The Angband Ladder: Dariam Quintehl, Human Symbiant by <tuo_88@suomi24.fi>

  [ToME 2.3.1 Character Sheet]

 Name  : Dariam Quintehl        Age                 19       STR:     18       
 Sex   : Male                   Height              37       INT:     10       
 Race  : Human                  Weight             237       WIS:     16       
 Class : Symbiant               Social Class        53       DEX:     16       
 Body  : Player                                              CON:     12       
 God   : Nobody                                              Chr:     15     16
                                                                               
 + To Melee Hit           2 Level             16    Max Hit Points       167   
 + To Melee Damage        4 Experience      2897    Cur Hit Points        -5   
 + To Ranged Hit         22 Max Exp         2897    Max SP (Mana)         14   
 + To Ranged Damage       0 Exp to Adv.     3220    Cur SP (Mana)         14   
   AC                 16+14 Gold            7000                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Good    Perception  : Fair         Blows/Round:  1         
 Bows/Throw  : Superb       Searching   : Fair         Shots/Round:  2         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  2d5+4     
 Stealth     : Bad          Magic Device: Fair         Infra-Vision: 20 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the illegitimate but acknowledged child of a                 
          Guildsman.  You are a well liked child.  You have brown              
          eyes, straight brown hair, and an average complexion.                
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 8 (400')

 Your body was a Player.
 You have defeated 946 enemies.
 You saved 2 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 49th Yavie of the 2890th year of the third age.
 Your adventure lasted 6 days.

     Your Attributes:
You are dead, killed by a Lizard king in a shallow water area south of Bree.
You are terrified.
You aggravate monsters.
Your eyes are sensitive to infrared light.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of trolls.
You have normal luck.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.

 Corruption list:
Troll Blood:
  Troll blood flows in your veins, granting increased regeneration
  It also enables you to feel the presence of other troll beings
  But it will make your presence more noticeable and aggravating


Skills (points left: 33)
 - Combat                                        13.000 [0.800]
          . Weaponmastery                        17.000 [0.800]
          . Archery                              08.000 [0.700]
          . Barehand-combat                      01.000 [0.600]
 - Sneakiness                                    01.000 [0.800]
          . Stealth                              01.000 [0.800]
          . Disarming                            01.000 [0.700]
 - Magic                                         01.343 [0.700]
          . Magic-Device                         08.000 [1.000]
          . Thaumaturgy                          01.000 [0.300]
 - Spirituality                                  01.000 [0.500]
          . Prayer                               00.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  03.200 [1.100]
          . Corpse-preservation                  01.000 [0.900]
          . Possession                           00.000 [0.100]
          . Symbiosis                            17.000 [0.800]


  [Fates]

You are fated to meet a Blubbering idiot on level 1.


  [Character Equipment]

a) a Long Sword (2d5) (+0,+0)
    
d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
        It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
e) a Ring of Searching (+2)
f) a Ring of Slow Digestion
k) an Amulet of Spell
m) a Brass Lantern (with 1692 turns of light)
    It provides light (radius 2) when
    fueled.  It cannot be harmed by fire.  
n) a Soft Leather Armour of Resistance [4,+12]
o) a Fur Cloak [3,+1] {25% off}
    
p) a Small Leather Shield [2,+1]
s) a Metal Cap [3,+0]
u) a Set of Leather Gloves of Free Action [1,+2]
x) a Pair of Hard Leather Boots [3,-3]
    
z) a Red jelly named Rubya (56 hp)
{) 38 Iron Shots (1d4) (+0,+0)
    
|) a Pick (+1)
    It increases your ability to
    tunnel by 1.  


  [Character Inventory]

a) The Pendulum of Orcus
    It can be activated for cure blindness every 100 turns.  
    
    You found it in the remains of a Boil-covered wretch on level 7 of
    Barrow-Downs.
b) 12 Mushrooms of Cure Serious Wounds {100% off}
c) 9 Flasks of oil
    
d) 2 Scrolls of Teleportation {25% off}
    
e) 2 Scrolls of Word of Recall
    
f) 8 Scrolls of Satisfy Hunger
    
g) a Wooden Rod of Trap Location (10/10)
h) (nothing)
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a White jelly named Hoho (29 hp)
b) a Morphic Oil of Wolf
c) a Wooden Rod of Nothing (10/10)
d) a Wooden Rod of Nothing (10/10)
e) a Rod Tip of Nothing (1 Mana to cast)
f) a Wand of Slow Monster[1|21] (6 charges)
g) a Wand of Slow Monster[1|20] (7 charges)
h) a Staff of Disarm[1|11] (21 charges)
i) a Staff of Disarm[1|10] (25 charges)
j) a Staff of Summon[1|25] (10 charges)
k) a Ring of Stupidity (-2) {cursed}
l) a Ring of Invisibility
m) an Elven Soft Leather Armour [4,+2] (+2 to stealth)
    It increases your stealth by 2.  It provides resistance 
    to acid, electricity, fire, cold and chaos.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Smeagol on level 6 of Barrow-Downs.
n) a Light Crossbow (x3) (+5,+2)
o) 16 Bolts (1d5) (+5,+5)
p) 37 Bolts (1d5) (+6,+2)
q) 19 Bolts (1d5) (+1,+1)
r) 25 Bolts (1d5) (+0,+0)
    
s) a Parchment - Deep Thoughts
t) a Parchment - Adventurer's Guide to Middle-earth
u) a Parchment - Khuzdul - The Hidden Tongue of the Dwarves
v) a Small wooden chest (trapped)



Posted on 20.4.2005 14:27

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