The Angband Ladder: Kazama Haruka, Foxan Hologram Ninja by <p_ouji@hotmail.com>
[Gerband Enhanced 2.1.2 Character Sheet] Name : Kazama Haruka Age 29 STR! 40 Sex : Female Height 75 INT! 32 Race : Foxan Hologram Weight 95 WIS! 38 Class : Ninja Social Class 9 DEX! 40 Body : Player CON! 39 God : Tulkas CHR! 38 + To Melee Hit 63 Level 50 Hit Points 1204/ 1204 + To Melee Damage 63 Experience 23737527 Spell Points 302/ 302 + To Ranged Hit 73 Max Exp 23737527 Sanity 880/ 880 + To Ranged Damage 14 Exp to Adv. ***** Piety 128839 AC 29+190 Gold 38386663 Speed Fast (+30) (Miscellaneous Abilities) Fighting : Legendary[45]Perception : Excellent Blows/Round: 16 Bows/Throw : Legendary[15]Searching : Excellent Shots/Round: 1 Saving Throw: Superb Disarming : Fair Mel.dmg/Rnd: 1040-4848 Stealth : Legendary[32]Magic Device: Superb Infra-Vision: 160 feet Tactic: meek Explor: fast (Character Background) You spring from the mind of a young orphen Ninja. He thinks you are the youngest of the litter of two cubs. You are the deadbeat sister of the Fourth Hokage of Konoha. You have straight blond hair and light blue eyes. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Lerrial Forest: Level 33 (1650') The Lair of Foxan Hill: Level 46 (2300') Angband: Level 127 (6350') The Caves of Zoridge: Level 8 (400') Castle Zergon: Level 99 (4950') Adoc's Forest: Level 99 (4950') The Lost Lake: Level 50 (2500') Colossal Cavern: Level 50 (2500') The Tower of Xanthian: Level 99 (4950') The Caverns of Xorthord: Level 99 (4950') The Tower of Slime: Level 99 (4950') The Lost Crypts: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 13 (650') Relor's Caverns: Level 75 (3750') A Swamp : Level 21 (1050') The Dwarven Mines: Level 48 (2400') The Gerbil Caves of Ceitar: Level 30 (1500') The Ice Caverns: Level 40 (2000') A lost temple: Level 20 (1000') Your body was a Player. You have defeated 17034 enemies. You saved no princesses. You destroyed Morgoth and saved Gerband. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 51st Quelle of the 2890th year of the third age. Your adventure lasted 65 days. Your Attributes: You are dead, killed by Ripe Old Age in the town of Ceitar. You can cast magic missiles. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You can climb high mountains. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are very lucky. You have a firm hold on your life force. You are surrounded with a fiery aura. You are surrounded with electricity. You are incorporeal. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. Your eyes are resistant to blindness. The space-time continuum cannot be disrupted near you. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. adefkmnopsuxz{|@ Add Str : ...3..........6+ Add Int : ...3............ Add Wis : ..73............ Add Dex : ..73......4..... Add Con : ...33..........+ Add Chr : ..73............ Add Stea. : ......33...4.... Add Sear. : .............36. Add Infra : ..7..........36. Add Tun.. : .............36. Add Speed : .*73.......4.... Add Blows : ..7.....2....... Slay Orc : .............++. Slay Troll: .............++. Slay Giant: ..............+. Slay Drag.: ..............+. Acid Brand: .............++. Sust Str : ..++............ Sust Int : ....+........... Sust Wis : ....+..+........ Sust Dex : ...+....+....... Sust Con : ...++..+........ Sust Chr : .......+........ Invisible : ..+............. Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ..++...+..+....+ Hold Life : ...++..++......+ Imm Acid : ......+*..+...+. Imm Elec : ...*..+**....... Imm Fire : .+....+*........ Imm Cold : ....+.++*....... Res Pois : ...+...+........ Res Fear : ................ Res Light : ...............+ Res Dark : ..+.+..+......++ Res Blind : ..+............. Res Conf : ..+.....+....... Res Sound : .......+........ Res Shard : ..+............. Res Neth : ....+........... Res Nexus : .......++....... Res Chaos : ..+.....+....... Res Disen : ..++..++......+. Aura Fire : .......+........ Aura Elec : .......+........ WraithForm: ...............+ Levitate : ...+.......+.... Lite : ....++.......... See Invis : .+.+............ Digestion : ...+......+....+ Regen : ..+++........... Activate : .+.++....++...+. Climb : ..............+. Troll.ESP : ......+......++. Dragon.ESP: .............