The Angband Ladder: Nalsa, Demon (Rawrog) Ascetic by <z_o_z@yahoo.com>
[Theme 1.2.0 Character Sheet] Name : Nalsa Age 29 STR! 35 Sex : Male Height 163 INT! 32 Race : Demon (Rawrog) Weight 40 WIS! 32 Class : Ascetic Social Class 84 DEX: 27 Body : Player CON! 34 God : Nobody CHR! 29 + To Melee Hit 46 Level 50 Hit Points 1052/ 1087 + To Melee Damage 51 Experience 26926576 Spell Points 112/ 151 + To Ranged Hit 46 Max Exp 26926576 Sanity 605/ 605 + To Ranged Damage 0 Exp to Adv. ***** AC 0+216 Gold 2078481 Speed Fast (+14) (Miscellaneous Abilities) Fighting : Legendary[37]Perception : Fair Blows/Round: 8 Bows/Throw : Legendary[17]Searching : Good Shots/Round: 1 Saving Throw: Fair Disarming : Good Mel.dmg/Rnd: 424-2328 Stealth : Legendary[27]Magic Device: Bad Infra-Vision: 30 feet Tactic: normal Explor: normal (Character Background) You have only recently been corrupted, and your entire being detests this fact. Your glowing red eyes radiate pure evil. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barad-Dur: Level 51 (2550') Angband: Level 100 (5000') Barrow-Downs: Level 10 (500') Orodruin: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Maze: Level 25 (1250') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Helcaraxe: Level 40 (2000') Forodwaith: Level 80 (4000') Emyn Luin: Level 70 (3500') Dol Amroth: Level 35 (1750') Angmar: Level 90 (4500') Near Harad: Level 20 (1000') Isengard: Level 39 (1950') Tol Eressea: Level 45 (2250') Utumno: Level 101 (5050') Bilbo's trail: Level 10 (500') Thorin's trail: Level 33 (1650') Your body is a Player. You are currently on level 101 of Utumno. You have defeated 15811 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 76 princesses. You saved Arda and became a famed King. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 40th Quelle of the 2890th year of the third age. You have been adventuring for 54 days. adefkmnopsuxz{|@ Add Str : ..2.2........... Add Int : ..2.2........... Add Wis : ..2............. Add Dex : ..2............. Add Con : ..2.2........... Add Chr : ..2...........4. Add Stea. : ..2............. Add Speed : ..2*.1.......... Sust Str : ....+........... Sust Int : ..+.+........... Sust Wis : ..+............. Sust Dex : ................ Sust Con : ....+........... Sust Chr : ..+............. Invisible : ................ Mul life : ...............+ Sens Fire : ................ Reflect : ................ Free Act : ..+.+.........++ Hold Life : ..+..+.........+ Res Acid : ...............+ Res Elec : ...............+ Imm Fire : ...............* Imm Cold : ..*............+ Res Pois : ...............+ Res Fear : ....+..........+ Res Light : ................ Res Dark : ...............+ Res Blind : ..+.+........... Res Conf : ....+.........++ Res Sound : ................ Res Shard : ................ Res Neth : ................ Res Nexus : ....+........... Res Chaos : ....+........... Res Disen : ....+........... Lite : .....+.......... See Invis : ..+..+.......... Regen : ....+........... Activate : ..+..+........+. Blessed : ..............+. Fly : ...............+ Full ESP : ..+............. Corruption list: Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Demon Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Demon Hide: Increases your armour class by your level Provides immunity to fire at level 40 But reduces speed by your level / 7 Demon Breath: Provides fire breath But gives a small chance to spoil potions when you quaff them Anti-teleportation: Prevents all teleportations, be it of you or monsters Ancalagon's Breath: Fires an acid ball. Damage=level Radius 1+(level/30) Level=9, Cost=9, Stat=DEX, Difficulty=15 Smaug's Breath: Fires a fire ball. Damage=2*level Radius 1+(level/20) Level=20, Cost=10, Stat=CON, Difficulty=18 Teleport: Teleports the player at will. Distance 10+4*level squares Level=7, Cost=7, Stat=WIS, Difficulty=15 Glaurung's Spell: Fires a mind blasting bolt (psi damage). Psi Damage (3+(level-1)/5)d3 Level=5, Cost=3, Stat=WIS, Difficulty=15 Vampiric Drain: You can drain life from a foe like a vampire. Drains (level+1d(level))*(level/10) hitpoints, heals you and satiates you. Doesn't work on all monsters Level=4, Cost=5, Stat=CON, Difficulty=9 Blink: You can teleport yourself short distances (10 squares). Level=3, Cost=3, Stat=WIS, Difficulty=12 Eat Rock: You can consume solid rock with food benefit, leaving an empty space behind. Level=8, Cost=12, Stat=CON, Difficulty=18 Swap Position: You can switch locations with another being, unless