The Angband Ladder: Myron, Human Warrior by <ksmeyer@execpc.com>

  [PernAngband 5.0.1 Character Dump]

 Name  : Myron                  Age                 16       STR: 18/***       
 Sex   : Neuter                 Height              54       INT: 18/190       
 Race  : Human Corrupted        Weight             175       WIS: 18/180       
 Class : Warrior                Social Class        44       DEX: 18/200       
 Body  : Player                                              CON: 18/***       
                                                             CHR: 18/150       
                                                                               
 + To Hit           71      Level             47    Max Hit Points      1111   
 + To Damage        57      Experience   3813964    Cur Hit Points      1111   
 + To AC           200      Max Exp      3813964    Max SP (Mana)          0   
   Base AC          47      Exp to Adv.  4200000    Cur SP (Mana)          0   
                            Gold         1087317    Loan                   0   
                                                    Loan time              0   
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[60]Perception  : Fair         Blows/Round:  9+2       
 Bows/Throw  : Legendary[55]Searching   : Good         Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Superb       Wpn.dmg/Rnd:  18d9+513  
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 0 feet    
                                                       Tactic:       confident 
                                                       Explor:       brisk     
                         (Character Background)                                
          You are one of several children of a Townsman.  You are a            
          credit to the family.  You have brown eyes, straight red             
          hair, and a dark complexion.                                         
                                                                               


  [Miscellaneous information]

 Maximize Mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Vanilla Town:       OFF
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 36 (1800')
        Maze: Level 27 (1350')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 58 (2900')
        The Small Water Cave: Level 34 (1700')
        The Sandworm lair: Level 29 (1450')
        The Helcaraxe: Level 23 (1150')

 Your body was a Player.

                                                
                    adefkmnopsuxz{|@            
        Add Str   : ....+...+++.....            
        Add Int   : +.+.............            
        Add Wis   : +...+...........            
        Add Dex   : .+..+....+......            
        Add Con   : ....+...+++.....            
        Add Chr   : +...+...........            
        Mul Mana  : ................            
        Mul SPower: ................            
        Add Stea. : ......++........            
        Add Sear. : +...............            
        Add Infra : ................            
        Add Tun.. : ..............+.            
        Add Speed : .+...+.........+            
        Add Blows : ................            
        Chaotic   : ................            
        Vampiric  : ................            
                                                
                                                
                                                
                                                
                    adefkmnopsuxz{|@            
        Slay Anim.: ................            
        Slay Evil : +...............            
        Slay Und. : ................            
        Slay Demon: ................            
        Slay Orc  : +...............            
        Slay Troll: +...............            
        Slay Giant: ................            
        Slay Drag.: ................            
        Kill Drag.: ................            
        Sharpness : ................            
        Impact    : ................            
        Poison Brd: ................            
        Acid Brand: ................            
        Elec Brand: ................            
        Fire Brand: +...............            
        Cold Brand: ................            
                                                
                                                
                                                
                                                
                    adefkmnopsuxz{|@            
        Sust Str  : .........+.....+            
        Sust Int  : ...............+            
        Sust Wis  : ...............+            
        Sust Dex  : .........+.....+            
        Sust Con  : .........+.....+            
        Sust Chr  : ..+.............            
        Invisible : ................            
        Mul life  : ................            
        Imm Acid  : ........+.......            
        Imm Elec  : ................            
        Imm Fire  : ................            
        Imm Cold  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ........+.+....+            
        Hold Life : +....+..........            
                                                
                                                
                                                
                                                
                    adefkmnopsuxz{|@            
        Res Acid  : .+....+..+......            
        Res Elec  : .+....+.........            
        Res Fire  : ++.+..+.........            
        Res Cold  : .+....+..+......            
        Res Pois  : ....+...........            
        Res Fear  : .........+.....+            
        Res Lite  : ......+.........            
        Res Dark  : .........+......            
        Res Blind : ....+...........            
        Res Conf  : ........+.......            
        Res Sound : ........+..+....            
        Res Shard : ..+....+........            
        Res Neth  : +...............            
        Res Nexus : .........+......            
        Res Chaos : ..+.....+..+....            
        Res Disen : ..+.............            
                                                
                                                
                                                
                                                
                    adefkmnopsuxz{|@            
        Aura Fire : ................            
        Aura Elec : ................            
                                                
