The Angband Ladder: Daulos, Spider Symbiant by <psych3--@ho_spamfree_tmail.com>

  [Fury 2.1.0 Character Sheet]

 Name  : Daulos                 Age                  1       STR!     40       
 Sex   : Male                   Height               3       INT!     40       
 Race  : Spider LostSoul        Weight               1       WIS!     36       
 Class : Symbiant               Social Class         1       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     35       
                                                                               
 + To Melee Hit         167 Level             50    Max Hit Points      2409   
 + To Melee Damage      135 Experience  99999999    Cur Hit Points      2409   
 + To Ranged Hit        167 Max Exp     99999999    Max SP (Mana)       1397   
 + To Ranged Damage       0 Exp to Adv.    *****    Cur SP (Mana)       1397   
   AC                70+179 Gold         1157559    Piety             -14054   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[110Perception  : Legendary[22]Blows/Round:  33        
 Bows/Throw  : Legendary[75]Searching   : Legendary[20]Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  4521-12375
 Stealth     : Legendary[32]Magic Device: Heroic       Infra-Vision: 260 feet  
                                                       Tactic:       coward    
                                                       Explor:       slug-like 
                         (Character Background)                                
          You are the father of Shelob XXXVI.  Your skin is purple,            
          your body taut and your anger seething.  You have 15 eyes.           
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barad-Dur: Level 66 (3300')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Halls of Waiting: Level 98 (4900')
        The Void: Level 150 (7500')
        Den of Dogs: Level 50 (2500')
        Fort Blade: Level 80 (4000')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 35 (1750')
        Maze: Level 26 (1300')
        The Old Forest: Level 25 (1250')
        Dol Guldur: Level 70 (3500')
        The Withered Heath: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 36 (1800')
        Forodwaith: Level 80 (4000')
        Emyn Luin: Level 70 (3500')
        Dol Amroth: Level 35 (1750')
        Angmar: Level 81 (4050')
        Near Harad: Level 25 (1250')
        Isengard: Level 40 (2000')
        Tol Eressea: Level 45 (2250')
        Utumno: Level 127 (6350')

 Your body is a Player.
 You are currently in the town of Caras Galadhon.
 You have defeated 10952 enemies.
 You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 50 princesses.
 You saved Arda and became a famed King.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 1st Quelle of the 2890th year of the third age.
 You have been adventuring for 15 days.

                    efghijkmnopqsuvxyz{|@       
        Add Str   : .8......2.....2....6.       
        Add Int   : .8..8.8..............       
        Add Wis   : ..12....2............       
        Add Dex   : .8...*.......4.......       
        Add Con   : *8...*..2.....2......       
        Add Chr   : .8...................       
        Mul Mana  : ......+.............+       
        Mul SPower: ......+..............       
        Add Stea. : .....*...1.....5.....       
        Add Sear. : .8....8........5...6.       
        Add Infra : *..................6.       
        Add Tun.. : ...................6.       
        Add Speed : *8..8*.3............+       
        Add Blows : .8...*...............       
        Slay Orc  : ...................+.       
        Slay Troll: ...................+.       
        Slay Giant: ...................+.       
        Slay Drag.: ...................+.       
        Acid Brand: ...................+.       
        Sust Str  : .....+..+............       
        Sust Int  : ....+++...+..........       
        Sust Wis  : +....+..+............       
        Sust Dex  : .....+....+..........       
        Sust Con  : .+...+..+............       
        Sust Chr  : .+........++.........       
        Invisible : .+...................       
        Mul life  : ......+.+...........+       
        Sens Fire : .....................       
        Reflect   : ..........++.........       
        Free Act  : ......+......++.....+       
        Hold Life : ..++...+..++.........       
        Imm Acid  : .....+.....*.+.....+.       
        Imm Elec  : +....+....*+.........       
        Imm Fire  : .+......+..*.........       
        Res Cold  : ........+............       
        Res Pois  : ++......+.+..........       
        Res Fear  : ....+......+.........       
        Res Lite  : .......+.+...........       
        Res Dark  : .......+.+.........+.       
        Res Blind : .....++..............       
        Res Conf  : ++...+++..++.........       
        Res Sound : +.......+......+.....       
        Res Shard : .....+...............       
        Res Neth  : .....+...............       
        Res Nexus : .....+....+..........       
        Res Chaos : .+.....+...+.........       
        Res Disen : +..................+.       
        Levitate  : .............+.......       
        See Invis : ..++...+............+       
        Digestion : .+....+..............       
        Activate  : ..+....+.....+..+..+.       
        Blessed   : ..++.................       
        Cursed    : ++....+..............       
        Hvy Curse : +....................       
        Precogn.  : ....................+       
        Fly       : ....................+       
        Climb     : ...................++       
        Orc.ESP   : .......+...........+.       
        Full ESP  : ............+........       

 Corruption list:
Saruman's Power:
  Move an object in line of sight to you.
  Max weight equal to (level) pounds
  Level=9, Cost=9, Stat=WIS, Difficulty=14


Skills (points left: 0)
 - Combat                                        45.800 [0.800]
          . Weaponmastery                        01.000 [0.800]
          . Archery                              01.000 [0.700]
          . Barehand-combat                      50.000 [1.100]
 - Sneakiness                                    04.840 [0.800]
          . Stealth                              10.600 [0.800]
          . Disarming                            01.000 [0.700]
          . Stealing                             01.300 [0.400]
 - Powers                                        13.551 [0.700]
          . Devices                              26.000 [1.000]
          . Mastery                              35.000 [0.500]
 - Spirituality                                  13.000 [0.500]
          . Prayer                               17.500 [0.500]
          . Music                                00.300 [0.400]
 - Monster-lore                                  08.590 [1.100]
          . Corpse-preservation                  01.000 [0.900]
          . Possession                           00.000 [0.100]
          . Symbiosis                            50.000 [1.000]
          . First-aid                            02.800 [0.600]

Abilities
 * All-Around Attack
 * Extra Max Blow(1)
 * Extra Max Blow(2)


  [Fates]

You may find a Rod Tip of Speed on level 98.


