shards, nexus, chaos and 
    disenchantment.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls, dragons, giants, undead and evil beings.  It slows your
    metabolism.  It speeds your regenerative powers.  It has been blessed
    by the gods.  It induces random teleportation.  It can resist being
    shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
b) a Fiery Broad Sword of the Noldor (4d3) (+298,+244) [+235] (+6 to stealth)
    It provides light (radius 3) forever.  It 
    increases your wisdom, dexterity, constitution and stealth by 6.  It
    does extra damage from acid, electricity, fire, frost and light.  It 
    poisons your foes.  It is very sharp and can make your foes bleed.  It
    fights against evil with holy fury.  It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides immunity to electricity, cold and nether.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining, acid, fire, poison, light, dark, 
    blindness, sound, shards, nexus and chaos.  It allows you to levitate.
    It allows you to see invisible monsters.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed}
    It can be activated for fire branding of bolts
    every 999 turns if it is being worn. It increases your speed by 10.  
    It provides resistance to fire and confusion.  It is heavily cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 54 of Barad-Dur.
e) The Ring called 'Masterwork' (Exp:35759282) (+0,+0) (+8 to speed) {cursed}
    It
    can be activated for breathe lightning (100) every 90+d90 turns if it
    is being worn. It increases your infravision, speed and ability to
    score critical hits by 8.  It does extra damage from acid, electricity
    , fire and frost.  It poisons your foes.  It makes you completely
    fearless.  It allows you to fly.  It gives telepathic powers.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You made it yourself.
f) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900)
    every 200+d200 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, speed and 
    luck by 3.  It sustains your strength, dexterity and constitution.  It
    provides immunity to electricity.  It provides immunity to paralysis.  
    It provides resistance to life draining, poison and disenchantment.  
    It allows you to levitate.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 100 of Angband.
k) The Blue Stone 'Coimir'(40%) (+2)
    It grants you
    the power of restore life if it is being worn.  It provides light
    (radius 1) forever.  It can be used to store a spell.  It increases 
    your luck by 2.  It increases your hit points by 40%.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining and nether.  It
    allows you to breathe underwater.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
l) The Amulet of Faramir (+18,+0) [+8] (+5) {cursed, !!}
    It can be activated for word of recall every 200 turns
     if it is being worn. It increases your stealth by 5.  It sustains 
    your dexterity.  It provides resistance to confusion.  It is cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Key of Orthanc
    It can be activated for perilous
    identify every turn if it is being worn. It provides light (radius 1)
    forever.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) an Ethereal Magical Battle Robe [2,+53] {!t!k!d!v!s}
    It can be activated
    for wraith-form every 50+d50 turns if it is being worn. It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to breathe without air.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Jehrak on level 127 of Utumno.
o) The Cloak of Ghan-buri-Ghan (+5,+5) [14,+0] (+5)
    It grants
    you the power of berserk if it is being worn.  It increases your 
    dexterity, stealth and speed by 5.  It makes you invisible.  It
    sustains your dexterity.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
p) a Runed Staff of Wings of Winds[3|26] [+8] (750 charges) (+750 to speed)
    It increases your speed by 750.  
q) The Large Mithril Shield of Gil-galad [10,+20] (+5)
    It
    can be activated for starlight (75) every 75+d75 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your wisdom, 
    charisma, searching and luck by 5.  It sustains your wisdom, dexterity
     and charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
s) a Blazing Adamantite Crown of Seeing [0,+54] (+10 to searching)
    It provides light (radius 5) forever.  
    It can be used to store a spell.  It increases your strength, 
    intelligence, dexterity, constitution, searching and spell power by 10
    .  It sustains your strength, intelligence, dexterity and constitution
    .  It provides immunity to paralysis.  It provides resistance to life
    draining, acid, electricity, fire, cold, light, dark, blindness, 
    confusion and nether.  It allows you to levitate.  It allows you to
    see invisible monsters.  It gives telepathic powers.  It speeds your
    regenerative powers.  It produces a fiery sheath.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You made it yourself.
t) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.
    It provides resistance to confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
v) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated
    for arrows (150) every 90+d90 turns if it is being worn. It grants you
    the power of magic missile if it is being worn.  It increases your 
    dexterity and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to acid.  It allows you to levitate.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) a Pair of Soft Leather Boots of Elvenkind [2,+15] (+8)
    It increases your stealth and speed by 
    8.  It allows you to levitate.  It slows your metabolism.  It cannot
    be harmed by acid.  It cannot be harmed by fire.  
    You made it yourself.
z) Abhoth, Source of Uncleanness (7857 hp)
    
