The Angband Ladder: Wicerralgrin, Favored Human Assassin by <lakridslakrids@hotmail.com>
[T-Plus 2.2.7 Character Sheet] Name : Wicerralgrin Age 20 STR! 40 Sex : Neuter Height 51 Int! 31 33 Race : Favored Human Weight 168 WIS! 34 Class : Assassin Social Class 74 DEX! 40 Body : Player CON! 40 God : Tulkas CHR! 32 + To Melee Hit 99 Level 43 Max Hit Points 1085 + To Melee Damage 69 Experience 5869649 Cur Hit Points -4 + To Ranged Hit 53 Max Exp 6798825 Max SP (Mana) 188 + To Ranged Damage 25 Exp to Adv. 6825000 Cur SP (Mana) 103 AC 28+123 Gold 6944650 Piety 71469 (Miscellaneous Abilities) Fighting : Legendary[62]Perception : Excellent Blows/Round: 10 Bows/Throw : Heroic Searching : Superb Shots/Round: 2 Saving Throw: Heroic Disarming : Poor Mel.dmg/Rnd: 10d5+690 Stealth : Legendary[32]Magic Device: Heroic Infra-Vision: 0 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Landed Knight. You are a credit to the family. You have brown eyes, wavy brown hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 58 (2900') Barrow-Downs: Level 10 (500') Heart of the Earth: Level 36 (1800') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') The Small Water Cave: Level 34 (1700') A lost temple: Level 27 (1350') Your body was a Player. You have defeated 14588 enemies. You saved Bree from a dreadful Nazgul. You saved 56 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 9th Quelle of the 2890th year of the third age. Your adventure lasted 23 days. Your Attributes: You are dead, killed by a Dracolich on level 58 of Mordor. You can drive yourself into a berserk frenzy. You can turn ordinary items to gold. You can run for your life after hitting something. You can see invisible creatures. You have free action. You regenerate quickly. Your appetite is small. You can sense the presence of orcs. You can sense the presence of good beings. You are extremely lucky. You have a firm hold on your life force. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your strength is sustained. Your constitution is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon is branded with the Sign of Chaos. Your weapon drains life from your foes. Your weapon melts your foes. Skills (points left: 5) - Combat 29.024 [0.800] - Weaponmastery 49.600 [0.800] - Sword-mastery 48.400 [0.600] . Critical-hits 02.000 [0.800] . Boomerang-mastery 01.000 [0.300] - Sneakiness 44.700 [2.000] . Stealth 50.000 [2.000] . Disarming 01.000 [0.500] . Backstab 23.000 [2.000] . Stealing 01.000 [0.200] . Dodging 01.000 [2.000] - Magic 01.560 [0.200] . Magic-Device 31.000 [0.750] . Conveyance 00.000 [0.100] . Divination 00.000 [0.100] . Temporal 00.000 [0.200] - Spirituality 50.000 [0.700] . Prayer 07.500 [0.500] - Monster-lore 03.350 [0.500] . Symbiosis 05.200 [0.500] . Mimicry 03.200 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to find a Magic Trap Set on level 1. You are fated to meet a Mean-looking mercenary on level 2. [Character Equipment] a) The Main Gauche 'Athinegir' (1d5) (+13,+13) (+3 attacks) It increases your intelligence, constitution and attack speed by 3. It does extra damage from acid. It produces chaotic effects. It drains life from your foes. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 22 of A lost temple. d) The Short Bow of Gelost (x5) (+15,+25) (+3) It provides light (radius 1) forever. It increases your strength, wisdom , dexterity and constitution by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Master Archer. e) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend in the town of Khazad-dum . f) a Ring of Speed (+8) It increases your speed by 8. You bought it from the Speed Ring Market. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend in the town of Khazad-dum . m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. n) The Leather Scale Mail of Elinur (-1 to accuracy) [11,+8] It sustains your constitution. It provides immunity to acid, electricity and fire. It provides resistance to electricity, cold, dark and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature white dragon in the town of Gondolin . o) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity , fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Mithril Shield of Thorin [5,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gorbag, the Orc Captain on level 33 of Mirkwood. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pseudo dragon on level 11 of A lost temple. x) a Rogue's Pair of Hard Leather Boots of Free Action [3,+9] (+4 to stealth) It grants you the power of panic hit if it is being worn. It increases your stealth, searching and luck by 4. It provides immunity to paralysis. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Footwear Shop. z) an Eye druj (714 hp) {) (nothing) |) a Dwarven Shovel (+0,+0) (+3) [Character Inventory] a) a Fireproof War Tome of Tulkas {!*!*} It cannot be harmed by fire. You found it in the remains of Yibb-Tstll, the Patient One on level 35 of Moria. b) The Gem of Wisdom c) Raal's Voodoo Doll of Revenge d) Gruumsh's Bottle of Death {!* teleport level} It can be activated for teleport level every 50 turns. You found it in the remains of an Angel on level 45 of Moria. e) Bigby's Big Book of Brutality {!d!v=g summon pet} It can be activated for summon pet every 101 turns. You found it lying on the ground on level 42 of Moria. f) Tenser's Torch of Spontaneous Combustion g) Jor's Buckler of Missile Attraction (charging) {!