  [Character Equipment]

e) The Ring 'Yaros' (+10) {cursed}
        It increases your constitution, infravision, speed and ability to
    score critical hits by 10.  It sustains your wisdom.  It provides
    resistance to electricity, poison, confusion, sound and disenchantment
    .  It is heavily cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Worm of Law on level 127 of Utumno.
f) The Ring 'Tathova' (+8) {cursed}
    
    It increases your strength, intelligence, dexterity, constitution, 
    charisma, searching, speed and attack speed by 8.  It makes you
    invisible.  It sustains your constitution and charisma.  It provides
    resistance to fire, poison and chaos.  It slows your metabolism.  It
    is cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 92 of Orodruin.
g) a Blessed Ring of Accuracy (+21) [+2] (+1)
    
    It can be activated for whirlwind attack every 250 turns if it is
    being worn. It increases your wisdom by 1.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 127
    of Utumno.
h) a Blessed Ring of Slaying (+14,+10) [+5] (+2)
    It increases your wisdom by 2.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient bronze dragon on level 127 of
    Utumno.
i) a Rohirric Ring of Intelligence (+8)
    It increases your intelligence and speed by 8.  It sustains 
    your intelligence.  It makes you completely fearless.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dunlending on level 127 of Utumno.
j) The Speed Ring of Lornen (+17 to speed)
    It 
    increases your dexterity, constitution, stealth, speed, attack speed
     and ability to score critical hits by 17.  It sustains your strength, 
    intelligence, wisdom, dexterity and constitution.  It provides
    resistance to acid, electricity, blindness, confusion, shards, nether
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 127 of
    Utumno.
k) a Sorcerous Amulet of the Magi (+76,+72)(160%)(160%) (+8 to searching)
{curse}
    It can be used to store a spell.  It increases your 
    intelligence, searching and spell power by 8.  It increases your mana
    capacity and hit points by 160%.  It sustains your intelligence.  It
    provides immunity to paralysis.  It provides resistance to blindness
     and confusion.  It slows your metabolism.  It is cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Chaos on level 127 of
    Utumno.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    speed and luck by 3.  It provides resistance to life draining, light, 
    dark and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Demilich on level 98 of Halls of Waiting.
n) The Filthy Rag of Ghan-buri-Ghan [34,+0](40%) (+2)
    
    It grants you the power of poison dart if it is being worn.  It 
    increases your strength, wisdom and constitution by 2.  It increases
     your hit points by 40%.  It sustains your strength, wisdom and 
    constitution.  It provides resistance to fire, cold, poison and sound.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 127 of Utumno.
o) a Shadow Cloak of Air [6,+18] (+1 to stealth) {!k,!k}
    
    It increases your stealth by 1.  It provides resistance to light and 
    dark.  It allows you to breathe without air.  
    You found it in the remains of a Nightcrawler on level 98 of Halls of
    Waiting.
p) The Shield of Deflection of Marsil [10,+24]
    It sustains your intelligence, dexterity and charisma.  It
    provides immunity to electricity.  It provides resistance to life
    draining, electricity, poison, confusion and nexus.  It reflects bolts
    and arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 71 of Angband.
q) The Shield of Deflection 'Ormaiquen' [10,+24]
    It
    sustains your charisma.  It provides immunity to acid and fire.  It
    makes you completely fearless.  It provides resistance to life draining
    , acid, electricity, fire and chaos.  It reflects bolts and arrows.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 124 of
    Utumno.
s) a Golden Crown of Telepathy [0,+14] {!k,!k}
    It gives telepathic powers.  It cannot be harmed by acid.  
    You found it in the remains of a Nightwalker on level 127 of Utumno.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It
    can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Marylene, Heartbreakeress of the
    Netherworld on level 125 of Utumno.
v) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and 
    constitution by 2.  It provides immunity to paralysis.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black reaver on level 98 of Halls of
    Waiting.
x) a Rogue's Pair of Soft Leather Boots [2,+11] (+5 to stealth) {!k,!k}
    It grants you the power of panic hit if it is being worn.  It 
    increases your stealth, searching and luck by 5.  It provides
    resistance to sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Footwear Shop.
y) a Pair of Soft Leather Boots of Jumping [2,+15] {!k,!k}
    It can be activated for phasing
    every 10+d10 turns if it is being worn. It grants you the power of 
    blink if it is being worn.  
    It was given to you as a reward.
z) Shuma-Gorath (8500 hp)
{) (nothing)
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud
    every 5 turns if it is being worn. It increases your strength, 
    searching, infravision and ability to tunnel by 6.  It does extra
    damage from acid.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides
    resistance to acid, dark and disenchantment.  It allows you to climb
    mountains.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 98 of Halls of
    Waiting.


  [Character Inventory]

a) an Unholy Tome of the Hellflame {!k,!d,!v}
b) The Tome of Daulos {!k,!d,!v}
    It cannot be harmed by acid, cold, lightning or fire.  
c) 9 Potions of *Healing*
d) 7 Potions of Life
e) 9 Potions of Restore Mana
f) a Scroll of Craftsmanship
g) a Silver Rod of the Istari of Perception (200/200)
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Sauron, the Sorcerer on level 124 of Utumno.
h) a Silver Rod of Capacity of Recall (200/200) {!k,!d,!v}
    
    It can hold more mana.  
    You found it in the remains of Quachil Uttaus, Treader of the Dust on
    level 57 of Fort Blade.
i) a Mithril Rod of the Istari of Healing (320/320)
    It can hold more mana.  It can cast spells for
    a lesser mana cost.  It can cast spells faster.  It regenerates its
    mana faster.  
    You found it in the remains of an Archlich on level 79 of Forodwaith.
j) a Mithril Rod of Capacity of Healing (320/320)
    
