The Angband Ladder: Cadhil, Wood-Elf Mimic by <olivier.decome@wanadoo.fr>

  [Theme 1.1.2 Character Dump]

 Name  : Cadhil                 Age                 78       STR:     27       
 Sex   : Male                   Height              60       INT:     26       
 Race  : Wood-Elf               Weight              95       WIS:     23       
 Class : Mimic                  Social Class        43       DEX:     40       
 Body  : Player                                              CON:     34       
 God   : Varda Elentari                                      CHR:     28       
                                                                               
 + To Melee Hit          79 Level             31    Max Hit Points       486   
 + To Melee Damage       29 Experience    187217    Cur Hit Points       486   
 + To Ranged Hit         62 Max Exp       187217    Max SP (Mana)        120   
 + To Ranged Damage      12 Exp to Adv.   255000    Cur SP (Mana)        109   
   AC                33+117 Gold          291304    Piety              -3475   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[22]Perception  : Poor         Blows/Round:  8         
 Bows/Throw  : Legendary[15]Searching   : Fair         Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Very Good    Mel.dmg/Rnd:  8d7+232   
 Stealth     : Legendary[32]Magic Device: Superb       Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Nandorin Archer.  You           
          have light grey eyes, straight black hair, and a fair                
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 21 (1050')
        Moria: Level 34 (1700')
        A lost temple: Level 9 (450')

 Your body is a Player.
 You are disguised as a Mouse.
 You are currently near Moria.
 You have defeated 3062 enemies.
 You saved 10 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 49th Yavie of the 2890th year of the third age.
 You have been adventuring for 6 days.

                    abdefkmnopqsuvxz{|@         
        Add Str   : 3..................         
        Add Wis   : ....2..............         
        Add Dex   : 3.4....3...........         
        Add Con   : 3.............3....         
        Add Stea. : .....5........3....         
        Add Tun.. : .................1.         
        Add Speed : 3.4....3......3....         
        Add Blows : 3..................         
        Slay Anim.: +..................         
        Slay Evil : +..................         
        Slay Und. : +..................         
        Slay Demon: +..................         
        Slay Orc  : +..................         
        Slay Drag.: +..................         
        Elec Brand: +..................         
        Fire Brand: +..................         
        Sust Str  : ...................         
        Sust Int  : ...................         
        Sust Wis  : ...................         
        Sust Dex  : .....+.............         
        Sust Con  : ............+......         
        Sust Chr  : ...................         
        Invisible : +..................         
        Mul life  : ...................         
        Sens Fire : ...................         
        Reflect   : ...................         
        Free Act  : +...........+......         
        Hold Life : ....+..............         
        Res Acid  : ..+....+...........         
        Res Elec  : +.++...............         
        Res Fire  : +.+................         
        Res Cold  : +.+................         
        Res Pois  : ...................         
        Res Fear  : +..................         
        Res Lite  : +...+.......+......         
        Res Dark  : ....+..............         
        Res Blind : ...................         
        Res Conf  : .....+.+...........         
        Res Sound : ...................         
        Res Shard : .......+...........         
        Res Neth  : ...................         
        Res Nexus : ...................         
        Res Chaos : ...................         
        Res Disen : ...................         
        Aura Fire : +..................         
        Aura Elec : +..................         
        Lite      : +.....+.....+......         
        See Invis : +...+..............         
        Digestion : +..................         
        Activate  : ...+........+......         
        Teleport  : +..................         
        Blessed   : ....+..............         
        Cursed    : +..................         
        Orc.ESP   : +..................         
        Undead.ESP: +..................         

Skills (points left: 0)
 - Combat                                        37.400 [0.800]
          . Weaponmastery                        13.800 [0.800]
          . Archery                              01.000 [0.900]
          . Barehand-combat                      30.400 [0.600]
 - Sneakiness                                    01.000 [0.800]
          . Stealth                              01.000 [0.800]
          . Disarming                            01.000 [0.700]
 - Magic                                         18.325 [0.700]
          . Magic-Device                         26.000 [1.000]
 - Spirituality                                  01.000 [0.500]
          . Prayer                               02.500 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  06.500 [1.100]
          . Corpse-preservation                  01.000 [0.900]
          . Possession                           00.000 [0.100]
          . Symbiosis                            05.300 [0.500]
          . Mimicry                              35.400 [0.800]

Abilities
 * Extra Max Blow(1)
 * Tree walking


  [Character Equipment]

