The Angband Ladder: Father Gibson, Dwarf Priest by BarlowBrad

  [NPPAngband 0.4.1 Character Dump]

 Name   Father Gibson                   Self RB CB  EB   Best
 Sex    Male         Age      37 STR:     17 +2 -1  +2  18/20
 Race   Dwarf        Height   48 INT:     15 -3 -3  +4     13
 Class  Priest       Weight  160 WIS:     18 +2 +3  +9 18/140
 Title  Canon        Status   45 DEX:  18/01 -2 -1  +2     18
 HP     399/399                  CON:  18/01 +2 +0  +6  18/81
 SP     204/204      Level    34 CHR:     14 -3 +2  +2     15

 GameTurn   1674853  Armor   [35,+79] Saving Throw     Heroic
 Cur Exp     465422  Fight    (+4,+3) Stealth       Very Good
 Max Exp     465422  Melee  (+13,+11) Fighting         Heroic
 Adv Exp      24578  Shoot  (+22,+22) Shooting         Heroic
 MaxDepth   2050 ft  Blows     3/turn Disarming     Very Good
 Gold         16134  Shots     1/turn Magic Device     Superb
 Burden     142 lbs  Speed         +2 Perception         Fair
 % Burden       59%  Infra      70 ft Searching          Fair

 You are the only child of a Dwarven Miner. You are a credit to
 the family. You have dark brown eyes, straight brown hair, a
 three foot beard, and a dark complexion.



  [Character Equipment Stat Modifiers, Sustains and Flags]

(+/-)    +++++ +  
      \}=="~[()]]]               \}=="~[()]]]
      abcdefghijkl@              abcdefghijkl@
 Str: ......2......        Str:  .............
 Int: .......2.2...        Int:  .............
 Wis: ....32.2.2...        Wis:  ....ss.......
 Dex: ......2......        Dex:  .............
 Con: ...6.........        Con:  ...s.........
 Chr: .......2.....        Chr:  .............
      abcdefghijkl@              abcdefghijkl@ 
 Acid:......+.+....        Blind:.........+..+ 
 Elec:......+.+....        Confu:......+...... 
 Fire:......+.+....        Sound:......+...... 
 Cold:......+.+....        Shard:........+.... 
 Pois:.............        Nexus:............. 
 Fear:......+......        Nethr:............. 
 Lite:.............        Chaos:............. 
 Dark:.............        Disen:............. 
      abcdefghijkl@              abcdefghijkl@ 
S.Dig:.............        Stea.:.......++....
Feath:.............        Sear.:.............
PLite:.............        Infra:.............
Regen:.............        Aggr.:.............
Telep:.........+...        Speed:.......+.....
Invis:.............        Blows:+............
FrAct:..+..........        Shots:.............
HLife:.............        Might:.............
      abcdefghijkl@              abcdefghijkl@
      \}=="~[()]]]               \}=="~[()]]] 

  [Character Equipment]

a) a Well-balanced Throwing Hammer of Extra Attacks (3d6) (+9,+8) (+2)
   It increases your attack speed by 2.  It can be thrown hard
   and fast.  It gives you 3 attacks per turn.  
b) a Heavy Crossbow of Power (x4) (+18,+22)
c) a Ruby Ring of Free Action
   It grants you immunity to paralysis.  
d) an Azurite Ring of Constitution (+6)
   It increases your constitution by 6.  It sustains your 
   constitution.  
e) an Agate Amulet of Wisdom (+3)
   It increases your wisdom by 3.  It sustains your wisdom.  
f) a Brass Lantern of Wisdom (with 12539 turns of light) (+2)
   It increases your wisdom by 2.  It sustains your wisdom.  It
   cannot be harmed by fire.  
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides
   resistance to acid, lightning, fire, cold, fear, confusion, 
   and sound.  It cannot be harmed by the elements.  
h) The Shadow Cloak of Luthien [6,+20] (+2)
   It increases your intelligence, wisdom, and charisma by 2.  
   It increases your stealth and speed by 2.  It cannot be
   harmed by the elements.  It might have hidden powers.
i) a Large Leather Shield of Elvenkind [4,+11] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to 
   acid, lightning, fire, cold, and shards.  It cannot be harmed
   by the elements.  
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides
   resistance to blindness.  It grants you the power of telepathy.
   It cannot be harmed by the elements.  
k) The Set of Gauntlets 'Paurnen' [2,+15] {rAcid+fFall}
   It cannot be harmed by the elements.  It might have hidden
   powers.
l) a Pair of Soft Leather Boots [2,+6]


