The Angband Ladder: Gonk, Half-Troll Paladin by <adamsherring@hotmail.com>

  [Angband 3.0.6 Character Dump]

 Name   Gonk                                     Self  RB  CB  EB   Best
 Sex    Male              Age        30   STR! 18/100  +4  +3  +0 18/170
 Race   Half-Troll        Height     95   INT! 18/100  -4  -3  +0  18/30
 Class  Paladin           Weight    325   WIS! 18/100  -2  +1  +8 18/170
 Title  Paladin Lord      Status      1   DEX! 18/100  -4  +0 +12 18/180
 HP     -35/1102          Maximize    Y   CON! 18/100  +3  +2  +9 18/240
 SP     298/357           Preserve    N   CHR! 18/100  -6  +2  +0  18/60

 Level           50       Armor    [51,+133]     Saving Throw     Heroic
 Cur Exp   13341932       Fight    (+33,+17)     Stealth          Superb
 Max Exp   13341932       Melee    (+48,+31)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+68,+20)     Shooting      Legendary
 MaxDepth   4350 ft       Blows       5/turn     Disarming     Excellent
 Gold       6450764       Shots       1/turn     Magic Device     Superb
 Burden   186.7 lbs                              Perception    Excellent
 Speed          +31       Infra        30 ft     Searching        Superb

 Your father was a Stone-Troll Warrior.  You have blue-bloodshot eyes,
 mangy sea-weed green hair, and blue scabby skin.



      abcdefghijkl@       abcdefghijkl@
 Acid:.+....+...... Blind:.+.......+...
 Elec:.*....+...... Confu:.+...........
 Fire:......+...... Sound:....+........
 Cold:.+....+..+... Shard:..+..........
 Pois:.+........+.. Nexus:.+..+.+......
 Fear:........+.... Nethr:.............
 Lite:.+........... Chaos:.++..........
 Dark:++....+..+... Disen:........+....

      abcdefghijkl@       abcdefghijkl@
S.Dig:.....+++.+... Stea.:.....+++.....
Feath:....+........ Sear.:.......+.+...
PLite:++........... Infra:.............
Regen:.+..........+ Tunn.:.............
Telep:+............ Speed:..++...+...+.
Invis:+++....+.+... Blows:.............
FrAct:+.+..+....+.. Shots:.............
HLife:........+.... Might:.+...........


  [Last Messages]

> You have 15 Seeker Bolts (4d5) (+10,+10) (o).
> The Seeker Bolt (4d5) (+10,+10) hits The Tarrasque.
> The Tarrasque ignores the attack.
> The Tarrasque breathes disenchantment.
> You feel very good.
> You have 14 Seeker Bolts (4d5) (+10,+10) (o).
> You have 13 Seeker Bolts (4d5) (+10,+10) (o).
> The Seeker Bolt (4d5) (+10,+10) hits The Tarrasque.
> The Tarrasque ignores the attack.
> The Tarrasque breathes frost.
> One of your Oily Yellow Potions of Speed (i) was destroyed!
> One of your Clotted Red Potions of Restore Mana (l) was destroyed!
> You have 12 Seeker Bolts (4d5) (+10,+10) (o).
> The Tarrasque breathes fire.
> You die.


  [Character Equipment]