                                                
        NoTeleport: ................            
        AntiMagic : ................            
        WraithForm: ................            
        EvilCurse : ................            
        Easy Know : ..+.............            
        Hide Type : +....+..+++.....            
        Show Mods : +.........++..+.            
        Insta Art : .....+..........            
        Levitate  : ................            
        Lite      : .....+..........            
        See Invis : +.+..+..........            
                                                
                                                
                                                
                                                
                                                
                    adefkmnopsuxz{|@            
        Digestion : .........+......            
        Regen     : ................            
        Xtra Might: ................            
        Xtra Shots: ................            
        Ign Acid  : +++.++++++++....            
        Ign Elec  : +++.++++++++....            
        Ign Fire  : ++++++++++++....            
        Ign Cold  : +++.++++++++....            
        Activate  : +..++++....+....            
        Drain Exp : ................            
        Teleport  : ................            
        Aggravate : ................            
        Blessed   : ................            
        Cursed    : ................            
        Hvy Curse : ................            
        Prm Curse : ................            
                                                
                                                
                                                
                                                
                    adefkmnopsuxz{|@            
        No blows  : ................            
        Precogn.  : ................            
        B.Breath  : ................            
        Recharge  : ................            
        Fly       : ......+.........            
        Mrg.Curse : ................            
                                                
                                                
                                                
                                                
                                                
                                                
        Climb     : ................            
                                                
                                                
                                                
                                                
                                                
                                                
                                                
                    adefkmnopsuxz{|@            
                                                
                                                
                                                
                                                
                                                
                                                
                                                
        Imm Neth  : ................            
                                                
                                                
                                                
                                                
                                                
                                                
                                                
                                                
                                                
                                                
                                                

 You abandoned Gondolin when it most needed you, thus causing its destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 33 princesses.

 You have defeated 20286 enemies.


  [Corruptions]

 Your gaze is hypnotic.
 You are telekinetic.
 You can teleport at will.
 You can Mind Blast your enemies.
 You can emit hard radiation at will.
 You can drain life from a foe like a vampire.
 You can teleport yourself short distances.
 You can switch locations with another being.
 You can emit a horrible shriek.
 You can emit bright light.
 You can feel the danger of evil magic.
 You can drive yourself into a berserk frenzy.
 You can turn ordinary items to gold.
 You can harden yourself to the ravages of the elements.
 You can run for your life after hitting something.
 You can create a spear of darkness.
 You can travel between town and the depths.
 You can send evil creatures directly to Hell.
 You can hurl objects with great force.
 You are producing magical energy uncontrollably.
 You have horns (dam. 2d6).
 You have a beak (dam. 2d4).
 You sometimes feed off of the light around you.
 You attract animals.
 You fade in and out of physical reality.
 You are superhumanly strong (+4 STR).
 Your brain is a living computer (+4 INT/WIS).
 You are very resilient (+4 CON).
 You are resistant to magic.
 You make a lot of strange noise (-3 stealth).
 You have an extra pair of legs (+3 speed).
 Your skin is made of steel (-1 DEX, +25 AC).
 You are completely fearless.
 Your movements are precise and forceful (+1 STL).
 Your body resists serious damage.


  [Fates]

You may find a Potion of Booze on level 1.
You may meet a Giant black ant on level 1.
You may meet a Snotling on level 1.
You are fated to find a Parchment - Deep Thoughts on level 9.
You are fated to find The Dagger 'Dethanc' on level 1.
You are fated to meet a Mean-looking mercenary on level 1.


  [Character Equipment]

a) The Quarterstaff of Olorin (2d9) (+10,+13) (+4)
   
   A staff tall and sturdy, with rough-hewn runes that invoke
   the element of Earth, and which strikes down all creatures
   who live in the shadow of mountains.
   It can be activated for...
   probing, detection and full id every 1000 turns
   ...if it is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your charisma.
   It affects your searching.
   It does extra damage from fire.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It fights against evil with holy fury.
   It provides resistance to life draining.
   It provides resistance to fire.
   It provides resistance to nether.
   It allows you to see invisible monsters.
   It cannot be harmed by acid.
   It cannot be harmed by electricity.
   It cannot be harmed by fire.
   It cannot be harmed by cold.
d) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
   