  [Character Inventory]

a) 2 Holy Books of Prayers [Beginners Handbook]
b) 3 Holy Books of Prayers [Words of Wisdom]
c) 3 Holy Books of Prayers [Chants and Blessings]
d) 3 Holy Books of Prayers [Exorcism and Dispelling]
e) a Holy Book of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
f) 4 Flasks of oil
g) 13 Coagulated Crimson Potions of Cure Critical Wounds
h) 4 Scrolls titled "pay agbar" of Word of Recall
i) a Tin-Plated Rod of Perception {!!}
   It cannot be harmed by electricity.  
j) 2 Silver-Plated Rods of Detection {!!}
   It cannot be harmed by electricity.  
k) a Copper Rod of Acid Balls {!!}
l) 2 Tungsten Wands of Teleport Other (10 charges)
m) 2 Hawthorn Staffs of Teleportation (12 charges)
n) 2 Runed Staffs of Speed (13 charges)

  [Home Inventory Stat Modifiers, Sustains and Flags]

(+/-)              + +   +  + +
       !!!!!!?-_==="~[((]]||/\}        !!!!!!?-_==="~[((]]||/\}
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
 Str:  ..............2.........  Str:  ........................
 Int:  ........................  Int:  ........................
 Wis:  ..................1.....  Wis:  ..................s.....
 Dex:  .......................1  Dex:  ........................
 Con:  ............2.2.........  Con:  ........................
 Chr:  .....................3..  Chr:  ........................
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
 Acid: ........................ Blind: .............+..........
 Elec: ........................ Confu: ........................
 Fire: ........................ Sound: ........................
 Cold: ........................ Shard: ........................
 Pois: .........+..........+.+. Nexus: ...............+........
 Fear: ........................ Nethr: ...........+............
 Lite: ........................ Chaos: ........................
 Dark: ........................ Disen: ........................
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
S.Dig: ........................ Stea.: ...............+........
Feath: ........................ Sear.: ...................+....
PLite: ........................ Infra: ..............+.........
Regen: ........................ Aggr.: ........................
Telep: .................+...... Speed: ...............+........
Invis: ..........+..+.......... Blows: ........................
FrAct: ..............+......... Shots: .......................+
HLife: ........................ Might: .......................+
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
       !!!!!!?-_==="~[((]]||/\}        !!!!!!?-_==="~[((]]||/\}

  [Home Inventory]

a) 2 Orange Speckled Potions of Drain Mana
b) 3 Pungent Potions of Speed
c) 6 Sparkling Gold Potions of Healing
d) 2 Green Speckled Potions of *Healing*
e) a Silver Speckled Potion of Life
f) 7 Light Green Potions of Restore Mana
g) 3 Scrolls titled "neroxy od see" of *Identify*
h) a Silver-Plated Rod of Detection {!!}
   It cannot be harmed by electricity.  
i) a Walnut Staff of Mass Identify (5 charges)
j) a Granite Ring of Resist Poison
   It provides resistance to poison.  
k) an Obsidian Ring of See Invisible
   It grants you the ability to see invisible things.  
l) a Marble Ring of Resist Nether
   It provides resistance to nether.  
m) The Amulet of Carlammas (+2)
   It increases your constitution by 2.  It cannot be harmed by
   the elements.  It might have hidden powers.
n) a Brass Lantern of Sight (with 3475 turns of light)
   It provides resistance to blindness.  It grants you the
   ability to see invisible things.  It cannot be harmed by fire.
   