{) The Bolt of Darniarim (1d5) (+17,+5) (+3 attacks)
    It increases your attack speed by 3.  It does
    extra damage from acid, fire and light.  It produces chaotic effects.  
    It drains life from your foes.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Munchkin on level 54 of Barad-Dur.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It
    can be activated for stone to mud every 5 turns if it is being worn. 
    It increases your strength, searching, infravision and ability to
    tunnel by 6.  It does extra damage from acid.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Erianyth, the Sorceress on level 52 of
    Illusory Castle.


  [Character Inventory]

a) The Box of Horrors
b) The Ultimate Slime Mold
c) 22 Rations of Cram
    
d) 12 Potions of Cure Critical Insanity
    
e) 4 White Potions of *Healing*
    
f) 3 Gold Potions of Restore Mana
    
g) 3 Red Speckled Potions of Enlightenment
    
h) 13 Scrolls titled "khoju wunsol" of Nothing
    
i) a Golden Rod of Charging of Acid Balls (125/125)
    It regenerates its mana faster.  
    You bought it from the Magic shop.
j) a Tilkal Rod of Enlightenment (200/200)
    It cannot be harmed by acid, cold,
    lightning or fire.  
k) a Cast Iron Rod Tip of Speed (100 Mana to cast)
l) a Banyan Staff of Probability Travel[1|8] (80 charges)
    It induces random teleportation.  
m) a Fireproof Locust Staff of Genocide[1|15] (16 charges) {!k!d!v}
    It cannot be
    harmed by fire.  
    You made it yourself.
n) The Ring 'Fuin' (+15 to speed) {cursed}
o) The Elven Cloak of Peregrin Took [4,+16] (+3)
p) an Iron Crown of Telepathy [0,+20]
q) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
r) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from
    beyond(sanity drain) 100+d200 turns if it is being worn. It provides
    light (radius 1) forever.  It decreases your luck by 6.  It identifies
    all items for you.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
s) The Scimitar 'Restir' (4d3) (+17,+17) (+4 to speed)
t) The Flame Imperishable
    It can be activated for Imbuing an object with the eternal fire
    every 0+d0 turns.  
u) The Mage Staff of Manwe (1d4) (-19,-19)(240%) (+12 to infravision)
v) an Alchemic Arcanorum {!k!d!v!k!d!v!k!k!s}
    It can be activated for absorbing or extracting
    Essences.  It contains 1122 Essences of Poison, 1491 Essences of
    Explosion, 1098 Essences of Teleport, 1220 Essences of Cold, 1149 Essences
    of Fire, 1317 Essences of Acid, 1196 Essences of Life, 1828 Essences of
    Confusion, 1336 Essences of Light, 1625 Essences of Chaos, 1571 Essences
    of Time, 41 Essences of Magic, 112 Essences of Extra Life, 289 Essences of
    Darkness, 1010 Essences of Knowledge, 466 Essences of Force, 722 Essences
    of Lightning and 108 Essences of Mana.  It cannot be harmed by acid,
    cold, lightning or fire.  
w) 24 Empty Bottles
    


  [Home Inventory - Bree ]

a) The Medallion of Good Will {Corruption}
    It can be activated for gain corruption
    every 10 turns.  
    You found it in the remains of a Lord of Chaos on level 69 of Emyn Luin.
b) Radagast's Compendium of Strange Behaviour (charging) {!!, Acquirement}
    
    It can be activated for acquirement every 3000 turns.  
    You found it in the remains of an Ewok on level 67 of Emyn Luin.
c) The Necklace of Girion [10,+0] (+5)
    It can
    be activated for grow mushrooms every 50+d50 turns if it is being
    worn. It increases your charisma by 5.  It sustains your charisma.  It
    provides resistance to poison and nexus.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Harowen the Black Hand on level 46 of Moria.
d) The Amulet of Ingwe (+3)
    