   Beor's boomerang makes its wielder as agile as the winds,
   and as hard to harm.
   It affects your dexterity.
   It affects your speed.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It cannot be harmed by acid.
   It cannot be harmed by electricity.
   It cannot be harmed by fire.
   It cannot be harmed by cold.
e) The Ring of Curgoth [+17] (+3)
   
   It affects your intelligence.
   It sustains your charisma.
   It provides resistance to shards.
   It provides resistance to chaos.
   It provides resistance to disenchantment.
   It allows you to see invisible monsters.
   It cannot be harmed by acid.
   It cannot be harmed by electricity.
   It cannot be harmed by fire.
   It cannot be harmed by cold.
f) a Ring of Flames [+17] {25% off}
k) The Amulet of Ethir [+4] (+2)
   
   It can be activated for...
   vemon breathing every 40+d60 turns
   ...if it is being worn.
   It affects your strength.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It provides resistance to poison.
   It provides resistance to blindness.
   It cannot be harmed by acid.
   It cannot be harmed by electricity.
   It cannot be harmed by fire.
   It cannot be harmed by cold.
m) The Star of Elendil (+1)
   
   The shining Star of the West, a famed heirloom of Elendil's
   house.
   It can be activated for...
   magic mapping and light every 50+d50 turns
   ...if it is being worn.
   It grants you the power of...
   detect curses
   ...if it is being worn.
   It provides light (radius 4) forever.
   It affects your speed.
   It provides resistance to life draining.
   It allows you to see invisible monsters.
   It cannot be harmed by acid.
   It cannot be harmed by electricity.
   It cannot be harmed by fire.
   It cannot be harmed by cold.
n) Elven Blue Dragon Scale Mail  (-2) [30,+13] (+1 to stealth)
   
   It can be activated for...
   breathe lightning (100) every 90+d90 turns
   ...if it is being worn.
   It affects your stealth.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to light.
   It allows you to fly.
   It allows you to sense the presence of orcs.
   It cannot be harmed by acid.
   It cannot be harmed by electricity.
   It cannot be harmed by fire.
   It cannot be harmed by cold.
o) a Cloak of Mimicry [Goat] of Aman  [1,+29] (+2 to stealth)
   
   It affects your stealth.
   It provides resistance to shards.
   It cannot be harmed by acid.
   It cannot be harmed by electricity.
   It cannot be harmed by fire.
   It cannot be harmed by cold.
p) The Small Metal Shield of Thorin [3,+25] (+4)
   
   Invoking the strength and endurance of Thorin, King under
   the Mountain, this little metal shield is proof against the
   Element of Earth.
   It affects your strength.
   It affects your constitution.
   It provides immunity to acid.
   It provides immunity to paralysis.
   It provides resistance to confusion.
   It provides resistance to sound.
   It provides resistance to chaos.
   It allows you to sense the presence of orcs.
   It cannot be harmed by acid.
   It cannot be harmed by electricity.
   It cannot be harmed by fire.
   It cannot be harmed by cold.
s) The Steel Helm of Hammerhand [6,+20] (+3)
   
   A great helm as steady as the heroes of the Westdike.
   Mighty were the blows of Helm, the Hammerhand!
   It grants you the power of...
   berserk
   ...if it is being worn.
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It sustains your strength.
   It sustains your dexterity.
   It sustains your constitution.
   It makes you completely fearless.
   It provides resistance to acid.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to nexus.
   It slows your metabolism.
   It cannot be harmed by acid.
   It cannot be harmed by electricity.
   It cannot be harmed by fire.
   It cannot be harmed by cold.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   
   A hero's handgear that lends great prowess in battle.
   It affects your strength.
   It affects your constitution.
   It provides immunity to paralysis.
   It cannot be harmed by acid.
   It cannot be harmed by electricity.
   It cannot be harmed by fire.
   It cannot be harmed by cold.
x) The Pair of Metal Shod Boots of Thond (+13,+5) [6,+22]
   
   It can be activated for...
   remove fear & heal 30 hp every 10 turns
   ...if it is being worn.
   It provides resistance to sound.
   It provides resistance to chaos.
   It cannot be harmed by acid.
   It cannot be harmed by electricity.
   It cannot be harmed by fire.
   It cannot be harmed by cold.
z) (nothing)
{) (nothing)
|) a Dwarven Shovel (1d3) (+6,+5) (+3)