o) Augmented Chain Mail (Dwarven) (-2) [16,+14] (+2)
   It increases your strength and constitution by 2.  It
   increases your infravision by 2.  It grants you immunity to
   paralysis.  It cannot be harmed by acid or fire.  
p) The Cloak 'Colannon' [1,+14] (+3)
   It increases your stealth and speed by 3.  It provides
   resistance to nexus.  It activates for teleport every 45
   turns.  It cannot be harmed by the elements.  
q) The Cloak of Thorongil [1,+10]
   It cannot be harmed by the elements.  It might have hidden
   powers.
r) a Hard Leather Cap of Telepathy [2,+6]
   It grants you the power of telepathy.  
s) a Hard Leather Cap of Wisdom [2,+9] (+1)
   It increases your wisdom by 1.  It sustains your wisdom.  
t) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
   It increases your searching by 1.  It cannot be harmed by the
   elements.  It gives you one attack per turn.  It might have
   hidden powers.
u) a Long Sword of the Elements (2d5) (+6,+12)
   It is branded with poison.  It provides resistance to poison.
   It gives you one attack per turn.  
v) The Halberd 'Osondir' (3d5) (+6,+9) (+3) {rSound+SeeInvis}
   It increases your charisma by 3.  It cannot be harmed by the
   elements.  It gives you one attack per turn.  It might have
   hidden powers.
w) a Mace of the Elements (2d4) (+8,+8)
   It is branded with poison.  It provides resistance to poison.
   It gives you one attack per turn.  
x) a Sling of Buckland (x2) (+15,+12) (+1)
   It increases your dexterity by 1.  It increases your shooting
   speed and shooting power by 1.  It cannot be harmed by acid 
   or fire.  

Father Gibson the Dwarf Priest
Began the quest to kill Morgoth on 03/27/2005 at 01:26 AM
============================================================
                   CHAR.  
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
|    14201|    50 |  5  | Reached level 5
|    23816|    50 |  6  | Quest: Killed 10 Novice priests
|    43516|   150 |  8  | Killed Wolf, Farmer Maggot's dog
|    51836|   150 | 10  | Reached level 10
|    78576|   150 | 12  | Quest: Killed 17 Giant salamanders
|    82196|  Town | 12  | Killed Lotho Pimple
|    96570|   250 | 13  | Killed Grip, Farmer Maggot's dog
|   157095|   250 | 15  | Reached level 15
|   160649|   250 | 15  | Quest: Destroyed 13 Quasits
|   387846|    50 | 15  | Killed Fang, Farmer Maggot's dog
|   609008|   400 | 17  | Quest: Cleared out a creeping coin pit.
|   626565| Quest | 17  | Reward: The Cloak 'Colannon'
|   641303|   500 | 18  | Killed Boldor, King of the Yeeks
|   650771|   500 | 18  | Killed Bullroarer the Hobbit
|   701750|   500 | 19  | Found The Phial of Galadriel
|   841987|   800 | 20  | Reached level 20
|   917050|  1050 | 22  | Killed Nar, the Dwarf
|   920570|  1050 | 22  | Found The Well-balanced Dagger 'Belangil'
|   943624|  1050 | 22  | Killed Lugdush, the Uruk
|   971150|  Town | 23  | Left the level without entering the Greater vault 
|  continued...   |     |  ("Orb") 
|   978955|  1050 | 23  | Killed Shagrat, the Orc Captain
|  1078776|  1150 | 25  | Reached level 25
|  1097966|  1250 | 25  | Killed Grishnakh, the Hill Orc
|  1106658|  1250 | 25  | Killed Ugluk, the Uruk
|  1116215|  1250 | 25  | Killed Sangahyando of Umbar
|  1120394|  1250 | 25  | Killed Wormtongue, Agent of Saruman
|  1135026|  1350 | 25  | Killed Gorbag, the Orc Captain
|  1173990|  Town | 26  | Left the level without entering the Greater vault 
|  continued...   |     |  ("Symmet") 
|  1189988|  1350 | 26  | Killed Angamaite of Umbar
|  1265242|  1550 | 27  | Killed Orfax, Son of Boldor
|  1407260|  2050 | 30  | Reached level 30
|  1419009|  2050 | 31  | Killed Mim, Betrayer of Turin
|  1420305|  2050 | 31  | Found The Well-balanced Dagger 'Dethanc'
|  1433773|  2050 | 31  | Killed Ibun, Son of Mim
|  1447159|  2050 | 31  | Killed Beorn, the Shape-Changer
|  1448534|  2050 | 31  | Found The Metal Brigandine Armour of the Rohirrim
|  1448557|  2050 | 31  | Found The Halberd 'Osondir'
|  1490117|  2000 | 32  | Killed Ulfast, Son of Ulfang
|  1513436|  1950 | 32  | Found The Set of Gauntlets 'Paurnen'
|  1520116|  2000 | 32  | Killed Ufthak of Cirith Ungol
|  1529244|  2000 | 32  | Found The Hard Leather Cap of Thranduil
|  1552474|  2000 | 32  | Killed Lorgan, Chief of the Easterlings
|  1552629|  2000 | 32  | Killed Khim, Son of Mim
|  1565524|  2000 | 32  | Killed Bill the Stone Troll
|  1575715|  2000 | 33  | Killed Tom the Stone Troll
|  1602780|  2000 | 33  | Destroyed Draebor, the Imp
|  1616160|  2000 | 33  | Found The Broad Sword 'Glamdring'
|  1640185|  2000 | 34  | Found The Amulet of Carlammas
|  1642679|  2000 | 34  | You enter the Greater vault ("Twisted Cube")
|  1664971|  2000 | 34  | Found The Shadow Cloak of Luthien
|  1668625|  2000 | 34  | Found The Cloak of Thorongil
============================================================