a) a Mace of Disruption of Gondolin (5d8) (+15,+14)
   It slays orcs, trolls, dragons, demons, and undead.  It provides
   resistance to dark.  It lights the dungeon around you.  It grants you 
   immunity to paralysis, the power of telepathy, and the ability to see
   invisible things.  It cannot be harmed by acid or fire.  
b) The Heavy Crossbow 'Erauglin' (x4) (+35,+20) (+3)
   It increases your constitution by 3.  It increases your shooting power
   by 3.  It provides immunity to lightning.  It provides resistance to 
   acid, cold, poison, light, dark, blindness, confusion, nexus, and chaos.
   It lights the dungeon around you and speeds your regeneration.  It
   grants you the ability to see invisible things, but it also aggravates
   creatures around you.  It cannot be harmed by the elements.  
c) The Ring of Inaramlad (+7)
   It increases your dexterity by 7.  It increases your speed by 7.  It
   provides resistance to shards and chaos.  It sustains your dexterity 
   and charisma.  It grants you immunity to paralysis and the ability to
   see invisible things.  It activates for large fire ball (120) every
   20+d20 turns.  It cannot be harmed by the elements.  
d) a Ruby Ring of Speed (+11)
   It increases your speed by 11.  
e) The Elfstone of Inaraxar (+3)
   It increases your wisdom by 3.  It provides resistance to sound and 
   nexus.  It sustains your strength.  It makes you fall like a feather.  
   It activates for heal (500) every 200 turns.  It cannot be harmed by
   the elements.  
f) The Palantir 'Orond' (+3)
   It increases your constitution by 3.  It increases your stealth by 3.  
   It sustains your dexterity and constitution.  It slows your metabolism 
   and lights the dungeon around you.  It grants you immunity to paralysis.
   It activates for clairvoyance every 50+d50 turns.  It cannot be harmed
   by the elements.  
g) The Adamantite Plate Mail 'Mindar' (-4) [40,+24] (+2) (charging)
   It increases your dexterity by 2.  It increases your stealth by 2.  It
   provides resistance to acid, lightning, fire, cold, dark, and nexus.  
   It sustains your dexterity.  It slows your metabolism.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
h) The Cloak of Arind [1,+29] (+4)
   It increases your stealth, searching, and speed by 4.  It slows your
   metabolism.  It grants you the ability to see invisible things.  It
   cannot be harmed by the elements.  
i) a Small Metal Shield of Preservation [3,+19]
   It provides resistance to fear, disenchantment, and life draining.  It
   sustains your strength, dexterity, and constitution.  It cannot be
   harmed by the elements.  
j) The Jewel Encrusted Crown of Lorgule [0,+14] (+5)
   It increases your wisdom by 5.  It increases your searching by 5.  It
   provides resistance to cold, dark, and blindness.  It sustains your 
   dexterity.  It slows your metabolism.  It grants you the ability to see
   invisible things.  It cannot be harmed by the elements.  
k) The Set of Cesti of Elion (+2,+4) [5,+19] (+3)
   It increases your dexterity and constitution by 3.  It provides
   resistance to poison.  It grants you immunity to paralysis.  It cannot
   be harmed by the elements.  
l) a Pair of Soft Leather Boots of Speed [2,+10] (+10)
   It increases your speed by 10.  


  [Character Inventory]

a) 2 Holy Books of Prayers [Beginners Handbook]
b) 2 Holy Books of Prayers [Words of Wisdom]
c) 2 Holy Books of Prayers [Chants and Blessings]
d) 2 Holy Books of Prayers [Exorcism and Dispelling]
e) a Holy Book of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
f) a Holy Book of Prayers [Godly Insights]
   It cannot be harmed by the elements.  
g) a Holy Book of Prayers [Purifications and Healing]
   It cannot be harmed by the elements.  
h) a Holy Book of Prayers [Holy Infusions]
   It cannot be harmed by the elements.  
i) an Oily Yellow Potion of Speed
j) 5 Tangerine Potions of Healing
k) a Magenta Potion of *Healing*
l) 7 Clotted Red Potions of Restore Mana
m) 2 Scrolls titled "sopay vomsee" of *Identify*
n) The Jewel of Mendir (+2) (charging)
   It increases your constitution by 2.  It provides resistance to cold, 
   sound, and chaos.  It sustains your constitution.  It activates for 
   restore life levels every 150 turns.  It cannot be harmed by the
   elements.  
o) 12 Seeker Bolts (4d5) (+10,+10)


  [Home Inventory]