    It can hold more mana.  
    You found it in the remains of Y'golonac in the town of Gondolin .
k) The Great Rod Tip of Home Summoning (75 Mana to cast)
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 123 of Utumno.
l) a Wand of Mindblast[60592|24576] (2 charges)
m) a Wand of Rebuild[8904|1] (2 charges)
n) a Staff of Wish[1|1] (2 charges)
o) The Ring 'Fuin' (+15 to speed)
    It 
    increases your speed and luck by 15.  It provides immunity to nether.  
    It provides resistance to life draining.  It renders you incorporeal.  
    It allows you to breathe without air.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It drains experience.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
p) The Power Dragon Scale Mail of the Sun [50,+35]
    
    It is the ultimate armor.  It can be activated for invulnerability
    (4+d8) every 800 turns if it is being worn. It provides immunity to 
    acid, electricity, fire, cold and nether.  It provides resistance to 
    life draining, poison, light, dark, blindness, confusion, sound, 
    shards, nexus, chaos and disenchantment.  It allows you to levitate.  
    It allows you to fly.  It allows you to sense the presence of dragons.
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.
q) The Robe of Great Luck [2,+0] (+60)
    It increases your luck by 60.  It provides
    immunity to paralysis.  It drains mana and life.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire ogre on level 98 of Halls of
    Waiting.
r) The Tower Shield of Ungrosse [10,+16]
    It sustains your wisdom and constitution.  It provides
    immunity to electricity and cold.  It provides resistance to 
    electricity, cold, confusion and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 150 of The Void.
s) The Spear of Caradhras (4d6) (+15,+15) (+4)
    
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your intelligence, wisdom, searching, infravision, 
    ability to tunnel and speed by 4.  It does extra damage from fire.  It
    is especially deadly against dragons.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to life draining, fire
     and light.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 685 of Nether Realm.
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Space-Time Continuum {Tele 100}
    It can be
    activated for teleport (range 100) every 100 turns.  
    You found it lying on the ground on level 102 of Utumno.
b) The Ring of the Ironfists (+10,+10) (+3)
    It increases 
    your wisdom and ability to tunnel by 3.  It makes you invisible.  It
    sustains your wisdom.  It provides resistance to cold and chaos.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Nightwing on level 98 of Halls of Waiting.
c) The Ring of Power 'Narya' (+6,+6) (+1)
    
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Ring of Precognition
    It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 127
    of Utumno.
e) The Anchor of Space-Time
    It provides light (radius 2) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 98 of Halls of Waiting.
f) The Multi-Hued Dragon Scale Mail 'Lothronfaun' (-4 to accuracy) [30,+25]
    
    It can be activated for star ball (150) every 1000 turns if it is
    being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) a Power Dragon Scale Mail of Defense (-3 to accuracy) [40,+31]
    It can be activated
    for breathe the elements (300) every 60+d90 turns if it is being worn. 
    It sustains your charisma.  It provides resistance to acid, 
    electricity, fire, cold, poison, light, dark, confusion, sound, shards
    , nether, nexus, chaos and disenchantment.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Chaos on level 127 of
    Utumno.
h) The Augmented Chain Mail of Curumith (-2 to accuracy) [16,+14]
    It provides immunity to acid and cold.  It makes you completely
    fearless.  It provides resistance to electricity, cold, poison, light, 
    dark and nexus.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Worm of Fire on level 127 of Utumno.
i) The Robe of Incanus [2,+20] (+3)
    
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon in the town of
    Gondolin .
j) The Tower Shield of Angolia [10,+10]
    It provides immunity to cold.  It provides resistance to 
    electricity, cold and sound.  It reflects bolts and arrows.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 19 of The Old Forest.
k) The Shield of Deflection of Earendil [20,+80]
    It can be
    activated for invulnerability (4+d8) every 800 turns if it is being
    worn. It provides resistance to electricity, fire, dark, blindness and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 127 of Utumno.
l) The Golden Crown of Gondor [0,+15] (+3)
    
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides immunity
    to paralysis.  It provides resistance to electricity, fire, cold, 
    poison, light, blindness, confusion, sound and chaos.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vermicious Knid on level 50 of Halls of
    Waiting.
m) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
n) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every
    20+d50 turns if it is being worn. It increases your intelligence, 
    dexterity, charisma, searching and spell power by 3.  It provides
    resistance to acid, fire, shards and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear
    in every direction if it is being worn. It provides light (radius 1)
    forever.  It increases your strength, dexterity and constitution by 4.
    It provides resistance to acid, electricity, fire, cold, light and 
    blindness.  It allows you to see invisible monsters.  It allows you to
    sense the presence of dragons and thunderlords.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 127 of
    Utumno.
p) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 127 of Utumno.
q) The Slaughter Axe 'Dramborleg' (5d7) (+18,+25) (+5)
    It
    can be activated for haste self (75+d75 turns) every 150+d150 turns if
    it is being worn. It increases your ability to score critical hits by 
    5.  It is very sharp and can cut your foes.  It is very sharp and can
    make your foes bleed.  It is a great bane of demons.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Law on level 127 of Utumno.
r) The Dagger 'Quickblade' (1d5) (+50,+0) (+3 to speed)
    
    It increases your dexterity, speed and attack speed by 3.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
s) The Long Sword 'Sereghathol' (E:25, L:2) (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2
    .  It is very sharp and can cut your foes.  It is very sharp and can
    make your foes bleed.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 127 of
    Utumno.
t) The Long Sword 'Anguirel' (3d45) (+8,+12) (+2)
    It increases your strength, constitution and speed by 2.  It
    does extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Many Colours on level 127
    of Utumno.
u) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
    It must be wielded two-handed.  It increases your strength, 
    charisma and infravision by 4.  It does extra damage from fire.  It is
    very sharp and can cut your foes.  It is a great bane of dragons.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to fire, confusion and chaos.  It allows you to see invisible
    monsters.  It drains mana.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 127 of Utumno.
v) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30)
    
    It can be wielded two-handed.  It drains mana.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 127 of Utumno.
w) The Mighty Hammer 'Grond' (E:25, L:2) (11d11) (+25,+25) [+10]
    It
    must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
x) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra damage from 
    acid, electricity, fire and frost.  It poisons your foes.  It is a
    great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 127 of
    Utumno.


