The Angband Ladder: Paddington, Beorning Druid by <strda221@student.otago.ac.nz>
[Theme 1.1.3 Character Sheet] Name : Paddington Age 49 STR! 40 Sex : Male Height 121 INT! 35 Race : Vampire Beorning Weight 151 WIS! 35 Class : Druid Social Class 100 DEX! 34 Body : Player CON! 40 God : Yavanna Kementari CHR! 21 + To Melee Hit 67 Level 50 Max Hit Points 1251 + To Melee Damage 85 Experience 36826899 Cur Hit Points 1251 + To Ranged Hit 67 Max Exp 36826899 Max SP (Mana) 388 + To Ranged Damage 0 Exp to Adv. ***** Cur SP (Mana) 388 AC 39+108 Gold 1508530 Piety 175698 (Miscellaneous Abilities) Fighting : Legendary[50]Perception : Very Bad Blows/Round: 12 Bows/Throw : Legendary[15]Searching : Very Bad Shots/Round: 1 Saving Throw: Poor Disarming : Bad Mel.dmg/Rnd: 1056-2220 Stealth : Bad Magic Device: Superb Infra-Vision: 30 feet Tactic: berserker Explor: running (Character Background) You are a descendant of Beorn to the 2nd degree. You are the adopted child of a Guildsman. You are a credit to the family. You have hazel eyes, straight brown hair, and a very fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barad-Dur: Level 66 (3300') Angband: Level 100 (5000') Barrow-Downs: Level 10 (500') Orodruin: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 32 (1600') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Withered Heath: Level 30 (1500') The Helcaraxe: Level 40 (2000') Forodwaith: Level 80 (4000') Emyn Luin: Level 70 (3500') Dol Amroth: Level 35 (1750') Angmar: Level 90 (4500') Near Harad: Level 25 (1250') Isengard: Level 40 (2000') Utumno: Level 127 (6350') Your body is a Player. You are disguised as a Bear. You are currently in the town of Bree. You have defeated 16580 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 98 princesses. You saved Arda and became a famed King. You found 5 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 30th Quelle of the 2890th year of the third age. You have been adventuring for 44 days. adefkmnosz{@ Add Str : ...14.2.3... Add Int : ..51........ Add Wis : ...14....... Add Dex : ...1..253... Add Con : .3.1....3... Add Chr : ..514....... Add Stea. : .......5.... Add Speed : ..514325.... Sust Str : ..++....+... Sust Int : ............ Sust Wis : ...+........ Sust Dex : .......++... Sust Con : ..++....+... Sust Chr : ..++........ Invisible : ..+....+.... Mul life : ...........+ Sens Fire : ............ Reflect : ............ Free Act : ...+........ Hold Life : .....+...... Res Acid : ......+.+... Res Elec : ..+...+..... Imm Fire : ..+*+.+..... Res Cold : ..+...+.+... Res Pois : ....+....... Res Fear : ...++.+.+... Res Lite : ..+..+...... Res Dark : .....+..+... Res Blind : ..+......... Res Conf : .+...++..... Res Sound : ......+..... Res Shard : ............ Res Neth : ..++..+..... Res Nexus : ........+... Res Chaos : .+...+...... Res Disen : ....+....... See Invis : ...+.+...... Digestion : ..+.....+... Regen : ...+........ Activate : .+.+++...... Drain Exp : ..+......... Cursed : ..+......... Hvy Curse : ..+......... Orc.ESP : .....+...... Corruption list: Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 0) - Combat 50.000 [0.700] . Weaponmastery 03.500 [0.750] . Archery 00.500 [0.000] . Bearform-combat 50.000 [1.000] - Sneakiness 03.600 [0.900] . Stealth -1.-600 [0.500] . Disarming 00.-600 [0.900] - Magic 50.000 [0.900] . Magic-Device 21.200 [1.050] . Spell-power 50.000 [0.600] - Spirituality 14.700 [1.000] . Prayer 50.000 [1.500] . Mindcraft 35.400 [0.600] - Monster-lore 13.000 [1.200] . Summoning 07.300 [0.700] . Symbiosis 01.700 [0.500] Abilities * Perfect casting [Fates] You may find a Potion of Lose Memories on level 22. You may meet a Kine of Araw on level 10. You may find an Iron Spike on level 20. [Character Equipment] a) (nothing) d) a Dragon Horn (+3) It can be activated for large acid ball (300) every 100 turns if it is being worn. It increases your constitution by 3. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. e) The Ring of Power of Adunaphel the Quiet (+5 to speed) It increases your intelligence, charisma and speed by 5. It makes you invisible. It sustains your strength, constitution and charisma. It provides resistance to electricity, fire, cold, light, blindness and nether. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 62 of The Sacred Land Of Mountains. f) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom , charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Worm in the town of Gondolin . m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Balance on level 74 of Angband. n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and nether. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Cloak of Ghan-buri-Ghan (+5,+5) [14,+0] (+5) It grants you the power of berserk if it is being worn. It increases your dexterity, stealth and speed by 5 . It makes you invisible. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Steel Helm of Hammerhand [6,+19] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. z) a Silent watcher (858 hp) {) (nothing) [Character Inventory] a) a Fireproof Tome of the Impenetrable Earth It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Lesser black reaver on level 43 of Barad-Dur. b) an Indestructible Tome of the Everrunning Wave It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Iron lich on level 48 of Barad-Dur. c) 5 Tomes of the Tree d) a Fireproof Tome of the Time It cannot be harmed by fire. You found it lying on the ground on level 61 of The Sacred Land Of Mountains. e) an Indestructible Forest Tome of Yavanna It cannot be harmed by acid, cold, lightning or fire. You bought it from the Library. f) The Gem of Wisdom It can be activated for genocide every 500 turns. You found it in the remains of a Helcungol on level 127 of Utumno. g) a Parchment titled ``Magic for the Layman'' {Genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Hill giant Chieftain on level 54 of Barad-Dur. h) a Potion of Healing i) 10 Scrolls of Identify j) a Silver Rod of Disarming (100/100) k) a Silver Rod of Recall (100/100) l) a Golden Rod of Charging of Home Summoning (125/125) It regenerates its mana faster. You found it in the remains of Sauron, the Sorcerer on level 99 of Orodruin. m) a Mithril Rod of Healing (160/160) n) a Mithril Rod of Healing (160/160) o) a Tilkal Rod of Healing (200/200) p) a Partial Totem of a 14-headed hydra q) a Partial Totem of a Great Worm of Law r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 2 Tomes of the Impenetrable Earth b) 8 Tomes of the Everrunning Wave {50% off} c) 2 Forest Tomes of Yavanna d) The Wand of Digging of Thrain (20 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. e) a Radiant Ring of Speed (+16) It grants you the power of illuminate if it is being worn. It provides light (radius 3) forever. It increases your speed by 16. It provides resistance to light and blindness. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) The Ring of Findil (+5) It increases your strength, wisdom and searching by 5. It makes you invisible. It sustains your dexterity and constitution. It makes you completely fearless. It provides resistance to cold, light, sound, shards and nexus. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 19 of Orc Cave. g) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in a plain of grass. h) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Naugladur, Lord of Nogrod on level 70 of Emyn Luin. i) The Amulet of Faramir (+18,+0) [+8] (+5) It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. k) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Worm on level 65 of The Sacred Land Of Mountains. l) The Silmaril of Flames (+2) (charging) It can be activated for invulnerability (dur 8+d8) every 1000 turns if it is being worn. It grants you the power of banish evil if it is being worn. It provides light (radius 5) forever. It increases your strength by 2. It provides resistance to fire, light, dark, shards, nether, nexus and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It drains mana and experience. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength by 2. It sustains your strength. It makes you completely fearless. It allows you to sense the presence of trolls. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) a Double Ring Mail of the Maiar (-2 to accuracy) [15,+14] It grants you the power of berserk if it is being worn. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold and dark. It allows you to sense the presence of trolls, giants and evil beings. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Denethor, Steward of Gondor on level 58 of Barad-Dur. o) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Withered Heath. p) The Shadow Cloak of Tuor [6,+12] (+4) It increases your dexterity and stealth by 4. It makes you invisible. It provides immunity to acid. It provides immunity to paralysis. It allows you to breathe underwater. It allows you to climb mountains. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) a Dragon Helm [8,+15] r) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to sound. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) a Long Sword of Tulkas (2d5) (+13,+14) (+2 to searching) u) an Awl-Pike of the Maiar (1d8) (+10,+4) [+3] It can be wielded two-handed. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of trolls and giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. v) The Sceptre of Numenor (-3 to speed) {cursed} It can be activated for dispel good (level*5) every 300+d300 turns if it is being worn. It can be used to store a spell. It decreases your strength, constitution, charisma, speed and luck by 3. It renders you incorporeal. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 54 of Barad-Dur. w) a Parchment - Map [Home Inventory - Gondolin ] a) a Forest Tome of Yavanna b) The Tome of Paddington It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. c) 6 Sprigs of Athelas d) 15 Potions of Curing e) a Scroll of Mass Genocide {25% off} f) a Tilkal Rod of the Istari of Enlightenment (400/400) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 67 of Angband. g) a Ring of Speed (+7) h) a Ring of Speed (+5) It increases your speed by 5. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 66 of Barad-Dur. i) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Carcharoth, the Jaws of Thirst on level 92 of Angband. j) a Ring of Extra Attacks (+1 attack) k) a Draconic Amulet of Reflection (+1,+2) [+9] It allows you to sense the presence of dragons. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. l) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 75 of Angband. m) an Amulet of Telepathy It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Worm in the town of Gondolin . n) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven warrior on level 30 of Mirkwood. o) a Red Dragon Scale Mail (-2 to accuracy) [30,+15] p) a Pseudo Dragon Scale Mail of Defense (-2 to accuracy) [30,+33] It can be activated for breathe light/darkness (200) every 60+d90 turns if it is being worn. It sustains your wisdom. It provides resistance to light and dark. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 23 of Near Harad. r) The Elven Cloak of Peregrin Took [4,+16] (+3) It can be activated for satisfy hunger every 100 turns if it is being worn. It increases your dexterity, charisma, stealth, searching and luck by 3. It makes you invisible. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It makes you completely fearless. It provides resistance to acid, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Dagger of Peregrin (E:10, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It makes you completely fearless. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) v) The Dark Sword 'Mormegil' (E:56034, L:26) (6d7) (+23,+6) [-20] (+2 to speed) It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It makes you invisible. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It slows your metabolism. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 53 of The Sacred Land Of Mountains. w) The Harp of Thorin (+2 to stealth) It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. x) The Rod of Annuminas (+4) It can be activated for rune of protection every 400 turns if it is being worn. It can be used to store a spell. It increases your charisma and luck by 4. It provides immunity to paralysis. It provides resistance to confusion. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in a plain of grass. [Home Inventory - Minas Anor ] a) a Partial Totem of a Dark elven sorcerer b) a Partial Totem of a Brown Thunderlord c) The Ring of Power of Adunaphel the Quiet (+4 to speed) It increases your dexterity, constitution and speed by 4. It makes you invisible. It sustains your intelligence. It provides resistance to cold. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 69 of Emyn Luin. d) The Ring of Power of Dwar, Dog Lord of Waw (+5 to searching) It increases your intelligence and searching by 5. It makes you invisible. It sustains your dexterity. It provides resistance to nexus. It allows you to fly. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 70 of Emyn Luin. e) a Draconic Ring of Levitation (+5,+5) [+2] It allows you to levitate. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green drake on level 32 of Mirkwood. f) The Ring of Oronar (+0,+0) (+2 attacks) It increases your wisdom, stealth and attack speed by 2. It provides resistance to electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. g) The Ring of the Stiffbeards (+5,+10) [+5] (+3) It increases your constitution and ability to tunnel by 3. It makes you invisible. It sustains your constitution. It provides resistance to disenchantment. It allows you to sense the presence of undead. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 64 of Barad-Dur. h) a Ring of Extra Attacks (+1 attack) i) a Ring of Flying It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 48 of Barad-Dur. j) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience . It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. k) The Blue Stone 'Coimir'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your luck by 2. It increases your hit points by 40%. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining and nether. It allows you to breathe underwater. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. l) The Silmaril of the Seas (+2) {cursed} It can be activated for word of recall every 200 turns if it is being worn. It grants you the power of banish evil if it is being worn. It provides light (radius 5) forever. It increases your intelligence by 2. It provides resistance to light, dark, nether, nexus and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It drains life and experience. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 85 of Angband. m) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 58 of The Sacred Land Of Mountains. o) a Hard Studded Leather (-1 to accuracy) [7,-7] {cursed} p) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 102 of Utumno. q) a Dragon Helm [8,+10] r) The Set of Mithril Gauntlets of Ilirth (+10 to accuracy) [4,+5] It sustains your charisma. It provides resistance to acid, fire and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. s) The Long Sword of Dernhelm (3d5) (+20,+25) (+5) It provides light (radius 1) forever. It increases your stealth, speed and luck by 5. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is a great bane of undead. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining and disenchantment. It allows you to see invisible monsters. It allows you to sense the presence of unique beings. It has been blessed by the gods. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fuinur, Lord of the Haradrim on level 90 of Angmar. t) The Great Scimitar of Erimloth (4d5) (+0,+8) (+2) It must be wielded two-handed. It provides light (radius 1) forever. It increases your strength and wisdom by 2. It poisons your foes. It is very sharp and can cut your foes. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Elenwe the Lost on level 40 of The Helcaraxe. u) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. v) a Dwarven Shovel of Digging (+8) It increases your ability to tunnel by 8. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 63 of The Sacred Land Of Mountains. w) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) It can be activated for magic arrow (10d10) every 20+d20 turns if it is being worn. It increases your strength and constitution by 2. It provides resistance to electricity, light, dark and blindness. It fires missiles with extra might. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Herumor, Lord of the Haradrim on level 25 of Near Harad. x) a Mage Staff of Sorcery (1d4) (-44,+2)(60%)(60%) (+3) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 3. It increases your mana capacity and hit points by 60%. You found it in the remains of an Old Sorcerer on level 54 of The Sacred Land Of Mountains. [Home Inventory - Caras Galadhon ] a) a Forest Tome of Yavanna b) The Gem of Venom {light absorb} It can be activated for light absorption every 80 turns. You found it in the remains of a Master mindcrafter on level 32 of Mirkwood. c) The Torch of Isengard {Destruction} It can be activated for Destruction every 100 turns. You found it in the remains of a Snaga on level 16 of Orc Cave. d) The Altruistic Assassin {{light absorb]} It can be activated for light absorption every 80 turns. You found it lying on the ground on level 19 of Mirkwood. e) a Partial Totem of a Grand master mystic f) a Partial Totem of an Elder aranea g) The Ring of Power of Ji Indur Dawndeath (+2 attacks) It increases your attack speed by 2. It makes you invisible. It sustains your strength and charisma. It provides resistance to light and chaos. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 70 of Dol Guldur. h) The Ring of the Broadbeams [+10] (+3) It increases your intelligence and ability to tunnel by 3. It makes you invisible. It sustains your intelligence. It provides resistance to blindness and sound. It allows you to sense the presence of non-living things. It drains experience. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) a Ring of Extra Attacks (+2 attacks) j) The Necklace of Girion [10,+0] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) a Lucky Amulet of Charisma (+7) l) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Mauhur, the Uruk on level 34 of Moria. m) The Black Banner of Gondor (-3) It can be activated for summon undead every 666+d333 turns if it is being worn. It provides light (radius 1) forever. It decreases your stealth by 3. It makes you invisible. It provides resistance to dark , nether and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. n) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Prince Imrahil the Proud on level 35 of Dol Amroth. o) The Metal Lamellar Armour of Halaron (-3 to accuracy) [23,+12] It sustains your intelligence and constitution. It provides resistance to acid, cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. p) The Galvorn Plate Mail of Eol (-4 to accuracy) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 99 of Orodruin. q) The Mumak Hide Armour of Estar (-10,-23) [8,+3](40%) It increases your hit points by 40%. It sustains your dexterity. It provides resistance to fire, cold, light, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) an Ethereal Cloak of Mist [1,+10] It can be activated for wraith-form every 50+d50 turns if it is being worn. It provides immunity to paralysis. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) a Dwarven Iron Helm of Seeing [5,+6] (+5 to searching) It increases your constitution, searching and infravision by 5. It provides resistance to fire and blindness. It allows you to see invisible monsters. It allows you to sense the presence of trolls and dragons. It was given to you as a reward. u) a Venomous Tulwar of Unmagic (2d4) (+7,+5) v) The Long Sword 'Sereghathol' (E:25, L:2) (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) a Mage Staff of Power (1d4) (-12,-9) (+10) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 10. It was given to you as a reward. [The Museum Inventory - Bree ] a) a Spellbook of Charm Animal b) Saruman's Unfinished Works It can be activated for summon pet every 101 turns. You found it in the remains of a Hill giant on level 54 of Barad-Dur. c) The Gem of Fire It can be activated for cure serious wounds every 75 turns. You found it in the remains of a Gnome mage on level 25 of Mirkwood. d) The Gem of Ghosts It can be activated for high stat loss. You found it lying on the ground on level 33 of Mirkwood. e) The Pentagram of Lore It can be activated for cuts. You found it in the remains of a Night naga on level 24 of Mirkwood. f) The Space-Time Continuum It can be activated for gain corruption every 10 turns. You found it in the remains of an Oathbreaker on level 48 of Barad-Dur. g) The Pendulum of Immortality It can be activated for decreasing Strength. You found it lying on the ground on level 20 of a Lost Temple. h) Smeagol's Lost Toy It can be activated for high stat loss. You found it in the remains of a Dunlending on level 41 of Barad-Dur. i) The Shopping Bag of Gaffer Gamgee It can be activated for confusion. You found it in the remains of a Monastic lich in the town of Minas Anor . j) The Hat of Radagast It can be activated for summon monster. You found it in the remains of a Night naga on level 24 of Mirkwood. k) The Fifteenth Eye of Sauron It can be activated for summon monster. You found it in the remains of a Vampire lord on level 41 of Barad-Dur. l) The Antique Acorn of Watchfulness It can be activated for decreasing Intelligence. You found it lying on the ground on level 45 of The Sacred Land Of Mountains. m) Gandalf's Portable Pandemonium It can be activated for cure confusion every 100 turns. You found it in the remains of a Master mindcrafter on level 32 of Mirkwood. n) The Ring of Gweng (-3) {cursed} It decreases your strength, intelligence, dexterity, searching and ability to score critical hits by 3. It makes you invisible. It makes you completely fearless. It provides resistance to fire. It allows you to fly. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire orc on level 54 of Barad-Dur. o) The Ring of Power of Ren the Unclean (+5% of critical hits) It increases your intelligence and ability to score critical hits by 5 . It makes you invisible. It sustains your strength and wisdom. It provides resistance to electricity. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 80 of Forodwaith. p) The Ring of Power of Uvatha the Horseman (+3% of critical hits) It increases your wisdom, stealth and ability to score critical hits by 3. It makes you invisible. It sustains your strength and wisdom. It provides resistance to cold, dark and nexus. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . q) The Ring of the Blacklocks (+3) It increases your dexterity, ability to tunnel and luck by 3. It makes you invisible. It sustains your dexterity. It provides resistance to nexus. It produces an anti-magic shell. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze Thunderlord in a plain of grass. r) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 66 of The Sacred Land Of Mountains. s) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 54 of Barad-Dur. t) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 40 of Isengard. u) a Robe [2,+3] v) a Cloak of Immolation [1,+8] It provides resistance to fire. It produces a fiery sheath. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Vampire dwarf on level 50 of Submerged Ruins. w) a Golden Crown [0,+0] x) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Hunter on level 80 of Forodwaith. a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. b) a Short Sword of Morgul (1d7) (-25,-21) [-7] (-10) It decreases your luck by 10. It is very sharp and can make your foes bleed. It allows you to see invisible monsters. It drains experience. It aggravates nearby creatures. It fills you with the Black Breath. It can re-curse itself. You found it in the remains of Curufin the Crafty on level 124 of Utumno. c) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. d) a Broad Spear of the Vanyar (1d9) (+23,+14) [+3] (+2 to stealth) It increases your intelligence, wisdom and stealth by 2. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It sustains your strength and wisdom. It provides immunity to electricity. It makes you completely fearless. It provides resistance to life draining, acid, electricity, cold, light, dark, blindness and sound. It allows you to see invisible monsters. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Naugladur, Lord of Nogrod on level 70 of Emyn Luin. e) The Glaive of Turelere (2d6) (+30,+13) (+1 attack) It can be wielded two-handed. It increases your strength, dexterity and attack speed by 1. It does extra damage from acid and electricity. It is very sharp and can cut your foes. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 102 of Utumno. f) a Glaive of Nothingness (2d6) (-99,-84) {cursed} It can be wielded two-handed. It can't attack. It is heavily cursed. It can re-curse itself. You found it in the remains of Amrod, Son of Feanor on level 62 of The Sacred Land Of Mountains. g) The Battle Axe of Telas (2d8) (+1,-2) (+3) It can be wielded two-handed. It increases your strength and intelligence by 3. It produces chaotic effects. It drains life from your foes. It is especially deadly against giants. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. h) The Mace 'Taratol' (3d4) (+12,+12) It can be wielded two-handed. It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It does extra damage from electricity. It is a great bane of dragons. It provides immunity to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . i) The Arrow of Nilthol (1d4) (+14,+8) It does extra damage from acid and electricity. It poisons your foes. It is especially deadly against trolls. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire orc on level 50 of Barad-Dur. j) The Seeker Arrow of Bard (8d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . l) The Metal Boomerang of Halin (4d5) (-6,+0) It does extra damage from electricity. It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Hunter on level 80 of Forodwaith. m) The Boar of Everholt's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Boar of Everholt on level 5 of Barrow-Downs. n) Gorbag, the Orc Captain's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gorbag, the Orc Captain on level 21 of Orc Cave. o) Uldor the Accursed's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uldor the Accursed on level 33 of Mirkwood. p) Bert the Stone Troll's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bert the Stone Troll in the town of Bree . q) a Parchment - Adventurer's Guide to Middle-earth [The Museum Inventory - Caras Galadhon ] a) The Box of Horrors It can be activated for cuts. You found it in the remains of a Master lich on level 50 of Barad-Dur. b) The Voodoo Doll of Ghan-buri-ghan It can be activated for high stat loss. You found it in the remains of a Grand master mystic on level 83 of Angband. c) The Staff of the Ithryn Luin It can be activated for stat loss. You found it in the remains of an Emperor wight on level 70 of Dol Guldur. d) The Dagger ``Thanc'' It can be activated for high experience loss. You found it in the remains of Maglor the Mighty Singer on level 45 of The Sacred Land Of Mountains. e) The Gem of Time It can be activated for cure hallucination every 100 turns. You found it in the remains of a Vampire ogre on level 68 of The Sacred Land Of Mountains. f) The Bottomless Bottle It can be activated for light area (dam 2d15) every 100 turns. You found it in the remains of a Ghoul on level 29 of a Lost Temple. g) The Crystal Ball of The Witch-King of Angmar It can be activated for confusion. You found it in the remains of a Helcungol on level 111 of Utumno. h) a Parchment titled ''There And Back Again'' It can be activated for stun. You found it in the remains of an Oathbreaker on level 63 of Barad-Dur. i) The Portable Soldier It can be activated for cure confusion every 500 turns. You found it in the remains of a Half-orc on level 34 of Moria. j) The Fire of Orthanc It can be activated for decreasing Strength. You found it in the remains of a Master lich on level 50 of Barad-Dur. k) The Horn of Ages It can be activated for cure stun every 100 turns. You found it in the remains of a Grand master mystic on level 83 of Angband. l) Curunir's Book of Impossible Occurences It can be activated for create hunger. You found it in the remains of an Emperor wight on level 70 of Angband. m) 94 Potions of Water Curing {quest} n) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Oathbreaker on level 63 of Barad-Dur. o) The Ring of Power of Adunaphel the Quiet It makes you invisible. It makes you completely fearless. It provides resistance to acid, blindness, sound and disenchantment. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 81 of Angband. p) The Ring of the Stonefoots [+6] (+3) It provides light (radius 3) forever. It increases your charisma and ability to tunnel by 3. It makes you invisible. It sustains your charisma. It provides resistance to shards. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 77 of Angband. q) The Ring of the Firebeards (+5,+10) (+3) It increases your strength and ability to tunnel by 3. It makes you invisible. It sustains your strength. It makes you completely fearless. It provides resistance to fire. It allows you to sense the presence of good beings. It drains mana. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 85 of Angband. r) The Ring of the Ironfists (+10,+10) (+3) It increases your wisdom and ability to tunnel by 3. It makes you invisible. It sustains your wisdom. It provides resistance to cold and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Balance on level 74 of Angband. s) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+14] (+2 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold and dark. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Robe of Curunir (-40,-40) [38,+0] (+10) It can be activated for ball of lightning (100) every 500 turns if it is being worn. It can be used to store a spell. It increases your speed by 10. It sustains your strength, intelligence, dexterity, constitution and charisma. It provides immunity to electricity and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. u) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 99 of Orodruin. v) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to poison and blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 23 of Near Harad. w) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 23 of Near Harad. x) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 23 of Near Harad. a) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Amlach, son of Imlach on level 12 of Mirkwood. b) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghost in the town of Minas Anor . c) The Light War Axe of Helcar (2d5) (+3,+15) (+3) It increases your intelligence and charisma by 3. It does extra damage from frost. It sustains your dexterity. It provides immunity to cold . It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 99 of Orodruin. d) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. e) a Dagger of the Noldor (1d4) (+22,+25) [+1] (+4 to stealth) It increases your wisdom, dexterity, constitution and stealth by 4. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It sustains your strength and wisdom. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity, fire, cold, poison and light. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Huan, Wolfhound of the Valar on level 114 of Utumno. f) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 99 of Orodruin. g) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Grima the Wormtongue, Agent of Saruman on level 32 of Dol Amroth. h) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. i) The Blade of Chaos 'Daedheloth' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. j) a Lead-Filled Mace of Morgul (3d4) (-27,-25) [-3] (-8) {cursed} It can be wielded two-handed. It decreases your luck by 8. It is very sharp and can make your foes bleed. It allows you to see invisible monsters. It drains experience. It aggravates nearby creatures. It fills you with the Black Breath. It is heavily cursed. It can re-curse itself. You found it in the remains of Amras, Son of Feanor on level 50 of Barad-Dur. k) The Bolt of Gliaros (1d5) (+18,+18) It does extra damage from acid. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. l) The Seeker Arrow of Nardarog (4d4) (+14,+16) It does extra damage from frost. It is a great bane of dragons. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Balance on level 114 of Utumno. m) Grima the Wormtongue, Agent of Saruman's skeleton It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Grima the Wormtongue, Agent of Saruman on level 32 of Dol Amroth. |
Posted on 12.8.2005 12:20
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