a) 10 Scrolls titled "sopay vomsee" of *Identify*
b) a Scroll titled "uniso ooddalf" of *Remove Curse*
c) The Ring 'Nariathor' (+2)
   It increases your dexterity by 2.  It increases your infravision by 2.  
   It provides resistance to lightning, cold, light, and disenchantment.  
   It sustains your dexterity and constitution.  It slows your metabolism 
   and makes you fall like a feather.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
d) The Amulet 'Umnacil' (+4)
   It increases your strength and intelligence by 4.  It provides
   resistance to dark and nexus.  It sustains your strength and 
   intelligence.  It makes you fall like a feather.  It activates for 
   dispel evil (x5) every 50+d50 turns.  It cannot be harmed by the
   elements.  
e) The Necklace of Elion (+3)
   It increases your constitution and charisma by 3.  It provides
   resistance to poison and confusion.  It sustains your constitution.  It 
   slows your metabolism.  It cannot be harmed by the elements.  
f) a Carved Oak Amulet of Trickery (+4)
   It increases your dexterity by 4.  It increases your stealth, searching,
   infravision, and speed by 4.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
g) The Arkenstone of Anglin (+3)
   It increases your dexterity by 3.  It increases your stealth and 
   searching by 3.  It provides resistance to fire and light.  It sustains
   your wisdom.  It lights the dungeon around you.  It activates for 
   detection every 30+d30 turns.  It cannot be harmed by the elements.  
h) Law Dragon Scale Mail (-2) [30,+16]
   It provides resistance to sound and shards.  It activates for breathe
   sound/shards (230) every 300+d300 turns.  It cannot be harmed by the
   elements.  
i) The Chain Mail of Druldant (-2) [14,+17] (+2)
   It increases your dexterity and constitution by 2.  It provides
   immunity to acid.  It provides resistance to lightning, fire, cold, 
   poison, blindness, sound, and life draining.  It sustains your 
   dexterity and constitution.  It makes you fall like a feather.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It activates for mass banishment every 1000 turns.  It
   cannot be harmed by the elements.  
j) The Partial Plate Armour of Gilinen (-3) [22,+18] (+4)
   It increases your dexterity and charisma by 4.  It increases your 
   stealth by 4.  It provides resistance to acid and shards.  It sustains
   your dexterity, constitution, and charisma.  It cannot be harmed by the
   elements.  
k) The Metal Lamellar Armour of Lumen (-3) [23,+28] (+3)
   It increases your strength and constitution by 3.  It provides immunity
   to acid.  It provides resistance to lightning, fire, cold, light, and 
   confusion.  It sustains your strength and constitution.  It cannot be
   harmed by the elements.  
l) The Leather Scale Mail 'Lomelcar' (-1) [11,+21] (+5)
   It increases your constitution by 5.  It increases your searching and 
   speed by 5.  It provides resistance to acid, lightning, fire, cold, 
   blindness, and chaos.  It sustains your strength and constitution.  It 
   slows your metabolism and makes you fall like a feather.  It activates
   for a magical arrow (150) every 20+d20 turns.  It cannot be harmed by
   the elements.  
m) The Shadow Cloak of Aiacir [6,+25] (+5)
   It increases your stealth by 5.  It provides resistance to lightning, 
   fire, and life draining.  It sustains your strength and dexterity.  It
   grants you immunity to paralysis.  It activates for starlight (10d8)
   every 100 turns.  It cannot be harmed by the elements.  
n) The Shadow Cloak of Laste [6,+18] (+6)
   It increases your charisma by 6.  It increases your stealth by 6.  It
   provides resistance to cold and chaos.  It sustains your charisma.  It 
   slows your metabolism.  It cannot be harmed by the elements.  
o) The Jewel Encrusted Crown of Halfina [0,+13] (+1)
   It increases your charisma by 1.  It provides resistance to poison and 
   blindness.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things.  It activates for 
   phase door every 2 turns.  It cannot be harmed by the elements.  
p) The Metal Cap of Harveri [3,+8]
   It provides immunity to acid.  It provides resistance to blindness.  It
   grants you the ability to see invisible things.  It activates for haste
   self (20+d20 turns) every 100+d100 turns.  It cannot be harmed by the
   elements.  
q) The Iron Helm 'Menelthmo' [5,+13] (+3)
   It increases your intelligence and dexterity by 3.  It increases your 
   speed by 3.  It speeds your regeneration.  It grants you the ability to
   see invisible things.  It cannot be harmed by the elements.  
r) The Main Gauche of Avardad (1d5) (+10,+9) (+2)
   It increases your wisdom and dexterity by 2.  It increases your 
   tunneling and attack speed by 2.  It slays orcs, dragons, demons, 
   undead, and all evil creatures.  It provides resistance to confusion 
   and chaos.  It sustains your wisdom.  It is blessed by the gods.  It
   cannot be harmed by the elements.  
s) The Blade of Chaos of Gilireth (8d5) (+7,+12) (+2)
   It increases your wisdom by 2.  It slays dragons and undead.  It is
   branded with frost.  It provides resistance to cold and chaos.  It
   sustains your wisdom.  It is blessed by the gods.  It grants you the
   ability to see invisible things.  It activates for stone to mud every 2
   turns.  It cannot be harmed by the elements.  
t) The Trident of Gorenegur (1d8) (+8,+13) (+5)
   It increases your constitution by 5.  It increases your searching and 
   speed by 5.  It provides resistance to confusion and life draining.  It
   sustains your constitution.  It cannot be harmed by the elements.  
u) The Beaked Axe of Bregyth (2d6) (+5,+9) (+2)
   It increases your intelligence and charisma by 2.  It slays trolls and 
   giants.  It is branded with fire.  It provides resistance to fire.  It
   sustains your intelligence and charisma.  It makes you fall like a
   feather.  It cannot be harmed by the elements.  
v) The Great Axe 'Mireg' (4d4) (+7,+8) (+1)
   It increases your intelligence by 1.  It provides resistance to 
   lightning, poison, and dark.  It sustains your intelligence.  It
   activates for restore life levels every 250 turns.  It cannot be harmed
   by the elements.  
w) The Long Bow of Noegot (x3) (+10,+9) (+2)
   It increases your dexterity by 2.  It increases your shooting power by
   2.  It provides resistance to life draining.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : no  (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): yes (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 9.11.2005 04:54
Last updated on 16.11.2005 02:59