  [Home Inventory - Gondolin ]

a) The Maiablade of Gothmog (7d6) (+13,+13) (-20) {special}
    It provides light (radius 1) forever.  It decreases your luck
     by 20.  It does extra damage from fire.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can make your foes
    bleed.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It can re-curse itself.  It can resist being
    shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 116 of Utumno.
b) The Gem of Knowledge {Acquire 3000}
    It can be
    activated for acquirement every 3000 turns.  
    You found it in the remains of a Lygrog on level 108 of Utumno.
c) The Emperor Quylthulg (3800 hp)
d) The Arrow Trap Set of Naugrim (+17,+27) [+37] (+2)
    It is
    well-hidden. It can only be set off by demons.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 99 of Orodruin.
e) The Device Trap Set of the Noegyth Nibin [+25] (+3)
    
    It is well-hidden. It rearms itself.  It can teleport monsters to you.
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 127 of Utumno.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Nightwalker on level 98 of Halls of
    Waiting.
g) The Ring of Power 'Vilya' (+12,+12) (+3) (charging)
    It can be activated for greater healing (900) every 200+d200
    turns if it is being worn. It increases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma, speed and luck by 3.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to life draining, poison and disenchantment.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It
    carries an ancient morgothian curse.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Demilich on level 98 of Halls of Waiting.
h) The Necklace of Girion [10,+0] (+5)
    
    It can be activated for grow mushrooms every 50+d50 turns if it is
    being worn. It increases your charisma by 5.  It sustains your 
    charisma.  It provides resistance to poison and nexus.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
i) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 67 of Angband.
j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dreadmaster on level 35 of The Helcaraxe.
k) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 70 of Angband.
l) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Vampire elf on level 70 of Angband.
m) The Shadow Cloak of Luthien [6,+20] (+2)
    It
    can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Beaked Axe of Dain Ironfoot (2d6) (+8,+10) (+3)
    It can be activated
    for drain life (120) every 400 turns if it is being worn. It increases 
    your wisdom and constitution by 3.  It is especially deadly against
    dragons.  It allows you to sense the presence of undead and evil beings
    .  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
o) The Broad Axe of Hilwe (2d6) (+12,+6) (+2)
    
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your intelligence, constitution and charisma by 2.  It
    does extra damage from electricity and fire.  It poisons your foes.  
    It produces chaotic effects.  It is very sharp and can make your foes
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Elenwe the Lost on level 40 of The
    Helcaraxe.
p) The Dagger of Peregrin (E:10, L:1) (1d5) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It does extra damage from frost.  It provides
    resistance to cold and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Black Balrog on level 67 of Angband.
q) The Broad Sword 'Guthwine' (4d4) (+6,+7) (+1)
    
    It provides light (radius 1) forever.  It increases your ability to
    score critical hits by 1.  It is very sharp and can make your foes
    bleed.  It is especially deadly against orcs.  It makes you completely
    fearless.  It provides resistance to blindness.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 70 of Angband.
r) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is very sharp and
    can make your foes bleed.  It is especially deadly against dragons.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
s) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and 
    constitution by 2.  It provides resistance to electricity, fire and 
    cold.  It speeds your regenerative powers.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 70 of
    Angband.
t) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Black Balrog on level 67 of Angband.
u) The Sceptre of Numenor (-3 to speed)
    
    It can be activated for dispel good (level*5) every 300+d300 turns if
    it is being worn. It can be used to store a spell.  It decreases your 
    strength, constitution, charisma, speed and luck by 3.  It renders you
    incorporeal.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Archlich on level 98 of Halls of Waiting.
v) The Rod of Annuminas (+4)
    
    It can be activated for rune of protection every 400 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    charisma and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to confusion.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Oikeroi, Bodyguard of Tevildo on level 69
    of Angband.


  [Home Inventory - Minas Anor ]

a) The Maiashield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  
    It sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black wraith on level 66 of Barad-Dur.
b) a Book of Stone Prison
c) 3 Potions of Restore Life Levels
d) a Potion of Invulnerability
e) 2 Scrolls of Acquirement
f) The Bolt Trap Set of the Edain (+25,+15) [+30] (+3)
    
    It is well-hidden. It rearms itself.  It fires missiles with extra
    might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Improv, the mighty MoLD on level 124 of
    Utumno.
g) The Ring of the Blacklocks (+3)
    It increases your dexterity, ability to tunnel and luck by 3.  
    It makes you invisible.  It sustains your dexterity.  It provides
    resistance to nexus.  It produces an anti-magic shell.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in a plain of grass.
h) The Ring of Egrod (+8)
    
    It increases your wisdom, speed, attack speed and ability to score
    critical hits by 8.  It sustains your charisma.  It provides
    resistance to chaos.  It carries an ancient morgothian curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 104 of
    Utumno.
i) a Ring of Extra Attacks (+3 attacks)
    It can be activated for spinning around every 50+d25 turns if
    it is being worn. It increases your attack speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 124 of Utumno.
j) The Palantir of Orthanc (+2)
    It can be
    activated for clairvoyance every 100+d100 turns if it is being worn. 
    It provides light (radius 2) forever.  It increases your intelligence, 
    wisdom, searching and infravision by 2.  It provides resistance to 
    blindness.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It drains mana.  It aggravates nearby creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Small Mithril Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to confusion, 
    sound and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 98 of Halls of
    Waiting.
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It
    makes you completely fearless.  It provides resistance to nexus.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 115 of Utumno.
m) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
n) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
    It generates an
    antimagic field.  It increases your speed and attack speed by 2.  It
    does extra damage from fire.  It is especially deadly against dragons.
    It provides immunity to fire.  It makes you completely fearless.  It
    provides resistance to fire, chaos and disenchantment.  It drains mana
    , life and experience.  It aggravates nearby creatures.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 108 of
    Utumno.
o) The Key of Thorin
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Caras Galadhon ]

a) 6 Sprigs of Athelas
b) The Blood of Life
    
    You found it in the remains of a Vore on level 97 of Halls of Waiting.
c) 6 Potions of Restore Life Levels
d) a Potion of New Life
e) The Crumpled Scroll of Mass Resurrection
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Phantom on level 97 of Halls of Waiting.
f) a Scroll of Genocide
g) a Staff of Probability Travel[4|14] (3 charges)
h) The Ring of Durin (+2) {cursed}
    