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dagorrog on level 77 of Angband.
e) The Jewel 'Evenstar' (+3)
    It
    can be activated for restore stats and life levels every 750 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Yamata-no-Orochi on level 70 of Emyn
    Luin.
f) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50
    turns if it is being worn. It grants you the power of detect curses if
    it is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Munchkin on level 67 of Angband.
g) The Black Banner of Gondor (-3) (charging)
    It
    can be activated for summon undead every 666+d333 turns if it is being
    worn. It provides light (radius 1) forever.  It decreases your stealth
     by 3.  It makes you invisible.  It provides resistance to dark, 
    nether and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dagorrog on level 77 of Angband.
h) The Pearl 'Nimphelos' (+1)
    It
    grants you the power of dazzle if it is being worn.  It provides light
    (radius 3) forever.  It increases your searching and infravision by 1.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 101 of Utumno.
i) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength by 2.  It sustains your strength.  It makes you completely
    fearless.  It allows you to sense the presence of trolls.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Munchkin on level 54 of Barad-Dur.
j) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It 
    increases your strength and charisma by 2.  It provides resistance to 
    acid, electricity, fire, cold, blindness, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 54 of Barad-Dur.
k) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed}
    It 
    increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
l) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is
    being worn.  It can be used to store a spell.  It increases your 
    intelligence, wisdom and searching by 3.  It sustains your 
    intelligence and wisdom.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 99 of
    Orodruin.
m) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50 turns
     if it is being worn. It increases your strength and constitution by 2
    .  It sustains your strength and constitution.  It makes you
    completely fearless.  It provides resistance to poison and blindness.  
    It aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Physics Teacher on level 100 of Angband.
n) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Munchkin on level 54 of Barad-Dur.
o) The Set of Gauntlets 'Paurnen' [2,+15]
    It
    can be activated for acid bolt (5d8) every 5+d5 turns if it is being
    worn. It can be used to store a spell.  It provides resistance to acid
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 54 of Barad-Dur.
p) The Dagger of Duros (101d30) (+136,+111) (+3)
    It
    provides light (radius 2) forever.  It is easy to throw. It increases 
    your strength and constitution by 3.  It does extra damage from frost
     and light.  It poisons your foes.  It drains life from your foes.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It is
    especially deadly against natural creatures.  It provides resistance 
    to light.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
q) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It decreases your strength, wisdom, charisma and 
    speed by 10.  It does extra damage from fire.  It drains life from
    your foes.  It makes you invisible.  It provides immunity to
    paralysis.  It renders you incorporeal.  It allows you to see
    invisible monsters.  It allows you to sense the presence of undead.  
    It slows your metabolism.  It prevents teleportation.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient
    morgothian curse.  It can clone monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 54 of Barad-Dur.
r) The Hand and a Half Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It
    can be wielded two-handed.  It increases your constitution by 5.  It
    is a great bane of dragons.  It is especially deadly against trolls.  
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to disenchantment.  It allows you
    to sense the presence of dragons and Maiar.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 54 of Barad-Dur.
s) The Sling of the Thain (x6) (+15,+15) (+4)
    It 
    increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Munchkin on level 54 of Barad-Dur.
t) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It 
    increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
u) The Rod of Annuminas (+4)
    It can be activated for rune of
    protection every 400 turns if it is being worn. It can be used to
    store a spell.  It increases your charisma and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to confusion.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Khazad-dum .
v) The Red Arrow of Gondor (charging)
    