it resists teleportation. Level=15, Cost=12, Stat=DEX, Difficulty=16 Shriek: Fires a sound ball and aggravates monsters. Damage=level*4, Radius=8, centered on player Level=4, Cost=4, Stat=CON, Difficulty=6 Illuminate: You can emit bright light that illuminates an area. Damage=2d(level/2) Radius=(level/10)+1 Level=3, Cost=2, Stat=INT, Difficulty=10 Berserk: You can drive yourself into a berserk frenzy. It grants super-heroism. Duration=10+1d(level) Level=8, Cost=8, Stat=STR, Difficulty=14 Midas touch: You can turn ordinary items to gold. Turns a non-artifact object into 1/3 its value in gold Level=10, Cost=5, Stat=INT, Difficulty=12 Grow Mold: You can cause mold to grow near you. Summons up to 8 molds around the player Level=1, Cost=6, Stat=CON, Difficulty=14 Earthquake: You can bring down the dungeon around your ears. Radius=10, center on the player Level=12, Cost=12, Stat=STR, Difficulty=16 Skills (points left: 0) - Combat 50.000 [1.000] . Archery 22.000 [1.000] . Barehand-combat 50.000 [0.900] . Boulder-throwing 01.000 [0.300] . Antimagic 50.000 [1.000] - Sneakiness 50.000 [0.900] . Stealth 50.000 [1.200] . Disarming 15.200 [1.100] . Dodging 50.000 [1.000] . Spirituality 00.500 [0.700] - Monster-lore 19.700 [1.100] . Corpse-preservation 01.000 [0.700] Abilities * Ammo creation * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows * Trapping One of your companion(s) has been killed. [Fates] You are fated to find a Rune [Ray] on level 3. You may find a Parchment - Adventurer's Guide to Middle-earth on level 1. You may meet a Jackal on level 1. You may find a Wand of Essence of Speed on level 61. You may meet a White yeek on level 1. You may meet an Ice skeleton on level 49. [Character Equipment] a) (nothing) d) a Metal Boomerang (4d5) {excellent} e) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. f) a Ring of Speed (+13) It increases your speed by 13. You bought it from the Speed Ring Market. k) The Amulet 'Arialaith' (+4,+3) [+3] (+2) It increases your strength, intelligence and constitution by 2. It sustains your strength, intelligence and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to blindness, nexus, chaos and disenchantment. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Worm on level 71 of Erebor. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven priest on level 33 of Thorin's trail. n) (nothing) o) (nothing) p) (nothing) s) (nothing) u) (nothing) x) (nothing) z) (nothing) {) (nothing) |) The Rod of Annuminas (+4) It can be activated for rune of protection every 400 turns if it is being worn. It can be used to store a spell. It increases your charisma and luck by 4. It provides immunity to paralysis. It provides resistance to confusion. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Worm on level 72 of Erebor. [Character Inventory] a) The Voodoo Doll of Ghan-buri-ghan {!d!k!v} It can be activated for restore stats and life levels every 200 turns. You found it lying on the ground on level 34 of Dol Amroth. b) The Skeleton of Nob {!d!k!v} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 72 of Erebor. c) The Fire of Orthanc {!d!k!v} It can be activated for genocide every 500 turns. You found it lying in a vault on level 51 of The Sacred Land Of Mountains. d) a Parchment titled ''Of the Kinslaying Wars'' {!d!k!v} It can be activated for heal 700 hit points every 100 turns. You found it lying on the ground on level 72 of Erebor. e) The Pipe of Buckland {!d!k!v} It can be activated for genocide every 500 turns. You found it in the remains of a Vampire ogre on level 71 of Erebor. f) 6 Sprigs of Athelas g) 76 Potions of Cure Insanity h) 53 Potions of Speed i) 72 Potions of Healing j) 6 Potions of *Healing* k) a Potion of Life l) 7 Potions of Enlightenment m) 24 Potions of *Enlightenment* n) 4 Scrolls of Word of Recall {75% off} o) 46 Scrolls of Identify {25% off} p) 27 Scrolls of *Identify* {75% off} q) 52 Scrolls of Satisfy Hunger {50% off} r) 2 Scrolls of Mass Genocide {!r!r} s) The Golden Horn of the Thunderlords (7 charges) {!u!u} It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Worm on level 65 of Erebor. u) The Robe of Belegaer [2,+20] (+5) It provides light (radius 1) forever. It increases your stealth, searching and luck by 5. It provides immunity to acid, electricity and cold. It provides immunity to paralysis. It provides resistance to dark and blindness. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Marda, rider of gold Laronth on level 45 of Tol Eressea. v) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. w) (nothing) [Home Inventory - Bree ] a) a Potion of Life b) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 3. It cannot be harmed by fire. It was given to you as a reward. c) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . d) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed} It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. e) The Cloak 'Holcolleth' [1,+6] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. g) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons . It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Worm on level 71 of Erebor. h) The Flight Arrow of Siloth (1d3) (+9,+19) It does extra damage from acid, electricity and fire. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against giants. It is a great bane of demons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) 24 Blessed Sheaf Arrows (1d5) (+11,+13) [Home Inventory - Gondolin ] a) a Scroll of Reset Recall b) The Ring of Power of Khamul, the Black Easterling It makes you invisible. It sustains your strength and dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, light, dark, nether, nexus and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khamul, the Black Easterling on level 83 of Angband. c) The Ring 'Ondurufin' (+2) It increases your constitution and searching by 2. It sustains your wisdom and constitution. It provides immunity to paralysis. It provides resistance to acid, sound and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 33 of Mirkwood. d) a Radiant Ring of Confusion Resistance It grants you the power of illuminate if it is being worn. It provides light (radius 3) forever. It provides resistance to light and confusion. You found it in the remains of a Bronze drake in the town of Gondolin . e) a Ring of Extra Attacks (+2 attacks) f) The Amulet 'Arialdis' (+6) It can be used to store a spell. It increases your intelligence, dexterity, charisma and searching by 6. It sustains your strength and intelligence. It provides resistance to sound. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon in the town of Gondolin . g) The Amulet of Annatar(200%)(200%) (+10) h) The Blue Stone 'Coimir'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your luck by 2. It increases your hit points by 40%. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining and nether. It allows you to breathe underwater. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. i) an Amulet of Spell j) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Silmaril of Flames (+2) {cursed} It can be activated for invulnerability (dur 8+d8) every 1000 turns if it is being worn. It grants you the power of banish evil if it is being worn. It provides light (radius 5) forever. It increases your strength by 2. It provides resistance to fire, light, dark, shards, nether, nexus and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It drains mana and experience. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Chaos on level 88 of Angband. l) The Silmaril of the Seas (+2) {cursed} It can be activated for word of recall every 200 turns if it is being worn. It grants you the power of banish evil if it is being worn. It provides light (radius 5) forever. It increases your intelligence by 2. It provides resistance to light, dark, nether, nexus and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It drains life and experience. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 86 of Angband. m) The White Dragon Scale Mail 'Falmar' (-2 to accuracy) [30,+20] It can be activated for breathe frost (110) every 90+d90 turns if it is being worn. It sustains your wisdom. It provides immunity to fire and nether. It provides resistance to life draining, electricity, cold, poison, sound and nexus. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 69 of Angband. n) The Jewel Encrusted Crown of Cabin [0,+9] {special} It sustains your wisdom. It provides immunity to paralysis. It provides resistance to life draining, acid, cold, dark and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 69 of Angband. o) a Dark Sword (3d7) (+7,+4) p) The Bolt 'Orindan' (1d5) (+23,+16) (+2) It increases your strength and constitution by 2. It does extra damage from acid and frost. It produces chaotic effects. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon in the town of Gondolin . q) a Wooden Boomerang of Unmagic (1d8) (+0,+0) It generates an antimagic field. You found it lying on the ground on level 49 of Barad-Dur. [Home Inventory - Minas Anor ] a) The Necklace of Girion [+10] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulwarth, Son of Ulfang on level 30 of Moria. b) The Amulet of Arufind (+2) It increases your strength, charisma and infravision by 2. It sustains your dexterity, constitution and charisma. It provides resistance to acid and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. c) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and shards. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3) It grants you the power of panic hit if it is being worn. It increases your intelligence, dexterity, charisma, stealth, searching and speed by 3. It provides immunity to paralysis. It provides resistance to light and dark. It allows you to levitate. It allows you to sense the presence of good beings and unique beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Long Sword of Dernhelm (3d5) (+20,+25) (+5) It provides light (radius 1) forever. It increases your stealth, speed and luck by 5. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is a great bane of undead. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining and disenchantment. It allows you to see invisible monsters. It allows you to sense the presence of unique beings. It has been blessed by the gods. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fuinur, Lord of the Haradrim on level 90 of Angmar. f) The Mithril Boomerang of Apanwe (5d6) (+24,+23) It does extra damage from acid, electricity and fire. It is a great bane of dragons. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fuinur, Lord of the Haradrim on level 90 of Angmar. [Home Inventory - Caras Galadhon ] a) 13 Potions of Cure Insanity b) 38 Potions of Detonations {!q!q} c) 28 Potions of Death {!q!q} d) a Catapult Trap Set for Demons (+18,+27) [+13] (+1) e) a Bolt Trap Set (+5,+5) [+4] f) a Device Trap Set [+2] g) The Ring of Gilinel (+1 attack) It increases your strength, dexterity, stealth and attack speed by 1. It provides resistance to light. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue drake on level 72 of Erebor. h) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 63 of Erebor. i) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) The Ring of Durin (+2) {cursed} It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. k) The Ring of Edhrisil (+4 to speed) It can be used to store a spell. It increases your wisdom, infravision and speed by 4. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black pudding on level 70 of Emyn Luin. l) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Thunder on level 72 of Erebor. m) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Naugladur, Lord of Nogrod on level 70 of Emyn Luin. n) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 61 of Erebor. o) The Amulet of Faramir (+18,+0) [+8] (+5) It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Black Banner of Gondor (-3) It can be activated for summon undead every 666+d333 turns if it is being worn. It provides light (radius 1) forever. It decreases your stealth by 3. It makes you invisible. It provides resistance to dark, nether and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 69 of Erebor. q) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven priest Shaman on level 33 of Thorin's trail. r) The Blue Dragon Scale Mail of Echarn (-2 to accuracy) [30,+20] It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It can be used to store a spell. It sustains your charisma. It provides immunity to acid. It provides resistance to electricity and light. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 61 of Erebor. s) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength by 2. It sustains your strength. It makes you completely fearless. It allows you to sense the presence of trolls. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Grima the Wormtongue, Agent of Saruman on level 62 of Erebor. [The Museum Inventory - Bree ] a) The Ring of Power of Uvatha the Horseman (+3 to stealth) It increases your intelligence and stealth by 3. It makes you invisible. It makes you completely fearless. It provides resistance to chaos. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . b) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. |
Posted on 2.4.2006 08:03
1151. on the Ladder (of 19090)
Comments Related dumps: Adalenyth, L50 Ent Ascetic winner 7th in Theme (1.1.3) by <Adalenyth@Adalenyth.com> (71%) Seen 2785 times. |