The Angband Ladder: Mandalore, Human Hunter by <thefury@furytech.net>
[FuryBand 3.0.0 Character Sheet] Name : Mandalore Age 19 STR! 40 Sex : Male Height 73 INT! 40 Race : Vampire Human Weight 164 WIS! 36 Class : Hunter Social Class 1 DEX! 32 Body : Player CON! 37 God : Nobody CHR! 10 + To Melee Hit 120 Level 50 Hit Points 1139/ 1139 + To Melee Damage 104 Experience 99999994 Spell Points 309/ 309 + To Ranged Hit 74 Max Exp 99999994 Sanity 755/ 755 + To Ranged Damage 14 Exp to Adv. ***** AC 72+65 Gold 756130 Speed Fast (+29) (Miscellaneous Abilities) Fighting : Legendary[82]Perception : Heroic Blows/Round: 17 Bows/Throw : Legendary[20]Searching : Heroic Shots/Round: 1 Saving Throw: Bad Disarming : Superb Mel.dmg/Rnd: 119d7+1768 Stealth : Fair Magic Device: Bad Infra-Vision: 0 feet Tactic: berserker Explor: normal (Character Background) You are one of several children of a Yeoman. You are the black sheep of the family. You have brown eyes, curly black hair, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Angband: Level 99 (4950') Barrow-Downs: Level 1 (50') Orodruin: Level 99 (4950') Cirith Ungol: Level 50 (2500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Withered Heath: Level 30 (1500') The Helcaraxe: Level 40 (2000') Emyn Luin: Level 70 (3500') Angmar: Level 90 (4500') Isengard: Level 40 (2000') Abandoned Castles: Level 30 (1500') Your body is a Player. You are currently in the town of Minas Anor. You have defeated 5856 enemies. You destroyed the One Ring, thus weakening Sauron. You abandoned Gondolin when it most needed you, thus causing its destruction. You saved Bree from a dreadful Nazgul. You saved no princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 51st Yavie of the 2890th year of the third age. You have been adventuring for 8 days. adefkmnopsuxz{|@ Add Str : ..3.4.........5. Add Int : ...*...2........ Add Wis : ..3.4..2........ Add Dex : ..........4..... Add Con : ..3........3.... Add Chr : ....4..2........ Add Stea. : ..3....2...3.... Add Sear. : .....4.......... Add Tun.. : ..............5. Add Speed : .*.*4..2...3.... Add Blows : ..3............. Slay Maia : ..............+. Slay Orc : ..............+. Slay Troll: ..............+. Sharpness : +............... Acid Brand: ..............+. Fire Brand: +............... Sust Str : ..............+. Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ................ Sust Chr : ................ Invisible : ..+....+........ Mul life : ................ Sens Fire : ...+............ Reflect : ................ Free Act : ..........+..... Hold Life : .+....+........+ Imm Acid : ...+..*+..+..... Imm Elec : ...+..*......... Imm Fire : .+.++.*+........ Imm Cold : ...+..*+.......+ Res Pois : ...++....+.....+ Res Fear : ....+..........+ Res Light : ...+..+..+....+. Res Dark : ......+..+....++ Res Blind : .........+...... Res Conf : ......+..+....+. Res Sound : .........+...... Res Shard : ......+......... Imm Neth : ......*........+ Res Nexus : ......+......... Res Chaos : ......+.......+. Res Disen : ....+.++........ Aura Fire : ......+......... Aura Elec : ......+......... Levitate : ......+......... Lite : ..............++ See Invis : .........+...... Digestion : ..........+..... Regen : ......+......... Activate : .+..++.+..+...+. Drain Exp : ..+............. Cursed : ..+............. Hvy Curse : ..+............. Fly : ......+......... Climb : ...........+..+. Corruption list: Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 0) - Combat 50.000 [0.800] - Weaponmastery 50.000 [0.850] . Sword-mastery 50.000 [1.000] - Archery 02.200 [0.600] . Crossbow-mastery 09.000 [1.000] . Throwing 01.000 [1.000] . Hunter 50.000 [1.000] - Sneakiness 26.470 [0.900] . Stealth 00.000 [0.400] . Disarming 50.000 [0.900] . Backstab 38.000 [1.000] . Stealing 01.000 [0.500] - Powers 20.800 [0.900] - Monster-lore 00.000 [0.500] . First-aid 01.000 [0.600] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to find a Club on level 19. [Character Equipment] a) a Doom Vibrosword (7d7) (+10,+10) d) The Light Magic Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to life draining and fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 70 of Erebor. e) The Ring of Power of Ji Indur Dawndeath (+3 attacks) It increases your strength, wisdom, constitution, stealth and attack speed by 3. It makes you invisible. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 60 of Dol Guldur. f) a Radiant Ring of Speed of the Elements (+11) It grants you the power of illuminate if it is being worn. It provides light (radius 3) forever. It increases your intelligence and speed by 11. It provides resistance to acid, electricity, fire, cold, poison and light. It renders you especially vulnerable to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of Erebor. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 66 of Erebor. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It prevents stuns. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Abandoned Castles. n) an Ultimate Combat Suit (+10,+10) [50,+9] o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence , wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) a Staff of Reveal Ways[1|25] s) an Advanced Combat Helm [8,+9] u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Abandoned Castles. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 23 of Abandoned Castles. z) (nothing) {) (nothing) |) The Dwarven Pick of Erebor (+5,+20) (+5) It can be activated for open a secret passage every 75 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and ability to tunnel by 5. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It sustains your strength. It provides resistance to light, dark and chaos. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Erebor. [Character Inventory] a) 6 Sprigs of Athelas b) 6 Potions of Cure Insanity {25% off} c) a Potion of Speed d) 8 Potions of Healing e) 4 Potions of Restore Life Levels f) a Potion of Enlightenment g) 4 Potions of Curing h) 56 Scrolls of Satisfy Hunger {25% off} i) 2 Scrolls of *Destruction* j) a Silver Rod of Recall (100/100) k) a Mithril Rod of the Istari of Home Summoning (320/320) l) a Ring of Speed (+12) m) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 99 of Orodruin. n) The Anchor of Space-Time It provides light (radius 2) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Julian, Master of Arden Forest on level 30 of Abandoned Castles. o) The Silmaril of Flames (+2) {cursed} It can be activated for invulnerability (dur 8+d8) every 1000 turns if it is being worn. It grants you the power of banish evil if it is being worn. It provides light (radius 5) forever. It increases your strength by 2. It provides resistance to fire, light, dark, shards, nether, nexus and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It drains mana and experience. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 99 of Orodruin. p) Portable hole q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Gondolin ] a) a Dragon Helm of Water Breathing [8,+22] b) a Heavy Magic Crossbow (*Reloader*) (x6) (+25,+38)(40%) c) The Key of Thorin d) The Cup of Thror e) The Parchment - Map of Thror [Home Inventory - Minas Anor ] a) a Tilkal Rod of Capacity of Nothing (400/400) b) a Ring of Damage (+23) c) a Radiant Ring of Speed (+10) d) a Radiant Ring of Speed (+7) e) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Naugladur, Lord of Nogrod on level 70 of Emyn Luin. f) an Amulet of Anti-Magic g) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) The Palantir of Orthanc (+2) i) a Psychoactive Skin of Permanence (+5,+5) [10,+19](20%) (+1 to stealth) It reduces damages you take by 50%, physical and magical. It increases your stealth by 1. It increases your mana capacity by 20%. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining, acid, electricity, fire, cold and poison. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Physics Teacher on level 67 of Erebor. j) a Psychoactive Skin of the Ithryn (+2 to damage) [10,+22](40%) (+2 to stealth) k) a Chargeable Cord Armour of the Maiar [6,+14] It grants you the power of berserk if it is being worn. It can be upgraded with gold It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold and nether. It allows you to sense the presence of trolls, giants and evil beings. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Poor, the Thief on level 12 of Abandoned Castles. l) The Cloak 'Menelcol' [1,+25] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your charisma, searching and infravision by 5. It sustains your charisma. It provides immunity to electricity. It provides resistance to cold, light and dark. It allows you to breathe without air. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [The Museum Inventory - Bree ] a) The Ring of Power of Ji Indur Dawndeath (+3 to speed) It increases your constitution, stealth and speed by 3. It makes you invisible. It sustains your wisdom. It makes you completely fearless. It provides resistance to light, dark, blindness and confusion. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 23 of Abandoned Castles. b) The Ring of Power of Uvatha the Horseman (+3% of critical hits) It increases your strength, charisma and ability to score critical hits by 3. It makes you invisible. It sustains your intelligence. It provides resistance to electricity, fire and light. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . c) The Ring of Earas (+2) It increases your constitution by 2. It makes you invisible. It sustains your constitution. It provides resistance to confusion, nexus and disenchantment. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 60 of Dol Guldur. d) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. e) The Jedi Master Robe of Atholos [6,+12] It sustains your intelligence, wisdom and dexterity. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to cold, light, dark, confusion, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Great Cthulhu on level 58 of Dol Guldur. f) The Broken Dagger 'Ossaur' (1d1) (+0,+3) (+4) It increases your intelligence by 4. It does extra damage from acid and fire. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against giants. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . g) The Dagger of Samwise (E:10, L:1) (1d5) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It is easy to throw. It does extra damage from fire. It provides resistance to fire . It cannot be harmed by acid, cold, lightning or fire. h) The Broad Sword 'Glamdring' (4d3) (+9,+14) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. i) The Halberd 'Gabeorech' (E:0, L:0) (3d7) (+0,-4) [10,+0] (+4) It can be wielded two-handed. It increases your dexterity by 4 . It produces chaotic effects. It is very sharp and can make your foes bleed. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 70 of Dol Guldur. [The Museum Inventory - Gondolin ] a) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 62 of Erebor. b) The Ring of Power of Adunaphel the Quiet (+4) It increases your charisma by 4. It makes you invisible. It provides resistance to nether and disenchantment. It allows you to levitate. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 64 of Erebor. c) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lord Borel of Hendrake on level 62 of Erebor. d) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 60 of Erebor. e) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength by 2. It sustains your strength. It makes you completely fearless. It allows you to sense the presence of trolls. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 60 of Erebor. f) The Small Metal Shield of Calmarimo [3,+2] It provides immunity to electricity. It makes you completely fearless. It provides resistance to poison, confusion, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 64 of Erebor. g) The Battle Axe 'Gunden' (2d8) (+8,+5) (+4) It can be wielded two-handed. It increases your wisdom and charisma by 4. It does extra damage from electricity. It produces chaotic effects. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at undead with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak in the town of Gondolin . h) a Climbing Set [The Museum Inventory - Minas Anor ] a) a Note of Eru [10,+5] (+3) b) a Rock of Tulkas [10,+4] (+3) c) The Maiashield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sir Physt on level 99 of Orodruin. d) The Maiahorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of Maiar. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadlord on level 66 of Erebor. e) a Mini-Axe of Aule [10,+0] (+3) f) a Coral Stone of Ulmo [10,+7] (+3) g) a Coral Stone of Ulmo [10,-11] (+3) {cursed} h) The Ring of the Blacklocks (+3) It increases your dexterity, ability to tunnel and luck by 3. It makes you invisible. It sustains your dexterity. It provides resistance to nexus. It produces an anti-magic shell. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Erebor. i) The Ring of the Stonefoots [+6] (+3) It provides light (radius 3) forever. It increases your charisma and ability to tunnel by 3. It makes you invisible. It sustains your charisma. It provides resistance to shards. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 66 of Erebor. j) The Ring of the Firebeards (+5,+10) (+3) It increases your strength and ability to tunnel by 3. It makes you invisible. It sustains your strength. It makes you completely fearless. It provides resistance to fire. It allows you to sense the presence of good beings. It drains mana. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bahamut, Celestial Dragon of Good on level 66 of Erebor. k) The Ring of the Broadbeams [+10] (+3) It increases your intelligence and ability to tunnel by 3 . It makes you invisible. It sustains your intelligence. It provides resistance to blindness and sound. It allows you to sense the presence of non-living things. It drains experience. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 70 of Erebor. l) The Ring of the Ironfists (+10,+10) (+3) It increases your wisdom and ability to tunnel by 3. It makes you invisible. It sustains your wisdom. It provides resistance to cold and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dworkin Barimen on level 66 of Erebor. m) The Ring of Lurim [+15] (+1) It can be activated for ball of fire and resist fire every 50+d50 turns if it is being worn. It increases your constitution by 1. It sustains your wisdom. It provides resistance to fire, cold, light and nexus. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 99 of Orodruin. n) The Ring of Gildi (+0) It decreases your constitution by 0. It sustains your wisdom and constitution. It provides resistance to sound, nether and disenchantment. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. o) The Ring of the Stiffbeards (+5,+10) [+5] (+3) It increases your constitution and ability to tunnel by 3. It makes you invisible. It sustains your constitution. It provides resistance to disenchantment. It allows you to sense the presence of undead. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Unicorn of Order on level 70 of Erebor. p) The Ring of Adilirim (-6) {cursed} It decreases your speed by 6. It makes you invisible. It makes you completely fearless. It provides resistance to fire. It drains experience. It induces random teleportation. It fills you with the Black Breath. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Barney the Dinosaur on level 69 of Angband. q) a Sorcerous Amulet of Brilliance (-52,-25)(140%) (+7) It provides light (radius 1) forever. It increases your intelligence, wisdom and spell power by 7. It increases your mana capacity by 140%. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature gold dragon on level 66 of Erebor. r) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Worm on level 66 of Erebor. s) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Perplexity on level 67 of Erebor. t) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Many Colours on level 72 of Erebor. u) The Black Banner of Gondor (-3) It can be activated for summon undead every 666+d333 turns if it is being worn. It provides light (radius 1) forever. It decreases your stealth by 3. It makes you invisible. It provides resistance to dark, nether and chaos. It allows you to sense the presence of undead . It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 66 of Erebor. v) The Silmaril of the Seas (+2) {cursed} It can be activated for word of recall every 200 turns if it is being worn. It grants you the power of banish evil if it is being worn. It provides light (radius 5) forever. It increases your intelligence by 2. It provides resistance to light, dark, nether, nexus and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It drains life and experience. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Erebor. w) The Chain Mail of Silin (-18,-51) [14,+2](20%) It increases your hit points by 20%. It sustains your charisma. It provides immunity to fire. It makes you completely fearless. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. x) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Erebor. a) The Double Chain Mail of Rahalas [16,+5] It sustains your constitution. It provides immunity to nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Balrog Captain on level 99 of Orodruin. b) The Metal Lamellar Armour 'Vandireb' (-3 to accuracy) [23,+10] It sustains your constitution and charisma. It provides resistance to fire and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 70 of Angband. c) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tselakus, the Dreadlord on level 69 of Angband. d) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, confusion and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Erebor. e) The Psychoactive Skin of Fuindor (-8,-7) [10,-1] (-5 to stealth) {cursed} It reduces damages you take by 50%, physical and magical. It decreases your stealth by 5. It decreases your mana capacity by 100%. It sustains your strength. It provides immunity to acid and nether. It provides resistance to electricity. It speeds your regenerative powers. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Perplexity on level 72 of Erebor. f) The Psychoactive Skin of Curunir (-40,-40) [38,+0] (+10) It can be activated for ball of lightning (100) every 500 turns if it is being worn. It can be used to store a spell. It increases your speed by 10. It sustains your strength, intelligence, dexterity, constitution and charisma. It provides immunity to electricity and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of Angband. g) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Withered Heath. h) The Leather Scale Mail 'Teithil' (-1 to accuracy) [11,+0] It provides resistance to poison, light, confusion, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. i) The Leather Jerkin of Dimbar [7,+14] It provides immunity to acid and electricity. It provides resistance to light, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 71 of Erebor. j) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. k) The Cloak of Ghan-buri-Ghan (+5,+5) [14,+0] (+5) It grants you the power of berserk if it is being worn. It increases your dexterity, stealth and speed by 5. It makes you invisible. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of Angband. l) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Old Forest. m) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Old Forest. n) a Chargeable Snakeskin Cloak [1,+13] It can be upgraded with gold You found it lying in a vault on level 66 of Erebor. o) The Mouse Fur of Rungil [1,+11] (+1 to stealth) It increases your stealth by 1. It provides immunity to fire. It provides resistance to life draining, shards, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Erebor. p) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 40 of Isengard. q) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and confusion. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Perplexity on level 72 of Erebor. r) The Tower Shield of Eloth [10,+0] It provides immunity to acid. It provides immunity to paralysis. It provides resistance to light, shards and chaos. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Elenwe the Lost on level 40 of The Helcaraxe. s) The Small Mithril Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to blindness, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Erebor. t) The Large Mithril Shield of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of Erebor. u) The Large Mithril Shield of Celth [8,+25] It sustains your intelligence. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to poison. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 66 of Erebor. v) The Iron Crown 'Aureb' [0,+12] It sustains your intelligence and wisdom. It makes you completely fearless. It provides resistance to electricity and poison. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwalker on level 72 of Erebor. w) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Erebor. x) The Jewel Encrusted Crown of Brielos [0,+14] It sustains your charisma. It provides resistance to light, dark and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Nyogtha, the Thing that Should not Be on level 85 of Orodruin. a) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bahamut, Celestial Dragon of Good on level 66 of Erebor. b) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. c) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Raou the Conqueror on level 67 of Erebor. d) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. e) The Gnomish Helm 'Vilithar' [5,+13] (+5) It increases your searching and infravision by 5. It sustains your constitution and charisma. It provides resistance to blindness, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 85 of Orodruin. f) a Third Eye of the Noldor [1,+11] (+3 to stealth) It can be activated for detect treasure every 10+d20 turns if it is being worn. It increases your dexterity, stealth, searching and spell power by 3. It sustains your dexterity. It allows you to sense the presence of orcs, evil beings and good beings. You found it in the remains of Caine, the Conspirator on level 66 of Erebor. g) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed} It decreases your strength and dexterity by 3. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to poison, nether and disenchantment. It drains mana. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of Angband. h) The Set of Cesti 'Athrim' [5,+13] It sustains your intelligence. It provides resistance to electricity, light, sound, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of Erebor. i) The Pair of Soft Leather Boots of Bardhoron [2,+20] It sustains your wisdom, constitution and charisma. It provides resistance to poison and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 66 of Erebor. j) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Erebor. k) The Double Axe 'Tanna' (3d6) (+26,+15) It must be wielded two-handed. It does extra damage from frost and dark. It produces chaotic effects. It drains life from your foes. It is especially deadly against orcs. It is a great bane of Maiar. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin on level 40 of Isengard. l) The Beaked Axe of Hurin (2d6) (+12,+20) (+3) It must be wielded two-handed. It can be activated for berserker and +10 to speed (50) every 100+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and constitution by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of Maiar. It provides resistance to acid. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Erebor. m) The Beaked Axe of Dain Ironfoot (2d6) (+8,+10) (+3) It can be activated for drain life (120) every 400 turns if it is being worn. It increases your wisdom and constitution by 3. It is especially deadly against dragons. It allows you to sense the presence of undead and evil beings. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Erebor. n) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It can be wielded two-handed. It increases your strength, constitution and stealth by 3 . It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 66 of Erebor. o) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) It must be wielded two-handed. It increases your strength, constitution and ability to tunnel by 3. It does extra damage from acid and fire. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of Maiar. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, light, dark and chaos . It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 66 of Erebor. p) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It is easy to throw. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak on level 50 of Moria. q) The Dagger of Meriadoc (E:10, L:1) (1d5) (+4,+6) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It is easy to throw. It does extra damage from electricity. It provides resistance to electricity and poison. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 66 of Erebor. r) The Rapier 'Forasgil' (2d4) (+12,+19) It does extra damage from frost. It is especially deadly against natural creatures. It provides resistance to cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Erebor. s) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 66 of Erebor. t) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 66 of Erebor. u) The Long Sword of Dernhelm (3d5) (+20,+25) (+5) It provides light (radius 1) forever. It increases your stealth, speed and luck by 5. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is a great bane of undead. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining and disenchantment. It allows you to see invisible monsters. It allows you to sense the presence of unique beings. It has been blessed by the gods. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fuinur, Lord of the Haradrim on level 90 of Angmar. v) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed} It decreases your strength, wisdom, charisma and speed by 10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead. It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Old Forest. w) The Scimitar 'Haradekket' (4d3) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to blindness, nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Multi-hued drake on level 66 of Erebor. x) The Two-Handed Sword of Teldalin (4d6) (+17,+24) (+4) It must be wielded two-handed. It increases your constitution by 4. It does extra damage from acid. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against giants. It is a great bane of Maiar. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 99 of Orodruin. a) The Two-Handed Sword 'Finin' (4d6) (+21,+15) (+5) It must be wielded two-handed. It provides light (radius 1) forever. It increases your charisma by 5. It does extra damage from fire. It poisons your foes. It is a great bane of dragons. It is a great bane of Maiar. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Artsi, the Champion of Chaos on level 99 of Orodruin. b) a Diamond Edge of the Noldor (7d5) (+33,+36) [+7] (+8 to stealth) It increases your wisdom, dexterity, constitution, stealth and ability to tunnel by 8. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It sustains your constitution. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity, fire, cold and poison. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 71 of Angband. c) The Dark Sword of Galain (3d6) (+18,+17) (+5 to speed) It generates an antimagic field. It increases your strength and speed by 5. It does extra damage from acid, electricity, frost and dark. It is a great bane of dragons. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 66 of Erebor. d) a Black Dark Sword of the Noldor (3d6) (+18,+21) [+18] (+2 to stealth) It generates an antimagic field. It increases your wisdom, dexterity, constitution and stealth by 2. It does extra damage from dark. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It sustains your charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity, fire, poison, dark and chaos. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Venom Wyrm on level 66 of Erebor. e) The Dark Sword of Earamir (3d6) (-4,+1) (+1 to speed) It generates an antimagic field. It increases your speed by 1. It does extra damage from dark. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against giants. It is a great bane of Maiar. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Santa Claus on level 52 of Illusory Castle. f) The Spiked Dagger 'Noring' (2d4) (+15,+9) It is easy to throw. It does extra damage from fire. It produces chaotic effects. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against orcs. It is a great bane of Maiar. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Erebor. g) The Spiked Dagger of Nathor (2d4) (+3,-2) (-3) {cursed} It is easy to throw. It decreases your intelligence and wisdom by 3. It produces chaotic effects. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is a great bane of dragons. It fills you with the Black Breath. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Harowen the Black Hand on level 72 of Erebor. h) The Trident 'Ithalad' (2d5) (+25,+14) [4,+0] (+3) It can be wielded two-handed. It is easy to throw. It increases your intelligence and dexterity by 3. It does extra damage from frost. It produces chaotic effects. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 79 of Angband. i) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30) It can be wielded two-handed. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Erebor. j) The Scythe of Belebri (5d3) (+24,+17) [1,+0] (+1) It can be wielded two-handed. It provides light (radius 1) forever. It increases your charisma by 1. It does extra damage from electricity and frost. It is especially deadly against trolls. It is a great bane of Maiar. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 85 of Orodruin. k) The Scythe of Feangwe (5d3) (+7,+15) [1,+0] (+1) It can be wielded two-handed. It increases your intelligence and dexterity by 1 . It does extra damage from light. It produces chaotic effects. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barrow wight on level 66 of Erebor. l) The Lance of Eorlingas (4d6) (+3,+21) (+2) It must be wielded two-handed. It increases your strength, dexterity and speed by 2. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It makes you completely fearless. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Balance on level 66 of Erebor. m) The Quarterstaff 'Nar-i-vagil' (3d3) (+10,+20) (+3) It can be wielded two-handed. It increases your intelligence by 3. It does extra damage from fire. It is especially deadly against natural creatures. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 67 of Erebor. n) a Deathly Mace (Holy Avenger) (3d4) (+39,+59) [-5](-60%) (-3) It can be wielded two-handed. It decreases your wisdom by 3. It decreases your mana capacity and hit points by 60%. It does extra damage from death. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your dexterity. It allows you to see invisible monsters. It has been blessed by the gods. It aggravates nearby creatures. It carries an ancient foul curse. It can re-curse itself. You found it in the remains of Ancalagon the Black on level 72 of Erebor. o) The Ball-and-Chain of Eldal (4d3) (+30,-3) (+2 to speed) It can be wielded two-handed. It provides light (radius 1) forever. It increases your wisdom, constitution, charisma, ability to tunnel, speed and attack speed by 2. It does extra damage from frost. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master mindcrafter on level 85 of Orodruin. p) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Erebor. q) The Two-Handed Flail 'Thunderfist' (5d6) (+5,+18) (+4) It must be wielded two-handed. It increases your strength and constitution by 4. It does extra damage from electricity and fire. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It makes you completely fearless. It provides resistance to electricity, fire and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 85 of Orodruin. r) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 66 of Erebor. s) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Worm on level 69 of Angband. t) The Short Willow Bow 'Lorguind' (x5) (+19,+16) (+3 to speed) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity and speed by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 66 of Erebor. u) The Short Willow Bow of Echauglar (x4) (+11,+10) (+2 to speed) It provides light (radius 1) forever. It increases your wisdom, dexterity, constitution and speed by 2. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 72 of Erebor. v) The Long Magic Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bahamut, Celestial Dragon of Good on level 66 of Erebor. w) The Long Magic Bow of Legolas (x6) (+17,+19) (+3) It increases your dexterity, stealth and infravision by 3 . It provides immunity to paralysis. It allows you to sense the presence of orcs. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 66 of Erebor. x) The Seeker Arrow of Bard (8d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Law on level 66 of Erebor. a) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Abandoned Castles. b) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed} It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Old Forest. c) 2 Portable hole d) The Rod of Annuminas (+4) It can be activated for rune of protection every 400 turns if it is being worn. It can be used to store a spell. It increases your charisma and luck by 4. It provides immunity to paralysis. It provides resistance to confusion. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 66 of Erebor. e) The Red Arrow of Gondor It can be activated for mass human summoning every 1000 turns. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Balance on level 66 of Erebor. f) The Mage Staff of Saruman (1d4) (+5,+5)(80%) (+4) It can be activated for ball of cold (48) every 400 turns if it is being worn. It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It does extra damage from pure magic. It increases your intelligence, speed and spell power by 4. It increases your mana capacity by 80%. It does extra damage from dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Cantoras, the Skeletal Lord on level 66 of Erebor. g) The Mage Staff 'Bered' (1d4) (+0,+0) [+2] It can be wielded two-handed. It provides light (radius 1) forever. It does extra damage from pure magic. It sustains your intelligence. It provides immunity to paralysis. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Godzilla on level 85 of Orodruin. [The Museum Inventory - Caras Galadhon ] a) The Ring of Power of Dwar, Dog Lord of Waw (+2 to stealth) It increases your strength, charisma, stealth and searching by 2. It makes you invisible. It sustains your strength and dexterity. It provides resistance to acid and nexus. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 70 of Angband. b) The Great Axe of Ingang (4d4) (+23,+13) It must be wielded two-handed. It provides light (radius 1) forever. It does extra damage from acid and light. It drains life from your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 70 of Angband. c) The Long Sword 'Elvagil' (3d4) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Jack of Shadows on level 70 of Angband. d) The Awl-Pike of Ardanyar (E:25, L:2) (1d8) (+21,+12) [9,+0] (+2 to speed) It can be wielded two-handed. It increases your strength, speed and attack speed by 2. It does extra damage from light. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black Balrog on level 70 of Angband. e) The Halberd of Silwaewe (E:45, L:3) (3d7) (+15,+16) [10,+0] (+3) It can be wielded two-handed. It increases your dexterity and constitution by 3. It does extra damage from electricity and light. It is especially deadly against orcs. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Jack of Shadows on level 70 of Angband. f) The Heavy Lance of Rhunen (6d8) (+2,-1) [5,+0] (+1 attack) It must be wielded two-handed. It increases your intelligence, dexterity and attack speed by 1. It does extra damage from electricity. It is especially deadly against dragons. It is especially deadly against orcs. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 70 of Angband. g) The Sling 'Leinghar' (x5) (+8,+3) (+3) It provides light (radius 1) forever. It increases your wisdom, dexterity and constitution by 3. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Grey wraith on level 70 of Angband. |
Posted on 20.2.2006 19:16
190. on the Ladder (of 19090)
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