The Angband Ladder: Falelemir, Melnibonean Warrior-Mage by <fearoffours@moppy.co.uk>

[Gumband 2.3.2 Character Dump]

 Name        : Falelemir        Age                 20       STR:  18/91       
 Sex         : Male             Height              82       INT: 18/110       
 Race        : Melnibonean      Weight             172       WIS:  18/80       
 Class       : Warrior-Mage     Social Class        22       DEX:  18/20       
 Magic       : Arcane           Score            37018       CON:  18/81       
                                                             CHR:     12       
                                                                               
 + To Hit           18      Level             26    Max HP       357           
 + To Damage        21      Experience     35118    Cur HP       357           
 + To AC            93      Max Exp        35118    Max SP        89           
   Base AC          18      Exp to Adv.    43750    Cur SP        89           
   Speed            11      Gold          165859    Max Dlv      950           
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Awesome  166 Perception  : Fair     21  Blows/Round:  7         
 Bows/Throw  : Awesome  144 Searching   : Superb   48  Shots/Round:  1         
 Saving Throw: Awesome  66  Disarming   : Superb   70  Wpn.dmg/Rnd:  14d5+147  
 Stealth     : Superb   7   Magic Device: Heroic   95  Infravision:  20'       
 Tunneling   : Poor     38                                                     
                                                                               
                         (Character Background)                                
          You are one of several children of a Melnibonean                     
          Dragonmaster.  You are a credit to the family.  You have             
          brown eyes, straight brown hair, and an average complexion.          
                                                                               

[Miscellaneous information]

 Maximize Mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Recall Depth:       Level 19 (950')

 You have defeated 2645 enemies.

 Your opponents are behaving stupidly.


[Known Resistances and Abilities]

       |}=="!(()]]]           |}=="!(()]]]                  |}=="!(()]]]       
       abcdefghijkl@          abcdefghijkl@                 abcdefghijkl@      
Acid : .........+.+.  Sound : .............  Speed        : +..+.....+...      
Elec : ....+........  Nether: .......+.....  Free Action  : ......+......      
Fire : ...........+.  Nexus : .+...........  See Invisible: +.......+....      
Cold : +.....+......  Chaos : .............  Hold Life    : .............      
Poisn: .............  Disnch: ........+....  Telepathy    : .............      
Light: .............  Fear  : ..+..........  Slow Digest  : .............      
Dark : .............  Reflct: .............  Regeneration : +............      
Shard: .............  AuFire: .............  Levitation   : .........+...      
Blind: .............  AuElec: .............  Perm Lite    : ........+....      
Conf : .............  Spines: .............  MasterDevices: ...........+.      


[Character Equipment]

a) The Dirk 'Belangil' (2d5) (+6,+9) (+2) {@w0}
     It can be activated for...
     frost ball (72) every 5+d5 turns
     ... if it is being worn
     It affects your dexterity.
     It affects your speed.
     It affects your attack speed.
     It does extra damage from frost.
     It poisons your foes.
     It provides resistance to cold.
     It allows you to see invisible monsters.
     It speeds your regenerative powers.
     It cannot be harmed by the elements.
b) a Long Bow of Extra Might (x4) (+7,+12)
     It provides resistance to nexus.
     It fires missiles with extra might.
c) a Ring of Fear Resistance
d) a Ring of Speed (+5)
e) an Amulet of Resist Electricity
f) The Phial of Galadriel (+1 search)
g) The Robe of Bobble [2,+18] {uncursed}
     It provides immunity to paralysis.
     It provides resistance to cold.
     It cannot be harmed by the elements.
h) The Cloak 'Gwaithek' [1,+20] (+3)
     It can be activated for...
     remove fear & heal 30 hp every 10 turns
     ...if it is being worn.
     It affects your intelligence.
     It affects your wisdom.
     It affects your stealth.
     It provides resistance to nether.
     It cannot be harmed by the elements.
i) The Steel Shield 'Deluder' [5,+19]
     It can be activated for...
     ball of cold (72) every 400 turns
     ...if it is being worn.
     It provides resistance to disenchantment.
     It provides permanent light.
     It allows you to see invisible monsters.
     It cannot be harmed by the elements.
j) The Iron Helm of Super Resistance [5,+15] (+4)
     It affects your intelligence.
     It affects your wisdom.
     It affects your constitution.
     It affects your charisma.
     It affects your searching.
     It affects your speed.
     It provides immunity to acid.
     It allows you to levitate.
     It cannot be harmed by the elements.
k) a Set of Gauntlets of Agility [2,+10] (+1) {35% off}
l) The Pair of Hard Leather Boots of Stone [3,+9]
     It provides immunity to fire.
     It provides resistance to acid.
     It makes you skilled with magical devices.
     It cannot be harmed by the elements.


[Character Inventory]

a) 2 Arcane Spellbooks [Cantrips] {@m1}
b) an Arcane Spellbook [Minor Arcana] {@m2}
c) an Arcane Spellbook [Major Arcana] {@m3}
d) 18 Potions of Cure Critical Wounds
e) 4 Scrolls of Phase Door
f) 7 Scrolls of Word of Recall {25% off}
g) a Rod of Disarming
h) a Wand of Acid Balls (6 charges)
i) a Staff of Teleportation (5 charges)
j) a Staff of Speed (6 charges)
k) a Lance of Slay Demon (4d5) (+9,+5) (+2) {@w0 !k}
     It is worthless in the eyes of shopkeepers.
     It affects your intelligence.
     It drains life from your foes.
     It strikes at demons with holy wrath.
     It provides resistance to fire.
     It cannot be harmed by fire.
l) 24 Hunting Arrows of Slay Demon (1d3) (+6,+6) {@f2}
m) 5 Arrows (1d4) (+5,+5) {@f1}


[Home Inventory]

a) an Arcane Spellbook [Manual of Mastery]
b) 3 Potions of Healing
c) a Potion of Restore Life Levels
d) a Potion of Restore Strength {25% off}
e) a Potion of Restore Intelligence
f) 2 Potions of Restore Wisdom
g) a Potion of Restore Constitution {90% off}
h) a Potion of Restore Charisma {25% off}
i) 3 Potions of Curing
j) a Scroll of Teleportation
k) a Scroll of *Identify*
l) a Scroll of *Destruction*
a) a Scroll of Dispel Undead
b) a Staff of Starlight (8 charges)
c) The Cloak 'Colannon' [1,+15] (+3 stealth)
d) The Spear of Hagen (1d6) (+11,+13) (+2 attacks) {@w0}
e) 11 Hunting Arrows of Slay Dragon (1d3) (+8,+6)


Posted on 3.9.2005 00:17

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On 3.9.2005 00:17 fearoffours@moppy.co.uk wrote:
Hmmm I'm gonna die soon. Things are going too well. Using the lance when spell casting for abigger mana pool, and Belangil in melee. The bow is nice, but I could do with a big stack of {good} arrows to really make the most of it. Warrior-Mages are very cool. There's always something to fall back on, and the Arcane spells have all the right utilities. No need to carry around food, oil or id. Always good to have back up teleport and healing mind you. I'm very much enjoying this.

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