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
i) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every
    200 turns if it is being worn. It provides light (radius 3) forever.  
    It increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Archlich on level 98 of Halls of Waiting.
j) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black reaver on level 98 of Halls of
    Waiting.
k) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
l) The Shadow Cloak of Tuor [6,+12] (+4)
    It increases your dexterity and stealth by 4.  It makes you
    invisible.  It provides immunity to acid.  It provides immunity to
    paralysis.  It allows you to breathe underwater.  It allows you to
    climb mountains.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 98 of Halls of
    Waiting.
m) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light
    , dark and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Zephyr Lord on level 97 of Halls of
    Waiting.
n) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence and luck by 3.  It increases your mana capacity by 60%.  
    It provides immunity to paralysis.  It provides resistance to 
    electricity, poison and dark.  It allows you to levitate.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master lich on level 98 of Halls of
    Waiting.
o) The Harp of Thorin (+2 to stealth)
    It can be activated for mass charm every 750 turns if it is
    being worn. It grants you the power of remove fear if it is being
    worn.  It increases your charisma, stealth, infravision, ability to
    tunnel and luck by 2.  It sustains your charisma.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 97 of Halls of Waiting.
p) The Red Arrow of Gondor
    
    It can be activated for mass human summoning every 1000 turns.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser black reaver on level 98 of Halls
    of Waiting.
q) 18 Elf Skeletons


  [The Museum Inventory - Bree ]

a) The Ring of Naeweth (+2)
    It increases your strength and ability to score critical
    hits by 2.  It sustains your strength.  It makes you completely
    fearless.  It provides resistance to cold.  It allows you to levitate.
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Blue drake on level 36 of A lost temple.
b) The Ring 'Maraden' (+9)
    
    It increases your constitution and speed by 9.  It sustains your 
    strength.  It provides resistance to fire and disenchantment.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Law on level 127 of Utumno.
c) The Necklace 'Nauglamir' (+3)
    
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Naugladur, Lord of Nogrod on level 70 of
    Emyn Luin.
d) The Amulet of Belros (+5)
    It increases your intelligence, wisdom and infravision by 5.
    It sustains your wisdom.  It provides resistance to cold, blindness, 
    sound, shards, nether and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Master mindcrafter in the town of
    Gondolin .
e) The Pearl 'Nimphelos' (+1)
    It grants you the power of dazzle if it is being worn.  It
    provides light (radius 3) forever.  It increases your searching and 
    infravision by 1.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Bert the Stone Troll in the town of Bree .
f) The Ring Mail of Ragor (-2 to accuracy) [12,+0]
    
    It sustains your intelligence and constitution.  It provides immunity 
    to electricity.  It provides resistance to electricity, light, dark, 
    confusion and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Hagen, son of Alberich on level 32 of A
    lost temple.
g) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides
    resistance to acid, electricity, fire, cold, confusion, sound and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
h) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can be activated for heal (777), curing and
    heroism every 300 turns if it is being worn. It increases your 
    intelligence, wisdom and stealth by 4.  It makes you completely
    fearless.  It provides resistance to life draining, acid, electricity, 
    fire, cold, poison and dark.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 127 of Utumno.
i) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It
    can be activated for genocide every 500 turns if it is being worn. It 
    increases your strength and charisma by 4.  It provides resistance to 
    acid, electricity, fire, cold, dark, shards and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 127 of
    Utumno.
j) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters every 55 turns if
    it is being worn. It increases your intelligence, wisdom, stealth and 
    speed by 2.  It provides resistance to acid.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated
    for berserk strength every 50+d50 turns if it is being worn. It 
    increases your strength and constitution by 2.  It sustains your 
    strength and constitution.  It makes you completely fearless.  It
    provides resistance to poison and blindness.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It makes
    you completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It allows you to sense the presence of evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 127 of Utumno.
m) The Large Mithril Shield of Gil-galad [10,+20] (+5)
    
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Naugladur, Lord of Nogrod on level 70 of
    Emyn Luin.
n) The Iron Crown of Beruthiel [0,+20] (-5)
    It decreases your strength, dexterity and constitution by 5.
    It provides immunity to paralysis.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Zombie Great Swamp Worm on level 127 of
    Utumno.
o) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is
    being worn. It increases your intelligence, wisdom and searching by 2.
    It provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
p) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every
    direction if it is being worn. It decreases your intelligence, wisdom
     and searching by 5.  It provides immunity to cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, fire, poison and disenchantment.  It allows you to
    see invisible monsters.  It produces an anti-magic shell.  It drains 
    life.  It induces random teleportation.  It is heavily cursed.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ogrillon in the town of Gondolin .
q) The Light War Axe of Helcar (2d5) (+3,+15) (+3)
    It 
    increases your intelligence and charisma by 3.  It does extra damage 
    from frost.  It sustains your dexterity.  It provides immunity to cold
    .  It provides resistance to nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 127 of
    Utumno.
r) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded two-handed.  It can be activated for 
    berserker and +10 to speed (50) every 100+d200 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength and constitution by 3.  It does extra damage from acid.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It provides resistance to acid
    .  It drains mana.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Perplexity on level 127 of
    Utumno.
s) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your constitution
     by 3.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It fights
    against evil with holy fury.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 127 of Utumno.
t) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
    