    It can be activated for mass human summoning every 1000 turns.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
w) Santa Claus's corpse
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Santa Claus on level 53 of Barad-Dur.
x) The Parchment - Map of Thror
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Gondolin ]

a) The Ring of the Stonefoots [+6] (+3)
    It provides light
    (radius 3) forever.  It increases your charisma and ability to tunnel
     by 3.  It makes you invisible.  It sustains your charisma.  It
    provides resistance to shards.  It drains experience.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 98 of Angband.
b) The Ring of Barahir (+1)
    It can be activated for dispel small life every
    55+d55 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, stealth and 
    searching by 1.  It provides resistance to poison and dark.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Sky Drake on level 101 of Utumno.
c) The Ring of the Stiffbeards (+5,+10) [+5] (+3)
d) The Amulet of Carlammas (+2)
    It
    can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 67 of Angband.
e) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, poison, confusion and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 51 of Barad-Dur.
f) The Full Plate Armour of Isildur [25,+25] (+1)
    
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 67 of Angband.
g) The Large Leather Shield of Celegorm [4,+20]
    It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, cold, light and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 67 of Angband.
h) The Large Metal Shield of Anarion [5,+20]
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to acid, electricity, fire, 
    cold and shards.  It allows you to sense the presence of evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 67 of Angband.
i) The Small Mithril Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to sound, nexus and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 67 of Angband.
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to blindness and nether.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Santa Claus on level 53 of Barad-Dur.
k) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It
    can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if
    it is being worn. It increases your intelligence, dexterity, charisma, 
    searching and spell power by 3.  It provides resistance to acid, fire, 
    shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Munchkin on level 67 of Angband.
l) The Set of Gauntlets 'Paurhach' [2,+15]
    It
    can be activated for fire bolt (9d8) every 8+d8 turns if it is being
    worn. It can be used to store a spell.  It provides resistance to fire
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 67 of Angband.
m) The Short Yew bow of Amras (x3) (+12,+15) (+1 to speed)
n) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It 
    increases your strength and constitution by 2.  It provides resistance 
    to electricity, fire and cold.  It speeds your regenerative powers.  
    It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
o) The Long Yew bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and 
    stealth by 3.  It provides resistance to disenchantment.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Munchkin on level 67 of Angband.
p) The Long Bow of Bard (x5) (+17,+19) (+2)
    It 
    increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Munchkin on level 67 of Angband.
q) The Seeker Arrow of Bard (8d4) (+20,+15)
    It
    does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It is a great bane of dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 100 of
    Angband.
r) The Harp of Thorin (+2 to stealth)
    It can be activated for mass charm every 750 turns if it is
    being worn. It grants you the power of remove fear if it is being
    worn.  It increases your charisma, stealth, infravision, ability to
    tunnel and luck by 2.  It sustains your charisma.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 67 of Angband.


  [Home Inventory - Minas Anor ]

a) a Silver Rod of the Istari of Nothing (200/200)
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    It was given to you as a reward.
b) a Mithril Rod of Capacity of Nothing (320/320)
    It can hold more mana.  
    You found it in the remains of an Archlich on level 78 of Angband.
c) a Nickel-Plated Wand of Manathrust[1|15] (26 charges)
    
