The Angband Ladder: Dariam Quintehl, Human Symbiant by <tuo_88@suomi24.fi>
[ToME 2.3.1 Character Sheet] Name : Dariam Quintehl Age 19 STR: 18 Sex : Male Height 37 INT: 10 Race : Human Weight 237 WIS: 16 Class : Symbiant Social Class 53 DEX: 16 Body : Player CON: 12 God : Nobody Chr: 15 16 + To Melee Hit 2 Level 16 Max Hit Points 167 + To Melee Damage 4 Experience 2897 Cur Hit Points -5 + To Ranged Hit 22 Max Exp 2897 Max SP (Mana) 14 + To Ranged Damage 0 Exp to Adv. 3220 Cur SP (Mana) 14 AC 16+14 Gold 7000 (Miscellaneous Abilities) Fighting : Very Good Perception : Fair Blows/Round: 1 Bows/Throw : Superb Searching : Fair Shots/Round: 2 Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 2d5+4 Stealth : Bad Magic Device: Fair Infra-Vision: 20 feet Tactic: normal Explor: normal (Character Background) You are the illegitimate but acknowledged child of a Guildsman. You are a well liked child. You have brown eyes, straight brown hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 8 (400') Your body was a Player. You have defeated 946 enemies. You saved 2 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 49th Yavie of the 2890th year of the third age. Your adventure lasted 6 days. Your Attributes: You are dead, killed by a Lizard king in a shallow water area south of Bree. You are terrified. You aggravate monsters. Your eyes are sensitive to infrared light. You have free action. You regenerate quickly. Your appetite is small. You can sense the presence of trolls. You have normal luck. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Corruption list: Troll Blood: Troll blood flows in your veins, granting increased regeneration It also enables you to feel the presence of other troll beings But it will make your presence more noticeable and aggravating Skills (points left: 33) - Combat 13.000 [0.800] . Weaponmastery 17.000 [0.800] . Archery 08.000 [0.700] . Barehand-combat 01.000 [0.600] - Sneakiness 01.000 [0.800] . Stealth 01.000 [0.800] . Disarming 01.000 [0.700] - Magic 01.343 [0.700] . Magic-Device 08.000 [1.000] . Thaumaturgy 01.000 [0.300] - Spirituality 01.000 [0.500] . Prayer 00.000 [0.500] . Music 00.000 [0.300] - Monster-lore 03.200 [1.100] . Corpse-preservation 01.000 [0.900] . Possession 00.000 [0.100] . Symbiosis 17.000 [0.800] [Fates] You are fated to meet a Blubbering idiot on level 1. [Character Equipment] a) a Long Sword (2d5) (+0,+0) d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) a Ring of Searching (+2) f) a Ring of Slow Digestion k) an Amulet of Spell m) a Brass Lantern (with 1692 turns of light) It provides light (radius 2) when fueled. It cannot be harmed by fire. n) a Soft Leather Armour of Resistance [4,+12] o) a Fur Cloak [3,+1] {25% off} p) a Small Leather Shield [2,+1] s) a Metal Cap [3,+0] u) a Set of Leather Gloves of Free Action [1,+2] x) a Pair of Hard Leather Boots [3,-3] z) a Red jelly named Rubya (56 hp) {) 38 Iron Shots (1d4) (+0,+0) |) a Pick (+1) It increases your ability to tunnel by 1. [Character Inventory] a) The Pendulum of Orcus It can be activated for cure blindness every 100 turns. You found it in the remains of a Boil-covered wretch on level 7 of Barrow-Downs. b) 12 Mushrooms of Cure Serious Wounds {100% off} c) 9 Flasks of oil d) 2 Scrolls of Teleportation {25% off} e) 2 Scrolls of Word of Recall f) 8 Scrolls of Satisfy Hunger g) a Wooden Rod of Trap Location (10/10) h) (nothing) i) (nothing) j) (nothing) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a White jelly named Hoho (29 hp) b) a Morphic Oil of Wolf c) a Wooden Rod of Nothing (10/10) d) a Wooden Rod of Nothing (10/10) e) a Rod Tip of Nothing (1 Mana to cast) f) a Wand of Slow Monster[1|21] (6 charges) g) a Wand of Slow Monster[1|20] (7 charges) h) a Staff of Disarm[1|11] (21 charges) i) a Staff of Disarm[1|10] (25 charges) j) a Staff of Summon[1|25] (10 charges) k) a Ring of Stupidity (-2) {cursed} l) a Ring of Invisibility m) an Elven Soft Leather Armour [4,+2] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 6 of Barrow-Downs. n) a Light Crossbow (x3) (+5,+2) o) 16 Bolts (1d5) (+5,+5) p) 37 Bolts (1d5) (+6,+2) q) 19 Bolts (1d5) (+1,+1) r) 25 Bolts (1d5) (+0,+0) s) a Parchment - Deep Thoughts t) a Parchment - Adventurer's Guide to Middle-earth u) a Parchment - Khuzdul - The Hidden Tongue of the Dwarves v) a Small wooden chest (trapped) |
Posted on 20.4.2005 14:27
17128. on the Ladder (of 19090)
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