  [Character Inventory]

a) Raal's Tome of Unconventional Warfare
   
   It can be activated for...
   restoration
b) the Skull of Vecna
   
   It can be activated for...
   cure critical wounds
c) Bigby's Big Book of Brutality
d) 3 Potions of Corruption
e) 4 Potions of Healing
f) 37 Scrolls of Identify
g) 3 Scrolls of Remove Curse
h) a Scroll of Recharging
i) a Scroll of Trap Detection
j) 36 Scrolls of Satisfy Hunger
k) a Parchment - Adventurer's guide to Middle Earth
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Raal's Black Candle
   
   It can be activated for...
   experience loss
b) Mordekainen's Pocket Magician
   
   It can be activated for...
   acquirement
c) Balrilbon's Soulgem
   
   It can be activated for...
   cure poison
d) The Jester's Cap of Insanity
   
   It can be activated for...
   cure paralyzation
e) The Clay Tablets of Antiquity
   
   It can be activated for...
   destruction
f) the Crystal Ball of The Witch-King of Angmar
   
   It can be activated for...
   pet summoning
g) 38 Scrolls of Identify {25% off}
h) a Scroll of *Remove Curse* {90% off}
i) 25 Scrolls of Enchant Armor
j) The Crumpled Scroll of Mass Resurrection
k) The Ring (Uvatha the Horseman) [+1] (+2 to infravision)
   
   It affects your infravision.
   It makes you invisible.
   It drains experience.
   It cannot be harmed by acid.
   It cannot be harmed by electricity.
   It cannot be harmed by fire.
   It cannot be harmed by cold.
   It cannot be droped while cursed.
l) a Ring of Confusion Resistance
m) The Full Plate Armour of Magar (+3,+15) [25,+12] (+2 to searching)
   
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your searching.
   It sustains your strength.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
   It provides resistance to dark.
   It provides resistance to nexus.
   It produces a fiery sheath.
   It cannot be harmed by acid.
   It cannot be harmed by electricity.
   It cannot be harmed by fire.
   It cannot be harmed by cold.
n) The Filthy Rag of the Wight [1,+0] (+2 to searching)
o) The Steel Helm of Valarch [6,+3] (-7 to infravision) {terrible}
   
   It affects your dexterity.
   It affects your infravision.
   It provides resistance to cold.
   It drains experience.
   It aggravates nearby creatures.
   It is heavily cursed.
   It cannot be harmed by acid.
   It cannot be harmed by electricity.
   It cannot be harmed by fire.
   It cannot be harmed by cold.
p) The Set of Leather Gloves 'Cammithrim' [1,+10]
   
   These gloves glow so brightly as to light the way for their
   owner and cast magical bolts with great frequency.
   It can be activated for...
   magic missile (2d6) every 2 turns
   ...if it is being worn.
   It sustains your constitution.
   It provides immunity to paralysis.
   It provides resistance to light.
   It provides light.
   It cannot be harmed by acid.
   It cannot be harmed by electricity.
   It cannot be harmed by fire.
   It cannot be harmed by cold.
q) a Katana of Aman  (3d4) (+12,+11) [+4] (+2)
r) a Fauchard of Aman  (1d10) (+9,+14) [+3] (+3 attacks)
   
   It can be wielded two-handed.
   It affects your wisdom.
   It affects your attack speed.
   It strikes at demons with holy wrath.
   It strikes at undead with holy wrath.
   It fights against evil with holy fury.
   It sustains your strength.
   It makes you completely fearless.
   It allows you to see invisible monsters.
   It allows you to sense the presence of evil beings.
   It has been blessed by the gods.
s) a Glaive (*Defender*)  (2d6) (+0,+4) [+20] (+1 to stealth)
   
   It can be wielded two-handed.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your stealth.
   It sustains your strength.
   It sustains your constitution.
   It provides immunity to paralysis.
   It provides resistance to life draining.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
   It provides resistance to shards.
   It allows you to levitate.
   It allows you to see invisible monsters.
   It speeds your regenerative powers.
   It cannot be harmed by acid.
   It cannot be harmed by electricity.
   It cannot be harmed by fire.
   It cannot be harmed by cold.
t) The Halberd 'Osondir' (3d5) (+6,+7) (+3)
   
   Lordly and tall did Osondir stand against the wrath of
   giants, and clear-eyed in barrows fell, wielding a halberd
   glowing ruby red.
   It affects your charisma.
   It does extra damage from fire.
   It is especially deadly against giants.
   It strikes at undead with holy wrath.
   It provides resistance to fire.
   It provides resistance to sound.
   It allows you to levitate.
   It allows you to see invisible monsters.
   It allows you to sense the presence of giants.
   It cannot be harmed by acid.
   It cannot be harmed by electricity.
   It cannot be harmed by fire.
   It cannot be harmed by cold.


