The Angband Ladder: Nosferatu V, Dunadan Necromancer by <salothsar@wp.pl>

  [Theme 1.1.3 Character Sheet]

 Name  : Nosferatu V            Age                 52       STR:     15       
 Sex   : Male                   Height              76       INT: 18/159       
 Race  : Vampire Dunadan        Weight             152       WIS:  18/20       
 Class : Necromancer            Social Class        16       DEX:     15       
 Body  : Player                                              CON:  18/30       
 God   : Tulkas                                              CHR:  18/64       
                                                                               
 + To Melee Hit         -34 Level             31    Max Death Points        36 
 + To Melee Damage      -36 Experience    448909    Cur Death Points       -45 
 + To Ranged Hit        -10 Max Exp       448909    Max SP (Mana)        621   
 + To Ranged Damage       0 Exp to Adv.   465000    Cur SP (Mana)        621   
   AC                 24+68 Gold          257822    Piety              -1310   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Bad          Blows/Round:  1         
 Bows/Throw  : Very Bad     Searching   : Bad          Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Fair         Mel.dmg/Rnd:  1d4-36    
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 0 feet    
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Serf.  You are a                
          credit to the family.  You have blue-gray eyes, straight             
          brown hair, and an average complexion.                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 38 (1900')
        Barrow-Downs: Level 10 (500')

 Your body was a Player.
 You have defeated 2085 enemies.
 You saved 26 princesses.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 1st Enderi of the 2890th year of the third age.
 Your adventure lasted 12 days.

     Your Attributes:
You are dead, killed by a Water hound on level 38 of Barad-Dur.
You can breath fire.
You can mind blast your enemies.
You can drain life from a foe.
You can consume solid rock.
You can emit a horrible shriek.
You can emit bright light.
You can polymorph yourself at will.
You can harden yourself to the ravages of the elements.
You will soon be recalled.
You can see invisible creatures.
You have free action.
You regenerate quickly.
You can sense the presence of orcs.
You are very lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are resistant to nether forces.
Your eyes are resistant to blindness.
Your strength is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your charisma is sustained.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.

 Corruption list:
Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Demon Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7

Random teleportation:
  Randomly teleports you around

Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.

Smaug's Breath:
  Fires a fire ball.
  Damage=2*level Radius 1+(level/20)
  Level=20, Cost=10, Stat=CON, Difficulty=18

Glaurung's Spell:
  Fires a mind blasting bolt (psi damage).
  Psi Damage (3+(level-1)/5)d3
  Level=5, Cost=3, Stat=WIS, Difficulty=15

Eat Rock:
  You can consume solid rock with food benefit,
  leaving an empty space behind.
  Level=8, Cost=12, Stat=CON, Difficulty=18

Shriek:
  Fires a sound ball and aggravates monsters.
  Damage=level*4, Radius=8, centered on player
  Level=4, Cost=4, Stat=CON, Difficulty=6

Illuminate:
  You can emit bright light that illuminates an area.
  Damage=2d(level/2) Radius=(level/10)+1
  Level=3, Cost=2, Stat=INT, Difficulty=10

Polymorph:
  You can polymorph yourself at will.
  Level=18, Cost=20, Stat=CON, Difficulty=18

Resist Elements:
  You can harden yourself to the ravages of the elements.
  Level dependant chance of gaining resistances to the four 
  elements and poison. Duration=20 + d20
  Level=10, Cost=12, Stat=CON, Difficulty=12


Skills (points left: 0)
 - Combat                                        01.000 [0.400]
          . Weaponmastery                        02.200 [0.600]
          . Archery                              01.000 [0.000]
 - Sneakiness                                    01.800 [0.900]
          . Stealth                              02.000 [0.400]
          . Disarming                            00.400 [0.000]
 - Magic                                         38.368 [0.900]
          . Magic-Device                         24.300 [1.200]
          . Spell-power                          09.600 [0.600]
          . Mana                                 36.600 [0.600]
                   . Fire                        00.000 [0.800]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.800]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           02.100 [0.700]
          . Temporal                             00.000 [0.800]
          . Mind                                 00.000 [0.900]
          . Nature                               00.000 [0.500]
          . Necromancy                           39.000 [1.000]
          . Runecraft                            01.400 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  03.500 [0.550]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            01.000 [0.300]
 - Monster-lore                                  36.200 [1.100]
          . Corpse-preservation                  05.000 [0.900]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Perfect casting
 * Undead Form

 42 of your companions have been killed.

  [Fates]

You may find a Wooden Boomerang on level 1.
You are fated to meet an Ogrillon on level 11.
You are fated to find a Rod Tip of Frost Bolts on level 13.
You are fated to find The Dagger of Rilia on level 4.