d) The Wand of Digging of Thrain (20 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
e) The Ring of the Blacklocks (+3)
    It increases your dexterity, ability to tunnel and luck by 3.
    It makes you invisible.  It sustains your dexterity.  It provides
    resistance to nexus.  It produces an anti-magic shell.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in a plain of grass.
f) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Archlich on level 78 of Angband.
g) The Anchor of Space-Time
    It
    provides light (radius 2) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Baphomet the Minotaur Lord on level 60 of
    Emyn Luin.
h) The Silmaril of Flames (+2) {cursed}
    It can be activated for invulnerability (dur 8+d8) every
    1000 turns if it is being worn. It grants you the power of banish evil
     if it is being worn.  It provides light (radius 5) forever.  It 
    increases your strength by 2.  It provides resistance to fire, light, 
    dark, shards, nether, nexus and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It 
    drains mana and experience.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Silmaril of the Seas (+2) {cursed}
    It can be activated for word of recall
    every 200 turns if it is being worn. It grants you the power of banish
    evil if it is being worn.  It provides light (radius 5) forever.  It 
    increases your intelligence by 2.  It provides resistance to light, 
    dark, nether, nexus and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It 
    drains life and experience.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Cyaegha on level 111 of Utumno.
j) an Elven Psychoactive Skin of Resistance (+5,+5) [10,+367](120%) (+6 to
stealth
    It
    reduces damages you take by 50%, physical and magical. It increases 
    your stealth by 6.  It increases your mana capacity by 120%.  It makes
    you completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, poison, light, dark, blindness, confusion, sound, shards, 
    nether, nexus and disenchantment.  It allows you to sense the presence 
    of orcs.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
l) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters
    every 55 turns if it is being worn. It increases your intelligence, 
    wisdom, stealth and speed by 2.  It provides resistance to acid.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated
    for detection every 55+d55 turns if it is being worn. It increases 
    your intelligence, wisdom and searching by 2.  It provides resistance 
    to blindness.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 79 of
    Angband.
n) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns
     if it is being worn. It can be used to store a spell.  It provides
    resistance to electricity.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
p) The Short Sword 'Sting' (E:10, L:1) (1d7) (+7,+8) (+2 to speed)
    It provides light (radius 1) forever.  
    It increases your strength, dexterity, constitution, speed and attack
    speed by 2.  It is especially deadly against orcs.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides immunity to
    paralysis.  It provides resistance to light and sound.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    orcs, spiders and undead.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 111 of Utumno.
q) The Spiked Dagger 'Restinwe' (2d4) (+25,+36) (+1)
    It is easy to
    throw. It increases your strength, dexterity and charisma by 1.  It
    does extra damage from frost.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can cut your foes.  It is very
    sharp and can make your foes bleed.  It is especially deadly against
    giants.  It is a great bane of Maiar.  It strikes at undead with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 111 of Utumno.
r) The Sceptre of Numenor (-3 to speed) {cursed}
    It can be
    activated for dispel good (level*5) every 300+d300 turns if it is
    being worn. It can be used to store a spell.  It decreases your 
    strength, constitution, charisma, speed and luck by 3.  It renders you
    incorporeal.  It is heavily cursed.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 52 of Barad-Dur.
s) an Ancient red dragon corpse
    


  [Home Inventory - Caras Galadhon ]

a) 94 Potions of Water Curing {quest}
b) The Crumpled Scroll of Mass Resurrection
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lord of Chaos on level 66 of Dol Guldur.
c) a Tin-Plated Wand of Fireflash[8|23] (9 charges)
    
d) The Ring of Power of Dwar, Dog Lord of Waw (+1 to speed)
    
    It increases your stealth and speed by 1.  It makes you invisible.  It
    provides resistance to cold, confusion and chaos.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 68 of Dol
    Guldur.
e) The Ring of Power of Uvatha the Horseman (+4)
    It increases your constitution and charisma by 4.  It makes you
    invisible.  It sustains your constitution and charisma.  It provides
    resistance to electricity, nether and chaos.  It allows you to
    levitate.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
f) The Ring of Power of Hoarmurath of Dir (+4 to stealth)
    
    It increases your charisma and stealth by 4.  It makes you invisible.  
    It provides resistance to electricity, light and nexus.  It allows you
    to fly.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 68 of Dol Guldur.
g) The Ring of the Firebeards (+5,+10) (+3)
    
    It increases your strength and ability to tunnel by 3.  It makes you
    invisible.  It sustains your strength.  It makes you completely
    fearless.  It provides resistance to fire.  It allows you to sense the
    presence of good beings.  It drains mana.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Tarrasque on level 101 of Utumno.
h) The Ring of the Broadbeams [+10] (+3)
    It 
    increases your intelligence and ability to tunnel by 3.  It makes you
    invisible.  It sustains your intelligence.  It provides resistance to 
    blindness and sound.  It allows you to sense the presence of 
    non-living things.  It drains experience.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 101 of
    Utumno.
i) The Ring of the Ironfists (+10,+10) (+3)
    It increases your wisdom and ability to tunnel by 3.  It makes
    you invisible.  It sustains your wisdom.  It provides resistance to 
    cold and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 101 of Utumno.
j) a Radiant Lapis Lazuli Ring of Speed (+9)
    It
    grants you the power of illuminate if it is being worn.  It provides
    light (radius 5) forever.  It increases your speed by 9.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Raou the Conqueror on level 70 of Dol
    Guldur.
k) The Ring of Durin (+2)
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
l) The Ring Mail of Falch (-2 to accuracy) [12,+6]
    It sustains your dexterity and constitution.  It
    provides resistance to life draining, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bjorn the Warper in a shallow water area.
m) The Leather Jerkin of Tom Bombadil [40,+0] (+1)
    
