The Angband Ladder: Erizen, Human Assassin by <sochin@hot.ee>

  [Theme 1.1.3 Character Sheet]

 Name  : Erizen                 Age                 20       STR:     28       
 Sex   : Male                   Height              46       INT:     26       
 Race  : Human                  Weight             210       WIS:     22       
 Class : Assassin               Social Class        46       DEX:     34       
 Body  : Player                                              CON:     28       
 God   : Melkor Bauglir                                      CHR:     28       
                                                                               
 + To Melee Hit          54 Level             31    Max Hit Points       427   
 + To Melee Damage       43 Experience    139048    Cur Hit Points      -287   
 + To Ranged Hit         34 Max Exp       139048    Max SP (Mana)         51   
 + To Ranged Damage       0 Exp to Adv.   187500    Cur SP (Mana)         51   
   AC                 15+81 Gold          100148    Piety              12378   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[17]Perception  : Poor         Blows/Round:  5         
 Bows/Throw  : Superb       Searching   : Fair         Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Fair         Mel.dmg/Rnd:  10d5+215  
 Stealth     : Legendary[17]Magic Device: Superb       Infra-Vision: 30 feet   
                                                       Tactic:       normal    
                                                       Explor:       fast      
                         (Character Background)                                
          You are one of several children of a Townsman.  You are a            
          well liked child.  You have brown eyes, straight black               
          hair, and an average complexion.                                     
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 40 (2000')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        a Lost Temple: Level 23 (1150')
        Isengard: Level 35 (1750')

 Your body was a Player.
 You have defeated 3327 enemies.
 You saved 15 princesses.
 You found 3 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 2nd Quelle of the 2890th year of the third age.
 Your adventure lasted 16 days.

     Your Attributes:
You are dead, killed by The Tarrasque in a part of the Dead Marshes north of
Henneth Annun.
You can emit bright light.
You can emit confusing, blinding radiation.
You can embolden yourself.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You can sense the presence of orcs.
You are lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to bright light.
You are resistant to confusion.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.

Skills (points left: 0)
 - Combat                                        20.016 [0.800]
          - Weaponmastery                        30.400 [0.800]
                   - Sword-mastery               08.080 [0.600]
                            . Critical-hits      14.800 [0.800]
                   . Boomerang-mastery           01.000 [0.300]
 - Sneakiness                                    31.900 [2.000]
          . Stealth                              35.000 [2.000]
          . Disarming                            06.000 [1.000]
          . Backstab                             33.000 [2.000]
          . Stealing                             01.000 [0.200]
          . Dodging                              33.000 [2.000]
 - Magic                                         01.196 [0.200]
          . Magic-Device                         18.000 [1.000]
          . Conveyance                           00.000 [0.100]
          . Divination                           00.000 [0.100]
          . Temporal                             00.000 [0.200]
          . Udun                                 00.000 [0.400]
 - Spirituality                                  07.300 [0.700]
          . Prayer                               07.500 [0.500]
 - Monster-lore                                  02.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            10.700 [0.500]

Abilities
 * Extra Max Blow(1)
 * Spread blows


  [Fates]

You are fated to meet a Mangy-looking leper on level 4.


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
        It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
d) The Harp of Thorin (+2 to stealth)
e) a Blessed Ring of Damage (+14) [+5] (+1)
    It increases your 
    wisdom by 1.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
f) a Dazzling Ring of Speed (+6) {100% off}
    It grants you the power of 
    illuminate if it is being worn.  It provides light (radius 5) forever.
    It increases your speed by 6.  It provides resistance to light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
k) The Amulet of Faramir (+18,+0) [+8] (+5)
m) The Pearl 'Nimphelos' (+1)
    It grants you the power of 
    dazzle if it is being worn.  It provides light (radius 3) forever.  It 
    increases your searching and infravision by 1.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
n) an Elven Great Eagle Down Coat [9,+8] (+3 to stealth)
    It increases your stealth by 3.  It
    provides resistance to acid, electricity, fire, cold and chaos.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Grima the Wormtongue, Agent of Saruman on
    level 10 of Barrow-Downs.
o) a Mouse Fur of Protection [1,+8]
    It provides resistance to shards.  It cannot
    be harmed by acid, cold, lightning or fire.  
p) a Small Leather Shield of Resistance [2,+12]
s) a Golden Crown of Might [0,+16] (+2)
    It increases your 
    strength, dexterity and constitution by 2.  It sustains your strength, 
    dexterity and constitution.  It provides immunity to paralysis.  It
    provides resistance to nether.  It cannot be harmed by acid.  
    You bought it from the Black Market.
u) a Set of Leather Gloves [1,+5]
x) a Pair of Soft Leather Boots of Stability [2,+8]
    It provides resistance to nexus.  
    It allows you to levitate.  
    It was given to you as a reward.
z) a Silent watcher named Senmtak (1041 hp)
    