  [Home Inventory - Minas Anor ]

a) 11 Potions of Corruption
b) a Rod Tip of Detection (80 Mana to cast)
c) The Ring (Adunaphel the Quiet) [+9] (+4 to stealth)
   
   It can be activated for...
   stinking cloud (12), rad. 3, every 4+d4 turns
   ...if it is being worn.
   It affects your stealth.
   It makes you invisible.
   It makes you completely fearless.
   It provides resistance to poison.
   It drains experience.
   It cannot be harmed by acid.
   It cannot be harmed by electricity.
   It cannot be harmed by fire.
   It cannot be harmed by cold.
   It cannot be droped while cursed.


  [Home Inventory - Lothlorien ]

a) Kenault's Cantrip Generator
   
   It can be activated for...
   cure serious wounds
b) a Parchment titled ``Planar Travel Made Easy''
   
   It can be activated for...
   teleportation
c) a Parchment titled ``Tenser's Last Words''
   
   It can be activated for...
   cure serious wounds
d) 2 Sprigs of Athelas
e) 14 Scrolls of Enchant Armor
f) 3 Staffs of Perception (10 charges)
g) a Ring of Speed (+5)
h) an Indestructible Ring of Extra Attacks  (+1 attack)
i) an Amulet of Anti-Teleportation
j) an Amulet of Trickery (+3)
k) The Anchor of Space-Time 
   
   A powerful stone that provides a strong light for any who
   wields it. It is rumored that it may even protect the
   wearer from the passing of the time.
   It provides light (radius 1) forever.
   It prevents the space-time continuum from being disrupted.
   It cannot be harmed by acid.
   It cannot be harmed by electricity.
   It cannot be harmed by fire.
   It cannot be harmed by cold.
l) The Stone of Lore
   
   A great emerald that fills your mind with images of
   knowledge and dreadful understanding as you stare into its
   depths.
   It can be activated for...
   perilous identify every turn
   ...if it is being worn.
   It provides light (radius 1) forever.
   It cannot be harmed by acid.
   It cannot be harmed by electricity.
   It cannot be harmed by fire.
   It cannot be harmed by cold.
m) The Cloak of Mimicry [Ghost] of Nenon [1,+26] (+3)
   
   It affects your constitution.
   It provides resistance to fire.
   It cannot be harmed by acid.
   It cannot be harmed by electricity.
   It cannot be harmed by fire.
   It cannot be harmed by cold.
n) The Large Metal Shield of Anarion [5,+20]
   
   The great metal-bound shield of Anarion, son of Elendil,
   who Sauron found himself powerless to wither or diminish.
   It sustains your strength.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your dexterity.
   It sustains your constitution.
   It sustains your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to sound.
   It allows you to sense the presence of evil beings.
   It cannot be harmed by acid.
   It cannot be harmed by electricity.
   It cannot be harmed by fire.
   It cannot be harmed by cold.
o) The Hard Leather Cap of Thranduil [2,+10] (+2)
   
   The hunting cap of King Thranduil, to whose ears come all
   the secrets of his forest domain.
   It affects your intelligence.
   It affects your wisdom.
   It provides resistance to blindness.
   It provides resistance to shards.
   It allows you to sense the presence of orcs.
   It allows you to sense the presence of trolls.
   It allows you to sense the presence of evil beings.
   It cannot be harmed by acid.
   It cannot be harmed by electricity.
   It cannot be harmed by fire.
   It cannot be harmed by cold.
p) a Pair of Metal Shod Boots of Speed  [6,+9] (+6)
   
