The Angband Ladder: Tremma, Giant no-class by <jmiddendorf@hmc.edu>

                 [Sangband 0.9.9, beta 20d Character Dump]

        Tremma           Age    :             25  STR:   18/60
     the Summoner        Height :     8 ft, 1 in  INT:   18/60
                         Weight :         409 lb  WIS:       9
Gender : Female                                   DEX:      12
Race   : Giant            Slayer of a level 58    Con:   18/10    18/20
Realm  : Necromancy            Nalfeshnee         CHR:   18/10

Max Hitpoints       291  Power                59  Max Mana           51
Cur Hitpoints        -2  Score               967  Cur Mana           49

       (Melee)           Unspent Exp         509         (Missile)
Blows per round       2  Gold              21077  Shots per round     0
Average Damage       41  Time       348886 turns  + to Skill          0
     (Wrestling)         Max Depth        Lev 48  Deadliness (%)     14

                          (Character Abilities)
Melee     : Heroic     Saving Throw: Very Good  Magic Device: Excellent
Shooting  : Poor       Stealth     : Awful      Dodging     : Very Bad
Throwing  : Iffy       Perception  : Awful      Fame        : Spoken of
Digging   : Heroic     Disarming   : Bad        Infra-Vision: 0 feet

   Speed       : -1
   Armour      : 105
   Kills       : 986
   Time Elapsed: 3 days, 11 hours, 43 minutes   (348886 turns)


  [Character Attributes]

      abcdefghijkl@        Stat Intrnl abcdefghijkl@ Adjust Currnt
Stlth:.............        STR:     17 ...3........4  18/60
Invis:.............        INT:     18 ....2.......4  18/60
Aware:.............        WIS:     11 ............2      9
Disar:.............        DEX:     13 ............1     12
Devic:.............        Con:     18 ..........s.2  18/20  18/10
Speed:.............        CHR:     18 .........2..1  18/10

      abcdefghijkl@                           abcdefghijkl@
Infra:.............                     NFuel:.............
Tunnl:...........35                     Steal:.............
Save :.............                     NoMag:.............
Mana :.............                     Telep:.............
Light:.....3....1..                     Aggra:.............
                                        Drain:.............

                                        Curse:.............

      abcdefghijkl@       abcdefghijkl@       abcdefghijkl@
Acid :............. Light:..........+.. Food :.............
Elec :............. Dark :............. Feath:.............
Fire :............. Sound:............. Shine:.............
Cold :......+...... Shard:............. Regen:.............
Pois :............. Nexus:............. ESP  :.............
Fear :............. Nethr:............. SeeIn:.....+.......
Blind:............. Chaos:............. FrAct:..........+.+
Confu:............. Disen:............. HLife:.............


  [Last Messages]

You resist the terrors of Hell!
Low hitpoint warning!
*** LOW HITPOINT WARNING! ***
You feel much better.
You can see again.
You have 11 Moldy Potions of Cure Critical Wounds (f).
The Archpriest points at you, chanting runes of peril!
Low hitpoint warning!
*** LOW HITPOINT WARNING! ***
You have been given a severe cut.
The Archpriest summons forth dark forces from Hell!
Darkness surrounds you.
You resist the terrors of Hell!
You die.
Replace existing file C:\Games\Angband\sang099b20d\lib\user\Tremma.txt?  y


  [Skills]

Wrestling         :  71%
Spellcasting      :  54%
Magical Power     :  50%
Blood Dominion    :  50%
Magical Device    :  47%
Spell Resistance  :  50%

You have bound yourself to the Black Mystery.


  [Quests]

You have finished no quests yet.


  [Character Equipment]

a Moonstone Ring of Skill (+16)
an Amethyst Ring of Strength (+3) {+3}
a Pewter Amulet of Intelligence (+2) {+2}
a Brass Lantern of Vision (lit) [3] <Fuel: 12471> {Bought}
     See Invisible.
White Dragon Scale Mail (-2) [30,+13] {Ibun}
     Activates for breathe frost (damage 138) every 120-160 turns.  [36% fail]
     Resist Cold.
a Battle Cape of Protection (-2) [4,+17] {Bought}
a Small Metal Shield [5,+5]
a Steel Helm of Beauty [6,+2] (+2) {Bolg}
the Set of Leather Gloves 'Cammithrim' [1,+15] {@A1 Angamite}
     Activates for bolt of light (5d23) every 4 turns.  [12% fail]
     Sustain CON.  Resist Light.  Free Action.
     Permanent Light (radius 1)
a Pair of Hard Leather Boots of Earthquakes [3,+4] (+3) {Angamaite}


  [Character Inventory]

2 Tomes of Necromancy [Beginner's Curses]
     Does 2d9 thrown damage
2 Tomes of Necromancy [Darker Elements]
     Does 4d8 thrown damage
a Tome of Necromancy [Frightful Realms]
     Does 5d17 thrown damage
3 Rations of Food
2 Flasks of oil
11 Moldy Potions of Cure Critical Wounds
10 Scrolls titled "nontwarth ko ellkak" of Phase Door
9 Scrolls titled "rath-u" of Teleportation
5 Scrolls titled "undudul mornun" of Word of Recall {@r0!r, 50% off}
12 Scrolls titled "got mornont vokmur" of Recharging
a Tin Rod of Blinking {@z4}
a Pewter Rod of Acid Bolts
5 Silver Rods of Lightning Bolts {@z1}
2 Carbonized Rods of Frost Bolts {@z2}
a Platinum Wand of Fire Bolts (8 charges)
a Runed Wand of Frost Bolts (9 charges)
a Hemlock Staff of Perception (7 charges) {@u1}
     Unusually durable
a Laurel Staff of Light (26 charges)
     Unusually durable
a Cedar Staff of Dungeon Mapping (12 charges)
     Unusually durable
a Bamboo Staff of Cure Medium Wounds (6 charges) {@u3}
     Unusually durable
a Beaked Axe (2d6) (+6,+6)