    It can be activated for mass genocide every 1000 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 2.  It does extra damage from frost.  It
    is especially deadly against orcs.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to cold.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It allows you to
    sense the presence of non-living things.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 127 of Utumno.
u) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
    
    It must be wielded two-handed.  It increases your strength, 
    constitution and ability to tunnel by 3.  It does extra damage from 
    acid and fire.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, fire, light, dark and chaos.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 127 of
    Utumno.
v) The Lochaber Axe of the Dwarves (4d6) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
w) The Lochaber Axe 'Lhugdagnir' (4d6) (+20,+20) (+2 attacks)
    It increases your attack speed by 2.  It is a great bane of
    dragons.  It provides resistance to acid, electricity, fire, cold and 
    poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 127 of Utumno.
x) The Broken Sword of Forion (2d2) (+4,+4) (+4)
    It 
    increases your charisma by 4.  It produces chaotic effects.  It is
    especially deadly against orcs.  It strikes at undead with holy wrath.
    It fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Blubbering idiot, agent of black
    market, Simon the weak in a plain of grass.
a) The Dagger of Meriadoc (E:10, L:1) (1d5) (+4,+6)
    It can be activated for 
    lightning bolt (4d8) every 6+d6 turns if it is being worn. It does
    extra damage from electricity.  It provides resistance to electricity
     and sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 127 of
    Utumno.
b) The Broad Sword 'Glamdring' (4d3) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your 
    searching by 1.  It does extra damage from fire.  It is especially
    deadly against orcs.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides resistance to fire and light
    .  It allows you to sense the presence of orcs.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
c) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It decreases your strength, wisdom, 
    charisma and speed by 10.  It does extra damage from fire.  It drains
    life from your foes.  It makes you invisible.  It provides immunity to
    paralysis.  It renders you incorporeal.  It allows you to see
    invisible monsters.  It allows you to sense the presence of undead.  
    It slows your metabolism.  It prevents teleportation.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient
    morgothian curse.  It can clone monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 127 of Utumno.
d) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks)
    
    It increases your strength, constitution and attack speed by 2.  It
    produces chaotic effects.  It drains life from your foes.  It provides
    immunity to paralysis.  It provides resistance to life draining, 
    confusion, nether, nexus and chaos.  It prevents teleportation.  It 
    drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Stormbringer on level 50 of Fort Blade.
e) The Pike 'Til-i-arc' (3d4) (+10,+12) [+10] (+2)
    
    It can be wielded two-handed.  It increases your intelligence by 2.  
    It does extra damage from fire and frost.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It sustains your intelligence.  It
    provides resistance to fire and cold.  It allows you to sense the
    presence of giants.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Monastic lich on level 1 of Barrow-Downs.
f) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 127 of Utumno.
g) The Quarterstaff of Radagast (2d9) (+10,+13)(40%) (+2)
    
    It can be activated for purity and health every 15000 turns if it is
    being worn. It grants you the power of grow trees if it is being worn.
    It can be used to store a spell.  It increases your intelligence, 
    wisdom, charisma, stealth, searching, infravision and spell power by 2
    .  It increases your mana capacity by 40%.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to electricity, fire and cold.  It allows you
    to breathe underwater.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings and animals.  It has
    been blessed by the gods.  It can resist being shattered by morgul
    beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 127
    of Utumno.
h) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    It can be activated for identify spell every 10 turns if it
    is being worn. It can be used to store a spell.  It increases your 
    intelligence and wisdom by 4.  It fights against evil with holy fury.  
    It provides resistance to light.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Mim, Betrayer of Turin on level 36 of A
    lost temple.
i) The Mace 'Taratol' (4d4) (+12,+12)
    It can be wielded two-handed.  It can be activated for 
    speed (dur 20+d20) every 250 turns if it is being worn. It does extra
    damage from electricity.  It is a great bane of dragons.  It provides
    immunity to electricity.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Worm of Thunder on level 127 of
    Utumno.
j) The Lucerne Hammer 'Turmil' (4d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can be activated for drain
    life (90) every 70 turns if it is being worn. It increases your wisdom
     and infravision by 4.  It does extra damage from frost.  It is
    especially deadly against orcs.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to sense the
    presence of orcs, trolls and giants.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Lead-Filled Mace 'Dolcrist' (5d4) (+11,+23) [+20] (+5) {cursed}
    It can be wielded two-handed.  It can
    be activated for destruction every 200+d200 turns if it is being worn. 
    It increases your strength, infravision and ability to tunnel by 5.  
    It does extra damage from electricity.  It poisons your foes.  It is a
    great bane of dragons.  It is especially deadly against natural
    creatures.  It provides resistance to blindness, sound and nexus.  It
    produces an anti-magic shell.  It aggravates nearby creatures.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 127 of
    Utumno.
l) The Two-Handed Flail 'Thunderfist' (5d6) (+5,+18) (+4)
    It must be wielded two-handed.  It increases your strength and 
    constitution by 4.  It does extra damage from electricity and fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It makes
    you completely fearless.  It provides resistance to electricity, fire
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 127 of Utumno.
m) The Long Bow of Legolas (x6) (+17,+19) (+3)
    
    It increases your dexterity, stealth and infravision by 3.  It
    provides immunity to paralysis.  It allows you to sense the presence 
    of orcs.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
n) The Harp of Maglor (+3 to speed)
    It increases your 
    wisdom, charisma, stealth, speed and luck by 3.  It provides
    resistance to acid, electricity, fire, cold and sound.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    unique beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of Erianyth, the Sorceress on level 64 of Emyn
    Luin.