*!*} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 12 of Orc Cave. h) Jor's Compendium of Strange Behaviour {!*!*} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Serpent man on level 32 of Moria. i) Pytar's Portable Pandemonium j) 8 Rations of Food k) a Potion of *Healing* l) 15 Scrolls of Teleportation {25% off} m) a Moonstone Rod of Capacity of Disarming (150/150) It can hold more mana. You found it lying on the ground on level 33 of Moria. n) a Moonstone Rod of Perception (73/75) o) a Silver Rod of Capacity of Detection (200/200) It can hold more mana. You found it in the remains of Quachil Uttaus, Treader of the Dust on level 45 of Moria. p) a Silver Rod of Recall (100/100) {!*} q) a Staff of Shake[2|10] (7 charges) r) The Anchor of Space-Time {!*!*} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. s) a Mithril Shield of Resist Acid [5,+17] t) The Iron Helm 'Avath' [5,+8] u) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+5,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 47 of Mordor. v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 7 Sprigs of Athelas b) 4 Potions of Cure Serious Insanity c) a Potion of Cure Critical Insanity d) a Potion of Cure Insanity e) a Potion of Lose Memories f) 9 Potions of Restore Life Levels g) 11 Scrolls of Object Detection h) a Ring of Fortune (+5) It can be activated for detect treasure every 10+d20 turns if it is being worn. It increases your luck by 5. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. i) The Ring of Harith [+11] It sustains your strength and wisdom. It provides resistance to acid, light and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 26 of Heart of the Earth. j) a Ring of Nexus Resistance k) a Dazzling Ring of Shard Resistance It grants you the power of illuminate if it is being worn. It provides light (radius 3) forever. It provides resistance to light and shards. You found it in the remains of a Paladin on level 30 of Heart of the Earth. l) 2 Rings of Flying m) The Amulet of Faramir (+18,+0) [+8] (+5) It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golfimbul, the Hill Orc Chief on level 21 of Orc Cave. n) The Amulet 'Ardin' [+2] (+2) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 2. It makes you completely fearless. It provides resistance to poison. It allows you to see invisible monsters. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave ogre on level 30 of Moria. o) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) Aquatic Hard Leather Armour (-1 to accuracy) [6,+10] It provides immunity to paralysis. It provides resistance to acid and cold. It allows you to breathe underwater. It cannot be harmed by acid. It cannot be harmed by cold. You found it lying on the ground on level 12 of Orc Cave. q) The Large Metal Shield of Olduanwe [5,+2] r) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) a Rogue's Pair of Hard Leather Boots [3,+7] (+4 to stealth) It grants you the power of panic hit if it is being worn. It increases your stealth, searching and luck by 4. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Footwear Shop. t) a Fiery Short Sword of Westernesse (1d7) (+11,+5) (+2) It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 2. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to fire. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. It cannot be harmed by fire. You bought it from the Weaponsmith. u) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. [Home Inventory - Gondolin ] a) The Cunning Plan of Zog It can be activated for high experience loss. You found it in the remains of a Dark elven warlock on level 48 of Moria. b) a Sprig of Athelas c) a Potion of Cure Serious Insanity d) 10 Scrolls of Word of Recall e) a Golden Rod of Nothing (125/125) f) a Mithril Rod of Cheapness of Nothing (160/160) It can cast spells for a lesser mana cost. You found it in the remains of a Lesser black reaver on level 45 of Moria. g) The Ring of Power of Uvatha the Horseman (+1% of critical hits) It increases your intelligence, dexterity and ability to score critical hits by 1. It makes you invisible. It sustains your wisdom. It provides resistance to electricity and nether. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . h) The Amulet of Celia (+2) It increases your constitution and charisma by 2. It sustains your intelligence. It provides resistance to acid, fire and confusion. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature blue dragon in the town of Gondolin . i) an Amulet of Telepathy It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Jewelry Shop. j) an Amulet of Weaponmastery (+4,+2) [+3] (+2) It increases your strength and constitution by 2. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. You bought it from the Black Market. k) a Dwarven Amulet of Wisdom (+5) It increases your wisdom, constitution, infravision and luck by 5. It sustains your wisdom. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. l) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Mim, Betrayer of Turin on level 20 of Mirkwood. n) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater basilisk on level 42 of Moria. o) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Imp on level 47 of Moria. p) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll on level 42 of Moria. r) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Main Gauche of Azaghal (2d5) (+12,+14) It is a great bane of dragons. It provides immunity to fire. It makes you completely fearless. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) a Frozen Short Sword of the Noldor (1d7) (+15,+12) [+1] (+1 to stealth) It increases your wisdom, dexterity, constitution and stealth by 1. It does extra damage from frost. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity, fire, cold, poison and chaos. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth Priest on level 31 of Moria. w) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to confusion, nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave ogre on level 45 of Moria. [Home Inventory - Minas Anor ] a) The Shrunken Head of Nightmares {Cure insanity 200t} It can be activated for cure insanity every 200 turns. You found it in the remains of a Death sword on level 48 of Mordor. b) The Ring of Bauglor (+9,+11) (+5 to searching) It increases your charisma and searching by 5. It sustains your wisdom. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 40 of Mordor. c) a Lucky Amulet of Sustenance (+5) It can be activated for satisfy hunger every 100 turns if it is being worn. It increases your luck by 5. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature black dragon on level 35 of Mordor. d) a Dwarven Lantern of Illumination It grants you the power of illuminate if it is being worn. It provides light (radius 2) forever. It cannot be harmed by fire. You found it while digging a rubble. e) The Augmented Chain Mail of Astingbar (-2 to accuracy) [16,+6] It sustains your strength, intelligence and dexterity. It makes you completely fearless. It provides resistance to acid, nexus, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Shoggoth on level 50 of Mordor. f) The Splint Mail 'Astolinen' (-2 to accuracy) [19,+9] It sustains your charisma. It provides immunity to electricity and fire. It provides immunity to paralysis. It provides resistance to cold, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hell knight on level 50 of Mordor. g) The Robe of Radagast [2,+20] (+2) It can be activated for charm animal every 300 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, stealth and searching by 2. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature black dragon on level 42 of Mordor. h) The Mithril Helm of Thorin [10,+0] (+3) It can be activated for terror every 3 * (level+10) turns if it is being worn. It increases your dexterity by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to life draining. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectral tyrannosaur on level 40 of Mordor. i) The Dagger 'Dethanc' (E:937047, L:35) (1d4) (+35,+20) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It is especially deadly against dragons. It strikes at demons with holy wrath. It fights against evil with holy fury. It makes you invisible. It sustains your charisma. It provides resistance to electricity, fire and chaos. It slows your metabolism. It produces an electric sheath. It drains experience. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 25 of A lost temple. j) The Great Scimitar of Curen (4d5) (+8,+12) (+1 to speed) It must be wielded two-handed. It increases your wisdom, dexterity, constitution, speed and attack speed by 1. It does extra damage from electricity and frost. It poisons your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 51 of Mordor. k) The Executioner's Sword 'Rastir' (4d5) (+19,+24) (+1 to speed) It must be wielded two-handed. It increases your strength, wisdom and speed by 1. It does extra damage from frost. It poisons your foes. It produces chaotic effects. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 47 of Mordor. l) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) It increases your strength, constitution and attack speed by 2. It produces chaotic effects. It drains life from your foes. It provides immunity to paralysis. It provides resistance to life draining, confusion, nether, nexus and chaos. It prevents teleportation. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Stormbringer on level 37 of Mordor. [Home Inventory - Lothlorien ] a) 99 Potions of Water Curing {quest} b) a Mithril Rod of Quickness of Nothing (160/160) It can cast spells faster. You bought it from the Black Market. c) The Ring 'Earanca' (+1 attack) It increases your attack speed by 1. It makes you invisible. It sustains your charisma. It provides resistance to fire, nexus, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon on level 39 of Moria. d) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm in the town of Khazad-dum . e) The Black Banner of Gondor (-3) It can be activated for summon undead every 666+d333 turns if it is being worn. It provides light (radius 1) forever. It decreases your stealth by 3. It makes you invisible. It provides resistance to dark , nether and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden in the town of Khazad-dum . f) The Small Leather Shield of Luirith [2,+4] It sustains your wisdom. It provides resistance to light and dark. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 45 of Moria. h) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend in the town of Khazad-dum . i) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden in the town of Khazad-dum . |
Posted on 31.5.2005 22:09
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