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3053. on the Ladder (of 19090)
758. on the Angband Ladder (of 6561)
Third best for this player (

Comments

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On 9.11.2005 04:54 adamsherring@hotmail.com wrote:
Hadn't played in a long time, and when I did, never got this far. Thought random artifacts would be fun

On 11.11.2005 23:17 adamsherring@hotmail.com wrote:
This is an update, so hopefully this works. Trying to juggle equipment to get the best resists and effects. Amulet's activation is very useful - probably the best one I have.

On 12.11.2005 02:17 adamsherring@hotmail.com wrote:
Level 50 at last. Had a few close calls so far - most notably with ungoliant. Had to tele many times to deal with him. 20 uniques left

On 12.11.2005 21:42 adamsherring@hotmail.com wrote:
Still juggling items to get best effects & resits. Killed a few more uniques - no real problems. Ungoliant still highest killed. Does anyone know which weapon I should be using?

On 14.11.2005 05:29 adamsherring@hotmail.com wrote:
Well, I kept on diving and found quite the level. Ran into Atlas, Khamul, the Balrog of White Fire, and Emperor Quylthug on the same level. Atlas and Khamul fell easily enough, and the Balrog summoned Pazuzu. I dropped both of them, but accidently walked in front of the Quylthug who summoned the Witch King and the Undead Sorcerer. There were many unknown goodies - but I booked it and lost naught an artifact. I did, however, find a nice Mace of Disruption of Gondolin and a unique Chaos blade.

On 15.11.2005 04:17 adamsherring@hotmail.com wrote:
Hit a large vault containing three uniques - meaglin, ancalagon, and perhaps cantoras. Ancalagon gave me some serious trouble, but a staff of banishment helped lots. The vault gave 9 uniques, including a nice crossbow, a decent unique ring with speed and some speed armour. Next level found the plate armour which activates for banishment. Still lacking nether & sound resists. 88 uniques killed.

On 15.11.2005 12:28 donalde@pp.inet.fi wrote:
You have bit overkill in speed, so consider using The Elfstone of Inaraxar (+3). You will gain WIS, and also RSound. Nether isn't so big deal. What is that other preservation shield doing at your home? Is urifications really worth of carrying around?


On 16.11.2005 02:59 adamsherring@hotmail.com wrote:
As it turns out, the Tarrasque can do 1000 damage in a single round with a breath weapon. Colour me suprised (and dead).

On 16.11.2005 03:18 Matthias wrote:
Well it was two breathes according to the dump with a shot of arrow by you in between, but with the fire/cold res spell active you should have been able to eat those two with ease. You probably did not have it active?

Hmm nice collection of Randarts there, especially the xbow... wow
Better luck next time :(

On 16.11.2005 03:26 nckmccnnll@yahoo.com.au wrote:
Join the club. Not a very exclusive club, mind you...

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