+.. Skills (points left: 0) - Combat 46.760 [0.800] - Weaponmastery 03.250 [0.500] . Sword-mastery 04.000 [0.400] . Hafted-mastery 00.000 [0.400] . Polearm-mastery 00.000 [0.400] . Archery 00.200 [0.000] . Barehand-combat 48.000 [1.000] - Sneakiness 12.000 [2.000] . Stealth 50.000 [2.000] . Disarming 01.600 [2.000] . Backstab 01.000 [2.000] . Stealing 01.000 [2.000] . Dodging 31.000 [2.000] - Magic 22.490 [0.500] . Magic-Device 21.200 [1.400] - Spirituality 21.800 [0.400] . Prayer 35.000 [0.500] - Monster-lore 04.000 [0.500] . Corpse-preservation 00.800 [0.800] . Ninja 50.000 [2.000] Abilities * Extra Max Blow(1) * Extra Max Blow(2) One of your companion(s) has been killed. [Fates] You are fated to meet a Mindcrafter's Sweet on level 29. [Character Equipment] a) (nothing) d) The Light Mithril Crossbow 'Cubragol' (x3) (+10,+14) (+10) {!d@w3} It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 71 of Angband. e) The Ring 'Tirrion' (+7) It increases your wisdom, dexterity, charisma, infravision, speed, attack speed and ability to score critical hits by 7. It makes you invisible. It sustains your strength. It provides immunity to paralysis. It provides resistance to dark, blindness, confusion, shards, chaos and disenchantment. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Angband. f) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 99 of Castle Zergon. k) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 63 of Relor's Caverns. m) The Anchor of Space-Time {!w!d!v@w1@t1} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 41 of The Lost Crypts. n) an Elven Robe [2,+25] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 110 of Angband. o) The Mouse Fur of Thluin [1,+11] (+3 to stealth) {!d@w6} It increases your stealth by 3. It sustains your wisdom, constitution and charisma. It provides immunity to acid, electricity and fire. It provides immunity to paralysis. It provides resistance to life draining, cold, poison, dark, sound, nexus and disenchantment. It produces a fiery sheath. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 11 of Lerrial Forest. p) The Dagger (Offhand) called 'Yukibou' (+1,+4) [-2,+11] (+2 attacks) {!d!k} It increases your attack speed by 2. It sustains your dexterity. It provides immunity to electricity and cold. It provides resistance to life draining, confusion, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. s) The Steel Helm 'Lebohaum' [20,+80] {!d@w5} It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire lord on level 41 of The Lost Crypts. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 68 of The Lost Crypts. x) a Pair of Hard Leather Boots of Elvenkind [3,+17] (+4) It increases your stealth and speed by 4. It allows you to levitate. It gives telepathic powers. It cannot be harmed by acid. It cannot be harmed by fire. You found it lying in a vault on level 75 of Adoc's Forest. z) (nothing) {) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) It increases your searching, infravision, ability to tunnel and luck by 3 . It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 75 of Adoc's Forest. |) The Mattock of Borlur (+12,+18) (+6 to searching) {@A6} It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 75 of Adoc's Forest. [Character Inventory] a) a Fireproof Tome of the Impenetrable Earth {!*!*!*@m2} It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of an Enchantress on level 75 of Adoc's Forest. b) a Fireproof War Tome of Tulkas {!*!*!*@m1} It cannot be harmed by fire. You found it lying in a vault on level 75 of Adoc's Forest. c) The Mirror of Alternate Dimensions {!d@A1 Satisfy Hunger} It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Hezrou on level 49 of The Lost Crypts. d) The Wand Construction Kit (charging) {!!!* Mass Genocide} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 13 of Orc Cave. e) Raal's Tormented Spirits {!!!*!* Destrustion} It can be activated for Destruction every 100 turns. f) a Parchment titled ''Immortality For Dummies'' {!!!* Cure Insanity} It can be activated for cure insanity every 200 turns. You found it in the remains of a Lord of Chaos on level 20 of The Ice Caverns. g) Jor's Book of Impossible Occurences (charging) {!!!