The Angband Ladder: Koat, Dunadan Aragorn Possessor by <misiu.pysiu@poczta.fm>
[Fury 2.7.0 Character Sheet] Name : Koat Age 74 STR: 18/*** Sex : Male Height 94 Int! 18/195 18/200 Race : Dunadan Aragorn Weight 185 Wis: 18/190 18/195 Class : Possessor Social Class 36 DEX: 18/*** Body : DarkGod, the Mighty Coder of Valinor CON: 18/*** God : Melkor Bauglir CHR: 18/219 + To Melee Hit 216 Level 50 Max Hit Points 6308 + To Melee Damage 345 Experience 99999999 Cur Hit Points 5350 + To Ranged Hit 95 Max Exp 99999999 Max SP (Mana) 0 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 0 AC 195+106Gold 1897804 Piety 51881 (Miscellaneous Abilities) Fighting : Legendary[135Perception : Excellent Blows/Round: 17 Bows/Throw : Legendary[27]Searching : Excellent Shots/Round: 1 Saving Throw: Fair Disarming : Fair Mel.dmg/Rnd: 85d5+5865 Stealth : Very Good Magic Device: Excellent Infra-Vision: 100 feet Tactic: normal Explor: normal (Character Background) You are the illegitimate and unacknowledged child of a Guildsman. You are a credit to the family. You have brown eyes, straight brown hair, and an average complexion. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barad-Dur: Level 66 (3300') Angband: Level 100 (5000') Barrow-Downs: Level 10 (500') Orodruin: Level 99 (4950') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') A lost temple: Level 34 (1700') Utumno: Level 127 (6350') Your body is DarkGod, the Mighty Coder of Valinor. You are currently on level 119 of Utumno. You have defeated 8900 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved 95 princesses. You saved Arda and became a famed King. You found 5 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 6th Quelle of the 2890th year of the third age. You have been adventuring for 20 days. abdefghijkpqsuvx|@ Add Str : 3....33.244.3...6+ Add Int : .2..33..2........+ Add Wis : .2...3..24.......+ Add Dex : 3....3..2...34.... Add Con : .....3.32.4.3....+ Add Chr : 3....3..24.......+ Add Stea. : ........2......... Add Sear. : ...............46. Add Infra : ...............46. Add Tun.. : ......33.......46. Add Speed : 3.*..3..24........ Add Blows : .2.33............. Slay Anim.: .+................ Slay Evil : ++................ Slay Und. : ++................ Slay Demon: .+................ Slay Orc : ................+. Slay Troll: ................+. Slay Giant: ................+. Slay Drag.: .+..............+. Sharpness : +................. Acid Brand: ................+. Elec Brand: +................. Sust Str : .....++.....+..... Sust Int : ........+......... Sust Wis : ........+......... Sust Dex : .....+......+..... Sust Con : .....+.+....+..... Sust Chr : +.......+......... Invisible : ......++.........+ Mul life : .................+ Sens Fire : ....+............. Reflect : .......+.........+ Free Act : +....+..+.+..+.... Hold Life : .....+..+......... Imm Acid : ....+.....*.++..++ Imm Elec : ....+*...........+ Imm Fire : +.+++.+..+.......* Imm Cold : +...+...*...+....+ Res Pois : +...++...+.......+ Res Fear : ......+..+..+....+ Res Lite : .................. Res Dark : ............+...+. Res Blind : ........+......... Res Conf : .+........+......+ Res Sound : ..........+....... Res Shard : ..........+....... Res Neth : .................+ Res Nexus : .+..........+..... Res Chaos : .+........+....... Res Disen : .+...+.+.+......+. Aura Fire : .................+ Aura Elec : +................+ Levitate : .....+.......+...+ See Invis : ++...+..+......... Digestion : +....+......+..... Regen : +.+..+...........+ Activate : ..++++..++...+..+. Drain Exp : +................. Blessed : .+................ Cursed : ....+..+.......... Hvy Curse : ......+........... Sentient : +................. Climb : ...............++. Orc.ESP : ..........+.....+. Troll.ESP : +................. Giant.ESP : +................. Demon.ESP : ...+.............. Undead.ESP: .......+.......... Good.ESP : ......+........... Full ESP : ........+......... Skills (points left: 0) - Combat 20.158 [0.600] - Weaponmastery 47.975 [0.700] . Sword-mastery 50.000 [1.000] . Archery 02.500 [0.400] . Barehand-combat 01.000 [0.300] - Sneakiness 02.800 [0.900] . Stealth 07.200 [0.700] . Disarming 01.200 [0.500] - Powers 04.920 [0.600] . Devices 13.500 [1.000] . Udun 00.000 [0.400] . Runecraft 01.000 [0.300] - Spirituality 10.450 [0.500] . Prayer 50.000 [0.500] . Mindcraft 01.300 [0.400] . Music 00.000 [0.300] - Monster-lore 14.860 [1.100] . Corpse-preservation 37.000 [0.900] . Possession 50.000 [0.800] . Symbiosis 01.000 [0.300] . First-aid 01.000 [0.600] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to meet a Mangy-looking leper on level 19. You may meet a Mean-looking mercenary on level 1. [Character Equipment] a) The Long Sword 'Sereghathol' (E:26511356, L:50) (5d5) (+81,+53) (+3 to speed) { It increases your strength, dexterity, charisma and speed by 3. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It provides immunity to paralysis. It provides resistance to fire, cold and poison. It allows you to see invisible monsters. It allows you to sense the presence of trolls and giants. It slows your metabolism. It speeds your regenerative powers. It produces an electric sheath. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Venom Wyrm on level 92 of Angband. b) The Scimitar 'Haradekket' (4d3) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to confusion, nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Worm on level 89 of Angband. e) a Demonic Ring of Extra Attacks (+3 attacks) It can be activated for spinning around every 50+d25 turns if it is being worn. It increases your attack speed by 3. It provides resistance to fire. It allows you to sense the presence of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master vampire on level 81 of Angband. f) a Ring of Extra Attacks of the Elements (+3 attacks) {cursed} It can be activated for spinning around every 50+d25 turns if it is being worn. It increases your intelligence and attack speed by 3. It provides resistance to acid, electricity, fire, cold and poison. It renders you especially vulnerable to fire. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 89 of Angband. g) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Marylene, Heartbreakeress of the Netherworld on level 124 of Utumno. h) The Ring of the Firebeards (+5,+10) (+3) {cursed} It increases your strength and ability to tunnel by 3. It makes you invisible. It sustains your strength. It makes you completely fearless. It provides resistance to fire. It allows you to sense the presence of good beings. It drains mana. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Perplexity on level 72 of Angband. i) The Ring of the Stiffbeards (+5,+10) [+5] (+3) {cursed} It increases your constitution and ability to tunnel by 3. It makes you invisible. It sustains your constitution. It provides resistance to disenchantment. It allows you to sense the presence of undead. It reflects bolts and arrows. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Balance on level 81 of Angband. j) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 99 of Orodruin. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Daoloth, the Render of the Veils on level 68 of The Sacred Land Of Mountains. p) The Small Mithril Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, shards and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) (nothing) s) The Steel Helm of Hammerhand [6,+20] (+3) {@w3} It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) a Set of Gauntlets [2] {excellent} x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Slappy, Abbess of Pain on level 50 of Barad-Dur. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Grand master mystic on level 68 of Angband. [Character Inventory] a) a Parchment titled ``Secrets of the Gnomish Wizards'' {mass geni} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Lesser Barrow wight on level 10 of Barrow-Downs. b) 3 Potions of Cure Insanity c) 15 Potions of Cure Critical Wounds {25% off} d) a Potion of Healing e) 15 Scrolls of Teleportation f) a Silver Rod of the Istari of Disarming (200/200) {@6} g) a Golden Rod of Capacity of Recall (250/250) {@5} h) a Golden Rod of Trap Location (125/125) {@2} i) The Wand of Digging of Thrain (212 charges) {@4} You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. j) The Iron Helm of Knowledge [6,+20] (-6) {@w3} It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. k) a Dagger (1d5) l) The Player corpse {@1} It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Potion of Life {100% off} b) The Ring of Olwind It makes you invisible. It provides immunity to paralysis. It provides resistance to fire, light, dark, shards and nether. It allows you to fly. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. c) a Ring of Accuracy (+10) {100% off} It can be activated for whirlwind attack every 250 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. d) a Ring of Speed (+11) It increases your speed by 11. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Malekith the Accursed on level 88 of Angband. e) The Ring of Agarsir (+2 to speed) It can be used to store a spell. It increases your searching, infravision and speed by 2. It sustains your dexterity. It provides resistance to dark, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 56 of Barad-Dur. f) The Ring of Imrondorn (+5% of critical hits) It can be used to store a spell. It increases your strength , intelligence and ability to score critical hits by 5. It sustains your charisma. It provides resistance to sound, shards and nether. It allows you to levitate. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 87 of Angband. g) The Small Metal Shield of Eldil [3,+14] It sustains your dexterity. It provides immunity to acid. It provides resistance to poison, sound, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 80 of Angband. h) The Large Mithril Shield of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 88 of Angband. i) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) j) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. k) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 88 of Angband. l) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 88 of Angband. m) Durin's Bane's corpse [Home Inventory - Gondolin ] a) a Rod Tip of Detection (80 Mana to cast) b) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) c) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) a Cyclops corpse e) Maeglin, the Traitor of Gondolin's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . [Home Inventory - Minas Anor ] a) a Potion of Life b) The Cloak of Ghan-buri-Ghan (+5,+5) [14,+0] (+5) It grants you the power of berserk if it is being worn. It increases your dexterity, stealth and speed by 5. It makes you invisible. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Venom Wyrm on level 92 of Angband. c) an Elven Cloak of the Magi (-1,-2) [4,+21] (+2) It increases your intelligence, stealth, searching, speed and luck by 2. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 88 of Angband. d) a Snakeskin Cloak of Air [1,+13] e) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) a Golden Crown of Telepathy [0,+13] It gives telepathic powers. It cannot be harmed by acid. You found it in the remains of an Ancient bronze dragon on level 72 of Angband. g) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. h) a Set of Mithril Gauntlets of Power (+4,+5) [4,+17] (+4) It increases your strength by 4. It provides resistance to chaos. It cannot be harmed by acid. You found it in the remains of Banor=Rupart on level 84 of Angband. i) The Dagger of Meriadoc (E:289340, L:31) (1d5) (+31,+13) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity and frost. It makes you invisible. It provides resistance to electricity, fire and confusion. It allows you to sense the presence of giants and good beings. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 99 of Angband. j) The Mighty Hammer 'Grond' (E:25, L:2) (11d11) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. k) The Philosophy Teacher's corpse l) Ymir, the Ice Giant's corpse [Home Inventory - Caras Galadhon ] a) 2 Potions of New Life {100% off} b) 11 Scrolls of Enchant Weapon To-Hit c) 11 Scrolls of Enchant Weapon To-Dam d) a Silver Rod of Capacity of Nothing (200/200) e) a Rod Tip of Enlightenment (40 Mana to cast) {100% off} f) a Great Rod Tip of Home Summoning g) The Ring 'Harest' [+13] (+5 to speed) It can be activated for ball of acid and resist acid every 50+d50 turns if it is being worn. It increases your wisdom and speed by 5. It provides immunity to paralysis. It provides resistance to acid and shards. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 81 of Angband. h) The Ring of Mendir (+7) It increases your constitution, searching and speed by 7. It sustains your intelligence. It makes you completely fearless. It provides resistance to sound, shards and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Marylene, Heartbreakeress of the Netherworld on level 124 of Utumno. i) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) The Anchor of Space-Time It provides light (radius 2) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven priest on level 37 of Barad-Dur. k) The Chain Mail of Ardalan (-2 to accuracy) [14,+17] It sustains your wisdom and charisma. It provides immunity to acid and electricity. It provides resistance to confusion, sound, shards, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . l) The Splint Mail 'Culmion' (-2 to accuracy) [19,+1] It sustains your wisdom. It provides immunity to acid, electricity and fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to poison and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. m) The Mumak Hide Armour of Nimrahist (-1 to accuracy) [8,+12] It sustains your intelligence. It provides immunity to electricity, fire and cold. It provides resistance to acid, poison, confusion, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 89 of Angband. n) The Cloak 'Menelcol' [1,+25] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your charisma, searching and infravision by 5. It sustains your charisma. It provides immunity to electricity. It provides resistance to cold, light and dark. It allows you to breathe without air. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Marylene, Heartbreakeress of the Netherworld on level 124 of Utumno. o) a Steel Helm of Water Breathing [6,+14] p) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) a Set of Mithril Gauntlets of Slaying (+1,+3) [4,+14] It cannot be harmed by acid. You found it in the remains of Kavlax the Many-Headed on level 59 of Barad-Dur. r) a Small Sword of the Noldor (1d8) (+24,+7) [+2] (+3 to stealth) It increases your wisdom, dexterity, constitution and stealth by 3. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It sustains your constitution and charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison, nether and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Perplexity on level 65 of Barad-Dur. s) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. t) The Key of Thorin It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. u) Marylene, Heartbreakeress of the Netherworld's corpse v) a Parchment - Map |
Posted on 14.9.2005 18:55
105. on the Ladder (of 19090)
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