{) (nothing)
|) a Shovel of Digging (+2)
    It increases your ability to tunnel by 
    2.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) Gandalf's Tome of Unconventional Warfare {stats/lifelev}
    It can be activated for restore
    stats and life levels every 200 turns.  
    You found it in the remains of a Tree naga on level 21 of Mirkwood.
b) 17 Mushrooms of Cure Serious Wounds {100% off}
c) a Potion of Invisibility
d) 4 Potions of Speed
e) 2 Potions of Healing
f) a Potion of Enlightenment
    
g) 12 Scrolls of Teleportation
    
h) 2 Scrolls of Teleport Level
i) 11 Scrolls of Word of Recall
    
j) 2 Scrolls of Magic Mapping
    
k) 15 Scrolls of Satisfy Hunger
    
l) a Scroll of Holy Chant
m) a Moonstone Rod of Trap Location (75/75) {@z1!d!k!v}
    
n) a Wand of Teleport Away[6|20] (8 charges)
o) The Wand of Digging of Thrain (16 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
p) a Fireproof Staff of Identify[1|15] (9 charges)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Thirteenth Eye of Sauron
    It can be activated for decreasing Strength.  
    You found it lying on the ground on level 21 of a Lost Temple.
b) The Tome of Chaos
    It can
    be activated for stat loss.  
    You found it lying on the ground on level 19 of a Lost Temple.
c) The Bag of Magic Toys
    It can
    be activated for cure fear every 100 turns.  
    You found it lying on the ground on level 3 of Barrow-Downs.
d) The Crystal Ball of The Witch-King of Angmar
    It can be
    activated for cure cuts every 100 turns.  
    You found it lying on the ground on level 1 of a Lost Temple.
e) 5 Potions of Corruption
f) a Potion of Lose Memories
g) a Potion of Restore Life Levels
    
h) 3 Scrolls of Recharging
    
i) an Iron Rod of Quickness of Nothing (50/50)
    It can
    cast spells faster.  
    You bought it from the Black Market.
j) a Rod Tip of Door/Stair Location (10 Mana to cast)
k) a Rod Tip of Light (15 Mana to cast)
l) a Rod Tip of Trap Location (8 Mana to cast)
m) 2 Staffs of Disarm[1|10] (12 charges)
n) an Arrow Trap Set (+0,+0)
o) a Magic Trap Set
p) an Automatic Device Trap Set [+6]
q) a Ring of Light and Darkness Resistance
    It provides resistance to light
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
r) a Ring of Invisibility
    It makes you invisible.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smeagol on level 17 of The Old Forest.
s) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, blindness and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
t) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated
    for magic missile (2d6) every 2 turns if it is being worn. It provides
    light (radius 1) forever.  It sustains your constitution.  It provides
    immunity to paralysis.  It provides resistance to light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
u) The Morning Star of Umina (2d6) (+12,+2) (+3)
    It increases your 
    dexterity, charisma and ability to tunnel by 3.  It does extra damage 
    from electricity and fire.  It is a great bane of dragons.  It is a
    great bane of demons.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
v) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is
    being worn. It increases your searching and infravision by 2.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Caras Galadhon ]

a) Darkgod's Voodoo Doll of the Player
    It can be activated for gain
    corruption every 10 turns.  
    You found it lying on the ground on level 11 of Mirkwood.
b) 99 Potions of Water Curing {quest}
c) 3 Potions of Corruption
d) a Scroll of *Remove Curse*
e) an Iron Rod of Illumination (50/50) {@z2!d!k!v}
f) an Iron Rod of Nothing (50/50)
g) a Rod Tip of Lightning Bolts (30 Mana to cast)
h) 20 Wands of Noxious Cloud[1|25] (201 charges)
    
i) The Ring 'Ereth' (+2)
    It increases 
    your constitution by 2.  It sustains your dexterity and constitution.  
    It provides resistance to sound and nether.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Young multi-hued dragon on level 33 of
    Heart of the Earth.
j) a Venomous Small Wooden Boomerang (1d4) (+6,+6)
    It poisons your foes.  It provides resistance to 
    poison.  
    It was given to you as a reward.



Posted on 6.8.2005 12:25
Last updated on 8.8.2005 19:21

Download this dump

11646. on the Ladder (of 18973)
145. on the Theme Ladder (of 186)
Second best for this player (

Comments

Jump to latest

On 6.8.2005 12:25 sochin@hot.ee wrote:
Weird intrinsic fire resistance...

On 6.8.2005 12:48 sochin@hot.ee wrote:
Btw it's quite amusing if my symbiote sleeps the monsters allowing me another backstab. Will probably outlive its usefulness later though.

On 6.8.2005 15:32 wrote:
Melkor AFAIK gives res-fire (and more later...)
I only thought you need +Piety, but maybe praying is enough

On 7.8.2005 11:54 sochin@hot.ee wrote:
Yes appears it is Melkor. But I wasn't praying. Got better piety now but first have to figure out how to update.

On 7.8.2005 12:48 sochin@hot.ee wrote:
My piety is in direct connection to my killing speed. And the latter is quite nice now, mirkwood spiders were like taking candy from a child. Took em out one by one, only the elder aranea could open their eyes for a round.

I was forced to take a trap set from the princess in mirkwood (or rather the other options were almost equally useless ;) but not quite sure I should bother with trapping with such a bad modifier. Going to read through the DiTL (http://www.t-o-m-e.net/forum/viewtopic.php?t=4674) before i put any more points there.

On 8.8.2005 19:23 sochin@hot.ee wrote:
AARGH!

Came home tired and decided to play. Ambushed on world map, almost died but got away. Then ambushed again, too cocky to use scroll of teleport near ancient dragons. cocky, lazy, dead.

On 8.8.2005 19:38 sochin@hot.ee wrote:
Wasn't such a wimp, the creature that killed me I notice looking at monster spoilers.

Write comment:

Your email
or Log into forum
Your comment

Send me email when someone comments this dump

Type the text from the above image:


Related dumps:

Rooj, L26 Dark-Elf Assassin
167th in Theme (1.1.3) by <jamie@useofweapons.net> (12%)



Seen 1534 times.



Submit your dump!