   It affects your speed.
q) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
   
   A royal heirloom of the southern coast, strong in combat
   against evil creatures of the earth.
   It affects your constitution.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It fights against evil with holy fury.
   It allows you to see invisible monsters.
   It cannot be harmed by acid.
   It cannot be harmed by electricity.
   It cannot be harmed by fire.
   It cannot be harmed by cold.
r) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
   
   A stubby blade worn by Beren, whose horn sounded of old in
   the glades of Brethil.
   It affects your attack speed.
   It is especially deadly against natural creatures.
   It provides resistance to disenchantment.
   It allows you to see invisible monsters.
   It slows your metabolism.
   It speeds your regenerative powers.
   It cannot be harmed by acid.
   It cannot be harmed by electricity.
   It cannot be harmed by fire.
   It cannot be harmed by cold.
s) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
t) The Broad Sword 'Arunruth' (3d5) (+16,+9) (+4)
   
   The beautiful sword of Thingol with a hilt of gold and
   silver inlay, glistening icily enough to freeze the hearts
   of demons. You feel supple and lightfooted as you hold it.
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It does extra damage from frost.
   It is especially deadly against dragons.
   It strikes at demons with holy wrath.
   It strikes at undead with holy wrath.
   It fights against evil with holy fury.
   It sustains your strength.
   It sustains your constitution.
   It provides immunity to paralysis.
   It provides resistance to life draining.
   It makes you completely fearless.
   It provides resistance to cold.
   It provides resistance to nether.
   It provides resistance to chaos.
   It allows you to see invisible monsters.
   It slows your metabolism.
   It speeds your regenerative powers.
   It has been blessed by the gods.
   It cannot be harmed by acid.
   It cannot be harmed by electricity.
   It cannot be harmed by fire.
   It cannot be harmed by cold.
u) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
   
   A giant sword once wielded by mighty Turin, and a great
   dragonbane which bathed in Glaurung's blood:  but beware,
   it will drink the blood of those who wield it eventually.
   It affects your strength.
   It does extra damage from fire.
   It poisons your foes.
   It is very sharp and can cut your foes.
   It is a great bane of dragons.
   It is especially deadly against trolls.
   It provides immunity to paralysis.
   It provides resistance to fire.
   It provides resistance to poison.
   It allows you to levitate.
   It allows you to sense the presence of dragons.
   It slows your metabolism.
   It speeds your regenerative powers.
   It drains life.
   It cannot be harmed by acid.
   It cannot be harmed by electricity.
   It cannot be harmed by fire.
   It cannot be harmed by cold.
v) The Trident of Wrath (3d8) (+16,+18) (+2)
   
   A massive triple-pronged spear, so great it normally
   requires two hands to wield, evoking the spirit of Osse who
   with it pierced legions of evil and undead.
   It affects your strength.
   It affects your dexterity.
   It produces chaotic effects.
   It is a great bane of undead.
   It fights against evil with holy fury.
   It provides resistance to light.
   It provides resistance to dark.
   It allows you to see invisible monsters.
   It drains mana.
   It has been blessed by the gods.
   It cannot be harmed by acid.
   It cannot be harmed by electricity.
   It cannot be harmed by fire.
   It cannot be harmed by cold.
w) The Lance of Eorlingas (3d8) (+3,+21) (+2)
   
   "Forth Eorlingas!". To the field of Cormallen came Eorl the
   Youngto save beleaguered Gondor, and from his lance fled
   massive trolls and dire wolves.
   It affects your strength.
   It affects your dexterity.
   It affects your speed.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It fights against evil with holy fury.
   It makes you completely fearless.
   It allows you to see invisible monsters.
   It cannot be harmed by acid.
   It cannot be harmed by electricity.
   It cannot be harmed by fire.
   It cannot be harmed by cold.
x) The Whip of Ancar (1d6) (+22,+15) (+3)
   
   It affects your intelligence.
   It does extra damage from acid.
   It drains life from your foes.
   It provides immunity to paralysis.
   It makes you completely fearless.
   It provides resistance to nexus.
   It cannot be harmed by acid.
   It cannot be harmed by electricity.
   It cannot be harmed by fire.
   It cannot be harmed by cold.



Posted on 31.1.2002 17:51

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6690. on the Ladder (of 19088)
7. on the PernAngband Ladder (of 12)
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On 31.1.2002 17:51 ksmeyer@execpc.com wrote:
guess I should have gone with that dragonrider to save gondolin...oops

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