* Genocide} It can be activated for genocide every 500 turns. You found it lying in a vault on level 40 of The Lair of Foxan Hill. h) 21 Potions of Speed i) 18 Potions of *Healing* {!d!k!q@v1} j) 7 Potions of Enlightenment k) 5 Scrolls of Teleportation l) 35 Scrolls of *Identify* {@r2} m) a Silver Rod of the Wizards of Restoration (200/200) {!!!d!k@z7} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Sauron, the Sorcerer on level 99 of The Caverns of Xorthord. n) a Silver Rod of the Wizards of Healing (200/200) {!!!d!k@z3} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 9 of The Caves of Zoridge. o) a Silver Rod of the Wizards of Perception (200/200) {!!!d!k!v!s@z5} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Demilich on level 61 of The Lost Crypts. p) a Silver Rod of the Wizards of Enlightenment (200/200) {!!!d!k!v!s@z9} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 9 of The Caves of Zoridge. q) a Silver Rod of the Wizards of Teleport Other (200/200) {!!!d!k!v!s@z6} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 16 of The Gerbil Caves of Ceitar. r) a Silver Rod of the Wizards of Recall (194/200) {!*!*@z4} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 50 of Relor's Caverns. s) a Golden Rod of the Wizards of Home Summoning (250/250) {!!!d!k!v!s@z8} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 16 of The Gerbil Caves of Ceitar. t) a Golden Rod of the Wizards of Detection (250/250) {!!!d!k!v@z1} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 43 of The Lost Crypts. u) a Golden Rod of the Wizards of Disarming (250/250) {!d!k!v!s@z2} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 40 of The Lair of Foxan Hill. v) The Lampost "999" (+3) {!d@w1} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 59 of Relor's Caverns. w) The Golden Crown of King Midas [0,+15] (+2) {!v!s@w5@d5} It grants you the power of midas touch if it is being worn. It provides light (radius 1) forever. It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 50 of Colossal Cavern. [Home Inventory - Kelrex] a) The Tome of Elven Household Magic {!!!* Mass Genocide} It can be activated for mass genocide every 1000 turns. You found it lying in a vault on level 9 of The Caves of Zoridge. b) Balrilbon's Bag of Wondrous Tricks {!*@A7 Drain Experience} It can be activated for high experience loss. You found it lying on the ground on level 13 of The Gerbil Caves of Ceitar. c) The Skull of Ancient Wisdom {!d@A2 Restore} It can be activated for restore stats and life levels every 200 turns. You found it in the remains of an Apprentice wizard on level 3 of The Caves of Zoridge. d) Raal's Tormented Spirits {!d Destruction} It can be activated for Destruction every 100 turns. You found it lying in a vault on level 9 of The Caves of Zoridge. e) The Immortal Skull of Benetar {!d Cure Insanity} It can be activated for cure insanity every 200 turns. You found it lying in a vault on level 1 of The Caves of Zoridge. f) Pytar's Portable Pandemonium {!!!* Teleport Level} It can be activated for teleport level every 50 turns. You found it lying in a vault on level 6 of The Caves of Zoridge. g) The Blood of Life You found it lying in a vault on level 75 of The Tower of Xanthian. h) The Crumpled Scroll of Mass Resurrection {!*} It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 49 of The Lost Crypts. i) a Rod Tip of Enlightenment (40 Mana to cast) j) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of The Lost Crypts. k) The Blue Stone 'Toris Mejistos' [Divine Aim](40%) (+2) {!*!*!*@m1} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It has a spell stored inside. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. l) The Phial of the High Elves (+4) {!d@w1 Luck} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 41 of The Lost Crypts. m) The Star of Rigel (+1) (charging) {!!!d@w9@A9} It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 33 of Lerrial Forest. n) The Cloak of Thingol [1,+18] (+3) It can be activated for recharging every 70 turns if it is being worn. It increases your dexterity and charisma by 3. It provides immunity to paralysis. It provides resistance to acid, fire and cold. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 20 of The Ice Caverns. o) an Elven Cloak of Stealth [4,+12] (+5 to stealth) p) a Fur Cloak of Air [3,+17] It allows you to breathe without air. You found it lying in a vault on level 99 of Adoc's Forest. q) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 17 of The Gerbil Caves of Ceitar. r) The Pair of Hard Leather Boots of Fyon [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 68 of Angband. s) The Pair of Metal Shod Boots of Werferb (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 40 of The Lair of Foxan Hill. t) a Mage Staff of Wizardry (1d4) (+2,-25)(80%) (+4) {!