The Angband Ladder: Maredric, Kobold Rogue by <ferrat@kobold.rogue>

  [Angband 3.0.5 Character Dump]

 Name   Maredric                                 Self  RB  CB  EB   Best
 Sex    Male              Age        20   STR:  18/99  -1  +2  +2 18/129
 Race   Kobold            Height     35   INT! 18/100  -1  +1  +0 18/100
 Class  Rogue             Weight     68   WIS:  18/92  +0  -2  +0  18/72
 Title  Thief             Status      1   DEX! 18/100  +2  +3  +2 18/170
 HP     -271/729          Maximize    Y   CON:  18/99  +2  +1  +6 18/189
 SP     148/148           Preserve    Y   CHR! 18/100  -2  -1  +0  18/70

 Level           41       Armor     [38,+82]     Saving Throw     Superb
 Cur Exp    1792590       Fight     (+12,+3)     Stealth          Heroic
 Max Exp    1792590       Melee    (+25,+22)     Fighting      Legendary
 Adv Exp    2100000       Shoot    (+29,+14)     Shooting      Legendary
 MaxDepth    Lev 86       Blows       4/turn     Disarming        Heroic
 Gold        782870       Shots       2/turn     Magic Device     Heroic
                                                 Perception    Very Good
 Burden   203.8 lbs       Infra        50 ft     Searching     Excellent

 You come from a litter of 5 pups. Your father was a hunter, and your
 mother was a cook. You have brown eyes, a reddish-brown hide, and
 small, sharp teeth.


      abcdefghijkl@       abcdefghijkl@
 Acid:........+.... Blind:.........+...
 Elec:........+.... Confu:......+......
 Fire:........+.... Sound:.............
 Cold:........+.... Shard:........+....
 Pois:............+ Nexus:.............
 Fear:............. Nethr:.............
 Lite:.........+... Chaos:.............
 Dark:.........+... Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:....+........ Stea.:.......++....
Feath:............. Sear.:.............
PLite:.........+... Infra:.............
Regen:............. Tunn.:.............
Telep:............. Speed:..+........+.
Invis:+........+... Blows:.............
FrAct:+.........+.. Shots:.+...........
HLife:....+........ Might:.............


  [Last Messages]

> You hit the Water vortex.
> You have destroyed the Water vortex.
> You sense the presence of monsters!
> Looks like any other level.
> You sense the presence of monsters!
> You dig in the rubble. <3x>
> You have removed the rubble.
> You hit the Killer stag beetle. <2x>
> You have slain the Killer stag beetle.
> The Great Wyrm of Law breathes sound.
> You have been stunned.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> The Great Wyrm of Law breathes sound.
> You die.


  [Character Equipment]

a) an Executioner's Sword of Westernesse (4d5) (+13,+19) (+2)
   It increases your strength, dexterity, and constitution by 2.  It slays 
   orcs, trolls, and giants.  It grants you immunity to paralysis and the
   ability to see invisible things.  
b) a Light Crossbow of Extra Shots (x3) (+17,+14) (+1)
   It increases your shooting speed by 1.  
c) a Garnet Ring of Speed (+5)
   It increases your speed by 5.  
d) a Turquoise Ring of Constitution (+4)
   It increases your constitution by 4.  It sustains your constitution.  
e) a Flint Stone Amulet of Sustenance
   It provides resistance to life draining.  It sustains all your stats.  
   It slows your metabolism.  It cannot be harmed by the elements.  
f) a Brass Lantern (with 13926 turns of light)
   It cannot be harmed by fire.  
g) Bronze Dragon Scale Mail (-2) [30,+22]
   It provides resistance to confusion.  It activates for breathe
   confusion (120) every 450+d450 turns.  It cannot be harmed by the
   elements.  
h) a Cloak of Stealth [1,+9] (+3 to stealth)
   It increases your stealth by 3.  
i) a Small Leather Shield of Elvenkind [2,+11] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, cold, and shards.  It cannot be harmed by the
   elements.  
j) a Jewel Encrusted Crown of Night and Day [0,+10]
   It provides resistance to light, dark, and blindness.  It lights the
   dungeon around you.  It grants you the ability to see invisible things.
   It cannot be harmed by acid.  
k) a Set of Gauntlets of Free Action [2,+9]
   It grants you immunity to paralysis.  
l) a Pair of Hard Leather Boots of Speed [3,+9] (+2)
   It increases your speed by 2.  


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Conjurings and Tricks]
c) 3 Books of Magic Spells [Incantations and Illusions]
d) 4 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
i) 3 Flasks of oil
j) 12 Metallic Green Potions of Speed
k) 20 Chartreuse Potions of Cure Critical Wounds
l) a Green Potion of Healing
m) 10 Clotted Red Potions of Restore Life Levels
n) 5 Scrolls titled "muriv poflit" of Teleportation
o) 2 Scrolls titled "agha joprok" of *Destruction*
p) a Steel-Plated Rod of Restoration
   It cannot be harmed by electricity.  
q) 5 Cast Iron Rods of Teleport Other
r) a Locust Staff of Healing (2 charges)
s) 4 Mahogany Staffs of Speed (11 charges)
t) 53 Bolts of Flame (1d5) (+9,+9)
   It is branded with fire.  It cannot be harmed by fire.  


