The Angband Ladder: Gonk, Half-Troll Paladin by <adamsherring@hotmail.com>
[Angband 3.0.6 Character Dump] Name Gonk Self RB CB EB Best Sex Male Age 30 STR! 18/100 +4 +3 +0 18/170 Race Half-Troll Height 95 INT! 18/100 -4 -3 +0 18/30 Class Paladin Weight 325 WIS! 18/100 -2 +1 +8 18/170 Title Paladin Lord Status 1 DEX! 18/100 -4 +0 +12 18/180 HP -35/1102 Maximize Y CON! 18/100 +3 +2 +9 18/240 SP 298/357 Preserve N CHR! 18/100 -6 +2 +0 18/60 Level 50 Armor [51,+133] Saving Throw Heroic Cur Exp 13341932 Fight (+33,+17) Stealth Superb Max Exp 13341932 Melee (+48,+31) Fighting Legendary Adv Exp ******** Shoot (+68,+20) Shooting Legendary MaxDepth 4350 ft Blows 5/turn Disarming Excellent Gold 6450764 Shots 1/turn Magic Device Superb Burden 186.7 lbs Perception Excellent Speed +31 Infra 30 ft Searching Superb Your father was a Stone-Troll Warrior. You have blue-bloodshot eyes, mangy sea-weed green hair, and blue scabby skin. abcdefghijkl@ abcdefghijkl@ Acid:.+....+...... Blind:.+.......+... Elec:.*....+...... Confu:.+........... Fire:......+...... Sound:....+........ Cold:.+....+..+... Shard:..+.......... Pois:.+........+.. Nexus:.+..+.+...... Fear:........+.... Nethr:............. Lite:.+........... Chaos:.++.......... Dark:++....+..+... Disen:........+.... abcdefghijkl@ abcdefghijkl@ S.Dig:.....+++.+... Stea.:.....+++..... Feath:....+........ Sear.:.......+.+... PLite:++........... Infra:............. Regen:.+..........+ Tunn.:............. Telep:+............ Speed:..++...+...+. Invis:+++....+.+... Blows:............. FrAct:+.+..+....+.. Shots:............. HLife:........+.... Might:.+........... [Last Messages] > You have 15 Seeker Bolts (4d5) (+10,+10) (o). > The Seeker Bolt (4d5) (+10,+10) hits The Tarrasque. > The Tarrasque ignores the attack. > The Tarrasque breathes disenchantment. > You feel very good. > You have 14 Seeker Bolts (4d5) (+10,+10) (o). > You have 13 Seeker Bolts (4d5) (+10,+10) (o). > The Seeker Bolt (4d5) (+10,+10) hits The Tarrasque. > The Tarrasque ignores the attack. > The Tarrasque breathes frost. > One of your Oily Yellow Potions of Speed (i) was destroyed! > One of your Clotted Red Potions of Restore Mana (l) was destroyed! > You have 12 Seeker Bolts (4d5) (+10,+10) (o). > The Tarrasque breathes fire. > You die. [Character Equipment] a) a Mace of Disruption of Gondolin (5d8) (+15,+14) It slays orcs, trolls, dragons, demons, and undead. It provides resistance to dark. It lights the dungeon around you. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It cannot be harmed by acid or fire. b) The Heavy Crossbow 'Erauglin' (x4) (+35,+20) (+3) It increases your constitution by 3. It increases your shooting power by 3. It provides immunity to lightning. It provides resistance to acid, cold, poison, light, dark, blindness, confusion, nexus, and chaos. It lights the dungeon around you and speeds your regeneration. It grants you the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. c) The Ring of Inaramlad (+7) It increases your dexterity by 7. It increases your speed by 7. It provides resistance to shards and chaos. It sustains your dexterity and charisma. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. d) a Ruby Ring of Speed (+11) It increases your speed by 11. e) The Elfstone of Inaraxar (+3) It increases your wisdom by 3. It provides resistance to sound and nexus. It sustains your strength. It makes you fall like a feather. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Palantir 'Orond' (+3) It increases your constitution by 3. It increases your stealth by 3. It sustains your dexterity and constitution. It slows your metabolism and lights the dungeon around you. It grants you immunity to paralysis. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. g) The Adamantite Plate Mail 'Mindar' (-4) [40,+24] (+2) (charging) It increases your dexterity by 2. It increases your stealth by 2. It provides resistance to acid, lightning, fire, cold, dark, and nexus. It sustains your dexterity. It slows your metabolism. It activates for banishment every 500 turns. It cannot be harmed by the elements. h) The Cloak of Arind [1,+29] (+4) It increases your stealth, searching, and speed by 4. It slows your metabolism. It grants you the ability to see invisible things. It cannot be harmed by the elements. i) a Small Metal Shield of Preservation [3,+19] It provides resistance to fear, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It cannot be harmed by the elements. j) The Jewel Encrusted Crown of Lorgule [0,+14] (+5) It increases your wisdom by 5. It increases your searching by 5. It provides resistance to cold, dark, and blindness. It sustains your dexterity. It slows your metabolism. It grants you the ability to see invisible things. It cannot be harmed by the elements. k) The Set of Cesti of Elion (+2,+4) [5,+19] (+3) It increases your dexterity and constitution by 3. It provides resistance to poison. It grants you immunity to paralysis. It cannot be harmed by the elements. l) a Pair of Soft Leather Boots of Speed [2,+10] (+10) It increases your speed by 10. [Character Inventory] a) 2 Holy Books of Prayers [Beginners Handbook] b) 2 Holy Books of Prayers [Words of Wisdom] c) 2 Holy Books of Prayers [Chants and Blessings] d) 2 Holy Books of Prayers [Exorcism and Dispelling] e) a Holy Book of Prayers [Ethereal Openings] It cannot be harmed by the elements. f) a Holy Book of Prayers [Godly Insights] It cannot be harmed by the elements. g) a Holy Book of Prayers [Purifications and Healing] It cannot be harmed by the elements. h) a Holy Book of Prayers [Holy Infusions] It cannot be harmed by the elements. i) an Oily Yellow Potion of Speed j) 5 Tangerine Potions of Healing k) a Magenta Potion of *Healing* l) 7 Clotted Red Potions of Restore Mana m) 2 Scrolls titled "sopay vomsee" of *Identify* n) The Jewel of Mendir (+2) (charging) It increases your constitution by 2. It provides resistance to cold, sound, and chaos. It sustains your constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. o) 12 Seeker Bolts (4d5) (+10,+10) [Home Inventory] a) 10 Scrolls titled "sopay vomsee" of *Identify* b) a Scroll titled "uniso ooddalf" of *Remove Curse* c) The Ring 'Nariathor' (+2) It increases your dexterity by 2. It increases your infravision by 2. It provides resistance to lightning, cold, light, and disenchantment. It sustains your dexterity and constitution. It slows your metabolism and makes you fall like a feather. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. d) The Amulet 'Umnacil' (+4) It increases your strength and intelligence by 4. It provides resistance to dark and nexus. It sustains your strength and intelligence. It makes you fall like a feather. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. e) The Necklace of Elion (+3) It increases your constitution and charisma by 3. It provides resistance to poison and confusion. It sustains your constitution. It slows your metabolism. It cannot be harmed by the elements. f) a Carved Oak Amulet of Trickery (+4) It increases your dexterity by 4. It increases your stealth, searching, infravision, and speed by 4. It provides resistance to poison and nexus. It sustains your dexterity. g) The Arkenstone of Anglin (+3) It increases your dexterity by 3. It increases your stealth and searching by 3. It provides resistance to fire and light. It sustains your wisdom. It lights the dungeon around you. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. h) Law Dragon Scale Mail (-2) [30,+16] It provides resistance to sound and shards. It activates for breathe sound/shards (230) every 300+d300 turns. It cannot be harmed by the elements. i) The Chain Mail of Druldant (-2) [14,+17] (+2) It increases your dexterity and constitution by 2. It provides immunity to acid. It provides resistance to lightning, fire, cold, poison, blindness, sound, and life draining. It sustains your dexterity and constitution. It makes you fall like a feather. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things, but it also aggravates creatures around you. It activates for mass banishment every 1000 turns. It cannot be harmed by the elements. j) The Partial Plate Armour of Gilinen (-3) [22,+18] (+4) It increases your dexterity and charisma by 4. It increases your stealth by 4. It provides resistance to acid and shards. It sustains your dexterity, constitution, and charisma. It cannot be harmed by the elements. k) The Metal Lamellar Armour of Lumen (-3) [23,+28] (+3) It increases your strength and constitution by 3. It provides immunity to acid. It provides resistance to lightning, fire, cold, light, and confusion. It sustains your strength and constitution. It cannot be harmed by the elements. l) The Leather Scale Mail 'Lomelcar' (-1) [11,+21] (+5) It increases your constitution by 5. It increases your searching and speed by 5. It provides resistance to acid, lightning, fire, cold, blindness, and chaos. It sustains your strength and constitution. It slows your metabolism and makes you fall like a feather. It activates for a magical arrow (150) every 20+d20 turns. It cannot be harmed by the elements. m) The Shadow Cloak of Aiacir [6,+25] (+5) It increases your stealth by 5. It provides resistance to lightning, fire, and life draining. It sustains your strength and dexterity. It grants you immunity to paralysis. It activates for starlight (10d8) every 100 turns. It cannot be harmed by the elements. n) The Shadow Cloak of Laste [6,+18] (+6) It increases your charisma by 6. It increases your stealth by 6. It provides resistance to cold and chaos. It sustains your charisma. It slows your metabolism. It cannot be harmed by the elements. o) The Jewel Encrusted Crown of Halfina [0,+13] (+1) It increases your charisma by 1. It provides resistance to poison and blindness. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things. It activates for phase door every 2 turns. It cannot be harmed by the elements. p) The Metal Cap of Harveri [3,+8] It provides immunity to acid. It provides resistance to blindness. It grants you the ability to see invisible things. It activates for haste self (20+d20 turns) every 100+d100 turns. It cannot be harmed by the elements. q) The Iron Helm 'Menelthmo' [5,+13] (+3) It increases your intelligence and dexterity by 3. It increases your speed by 3. It speeds your regeneration. It grants you the ability to see invisible things. It cannot be harmed by the elements. r) The Main Gauche of Avardad (1d5) (+10,+9) (+2) It increases your wisdom and dexterity by 2. It increases your tunneling and attack speed by 2. It slays orcs, dragons, demons, undead, and all evil creatures. It provides resistance to confusion and chaos. It sustains your wisdom. It is blessed by the gods. It cannot be harmed by the elements. s) The Blade of Chaos of Gilireth (8d5) (+7,+12) (+2) It increases your wisdom by 2. It slays dragons and undead. It is branded with frost. It provides resistance to cold and chaos. It sustains your wisdom. It is blessed by the gods. It grants you the ability to see invisible things. It activates for stone to mud every 2 turns. It cannot be harmed by the elements. t) The Trident of Gorenegur (1d8) (+8,+13) (+5) It increases your constitution by 5. It increases your searching and speed by 5. It provides resistance to confusion and life draining. It sustains your constitution. It cannot be harmed by the elements. u) The Beaked Axe of Bregyth (2d6) (+5,+9) (+2) It increases your intelligence and charisma by 2. It slays trolls and giants. It is branded with fire. It provides resistance to fire. It sustains your intelligence and charisma. It makes you fall like a feather. It cannot be harmed by the elements. v) The Great Axe 'Mireg' (4d4) (+7,+8) (+1) It increases your intelligence by 1. It provides resistance to lightning, poison, and dark. It sustains your intelligence. It activates for restore life levels every 250 turns. It cannot be harmed by the elements. w) The Long Bow of Noegot (x3) (+10,+9) (+2) It increases your dexterity by 2. It increases your shooting power by 2. It provides resistance to life draining. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : no (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): yes (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 9.11.2005 04:54
3053. on the Ladder (of 19090)
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