    It grants you the power of teleport if it is being worn.  It increases 
    your strength, intelligence, wisdom, dexterity, constitution and 
    charisma by 1.  It provides resistance to sound.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 101 of Utumno.
n) The Buckler 'Hathar' [1,+4]
    
    It sustains your intelligence.  It provides immunity to acid and cold.
    It provides resistance to life draining, dark and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 54 of Barad-Dur.
o) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It
    can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 54 of Barad-Dur.
p) The Dragon Helm of Thrain [8,+11]
    It
    sustains your dexterity.  It provides immunity to paralysis.  It
    provides resistance to cold, light, confusion and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) a Gnomish Helm of Intelligence [5,+9] (+4)
    It increases your intelligence, 
    searching and infravision by 4.  It sustains your intelligence.  
    You made it yourself.
r) a Broad Sword of Extra Attacks (4d3) (+9,+7) (+4 attacks)
    It increases your attack speed by 4.  
    You made it yourself.
s) The Scimitar 'Haradekket' (4d3) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack
    speed by 2.  It is especially deadly against dragons.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It provides resistance to life draining, nexus, 
    chaos and disenchantment.  It allows you to see invisible monsters.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
t) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It 
    poisons your foes.  It is very sharp and can cut your foes.  It is
    very sharp and can make your foes bleed.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 54 of Barad-Dur.
u) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It
    can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 54 of Barad-Dur.
v) The Morning Star 'Maegnas-in-sereg' (5d3) (+8,+22) (+4)
    It 
    increases your strength by 4.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against natural creatures.  It provides resistance 
    to nexus.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 54 of Barad-Dur.
w) The Sheaf Arrow of Laduiana (1d5) (+15,+13)
    It
    does extra damage from acid and fire.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Khazad-dum ]

a) The Bag of Tricks
    It can be activated for high
    experience loss.  
    You found it in the remains of a Vampire on level 45 of Moria.
b) Carcharoth's Favourite Toy
    It can
    be activated for cure blindness every 100 turns.  
    You found it in the remains of a Ghast on level 32 of The Small Water Cave.
c) The Gold Ring of Falastar (+12,+10) (+4)
    
    It increases your wisdom by 4.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to shards and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great crystal drake on level 100 of
    Angband.
d) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
e) a Blazing Sapphire Amulet of Doom [-4] (-5)
    
    It provides light (radius 3) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution and charisma by 5.  It
    provides resistance to fire.  It produces a fiery sheath.  It cannot
    be dropped while cursed.  It can re-curse itself.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 101 of
    Utumno.
f) a Sorcerous Agate Amulet of the Magi (-82,-64)(140%) (+7 to searching)
    It can be used to store a spell.  It increases your 
    intelligence, searching and spell power by 7.  It increases your mana
    capacity by 140%.  It sustains your intelligence.  It provides
    immunity to paralysis.  It provides resistance to blindness and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Norsa on level 100 of Angband.
g) The Phial of Galadriel (+4)
    It
    can be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It prevents stuns. 
    It increases your searching and luck by 4.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 35 of Moria.
h) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Polyphemus, the Blind Cyclops on level 78
    of Angband.
i) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns
     if it is being worn. It provides light (radius 2) forever.  It 
    increases your intelligence, wisdom, searching and infravision by 2.  
    It provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Iketa, the Brave on level 83 of Angband.
j) The Silmaril of the Seas (+2)
    