  [The Museum Inventory - Minas Anor ]

a) The Ring of Umanacil [+15] (+3 to speed)
    It can be activated for ball of fire and resist fire every 50+d50
    turns if it is being worn. It increases your strength and speed by 3.  
    It sustains your constitution.  It provides resistance to fire, poison
    , dark, shards and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 101
    of Utumno.
b) The Ring of Emedh (+5)
    It increases your constitution by 5.  It sustains your 
    wisdom and dexterity.  It provides resistance to cold, poison, 
    blindness, confusion and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Jehrak on level 125 of Utumno.
c) The Ring of Rebrain (+4)
    It 
    increases your intelligence, dexterity, charisma and speed by 4.  It
    provides immunity to paralysis.  It provides resistance to dark and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwalker on level 79 of Forodwaith.
d) The Amulet 'Avaradi' (+5)
    
    It increases your dexterity by 5.  It sustains your strength and 
    charisma.  It makes you completely fearless.  It provides resistance 
    to light, blindness and nexus.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 101 of Utumno.
e) The Amulet 'Alindurad' (+5)
    
    It increases your strength, intelligence and dexterity by 5.  It
    sustains your strength.  It provides resistance to electricity, cold
     and shards.  It gives telepathic powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 101 of
    Utumno.
f) The Amulet of Uluin (+0)
    It decreases your wisdom by 0.  It sustains your strength, 
    wisdom, dexterity, constitution and charisma.  It provides resistance 
    to electricity.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Godzilla on level 101 of Utumno.
g) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    It can
    be activated for rays of fear in every direction if it is being worn. 
    It provides light (radius 1) forever.  It increases your strength by 2
    .  It sustains your strength.  It makes you completely fearless.  It
    allows you to sense the presence of trolls.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors
    and traps every 10 turns if it is being worn. It increases your 
    intelligence, wisdom and constitution by 3.  It provides resistance to 
    acid, poison, blindness and confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of DarkGod, the Mighty Coder of Valinor on
    level 125 of Utumno.
i) The Galvorn Plate Mail of Eol (-4 to accuracy) [40,+20] (+2)
    It can be activated for heal 1000 hit points every
    888 turns if it is being worn. It increases your constitution by 2.  
    It sustains your constitution.  It makes you completely fearless.  It
    provides resistance to life draining, acid, cold, dark, confusion, 
    nether, nexus and chaos.  It allows you to sense the presence of 
    undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Giant headless on level 107 of Utumno.
j) The Robe 'Arado' [2,+14]
    
    It provides immunity to fire.  It makes you completely fearless.  It
    provides resistance to life draining, cold and sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
k) The Leather Jerkin of Tom Bombadil [40,+0] (+1)
    It grants you the power of teleport if it is being
    worn.  It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 1.  It provides resistance to blindness.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 101 of
    Utumno.
l) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d200 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Norsa on level 79 of Forodwaith.
m) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It makes you completely
    fearless.  It provides resistance to blindness.  It allows you to
    sense the presence of orcs, trolls and evil beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 119 of Utumno.
o) The Hatchet of the Night (2d6) (+34,+22) (+4)
    It can be
    activated for vampiric drain (3*100) every 250 turns if it is being
    worn. It increases your dexterity and stealth by 4.  It drains life
    from your foes.  It is a great bane of undead.  It provides resistance 
    to dark.  It allows you to see invisible monsters.  It drains 
    experience.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Marylene, Heartbreakeress of the
    Netherworld on level 125 of Utumno.
p) The Lochaber Axe of Gothmog (4d6) (+14,+19) (-4)
    It can be activated for fire ball
    (300) every 200+d200 turns if it is being worn. It decreases your 
    charisma by 4.  It does extra damage from fire.  It provides immunity 
    to fire.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 111 of Utumno.
q) a Vampiric Dagger of the Noldor (1d5) (+21,+16) [+16](20%) (+1 to stealth)
    It increases your 
    wisdom, dexterity, constitution and stealth by 1.  It increases your 
    hit points by 20%.  It drains life from your foes.  It is very sharp
    and can make your foes bleed.  It fights against evil with holy fury.  
    It sustains your strength.  It provides immunity to paralysis.  It
    provides resistance to life draining, acid, electricity, fire, cold, 
    poison and dark.  It allows you to levitate.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
r) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every
    400 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your strength, dexterity and luck by 4.  It does extra
    damage from fire.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It sustains your dexterity.  It provides immunity to paralysis.
    It makes you completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
s) The Scimitar 'Haradekket' (4d3) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  
    It is especially deadly against dragons.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It provides resistance to sound, nexus, chaos and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Physics Teacher on level 124 of Utumno.
t) The Hand and a Half Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Physics Teacher on level 124 of Utumno.
u) The Shadow Blade of Finarim (2d5) (+26,+32) (+2 to stealth)
    
    It increases your strength and stealth by 2.  It does extra damage 
    from acid and frost.  It poisons your foes.  It produces chaotic
    effects.  It is especially deadly against orcs.  It is especially
    deadly against giants.  It fights against evil with holy fury.  It
    provides resistance to dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Vampire lord on level 124 of Utumno.
v) The Spear 'Aiglos' (3d6) (+15,+25) [+5] (+4)
    
    It can be activated for ball of lightning (100) every 500 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your wisdom and dexterity by 4.  It does extra damage from electricity
     and frost.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It is
    a great bane of undead.  It provides immunity to paralysis.  It
    provides resistance to electricity, cold and light.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 111 of Utumno.
w) The Scythe of Belon (5d3) (+14,-5) [1,+0] (+3)
    It can be wielded
    two-handed.  It increases your wisdom by 3.  It produces chaotic
    effects.  It is very sharp and can cut your foes.  It is very sharp
    and can make your foes bleed.  It is especially deadly against orcs.  
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Improv, the mighty MoLD on level 124 of
    Utumno.
x) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides
    resistance to disenchantment.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 108 of
    Utumno.
a) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow (10d10) every 20+d20 turns
     if it is being worn. It increases your strength and constitution by 2
    .  It provides resistance to electricity, light, dark and blindness.  
    It fires missiles with extra might.  It aggravates nearby creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Herumor, Lord of the Haradrim on level 25
    of Near Harad.
b) The Silver Bolt 'Dailir' (8d5) (+15,+20) (+5)
    It increases your ability to score critical hits by 5.  
    It is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Marylene, Heartbreakeress of the
    Netherworld on level 125 of Utumno.
c) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and 
    speed by 4.  It provides resistance to acid, electricity, fire and 
    cold.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 111 of
    Utumno.
d) The Mage Staff of Saruman (1d4) (+5,+5)(80%) (+4)
    It can be activated for ball of cold (48) every 400 turns if it
    is being worn. It grants you the power of weigh magic if it is being
    worn.  It can be used to store a spell.  It increases your 
    intelligence, speed and spell power by 4.  It increases your mana
    capacity by 80%.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Nightwalker on level 79 of Forodwaith.