*} It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 4. It increases your mana capacity by 80%. You found it lying in a vault on level 49 of The Lost Crypts. [Home Inventory - Ceitar ] a) 9 Sprigs of Athelas b) 3 Potions of Life c) 15 Potions of Invulnerability d) 24 Scrolls of *Remove Curse* {90% off} e) 2 Scrolls of Protection from Evil f) a Rod Tip of Speed (100 Mana to cast) g) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of The Caverns of Xorthord. h) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 99 of Adoc's Forest. i) an Amulet of Trickery (+4) It increases your dexterity, stealth, infravision and speed by 4. It sustains your dexterity. It provides resistance to poison and nexus. You found it lying in a vault on level 114 of Angband. j) The Power Dragon Scale Mail of Eternity [50,+35] (+10) It is the ultimate armor. It can be activated for invulnerability (4+d8) every 800 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 10. It provides resistance to life draining, acid, electricity, fire, cold, poison, light, dark, blindness, confusion, sound, shards, nether, nexus, chaos and disenchantment. It allows you to levitate. It allows you to fly. It allows you to sense the presence of dragons. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 99 of The Caverns of Xorthord. k) The Golden Crown of Gondor [0,+15] (+3) {!d!v!s@w5} It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, poison, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 50 of Colossal Cavern. l) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 127 of Angband. m) The Steel Helm of Meriones [6,+20] (+3) {!d@w5} It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. n) The Terror Mask of the Berserkers (+18,+18) [5,+10] (+1) {!d@t5@w5} It can be activated for rays of fear in every direction if it is being worn. It increases your strength, constitution and searching by 1. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, cold, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 49 of The Lost Crypts. o) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of Maiar. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 99 of The Caverns of Xorthord. p) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of Maiar. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. q) The Trumpet of Rohan (+2) {!d!v!s@w3@A3} It can be activated for heroism, berserker, and haste every 250 turns if it is being worn. It increases your wisdom and charisma by 2. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghost dwarf on level 64 of The Lost Crypts. r) The Trumpet of Boromir (+3) It can be activated for mass human summoning every 1000 turns if it is being worn. It increases your strength and constitution by 3 . It makes you completely fearless. It provides resistance to fire. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 102 of Angband. [Home Inventory - Gordall] a) a Tome of the Impenetrable Earth {!*!*!*@m2} b) 2 War Tomes of Tulkas {!*!*!*@m1} c) 2 Potions of New Life {!*} d) 99 Scrolls of *Identify* {@r2} e) a Fireproof Scroll of Craftsmanship f) a Mithril Rod of Capacity of Nothing (320/320) g) 2 Rod Tips of Perception (20 Mana to cast) h) 2 Rod Tips of Healing (120 Mana to cast) i) a Rod Tip of Teleport Other (60 Mana to cast) j) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 75 of The Caverns of Xorthord. k) The Iron Helm of Knowledge [6,+20] (charging) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. l) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4) It can be wielded two-handed. It increases your wisdom and ability to tunnel by 4. It does extra damage from electricity. It is a great bane of dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and nexus. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 98 of The Caverns of Xorthord. [Home Inventory - Wadrium] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 51 of The Lost Crypts. b) The Ring of Celcareth (+5) It increases your intelligence, wisdom and constitution by 5. It sustains your dexterity. It provides resistance to fire and poison. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Magic shop. c) a Ring of Slaying (+10,+17) {!d!k!v!s@w8} You bought it from the Black Market. d) an Indestructible Ring of Speed (+10) {!d!v!s@w8} It increases your speed by 10. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 50 of Colossal Cavern. e) The Ring of Tumbran (+8) It increases your intelligence, dexterity and speed by 8. It makes you invisible. It provides resistance to cold, poison, light and chaos. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 99 of Adoc's Forest. f) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) an Indestructible Ring of Extra Attacks (+2 attacks) {!d!k@w8} It increases your attack speed by 2. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 51 of The Lost Crypts. h) The Ring of Precognition It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Castle Zergon. i) The Ring of Prince Vincent (+3) {!!!d@A5} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 51 of The Lost Crypts. j) an Elven Robe of Resist Lightning [2,+17] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. k) The Steel Helm 'Yareth' [6,+10] It sustains your charisma. It provides resistance to shards and nether. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Squizard on level 50 of The Lost Lake. l) The Sling of the Thain (x6) (+15,+15) (+4) {!d!v!s@w3} It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 68 of Angband. m) The Long Yew bow of Wadrium (x5) (+17,+19) (+2) {!d@w3 Luck} It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of orcs. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 47 of The Lost Crypts. n) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits) It increases your ability to score critical hits by 5. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 99 of Castle Zergon. o) The Silver Bolt 'Balefire' (6d5) (+20,+15) It provides light (radius 1) forever. It does extra damage from fire. It is a great bane of Maiar. It is a great bane of undead. It allows you to sense the presence of Maiar and undead. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 75 of Adoc's Forest. p) The Mithril bolt 'Quendaron' (3d5) (+14,+15) (+4) It provides light (radius 1) forever. It increases your strength and wisdom by 4. It is especially deadly against trolls. It is a great bane of Maiar. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 75 of The Caverns of Xorthord. q) a Wooden Boomerang (Defender) (1d8) (+7,+7) [+5] (+4 to stealth) It increases your stealth by 4. It sustains your strength. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and shards. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 17 of A Swamp . r) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) {!d!v!s@w3} It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 68 of Angband. s) The Mage Staff of Eternity (1d4) (-19,-19)(240%) (+12 to infravision) It is part of the trinity of the ultimate weapons. It can be wielded two-handed. It can be activated for restore mana every 666 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, infravision, luck and spell power by 12. It increases your mana capacity by 240%. It provides immunity to fire. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It allows you to sense the presence of Maiar and evil beings. It can't attack. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Xanthian the Wizard on level 99 of The Tower of Xanthian. t) an Essence of Teleport {quest} [Home Inventory - Khazad-dum ] a) The Ring of Teluildon [+9] (+2 to speed) It increases your constitution, speed and attack speed by 2. It provides resistance to poison, dark and sound. It allows you to levitate. It speeds your regenerative powers. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire orc on level 78 of Adoc's Forest. b) The Ring of Phasing (+15 to speed) It grants you the power of teleport if it is being worn. It increases your speed and luck by 15. It provides immunity to nether. It provides resistance to life draining. It renders you incorporeal. It allows you to breathe without air. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 99 of Castle Zergon. c) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging) {!!!d@A3} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 59 of Relor's Caverns. d) The Metal Brigandine Armour of the Silver Knights (-1) [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 43 of The Lost Crypts. e) The Metal Brigandine Armour 'Ohangorn' [19,+10] It provides immunity to electricity, fire and cold. It provides resistance to acid, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. f) The Partial Plate Armour 'Ulemeg' [22,+16] It provides immunity to acid, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 68 of The Lost Crypts. g) The Partial Plate Armour of Mitharm (-33,-51) [22,+16](40%) It increases your hit points by 40%. It sustains your wisdom, dexterity and constitution. It provides immunity to cold. It provides resistance to life draining and electricity. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 48 of The Lost Lake. h) The Metal Lamellar Armour of Sorlinnan [23,+12] It sustains your wisdom. It provides immunity to fire and cold. It provides resistance to light and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 37 of The Lair of Foxan Hill. i) The Metal Lamellar Armour 'Cirisse' [23,+10] It sustains your wisdom. It provides immunity to electricity. It provides resistance to light, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 17 of A lost temple. j) The Mithril Chain Mail 'Belegennon' [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 68 of The Lost Crypts. k) The Mithril Plate Mail of Celeborn [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 40 of The Lair of Foxan Hill. l) The Robe of Celca [2,+18] It sustains your intelligence. It provides immunity to cold. It provides resistance to life draining, poison, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 99 of Castle Zergon. m) The Soft Leather Armour of the King of Snakes [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The King of Snakes on level 30 of The Gerbil Caves of Ceitar. n) The Hard Leather Armour 'Ranar' [6,+11] It provides immunity to electricity and fire. It provides resistance to life draining, poison and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 40 of The Lair of Foxan Hill. o) The Hard Studded Leather 'Brinurith' [7,+16] It sustains your strength. It provides immunity to fire and cold. It provides resistance to electricity, confusion, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) The Rhino Hide Armour of Idrin [8,+12] It sustains your wisdom, constitution and charisma. It provides immunity to acid and cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 11 of The Gerbil Caves of Ceitar. q) The Leather Scale Mail of Mothir [11,+16] It provides immunity to acid and fire. It provides resistance to light, shards, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 9 of A lost temple. r) an Elven Cloak of the Wood Elves [4,+7] (+4 to stealth) {!d!k!v!s@w6 Luck} It increases your stealth, searching and luck by 4. It provides resistance to blindness. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 1 of The Caves of Zoridge. s) The Shadow Cloak of Luthien [Divine Aim] [6,+20] (+2) {!d@w4@m1} It can be activated for restore life levels every 450 turns if it is being worn. It has a spell stored inside. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Shadow Cloak of Tuor [6,+12] (+4) It increases your dexterity and stealth by 4. It makes you invisible. It provides immunity to acid. It provides immunity to paralysis. It allows you to breathe underwater. It allows you to climb mountains. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 50 of Colossal Cavern. u) The Wolf Pelt of Ratath [1,+7] (+2 to stealth) It increases your stealth by 2. It sustains your charisma. It provides immunity to acid and fire. It provides resistance to disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 16 of A lost temple. v) The Heavy Crossbow of Eternity (x9) (+36,+28) (+5 to speed) {!d!v!s@w3} It is part of the trinity of the ultimate weapons. It increases your dexterity, constitution, stealth, infravision, speed and luck by 5. It makes you invisible. It sustains your strength, intelligence, wisdom, dexterity , constitution and charisma. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to blindness, confusion, chaos and disenchantment. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and evil beings. It slows your metabolism. It reflects bolts and arrows. It fires missiles with extra might. It fires missiles excessively fast. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adoc, the evil Ranger on level 99 of Adoc's Forest. [Home Inventory - Loztkwests] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 41 of The Lost Crypts. b) The Small Leather Shield 'Thilmanar' [2,+14] It sustains your intelligence, wisdom, constitution and charisma. It provides immunity to electricity. It provides resistance to dark and nexus. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 75 of Adoc's Forest. c) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to dark, sound and chaos. It allows you to sense the presence of orcs . It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 59 of Relor's Caverns. d) The Small Metal Shield of Mogrith [3,+14] It sustains your constitution. It provides immunity to fire and cold. It provides resistance to light, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 75 of Adoc's Forest. e) The Small Metal Shield of Lothamar [3,+19] It sustains your wisdom and constitution. It provides immunity to paralysis. It provides resistance to light, sound, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 75 of The Caverns of Xorthord. f) The Small Metal Shield of Machombar [3,+11] It provides immunity to electricity. It provides resistance to acid, fire and poison. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 17 of A lost temple. g) The Large Metal Shield of Anarion [5,+20] {!d@t2@w5} It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 47 of The Lost Crypts. h) a Dragon Shield of Preservation (-8,-10) [8,+37] It sustains your strength, dexterity and constitution. It provides resistance to life draining, cold, blindness, chaos and disenchantment . It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 75 of Adoc's Forest. i) a Dragon Shield of Preservation (-1,-3) [8,+25] {!d!k} It sustains your strength, dexterity and constitution. It provides resistance to life draining, acid, fire, blindness and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Mephistopheles, Lord of Hell on level 70 of The Lost Crypts. j) The Set of Cesti 'Skycleaver' (+16,+7) [5,+16] (+1) It increases your strength, dexterity, constitution, charisma and luck by 1. It provides resistance to acid, electricity, fire, cold and poison. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Castle Zergon. k) The Handclaw of Dorgondil (+6,+15) [3,+11] It is very sharp and can cut your foes. It sustains your constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Drunk Orc on level 11 of Orc Cave. l) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of King Gorf on level 50 of Colossal Cavern. m) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) {!d@w2 Luck} It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 51 of The Lost Crypts. n) The Beaked Axe of Hurin (2d6) (+12,+20) (+3) {!!!d@w2@A2} It must be wielded two-handed. It can be activated for berserker and +10 to speed (50) every 100+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and constitution by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of Maiar. It provides resistance to acid. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 59 of Relor's Caverns. o) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks) It increases your attack speed by 2. It is a great bane of dragons. It provides resistance to acid, electricity, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 75 of Adoc's Forest. [The Museum Inventory - Kelrex] a) The Tome of Kazama Haruka {!k!v!d!s} It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. b) Baalzebub's All-seeing Servant It can be activated for cure stun every 100 turns. You found it lying in a vault on level 15 of A Swamp . c) The Gem of Fire It can be activated for death. You found it lying in a vault on level 3 of The Caves of Zoridge. d) The Gem of Hate It can be activated for cure cuts every 100 turns. You found it lying in a vault on level 1 of The Caves of Zoridge. e) The Diamond Prism of Light It can be activated for cure hallucination every 100 turns. You found it in the remains of a Random Number Generator on level 20 of Orc Cave. f) The Devil's Pentagram It can be activated for confusion. You found it lying in a vault on level 3 of The Caves of Zoridge. g) The Tome of Collected Weird Magic It can be activated for decreasing Strength. You found it lying in a vault on level 9 of The Caves of Zoridge. h) Benetar's Death Ray Experiment It can be activated for paralyze. You found it lying in a vault on level 9 of The Caves of Zoridge. i) The Box of Many Wonders It can be activated for cure fear every 100 turns. You found it lying in a vault on level 3 of The Caves of Zoridge. j) Boccob's Magical Mish-mash It can be activated for create hunger. You found it lying in a vault on level 3 of The Caves of Zoridge. k) The Grail of Kenault It can be activated for decreasing Wisdom. You found it lying in a vault on level 15 of A Swamp . l) The Crystal Ball of The Witch-King of Angmar It can be activated for aggravate. You found it lying in a vault on level 9 of The Caves of Zoridge. m) a Parchment titled ''Famous Last