  [Home Inventory]

a Tome of Necromancy [Doomspells] {@me@be@Ge Erinyes46}
     Does 5d43 thrown damage
5 Light Green Mushrooms of Heroism
a Pink Potion of Healing
a Dark Green Potion of Restore Experience
2 Corundum Wands of Clone Monster (8 charges)
2 Shining Wands of Acid Bolts (12 charges)
a Bamboo Staff of Cure Medium Wounds (22 charges)
     Unusually durable
an Engagement Ring of Aggravation
a Corundum Ring of Resist Acid
a Garnet Ring of Resist Cold
3 Tortoise Shell Rings of Sustain Body
a Carnelian Ring of Awareness (+2) {+2}
a Turquoise Ring of Constitution (+2) {+2}
2 Moonstone Rings of Skill (+10)
a Diamond Ring of Deadliness (+11)
     Does 3d10 thrown damage
an Obsidian Amulet of Feather Falling
a Dragon's Claw Amulet of Magical Item Mastery (+1) {+1}
a Bone Amulet of Charisma (+2) {+2}
a Robe of Resist Fire [2,+5] {Lugdush}
a Flail of Acid (2d6) (+4,+3) {Wormtongue}


  [Special Advantages and Disadvantages]

You were rolled up 12488 times before being accepted.


Posted on 26.2.2006 03:05
Last updated on 28.2.2006 19:26

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153. on the Sangband Ladder (of 287)

Comments

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On 26.2.2006 03:05 jmiddendorf@hmc.edu wrote:
[power 30, dlevel 15, 0.13 Mturns]

Nothing terribly interesting so far. Still trying to speed dive with a giant necromancer. Good with the hitpoints (good con and good hitdice), no int penalty, genocide will help a lot when things get going. My start seems pretty typical so far. I've recently noticed that confused uniques are a lot easier to kill, so I've been carrying these scrolls of monster confusion. !CSW are sufficient for now, and offense is ok, but unfortunately, Wormy's drop was awful (for a wrestler, that is).

I kind of like Quickband's (NPP's?) weapons of elements and weapons of slaying, which can possibly have several brands or several slays. It just seems like slay troll (for instance) really hardly counts as an ego-weapon in my book. Orcs are common enough (and you kill enough of them), undead are omnipresent. Demons are less common, but evil, animals, and dragons are common, but trolls and giants (and a lesser extent demons) really don't deseve their own ego types, in my own mind.

On 28.2.2006 16:09 jmiddendorf@hmc.edu wrote:
[power 45, dlevel 29, 0.21 Mturns]

Hmmm... usually I'm pretty linear in time up to about now (dlevel = Mturns/100), but I"m speeding up for once. Of course, it appears that this is at the cost of power, which may not be useful. Of course, you expect to level up faster deeper, but not if you're avoiding 95% of the monsters....

I'm really really impressed I managed to off Bolg. He's fast and he hits *hard* for his depth. I used some scrolls of monster confusion (took 3), used a first (and therefore potent) wand of slow monster (normally it's a pain to slow him), and offed him in melee combat. His drop was decent -- potion of constitution, but I'm still really shy on actual equiment (helm of beauty is pretty bad...).

Had a pretty close call just beforehand. A energy vortex shot a thingie of energy and dealt like half my hp (was already wounded). Chose to finish meleeing him, and got lucky (he died).

I really need some resistances soon. I don't know if I'm the only one, but I think I generally see artifact armors with all the resistances (arvedui, usually) before I find resistance armor. I generally don't find elvenkind armor until the late-game. Same with westernesse and holy avenger and defender. I think I generally see 1 dragon helm with a winner (non-crafted). Maybe drop freq should be tweaked...

Anyhoo, I think if i don't find some good equipment soon, I'll be toast. Well, I can try to survive for the time being...

On 28.2.2006 19:18 jmiddendorf@hmc.edu wrote:
[power 58, dlevel 48, 0.35Mturns]

Well, I've definately been speeding up this time round. I don't know if there's a particular reason, but I'm moving faster. Maybe I'm being more picky about fights. Maybe Cammithrim and the White DSM are helping enough with crowds that I'm not having as many issues.

On another note, I found doomspells! from erinyes (& cluster of rooms) which is way out of depth. Not only have I not found Mysteries of Angmar, I haven't found any other dungeon books. Nor can I use it yet... Strange...

Genocide is close, but I'm still lacking in the basic resistance category. Probably have enough hit points to take on a full breath from a mature dragon right now, but I'd rather not. They'll be showing up soon. So far I've tried to kill mostly 'o', 'O', and 'T' for XP. Things with basically only melee, I can handle (for now). They have a few drops, and are easy enough to kill singly or in groups. Undead are also not too bad, but I try to avoid xp drainers.

Once more unto the breach!

On 28.2.2006 19:26 jmiddendorf@hmc.edu wrote:
Ok, about 100 turns after the last post, I died to an archpriest. I was fumbling a bit, but he did some pretty ridiculous damage to me... oh... it was a double move.... Sigh.



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