  [The Museum Inventory - Caras Galadhon ]

a) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+10] (+1 to stealth)
    
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 1.  It provides
    resistance to acid, electricity, fire, cold and disenchantment.  It
    allows you to fly.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity
     and constitution by 4.  It does extra damage from frost.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It sustains your strength and constitution.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to life draining, cold, nether and chaos.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Jehrak on level 125 of Utumno.
c) The Two-Handed Sword 'Anglachel' (4d6) (+13,+17) (+2)
    It must
    be wielded two-handed.  It increases your strength by 2.  It does
    extra damage from fire.  It poisons your foes.  It is very sharp and
    can cut your foes.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It provides immunity to paralysis.  It
    provides resistance to fire, poison and disenchantment.  It allows you
    to sense the presence of dragons.  It slows your metabolism.  It
    speeds your regenerative powers.  It drains life.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Chaos on level 98 of Halls
    of Waiting.
d) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides
    immunity to paralysis.  It allows you to sense the presence of dragons
    .  It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 64 of Dol Guldur.
e) The Light Crossbow of Brand (x3) (+7,+7) (+10)
    
    It can be activated for explosive rune every 200 turns if it is being
    worn. It increases your stealth by 10.  It provides resistance to cold
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire orc on level 98 of Halls of
    Waiting.


  [The Museum Inventory - Edoras ]

a) The Ring of Kemet (+3)
    It increases your stealth by 3.  It sustains your wisdom.  It
    provides immunity to paralysis.  It provides resistance to dark and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Prince Imrahil the Proud on level 35 of Dol
    Amroth.
b) The Amulet of Dilgal (+2 to stealth)
    It increases your stealth by 2.  It sustains your charisma.  It
    provides resistance to acid, dark, confusion and nether.  It gives
    telepathic powers.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Judge Fear on level 46 of Paths of the Dead.
c) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4)
    
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bill Ferny on level 34 of Dol Amroth.
d) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It 
    increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  


  [The Museum Inventory - Esgaroth ]

a) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It
    provides resistance to acid, electricity, fire, cold, shards, nexus
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Grave wight on level 98 of Halls of
    Waiting.
b) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect
    orcs every 10 turns if it is being worn. It increases your dexterity
     and searching by 4.  It is especially deadly against orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black reaver on level 98 of Halls of
    Waiting.
c) The Broad Sword 'Orcrist' (4d3) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your 
    searching by 3.  It does extra damage from frost.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It
    fights against evil with holy fury.  It provides resistance to cold, 
    dark and disenchantment.  It allows you to sense the presence of orcs
     and dragons.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Black reaver on level 98 of Halls of
    Waiting.



Posted on 14.8.2005 05:21
Last updated on 11.9.2005 19:27

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100. on the Ladder (of 19090)
2. on the Fury Ladder (of 64)

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On 14.8.2005 05:25 psych3--@ho_spamfree_tmail.com wrote:
Thought I'd give this combination a try.

On 15.8.2005 06:27 psych3--@ho_spamfree_tmail.com wrote:
About ready to leave Mandos

On 28.8.2005 09:47 psych3--@ho_spamfree_tmail.com wrote:
Defeated Morgoth in 6 turns, no healing. Preparing for the Void.

On 30.8.2005 14:02 thegpfury@gmail.com wrote:
Nice Character description.

I am still playing around with balancing the spiders.

Good job.

On 2.9.2005 00:18 psych3--@ho_spamfree_tmail.com wrote:
I think they are a little too overpowered. I haven't posted recently, but I was able to defeat Tiki in 3 rounds and no summoning because I was surrounded by my pet Ancient Dragons. I'm also a little confused because the Spiders only have 6 ring slots. Anyway, great mod, I love what you've done with the place. ;-)

On 2.9.2005 01:04 thegpfury@gmail.com wrote:
The game itself only supports 6 ring slots.

I am working on weakening them a bit more.

On 2.9.2005 08:21 psych3--@ho_spamfree_tmail.com wrote:
Well, don't weaken them too much. It seems that certain combinations, and possibly the pvals on sorcerous amulets (I found a 160% bonus to mana and HP on the current amulet) make it easy for spiders. My friend has had terrible difficulty with a spider ninja and spider monk. Don't take too much away from them, they are one of the best parts of this mod.

On 2.9.2005 12:12 thegpfury@gmail.com wrote:
OK, I take it back, still might tweak a few things on them.

Ancient Spider Masters are a real pain to play as until you find something that gives more life

First 20 levels, you have only 20 to 100 hp.

On 3.9.2005 10:31 psych3--@ho_spamfree_tmail.com wrote:
Post Tiki dump. He took less than 3 rounds and was unable to summon or hit me.

On 11.9.2005 19:27 psych3--@ho_spamfree_tmail.com wrote:
Melkor proved less difficult than expected, but I did surround him in a sea of dragons and undead. Haven't retired yet though.

On 18.5.2007 21:47 numberpro@fastmail.fm wrote:
After you kill Tiki, how do you find Melkor? I got the flame thing and infused an object, but then what?



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