Words'' It can be activated for decreasing Strength. You found it lying in a vault on level 10 of The Caves of Zoridge. n) Agannazar's Antique Acorn It can be activated for cure hallucination every 100 turns. You found it in the remains of a Random Number Generator on level 20 of Orc Cave. o) a Parchment titled ''Finer Points of Munchkinism'' It can be activated for cuts. You found it lying in a vault on level 9 of The Caves of Zoridge. p) Tenser's Top-Heavy Teaspoon It can be activated for decreasing Dexterity. You found it in the remains of a Hill orc Mercenary on level 21 of Orc Cave. q) The Hatchet of the Night (2d6) (+34,+22) (+4) It can be activated for vampiric drain (3*100) every 250 turns if it is being worn. It increases your dexterity and stealth by 4. It drains life from your foes. It is a great bane of undead. It provides resistance to dark. It allows you to see invisible monsters. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 75 of The Caverns of Xorthord. r) The Light War Axe of Ice (2d5) (+3,+15) (+3) It increases your intelligence and charisma by 3. It does extra damage from frost. It sustains your dexterity. It provides immunity to cold. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 75 of Adoc's Forest. s) The Long Sword of Eternity (5d6) (+21,+26) [+50](200%) (+10) It is part of the trinity of the ultimate weapons. It can be activated for healing(7000), curing every 500 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution, charisma and luck by 10. It increases your hit points by 200%. It does extra damage from electricity, fire and frost. It is very sharp and can cut your foes. It is especially deadly against trolls. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to fire and dark. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It produces an anti-magic shell. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lord Zergon on level 99 of Castle Zergon. t) The Blade of Chaos of the chaos elementals (E:2874743, L:40) (6d5) (+47,+42) (+ It increases your strength and intelligence by 5. It does extra damage from electricity. It produces chaotic effects. It is very sharp and can cut your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It sustains your strength, intelligence and charisma. It provides resistance to electricity and chaos. It produces an electric sheath. It induces random teleportation. It can't attack. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 48 of The Lost Lake. u) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 48 of The Lost Lake. v) The Long Magic Bow of the water elementals (E:25, L:2) (x7) (+10,+14) (+4) It can be activated for heal 700 hit points every 250 turns if it is being worn. It increases your intelligence by 4. It sustains your intelligence. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Weaponsmith. w) Ugror, the Cave orc captain's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ugror, the Cave orc captain on level 21 of Orc Cave. [The Museum Inventory - Gordall] a) The Gem of Rage It can be activated for decreasing Wisdom. You found it in the remains of a Master lich on level 41 of The Lost Crypts. b) Balrilbon's Soulgem It can be activated for genocide every 500 turns. You found it in the remains of a Master lich on level 41 of The Lost Crypts. c) Jor's Book of Impossible Occurences {!d!v Genocide} It can be activated for genocide every 500 turns. You found it lying in a vault on level 3 of The Caves of Zoridge. [The Museum Inventory - Loztkwests] a) Baalzebub's Tormented Skullcap It can be activated for curing every 110 turns. You found it lying in a vault on level 71 of Angband. b) The Broad Sword of the fire elementals (E:4890, L:16) (3d5) (+30,+15) (+2) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It increases your strength and intelligence by 2. It does extra damage from fire and frost. It can cause earthquakes. It is especially deadly against dragons. It strikes at demons with holy wrath. It makes you invisible. It sustains your strength and intelligence. It makes you completely fearless. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 59 of Relor's Caverns. c) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and Maiar. It drains life. It aggravates nearby creatures. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 11 of Orc Cave. |
Posted on 6.6.2006 20:57
1427. on the Ladder (of 19097)
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