  [Options]

GAME PLAY OPTIONS:

Auto-haggle in stores                        : yes (auto_haggle)
Auto-scum for good levels                    : yes (auto_scum)
Allow the generation of themed levels        : yes (allow_themed_levels)
Expand the power of the look command         : yes (expand_look)
Expand the power of the list commands        : yes (expand_list)
Map remembers all perma-lit grids            : yes (view_perma_grids)
Map remembers all torch-lit grids            : no  (view_torch_grids)
Generate dungeons with aligned rooms         : no  (dungeon_align)
Generate dungeons with connected stairs      : yes (dungeon_stair)
Monsters exploit players weaknesses          : no  (smart_cheat)

BIRTH OPTIONS:

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Never stack objects on the floor      : no  (adult_no_stacking)
Adult: Have notes to written to a file       : yes (adult_take_notes)
Adult: All levels generated small            : no  (adult_force_small_lev)
Adult: Retain squelch settings               : no  (adult_retain_squelch)
Adult: Disable quests                        : no  (adult_no_quests)
Adult: Disable player ghosts                 : no  (adult_no_player ghosts)
Adult: Disable store services                : no  (adult_no_store_services)
Adult: Disable extra artifacts               : no  (adult_no_xtra_artifacts)

CHEAT OPTIONS:

Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 29.3.2005 11:11
Last updated on 7.4.2005 10:27

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10130. on the Ladder (of 19090)
240. on the NPPAngband Ladder (of 438)
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Comments

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On 29.3.2005 11:11 barlowguy18@yahoo.com wrote:
This is my first priest to last longer than 5-10 mins. (Most of my prior characters were Mages and Warriors.)

I normally take a lot of level quests as soon as they begin appearing, but due to the greatly increased difficulty, and the fact that my failrate has been 95% with them... I am going to hold off on them until I feel I have a more robust character. Inspired by Timo's Challenge, I may just hold off on quests altogether for a while and see how deep I can dive.

On 31.3.2005 19:48 barlowguy18@yahoo.com wrote:
So far my best actual "finds" are my two shields of resistance and elvenkind (+Shards). Right now I'm going with the smaller shield of resistance because my spell points are taking a hit because my armor weighs too much.

My Dwarven mail was found in the Armory and I spent all my cash on it, but it's been worth it as it has allowed me to dive past 1000'. I need something with see invisible, but I have a priest spell to do the dectections for me.

I'm trying to powerdive to stat gain, but it's hard with the autoscummer on... heh.

On 5.4.2005 08:19 barlowguy18@yahoo.com wrote:
Finally got another decent artifact! :) I've been diving really quickly (for me), and skipping the quests, since they have been MUCH harder (too much IMO), and just practicing powerdiving, learning who to run from and who to fight.

Now that I have Rohirrim I am able to replace my superheavy Dwarven Augmented Chainmail which was hindering my spell points due to weight. I also bought a leather cap of telepathy, and am wearing that in favor of a helm that grants +1 WIS, because telepathy better allows me to pick and choose my battles. Anyway, with Rohirrim, I've got rConf and rSound to add to my innate rBlind, so I'm pretty safe and can teleport out of any situation now. All I need to do is to get my failrate down to 0% and IIIFFF I play wisely, this priest should only die to YASD, or instadeaths.

On 6.4.2005 02:13 nckmccnnll@yahoo.com.au wrote:
Go carefully there without RPois, even with telepathy. One drolem could ruin your whole day...

