The Angband Ladder: Lumiel II, Elf Ranger by <mmagch@hotmail.com>
[Angband 3.0.5 Character Dump] Name Lumiel II Self RB CB EB Best Sex Female Age 100 STR! 18/100 -1 +2 +5 18/160 Race Elf Height 51 INT! 18/100 +2 +2 +3 18/170 Class Ranger Weight 88 WIS! 18/100 -1 +0 +11 18/200 Title Ranger Lord Status 22 DEX! 18/100 +1 +1 +5 18/170 HP 885/885 Maximize Y CON! 18/100 -2 +1 +9 18/180 SP 356/356 Preserve Y CHR! 18/100 +1 +1 +2 18/140 Level 50 Armor [28,+115] Saving Throw Heroic Cur Exp 7258571 Fight (+38,+29) Stealth Superb Max Exp 7258571 Melee (+47,+39) Fighting Legendary Adv Exp ******** Shoot (+58,+22) Shooting Legendary MaxDepth Lev 84 Blows 5/turn Disarming Superb Gold 2412453 Shots 4/turn Magic Device Heroic Perception Fair Burden 209.6 lbs Infra 30 ft Searching Good You are one of several children of an Avarin Ranger. You have light grey eyes, straight silver hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.+.+.. Blind:.........+... Elec:........+.... Confu:......+..+... Fire:....+...++... Sound:.........+... Cold:........++... Shard:.......+..... Pois:....+.+...... Nexus:............. Fear:....+........ Nethr:........+.... Lite:.....+...+..+ Chaos:.........+... Dark:.....+....... Disen:.+........... abcdefghijkl@ abcdefghijkl@ S.Dig:+............ Stea.:.+......+.... Feath:............. Sear.:............. PLite:.........+... Infra:............. Regen:.........+... Tunn.:............. Telep:+............ Speed:.++++....+.+. Invis:.....+...+... Blows:............. FrAct:..........+.. Shots:.+........... HLife:.....+....... Might:............. [Character Equipment] a) The Beaked Axe of Theoden (2d6) (+9,+10) (+3) It increases your wisdom and constitution by 3. It slays dragons. It slows your metabolism. It grants you the power of telepathy. It activates for drain life (120) every 40 turns. It cannot be harmed by the elements. b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. c) a Ruby Ring of Speed (+8) {floor, '2600} It increases your speed by 8. d) a Ruby Ring of Speed (+9) It increases your speed by 9. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. h) a Cloak of Protection [1,+17] {25% off} It provides resistance to shards. It cannot be harmed by the elements. i) a Small Metal Shield of Elvenkind [3,+11] (+3 to stealth) {RNether} It increases your stealth by 3. It provides resistance to acid, lightning, fire, cold, and nether. It cannot be harmed by the elements. j) The Golden Crown of Gondor [0,+15] (+3) It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It provides resistance to fire, cold, light, blindness, confusion, sound, and chaos. It lights the dungeon around you and speeds your regeneration. It grants you the ability to see invisible things. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) a Pair of Hard Leather Boots of Speed [3,+10] (+3) It increases your speed by 3. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] b) 2 Books of Magic Spells [Conjurings and Tricks] c) 2 Books of Magic Spells [Incantations and Illusions] {25% off} d) 2 Books of Magic Spells [Sorcery and Evocations] e) 10 Books of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) 4 Books of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. g) 3 Books of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. h) 3 Books of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. i) a Book of Magic Spells [Kelek's Grimoire of Power] It cannot be harmed by the elements. j) 8 Metallic Red Potions of Cure Critical Wounds {!*, 10% off} k) 14 Violet Speckled Potions of Healing {!*, 75% off} l) 6 Crimson Potions of *Healing* {!*} m) 8 Red Potions of Restore Life Levels n) 3 Bronze Rods of Detection {@z1} It cannot be harmed by electricity. o) 18 Arrows of Venom (1d4) (+9,+9) {@f2=g} It is branded with poison. p) 67 Arrows of Frost (1d4) (+9,+9) {@f3=g} It is branded with frost. It cannot be harmed by cold. q) 28 Arrows (1d4) (+11,+10) r) 53 Arrows (1d4) (+10,+11) s) 9 Seeker Arrows of Slay Demon (4d4) (+13,+12) {=g} It slays demons. [Home Inventory] a) a Yellow Mushroom of Restoring b) 5 Scrolls titled "prokvly urish" of *Identify* c) The Ring of Tulkas (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to fear. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. d) The Amulet of Carlammas (+2) It increases your constitution by 2. It cannot be harmed by the elements. It might have hidden powers. e) The Amulet of Ingwe (+3) It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. f) The Jewel 'Evenstar' It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. g) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. i) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. j) The Hard Leather Armour of Himring [6,+15] It provides resistance to poison, nether, and chaos. It activates for protection from evil every 100+d100 turns. It cannot be harmed by the elements. k) a Cloak of Aman [1,+18] (+3 to stealth) {RChaos} It increases your stealth by 3. It provides resistance to chaos. It cannot be harmed by the elements. l) The Large Leather Shield of the Haradrim [4,+15] (+2) It increases your strength and constitution by 2. It provides resistance to poison, fear, and blindness. It sustains your strength and constitution. It aggravates creatures around you. It activates for berserk rage (50+d50 turns) every 50 turns. It cannot be harmed by the elements. m) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. n) a Shield of Deflection of Preservation [10,+33] It provides resistance to dark, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It cannot be harmed by the elements. o) a Jewel Encrusted Crown of Lordliness [0,+18] (+2) It increases your wisdom and charisma by 2. It provides resistance to fear. It sustains your wisdom and charisma. It grants you the power of telepathy. It cannot be harmed by the elements. p) The Iron Helm 'Holhenneth' [5,+10] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. q) The Steel Helm of Hammerhand [6,+20] (+3) It increases your strength, dexterity, and constitution by 3. It provides resistance to acid, cold, dark, and nexus. It sustains your strength, dexterity, and constitution. It aggravates creatures around you. It cannot be harmed by the elements. r) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. s) The Spear of Orome (4d6) (+15,+15) (+4) It increases your intelligence by 4. It increases your infravision and speed by 4. It slays animals and giants. It is branded with fire. It provides resistance to fire and light. It is blessed by the gods, makes you fall like a feather, and lights the dungeon around you. It grants you the ability to see invisible things. It activates for stone to mud every 5 turns. It cannot be harmed by the elements. t) The Trident of Wrath (3d8) (+16,+18) (+2) It increases your strength and dexterity by 2. It slays all evil creatures, and is especially deadly against undead. It is branded with poison. It provides resistance to light and dark. It is blessed by the gods. It grants you the ability to see invisible things. It cannot be harmed by the elements. u) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) It increases your strength and constitution by 3. It increases your tunneling by 3. It slays orcs, trolls, and demons, and is especially deadly against dragons. It is branded with acid and fire. It provides resistance to acid, fire, fear, light, dark, confusion, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. v) 99 Arrows of Frost (1d4) (+4,+4) It is branded with frost. It cannot be harmed by cold. w) 99 Arrows of Venom (1d4) (+0,+0) It is branded with poison. x) 28 Arrows (1d4) (+0,+0) [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 22.4.2005 23:43
4933. on the Ladder (of 19090)
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