    It can be activated for word of recall every 200 turns if it is being
    worn. It grants you the power of banish evil if it is being worn.  It
    provides light (radius 5) forever.  It increases your intelligence by 
    2.  It provides resistance to light, dark, nether, nexus and chaos.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It drains life and experience.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Many Colours on level 100
    of Angband.
k) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed, !k!d!w!w}
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
l) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shuten-douji, the King Ogre of Ooe-Mountain
    on level 97 of Orodruin.
m) The Broad Axe of Nolach (2d6) (+3,+1)
n) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every
    5+d5 turns if it is being worn. It is easy to throw. It increases your 
    dexterity, speed and attack speed by 2.  It does extra damage from 
    frost.  It poisons your foes.  It provides resistance to cold.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Lungorthin, the Balrog of White Fire on
    level 97 of Angband.
o) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  It is
    especially deadly against natural creatures.  It provides resistance 
    to disenchantment.  It allows you to see invisible monsters.  It slows
    your metabolism.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
p) The Long Sword 'Herugrim' (3d5) (+8,+9) (+2)
    It can be activated for cure insanity every 200 turns if it is
    being worn. It increases your intelligence by 2.  It is very sharp and
    can cut your foes.  It provides immunity to paralysis.  It provides
    resistance to dark and confusion.  It allows you to sense the presence 
    of evil beings.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
q) a Quarterstaff (Defender) (3d3) (+10,+15) [5,+4] (+3 to stealth)
r) The Two-Handed Flail of Celevarwe (4d6) (+10,+3) (+2)
s) The Mighty Hammer 'Grond' (E:25, L:2) (11d11) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of Maiar.  
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
t) The Long Bow of Legolas (x6) (+17,+19) (+3)
    It increases your dexterity, 
    stealth and infravision by 3.  It provides immunity to paralysis.  It
    allows you to sense the presence of orcs.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
u) a Long Willow Bow of Mirkwood (x7) (+14,+13) (+4)
v) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Unicorn of Order on level 100 of
    Angband.
w) Durin's Bane's corpse


  [The Museum Inventory - Minas Anor ]

a) The Gem of Ice
    It can be activated for teleport (range 100) every 100 turns.  
    
    You found it in the remains of a Lich in the town of Minas Anor .
b) a Parchment titled ''There And Back Again'' {teleport 100}
    It
    can be activated for teleport (range 100) every 100 turns.  
    You found it lying on the ground on level 23 of Mirkwood.


  [The Museum Inventory - Caras Galadhon ]

a) The True Totem of an Ostrich
    It can be
    activated for cure confusion every 500 turns.  
    You found it lying on the ground on level 69 of Dol Guldur.



Posted on 1.7.2006 22:46
Last updated on 2.7.2006 23:38

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226. on the Ladder (of 19090)
65. on the FuryBand Ladder (of 163)
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On 1.7.2006 22:46 erikmesoy@yahoo.com wrote:
Yet another massively broken Alchemist. FuryBand has made them exponentially worse by letting them *buy* essences cheaply.
Now looking for uniques and a Cloak of Air, or possibly a Staff of Wish to get one.

On 1.7.2006 22:47 erikmesoy@yahoo.com wrote:
Hmm, my body is a Charnel Worm Mass for no apparent reason... I recall Genocide having a strange effect on them.

On 2.7.2006 12:10 thefury@furytech.net wrote:
If you feel like they are munchkinny, don't play as them. :)

Though, I am curious, how did you increase the damage die on the sword?

I've never played an alchemist before.

On 2.7.2006 12:11 erikmesoy@yahoo.com wrote:
Repeated use of the "of Slaying" property.
What's with the Charnel worm masses? I never got Possesion or switched bodies.

On 2.7.2006 12:44 thefury@furytech.net wrote:
hmmmmm....

I dunno.

I've never had that happen.

When did you notice it?

On 2.7.2006 12:46 erikmesoy@yahoo.com wrote:
Whenever I used my Locust Staff near a Charnelwm, I got a message in *light blue* saying that the spell had an "...interesting... effect on the Charnel wm".

On 2.7.2006 13:23 thefury@furytech.net wrote:
hmmmmmm

I think that it has to do with the fact that it is flagged as DEATH_ORB. Or the fact that it hits to parasite.

On 2.7.2006 13:43 erikmesoy@yahoo.com wrote:
And deep down in Utumno, I found what I was looking for.
Apotheosis awaits.

On 2.7.2006 23:38 erikmesoy@yahoo.com wrote:
Buggy stuff with the Mage Staff, and still I managed.
Marylene still alive.

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