On 6.4.2005 05:10 barlowguy18@yahoo.com wrote:
Yeah... I didn't exactly want to get down to 2050' without rPois... but I ran into big trouble on 1950' and the quickest and best way out was a shaft down. I've got the auto-scummer on now, which makes for much more lively levels and keeps me more into the game. So far I've found that it makes for MUCH more difficult monsters, (usually pits and vaults and such) and almost never better items.

I think at this point my optimal elevation would be somewhere between 2000'-1900' while I get rPois and stat gaining potions. I also have a *VERY* low HP for this level, so I have to keep on my toes. Telepathy and my detection rods are practically necessary.

On 6.4.2005 10:14 barlowguy18@yahoo.com wrote:
Only 1 level up (to lvl 32), but quite a bit of change in equip. Hanging around 2000' has been good to me... so long as I continue to avoid 7-9 headed Hydra pits.

Light Crossbow(+5, +7) -> Heavy Crossbow of Power(+18,+22)
=oSeeInvis -> =oCon +6 (I'm a Priest and have Sense Invis, so seeInvis isn't totally necessary... I think)
Cap of Telepathy -> Thranduil (+2 Wis, Telep)
Added Paurnen Gauntlets

Also statgain has begun, and with the =oCon my Constitution has jumped from 273 to 365 in just one level! Still waiting for rPois and enough STR+DEX to begin adding extra extra blows to my sweet weapon, a Well-balanced Throwing Hammer of Extra Attacks (3d6) (+10,+9) (+2).

On 7.4.2005 06:41 nckmccnnll@yahoo.com.au wrote:
Looks like the right equipment combo to me. Maybe carry the poison-branded Long Sword as a possible swap? I'm not sure if there are enough situations where it's worth the mana/fail penalty to bother. Probably not, actually. Carry on.

On 7.4.2005 08:45 barlowguy18@yahoo.com wrote:
Yeah, I've considered that. Also considered wielding it if I finish stat gain and still of no rPois.

Actually, how much of a penalty is there for wielding a bladed weapon as a Priest?

On 7.4.2005 10:27 barlowguy18@yahoo.com wrote:
I played it carefully, left when I was halfway through instead of getting greedy, and the vault was good to me. Now... I need help figuring out how to set up my Equipment. Also, if it would make a difference there is a Holy Avenger Katana on sale in the weapons shop.

BTW- What's the hidden power on Holy Avengers?

On 8.4.2005 02:39 nckmccnnll@yahoo.com.au wrote:
Lots to think about. First, Glamdring, Long Sword and Osondir can all go (I'm fairly sure Osondir isn't blessed; if it is maybe keep it for now). Caps of Wisdom and Telepathy can go; Thranduil is better. Buy the katana and wield it; the hidden power is a random sustain, and it gives you SeeInvis and a + to WIS as well as nice slays. Carry the mace as a swap against poison breathers. I haven't don ethe maths on sling vs xbow, but I think it'll be close. What you really want is boots/gloves of Free Action, which will let you wear =RPois. You could also consider swapping out the other ring (although the loss of hitpoints would really hurt), or wearing Thorongil (which IIRC gives FA). You can have 2 of permanent RPois, reasonable HP, and pluses to WIS and speed, but not all 3 :). Or I guess you could just wield the mace, but I think that's inferior to the other three options.

Whatever you do, DO NOT go without Free Action - I just lost a competition character to a Gorgimaera after switching my Boots of FA for Boots of Stability because there were nexus hounds around :(

On 8.4.2005 03:15 barlowguy18@yahoo.com wrote:
Oh BUMMER! Yeah... I was pretty much counting on needing FA from some source. I've seen characters bite the dust from missing it and it's probably the worst way to go.

Thanks for your advice, it's much appreciated. It would be nice to be able to wear rings on all my fingers so that I could get CON, rNeth, rPois, FA, SI and all that jazz... but I suppose that would make rings too overpowered in *band. Heh. :)

What do you think about Carlammas (+2 CON) vs. Am of WIS +3? I'm not at the point where I need that +3 to get 0% failrate... so how important do you think it is to have that extra WIS vs. extra CON?

On 8.4.2005 04:33 nckmccnnll@yahoo.com.au wrote:
Yeah, I meant to say something about that. Basically you want to get you WIS (for mana, failrates) and CON (for HP) to 18/200 as soon as possible, and how you balance that is up to you. I might be inclined to go for Carlammas, especially as you'll be getting extra WIS from the HA. See how your fail rates and mana stand up to that, and how many more HP you get.

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