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (-16,-16)(60%) (+3)
        It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 3.  It increases your mana capacity by 
    60%.  
    You found it in the remains of a Dark dwarven lord on level 21 of Mirkwood.
d) a Harp of Power (+1)
    
    It increases your charisma by 1.  It sustains your charisma.  It
    provides resistance to acid, electricity, fire, cold and blindness.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Music Store.
e) a Ring of Constitution (+5)
f) a Ring of Light and Darkness Resistance
k) The Necklace of Girion [10,+0] (+5)
    It can be activated for grow
    mushrooms every 50+d50 turns if it is being worn. It increases your 
    charisma by 5.  It sustains your charisma.  It provides resistance to 
    poison and nexus.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord on level 30 of Mirkwood.
m) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark dwarven lord on level 21 of Mirkwood.
n) an Elven Padded Armour [4,+8] (+2 to stealth)
    
    It increases your stealth by 2.  It provides resistance to acid, 
    electricity, fire, cold and nether.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ulfast, Son of Ulfang on level 28 of
    Mirkwood.
o) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters every 55 turns
     if it is being worn. It increases your intelligence, wisdom, stealth
     and speed by 2.  It provides resistance to acid.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Large Leather Shield of Arond [4,+5]
    It sustains your strength, wisdom and 
    constitution.  It provides immunity to cold.  It provides resistance 
    to life draining, dark, sound, chaos and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
s) a Metal Cap of Wisdom [3,+3] (+1)
u) (nothing)
x) a Pair of Soft Leather Boots of Free Action [2,+1]
z) a Shimmering mold (126 hp)
{) (nothing)
|) a Pick of Digging (+2)


  [Character Inventory]

a) 3 Books of Beginner Cantrips
    
b) 3 Potions of Healing
c) a Potion of Restore Mana
d) a Potion of Restore Life Levels
    
e) 4 Potions of Curing
f) 6 Scrolls of Phase Door
    
g) 9 Scrolls of Teleportation
    
h) 2 Scrolls of Word of Recall
    
i) 39 Scrolls of Identify
    
j) 9 Scrolls of Magic Mapping
    
k) 4 Scrolls of Satisfy Hunger
    
l) a Wooden Rod of Trap Location (10/10) {@z0}
m) a Moonstone Rod of Probing (75/75)
n) a Wand of Firewall[2|6] (6 charges)
o) a Wand of Tidal Wave[2|30] (1 charge)
p) a Wand of Strike[3|15] (3 charges)
q) 35 Empty Bottles
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 11 Scrolls of Darkness
    
b) The Parchment - Map of Thror


  [Home Inventory - Minas Anor ]

a) a Rune [Self]
b) a Runestone
c) a Rune [Knowledge]
d) 99 Scrolls of Identify
    
e) 11 Scrolls of Magic Mapping
    
f) 10 Scrolls of Satisfy Hunger
    
g) a Moonstone Rod of Capacity of Nothing (150/150)
    It can hold more mana.  
    You bought it from the Black Market.
h) a Mithril Rod of Nothing (160/160)
i) a Rod Tip of Illumination (8 Mana to cast)
j) a Wand of Noxious Cloud[1|25] (10 charges)
    
k) The Key of Thorin


  [Home Inventory - Caras Galadhon ]

a) a Runestone
b) 5 Potions of Cure Critical Wounds
    
c) a Moonstone Rod of Lightning Bolts (75/75) {@z1}
d) a Wand of Fireflash[9|27] (8 charges)
e) a Staff of Teleportation[7|27] (7 charges)
f) an Indestructible Staff of Recovery[1|10] (10 charges)
g) a Staff of Sense Hidden[1|11] (6 charges)
h) a Staff of Sterilize[3|20] (9 charges)
i) a Ring of Levitation
j) a Draconic Ring of Invisibility (+5,+2) [+10]
    It makes you invisible.  It allows
    you to sense the presence of dragons.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Smeagol on level 11 of Mirkwood.
k) The Amulet of Faramir (+18,+0) [+8] (+5)
    It 
    increases your stealth by 5.  It sustains your dexterity.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Ugluk, the Uruk on level 12 of Mirkwood.
l) an Elven Leather Scale Mail (-1 to accuracy) [11,+8] (+3 to stealth)
    
    It increases your stealth by 3.  It provides resistance to acid, 
    electricity, fire, cold, poison and nexus.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dark dwarven lord on level 21 of Mirkwood.
m) The Cloak of Thingol [1,+18] (+3)
    
    It can be activated for recharging every 70 turns if it is being worn. 
    It increases your dexterity and charisma by 3.  It provides immunity
    to paralysis.  It provides resistance to acid, fire and cold.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
n) a Light War Axe of Westernesse (2d5) (+9,+8) (+1)
    It increases your strength, dexterity
     and constitution by 1.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  It can resist being shattered by morgul beings.  
    It was given to you as a reward.



Posted on 24.2.2006 11:32
Last updated on 26.2.2006 17:53

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On 24.2.2006 11:32 salothsar@wp.pl wrote:
Decided to make a Necormancer finally. Using him as a mage, who'll horrify his enemy first, send his undead legions and manthrust after that. Gotta say that those undead pets are kinda crappy:/

On 25.2.2006 18:31 salothsar@wp.pl wrote:
Uh, finally found a neclace that gives me see invisible so i can change the westerness weapon to the mage staff. Had that staff for a while now, but would be blind to those invisible blokes if i wore it. Also bought a nice shield from the armory;) And...finally i'm resistant to light!

On 25.2.2006 18:35 salothsar@wp.pl wrote:
Um...btw, the dmg from vampirism and manathrust is quite nice, though i lack a area attack;/ have to substitute it with devices, but i never trusted them:] Bad choice of a God as well, must've been drunk when i created the char.

On 26.2.2006 17:53 salothsar@wp.pl wrote:
Well, his time has come. Princess quest with waterhounds. Died in a sec, went undead and died in another sec. Oh well, back to the drawing board

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