The Angband Ladder: Teberiel, Angel of Fire Archer by <teber@sharden.nl>
[T-Plus 2.2.7 Character Dump] Name : Teberiel Age 13896 STR! 40 Sex : Male Height 68 INT! 34 Race : Angel of Fire Weight 187 WIS! 38 Class : Archer Social Class 56 DEX! 39 Body : Player CON! 40 God : Nobody CHR! 35 + To Melee Hit 81 Level 48 Max Hit Points 1048 + To Melee Damage 64 Experience 18794628 Cur Hit Points 1048 + To Ranged Hit 113 Max Exp 18794628 Max SP (Mana) 245 + To Ranged Damage 19 Exp to Adv. 21200000 Cur SP (Mana) 245 AC 18+143 Gold 1527643 (Miscellaneous Abilities) Fighting : Legendary[27]Perception : Fair Blows/Round: 4 Bows/Throw : Legendary[90]Searching : Very Good Shots/Round: 4 Saving Throw: Superb Disarming : Very Good Mel.dmg/Rnd: 12d5+256 Stealth : Excellent Magic Device: Excellent Infra-Vision: 30 feet Tactic: normal Explor: normal (Character Background) You have wings of living fire, and your form radiates awesome divine power. You are a minor servant of a lesser Angel in the heavenly host. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: OFF Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 91 (4550') Barrow-Downs: Level 10 (500') Mount Doom: Level 85 (4250') Erebor: Level 72 (3600') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') Your body is a Player. You are currently on level 91 of Angband. You have defeated 8067 enemies. The sword that was broken is now reforged. You saved 48 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 52nd Quelle of the 2890th year of the third age. You have been adventuring for 66 days. adefkmnopsuxz{|@ Add Str : 4...4...432..... Add Int : ......4......... Add Wis : ...14....3...... Add Dex : 42.............. Add Con : ......4.4323.... Add Chr : ....4........... Add Stea. : .....34....3.... Add Tun.. : ..............7. Add Speed : ..7.4.4..3.3...+ Slay Evil : +............+.. Slay Und. : +............+.. Slay Orc : +............+.. Slay Troll: +............... Kill Drag.: +............+.. Poison Brd: .............+.. Acid Brand: .............+.. Elec Brand: +............+.. Fire Brand: +............... Sust Str : ................ Sust Int : ................ Sust Wis : ...............+ Sust Dex : +..............+ Sust Con : ................ Sust Chr : ................ Invisible : .....+.......... Mul life : ................ Sens Fire : ................ Reflect : ......+......... Free Act : ++......+.+....+ Hold Life : ...+.....+.....+ Imm Acid : ......+.*....... Res Elec : ......++.+...... Imm Fire : *...+.*..+.....+ Res Cold : ......+..+...... Res Pois : ....+..........+ Res Fear : +...+........... Res Lite : .........+.....+ Res Dark : .....+.......... Res Blind : .........+...... Res Conf : .........+...... Res Sound : ........++...... Res Shard : ................ Res Neth : .....+.......... Res Nexus : ......+......... Res Chaos : .....+..++...... Res Disen : +...+........... Aura Fire : ......+......... Aura Elec : .......+........ Levitate : ...............+ Lite : +....+...+.....+ See Invis : +..+.....+.....+ Digestion : ...............+ Regen : .........+...... Xtra Might: .+.............. Activate : +...++...+...... Blessed : +..+............ Fly : ......+........+ Orc.ESP : ........+....... Dragon.ESP: .++............. Demon.ESP : ...............+ Undead.ESP: .....+.......... Evil.ESP : ...............+ TLord.ESP : ......+......... Full ESP : .........+.....+ Skills (points left: 0) - Combat 45.000 [0.800] . Weaponmastery 01.000 [0.500] - Archery 50.000 [0.850] . Sling-mastery 00.000 [0.500] . Bow-mastery 50.000 [0.500] . Crossbow-mastery 00.000 [0.500] . Boomerang-mastery 00.000 [0.500] - Sneakiness 01.000 [0.900] . Disarming 01.000 [0.900] - Magic 10.172 [0.500] . Magic-Device 08.700 [1.100] . Conveyance 03.000 [0.500] . Divination 10.400 [0.500] - Spirituality 24.080 [0.500] . Music 00.000 [0.400] - Celestial-power 44.800 [1.000] . Holy-fire 23.400 [0.800] . Monster-lore 00.000 [0.500] Abilities * Ammo creation [Fates] You may find a Ration of Food on level 1. You are fated to meet a Metallic red centipede on level 1. You are fated to find a Ring of Stupidity on level 15. You may meet a Mangy-looking leper on level 1. You may meet Farmer Maggot on level 1. You are fated to meet a Mean-looking mercenary on level 10. You are fated to meet a Watchman of Ambarannon on level 1. You are fated to meet a Mean-looking mercenary on level 2. [Character Equipment] a) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from electricity and fire. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. d) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 70 of Angband. e) a Draconic Ring of Speed (+4,+5) [+3] (+7) It increases your speed by 7. It allows you to sense the presence of dragons. You found it lying on the ground on level 50 of The Sacred Land Of Mountains. f) a Blessed Ring of Accuracy (+21 to accuracy) [+8] (+1) It increases your wisdom by 1. It provides resistance to life draining. It allows you to see invisible monsters. It has been blessed by the gods. You bought it from the Black Market. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 64 of Mordor. m) The Black Banner of Gondor (-3) It can be activated for summon undead every 666+d333 turns if it is being worn. It provides light (radius 4) forever. It decreases your stealth by 3. It makes you invisible. It provides resistance to dark, nether and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 63 of The Sacred Land Of Mountains. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) a Pair of Wing Tassels of Electricity [0,+14] It provides resistance to electricity. It produces an electric sheath. It cannot be harmed by acid. It cannot be harmed by electricity. You bought it from the Black Market. p) The Mithril Shield of Thorin [5,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gorbag, the Orc Captain on level 33 of Mirkwood. s) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to life draining, electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 87 of Angband. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) 23 Arrows 'Sialad' (1d4) (+12,+10) {90% off} It does extra damage from acid and electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. |) a Magical Gnomish Shovel of Digging (+12,+8) (+7) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 7. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) a Spellbook of Disarm b) 5 Potions of Healing {90% off} c) a Potion of *Healing* d) 2 Potions of Restore Mana e) 25 Scrolls of Teleportation f) 4 Scrolls of Word of Recall g) a Golden Rod of the Istari of Perception (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Wizard Orb on level 58 of Mordor. h) a Golden Rod of the Istari of Detection (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Wizard Orb on level 30 of Mirkwood. i) a Dazzling Amulet of Anti-Teleportation It grants you the power of illuminate if it is being worn. It provides light (radius 5) forever. It provides resistance to light. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 33 of Mirkwood. j) The Golden Key of Ambarannon It can be activated for transport to Ambarannon every 2500 turns if it is being worn. It grants you the power of dispel evil if it is being worn. It provides light (radius 3) forever. It provides resistance to light. It allows you to sense the presence of evil beings. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 90 of Angband. k) 13 Blessed Arrows (1d4) (+15,+20) It does extra damage from fire. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Great Ice Wyrm on level 67 of Erebor. l) 27 Arrows of Slay Demon (1d4) (+13,+13) It strikes at demons with holy wrath. You found it in the remains of a Great Wyrm of Perplexity on level 87 of Angband. m) 17 Elemental Seeker Arrows (4d4) (+16,+16) {90% off} It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. n) 21 Seeker Arrows of Slay Evil (4d4) (+11,+12) {90% off} It fights against evil with holy fury. You made it yourself. o) 20 Silver Arrows of Lightning (3d4) (+10,+11) It does extra damage from electricity. It fights against evil with holy fury. It cannot be harmed by acid. It cannot be harmed by electricity. It cannot be harmed by fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. p) 17 Silver Arrows of Frost (3d4) (+9,+12) It does extra damage from frost. It fights against evil with holy fury. It cannot be harmed by acid. It cannot be harmed by fire. It cannot be harmed by cold. You found it in the remains of a Hezrou on level 68 of Angband. q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Tome of Knowledge b) an Indestructible Book of Beginner Cantrips It cannot be harmed by acid, cold, lightning or fire. You bought it from the Book Store. c) a Spellbook of Identify d) The Crumpled Scroll of Mass Resurrection e) 2 Scrolls of Acquirement f) 5 Rod Tips of Perception (20 Mana to cast) g) a Ring of Accuracy (+19 to accuracy) You bought it from the Black Market. h) a Ring of Speed (+10) i) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 51 of The Sacred Land Of Mountains. j) The Amulet of Faramir (+18,+0) [+8] (+5) It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Wizard Orb