  [Home Inventory]

a) 8 Dark Green Mushrooms of Restoring
b) 40 Chartreuse Potions of Cure Critical Wounds
c) 2 Silver Speckled Potions of *Healing*
d) 23 Gold Potions of Restore Mana
e) 16 Clotted Red Potions of Restore Life Levels
f) 16 Scrolls titled "toxkli klisnes" of *Identify*
g) a Scroll titled "trol snesta" of Rune of Protection
h) 4 Scrolls titled "temmic ulk" of Banishment
i) a Nickel Rod of Detection
   It cannot be harmed by electricity.  
j) a Silver Rod of Cold Balls
k) a Rhodonite Ring of Strength (+4)
   It increases your strength by 4.  It sustains your strength.  
l) a Jasper Ring of Intelligence (+4)
   It increases your intelligence by 4.  It sustains your intelligence.  
m) a Dragon Tooth Amulet of Devotion (+3)
   It increases your wisdom and charisma by 3.  It provides resistance to 
   fire, light, dark, and life draining.  It sustains your wisdom and 
   charisma.  It lights the dungeon around you.  
n) Augmented Chain Mail (Dwarven) (-2) [16,+20] (+2)
   It increases your strength and constitution by 2.  It increases your 
   infravision by 2.  It grants you immunity to paralysis.  It cannot be
   harmed by acid or fire.  
o) Hard Studded Leather of Elvenkind (-1) [7,+5] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, cold, and sound.  It cannot be harmed by the elements.
   
p) a Cloak of Protection [1,+14]
   It provides resistance to shards.  It cannot be harmed by the elements.
   
q) a Hard Leather Cap of Telepathy [2,+2]
   It grants you the power of telepathy.  
r) a Set of Leather Gloves of Slaying (+3,+4) [1,+9]
s) a Long Sword of Fury (2d5) (+16,+10) (+2)
   It increases your strength by 2.  It increases your attack speed by 2.  
   It provides resistance to fear.  It aggravates creatures around you.  
   It cannot be harmed by acid or fire.  
t) a Whip (Defender) (1d3) (+12,+9) [+4] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, and cold.  It sustains your intelligence.  It makes
   you fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
u) a Quarterstaff of Gondolin (1d9) (+14,+16)
   It slays orcs, trolls, dragons, and demons.  It provides resistance to 
   dark and life draining.  It lights the dungeon around you.  It grants
   you immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by acid or fire.  
v) a Mattock of Earthquakes (1d8) (+13,+13) (+4)
   It increases your strength by 4.  It increases your tunneling by 4.  It
   is branded with acid.  It creates earthquakes on impact.  
w) a Sling of Extra Shots (x2) (+16,+17) (+1)
   It increases your shooting speed by 1.  
x) a Short Bow of Lothlorien (x2) (+12,+10) (+2)
   It increases your dexterity by 2.  It increases your shooting power by
   2.  It grants you immunity to paralysis.  It cannot be harmed by acid 
   or fire.  


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : yes (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 27.4.2006 02:19
Last updated on 30.4.2006 04:34

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8145. on the Ladder (of 19090)
3519. on the Angband Ladder (of 6561)
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Comments

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On 27.4.2006 02:19 ferrat@kobold.rogue wrote:
After losing several characters to diving too quickly, I changed my strategy more towards clearing levels. I was surprised at the difference this made to the quality of equipment. Early finds were a wand of drain life (which I recharged to death), a rod of cold balls, and boots of speed (+2).

I usually use a cold ball to disperse a group of creatures, then pick them off with fire bolts, missiles, and melee. Except for greater demons, I try to fight them one at a time so they don't summon.

No confusion resistance yet, and I'm wondering how to cover strength sustain without the ring.

On 28.4.2006 05:40 ferrat@kobold.rogue wrote:
After finding Tenser's, I've abandoned tactics in favour of just shooting things. Strength sustain is now covered by an amulet of sustenance.

I'll probably dive soon for speed items.

On 30.4.2006 02:34 ferrat@kobold.rogue wrote:
Found a (+5) speed ring and created stairs down to 4200ft.

Meleed a stone giant, only to discover it was Atlas. Apparently he has a melee confusion attack. I quaffed all my healing potions while trying to activate a speed staff. It finally worked, and I quaffed a CCW at about 90hp. One more round of melee would have finished me, but Atlas chose to throw a boulder instead. I teleported with 15hp.

My kit has been rearranged around a bronze dragon scale mail that was stowed away in my house.

On 30.4.2006 04:34 ferrat@kobold.rogue wrote:
Oh my! That thing came out of nowhere....

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