on level 30 of Mirkwood. k) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Wizard Orb on level 30 of Mirkwood. l) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Wizard Orb on level 30 of Mirkwood. m) The Robe of Athlathil [2,+17] It sustains your strength and dexterity. It provides immunity to acid, electricity and cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Curiosity Shop. n) The Soft Leather Armour 'Hithlomir' [4,+19] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Wizard Orb on level 30 of Mirkwood. o) a Deflecting Pair of Wing Guards [1,+11] It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Wizard Orb on level 48 of The Sacred Land Of Mountains. p) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It makes you completely fearless. It provides resistance to blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young red dragon on level 47 of The Sacred Land Of Mountains. q) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence , wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It makes you completely fearless. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Wizard Orb on level 30 of Mirkwood. t) The Main Gauche of Azaghal (2d5) (+12,+14) It is a great bane of dragons. It provides immunity to fire. It makes you completely fearless. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 63 of Dol Guldur. u) The Long Sword 'Herugrim' (3d5) (+8,+9) (+2) It can be activated for cure insanity if it is being worn. It increases your intelligence by 2. It is very sharp and can cut your foes. It provides immunity to paralysis. It provides resistance to dark and confusion. It allows you to sense the presence of evil beings . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Grey wraith on level 62 of The Sacred Land Of Mountains. v) a Long Sword of the Noldor (2d5) (+19,+18) [+13] (+4 to stealth) It increases your wisdom, dexterity, constitution and stealth by 4. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It sustains your constitution. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity, fire, cold, poison and shards. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 61 of Erebor. w) The Trident of Ulmo (4d8) (+15,+19) (+4) It can be activated for teleport away every 200 turns if it is being worn. It increases your dexterity by 4. It is especially deadly against dragons. It is especially deadly against natural creatures. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to life draining and nether. It allows you to breathe underwater. It allows you to see invisible monsters. It gives telepathic powers. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Harowen the Black Hand on level 66 of The Sacred Land Of Mountains. x) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Wizard Orb on level 30 of Mirkwood. [Home Inventory - Minas Anor ] a) an Indestructible Tome of Knowledge b) 7 Sprigs of Athelas c) a Golden Rod of the Istari of Nothing (250/250) d) a Rod Tip of Detection (80 Mana to cast) e) a Ring of Speed (+9) f) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 70 of Erebor. g) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 57 of Mordor. h) The Hard Leather Armour of Himring [6,+15] It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It provides resistance to poison, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 67 of Angband. i) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. j) The Mithril Helm of Thorin [10,+0] (+3) It can be activated for terror every 3 * (level+10) turns if it is being worn. It increases your dexterity by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to life draining. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master lich on level 62 of Mordor. k) The Dagger 'Fuindagnir' (1d4) (+12,+15) (+2 attacks) It provides light (radius 1) forever. It increases your strength, constitution, attack speed, ability to score critical hits and luck by 2. It does extra damage from acid. It is a great bane of demons. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid and dark. It allows you to sense the presence of evil beings. It has been blessed by the gods. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Weaponsmith. l) a Blessed Dagger (1d4) (+3,+0) (+4) {90% off} It increases your wisdom by 4. It gives telepathic powers. It has been blessed by the gods. m) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4) It provides light (radius 1) forever. It increases your searching by 4. It does extra damage from electricity. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It makes you completely fearless. It provides resistance to electricity, fire and blindness. It allows you to sense the presence of orcs, trolls and giants. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 67 of Erebor. n) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 61 of Dol Guldur. o) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 68 of Erebor. p) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. q) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 67 of Erebor. r) a Short Bow of Numenor (x5) (+11,+10) (+3) It increases your dexterity by 3. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to poison and dark. It fires missiles with extra might. It fires missiles excessively fast. You found it in the remains of an Ethereal dragon on level 68 of Erebor. s) The Long Bow 'Goros' (x5) (+18,+8) (+2 to speed) It provides light (radius 1) forever. It increases your intelligence, wisdom, constitution and speed by 2. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 68 of Erebor. t) a Long Bow of Extra Might (x5) (+10,+16) It provides resistance to chaos. It fires missiles with extra might. It was given to you as a reward. u) The Arrow 'Machamar' (1d4) (+16,+18) It poisons your foes. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 87 of Angband. v) The Silver Arrow of Variach (3d4) (+20,+15) It does extra damage from frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 85 of Angband. [Home Inventory - Lothlorien ] a) a Potion of Life b) The Arrow 'Searelen' (1d4) (+20,+12) It does extra damage from acid, electricity and frost. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. c) The Sheaf Arrow 'Andin' (1d5) (+17,+16) It does extra damage from acid, electricity and fire. It is a great bane of dragons. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 61 of Dol Guldur. d) 6 Blessed Arrows (1d4) (+19,+16) It does extra damage from fire. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid. It cannot be harmed by fire. e) 22 Arrows of Slay Dragon (1d4) (+15,+10) It is especially deadly against dragons. You found it in the remains of a Bile Demon on level 63 of The Sacred Land Of Mountains. f) 28 Arrows of Slay Dragon (1d4) (+13,+9) It is especially deadly against dragons. You found it in the remains of a Great Ice Wyrm on level 67 of Erebor. g) 24 Arrows of Slay Demon (1d4) (+9,+9) It strikes at demons with holy wrath. You found it in the remains of a Hezrou on level 82 of Angband. h) 25 Arrows of Slay Dragon (1d4) (+8,+9) It is especially deadly against dragons. You found it in the remains of a Cyclops on level 59 of The Sacred Land Of Mountains. i) 17 Arrows of Slay Evil (1d4) (+14,+9) {90% off} It fights against evil with holy fury. You made it yourself. j) 12 Arrows of Slay Evil (1d4) (+9,+9) {90% off} It fights against evil with holy fury. You made it yourself. k) 18 Arrows of Slay Demon (1d4) (+14,+12) {90% off} It strikes at demons with holy wrath. You made it yourself. l) 25 Arrows of Slay Demon (1d4) (+8,+7) {90% off} It strikes at demons with holy wrath. You made it yourself. m) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 62 of The Sacred Land Of Mountains. n) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) 7 Blessed Seeker Arrows (4d4) (+12,+23) It does extra damage from fire. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid. It cannot be harmed by fire. You found it lying in a vault on level 62 of The Sacred Land Of Mountains. p) 20 Blessed Seeker Arrows of Acid (4d4) (+15,+19) {90% off} It does extra damage from acid and fire. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid. It cannot be harmed by fire. You made it yourself. q) 10 Seeker Arrows of Slay Dragon (4d4) (+10,+10) {90% off} It is especially deadly against dragons. You made it yourself. r) The Silver Arrow 'Ammorn' (3d4) (+30,+11) It does extra damage from acid, electricity and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll on level 61 of Dol Guldur. s) 7 Blessed Silver Arrows (3d4) (+14,+17) It does extra damage from fire. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of an Osyluth on level 72 of Erebor. t) 13 Silver Arrows of Acid (3d4) (+13,+12) u) 28 Silver Arrows of Frost (3d4) (+8,+8) v) 97 Silver Arrows (3d4) (+10,+10) w) 52 Silver Arrows (3d4) (+9,+9) x) 10 Elf Skeletons [The Mathom-house Inventory - Bree ] a) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. b) The Mithril Shot 'Travak' (3d6) (+18,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 68 of Erebor. |
Posted on 2.6.2005 12:16
5976. on the Ladder (of 19090)
Comments Seen 1847 times. |