a) The Short Sword 'Sting' (E:74628, L:27) (1d7) (+25,+17) (+3 to speed)
{cursed}
        It provides light (radius 1) forever.  It increases your strength, 
    dexterity, constitution, speed and attack speed by 3.  It does extra
    damage from electricity and fire.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It makes you invisible.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to electricity, fire, cold and light.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs, spiders and 
    undead.  It slows your metabolism.  It produces a fiery sheath.  It
    produces an electric sheath.  It induces random teleportation.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Grishnakh, the Hill Orc on level 21 of Orc
    Cave.
b) a Dark Sword (3d7) (+4,+3)
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides
    resistance to acid, electricity, fire and cold.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Fire giant on level 30 of Moria.
e) a Ring of Lightning [+15]
    It
    can be activated for ball of lightning and resist lightning every
    50+d50 turns if it is being worn. It provides resistance to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Jewelry Shop.
f) a Blessed Ring of Light and Darkness Resistance [+4] (+2)
    It increases your wisdom by 2.  It
    provides resistance to life draining, light and dark.  It allows you
    to see invisible monsters.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
k) The Amulet of Faramir (+18,+0) [+8] (+5)
    It increases your stealth by 5.  
    It sustains your dexterity.  It provides resistance to confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven warrior on level 20 of Orc
    Cave.
m) an Everburning Torch
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, confusion and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) a Mouse Fur [1,+6]
p) a Large Mithril Shield [8,+12]
q) a Large Leather Shield [4,+2]
s) an Iron Helm [5,+6]
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated
    for magic missile (2d6) every 2 turns if it is being worn. It provides
    light (radius 1) forever.  It sustains your constitution.  It provides
    immunity to paralysis.  It provides resistance to light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
v) (nothing)
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your 
    constitution, stealth and speed by 3.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 18 of Orc Cave.
z) a Red jelly (103 hp)
{) (nothing)
|) a Shovel (+1)


  [Character Inventory]

a) The Wand Construction Kit (charging)
    It can be
    activated for acquirement.  
    You found it lying on the ground on level 33 of Moria.
b) 12 Rations of Cram
c) 6 Potions of Speed
d) 3 Potions of Healing
e) a Potion of Enlightenment
f) 3 Scrolls of Word of Recall
g) a Scroll of Magic Mapping
h) a Wooden Rod of Door/Stair Location (10/10)
i) a Golden Rod of Cheapness of Detection (125/125)
    It can cast
    spells for a lesser mana cost.  
    You found it in the remains of a Dark dwarven priest on level 31 of Moria.
j) a Rod Tip of Sleep Monster (25 Mana to cast)
k) a Rod Tip of Lightning Balls (50 Mana to cast)
l) a Ring of Sustain Dexterity
m) a Ring of Nexus Resistance
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 15 Mushrooms of Cure Serious Wounds {100% off}
b) 5 Potions of Cure Light Insanity
c) a Potion of Cure Serious Insanity
d) a Potion of Cure Critical Insanity
e) a Potion of Cure Critical Wounds
f) a Copper Rod of Nothing (20/20)
g) The Wand of Digging of Thrain (16 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
h) a Staff of Remove Curses[2|15]
i) a Ring of Invisibility
j) The Necklace of Girion [10,+0] (+5)
    It can be activated for grow mushrooms every 50+d50 turns if
    it is being worn. It increases your charisma by 5.  It sustains your 
    charisma.  It provides resistance to poison and nexus.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark dwarven warrior on level 20 of Orc
    Cave.
k) a Cloak of Mist [1,+0]
l) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut
    your foes.  It is very sharp and can make your foes bleed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll Priest on level 31 of Moria.
m) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    
    It can be wielded two-handed.  It increases your constitution by 3.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Grave wight on level 31 of Moria.
n) The Dagger of Rilia (2d4) (+4,+3)
    It
    can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if
    it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 11 of Orc Cave.
o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It 
    increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light
    (radius 1) forever.  It increases your searching by 1.  It does extra
    damage from fire.  It is especially deadly against orcs.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to fire and light.  It allows you to sense the
    presence of orcs.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
q) The Sickle of Brimo (2d3) (+6,+7) (+3 attacks)
    It 
    increases your strength, dexterity and attack speed by 3.  It is very
    sharp and can make your foes bleed.  It is a great bane of dragons.  
    It is especially deadly against trolls.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 14 of Orc Cave.
r) The Mace 'Taratol' (3d4) (+12,+12)
    It can be
    wielded two-handed.  It can be activated for speed (dur 20+d20) every
    250 turns if it is being worn. It does extra damage from electricity.  
    It is a great bane of dragons.  It provides immunity to electricity.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Frost giant on level 30 of Moria.
s) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It
    can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ogrillon on level 21 of Orc Cave.
t) The Sling of Farmer Maggot (x2) (+20,+1) (+2) {100% off}
    It
    can be activated for terrify every 10+d50 turns if it is being worn. 
    It increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
u) The Long Bow 'Nedanien' (x6) (+12,+7) (+3)
    It increases your intelligence, wisdom
    , dexterity and charisma by 3.  It fires missiles with extra might.  
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 15 of Orc Cave.
v) a Parchment - Adventurer's Guide to Middle-earth
w) a Parchment - Map


  [Home Inventory - Caras Galadhon ]

a) 99 Potions of Water Curing {quest}
b) The Crumpled Scroll of Mass Resurrection
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 6 of A lost temple.


  [The Museum Inventory - Bree ]

a) The Box of Horrors
    It can be
    activated for decreasing Intelligence.  
    You found it in the remains of a Vampire ogre on level 31 of Moria.
b) The Thirteenth Eye of Sauron
    It
    can be activated for paralyze.  
    You found it lying on the ground on level 5 of Barrow-Downs.
c) The Gem of Rage
    It can be
    activated for satisfy hunger.  
    You found it lying on the ground on level 7 of A lost temple.
d) Gandalf's Tome of Unconventional Warfare
    It can be
    activated for remove fear and cure poison every 5 turns.  
    You found it in the remains of a Narrog on level 7 of Barrow-Downs.
e) The Dagger ``Thanc''
    It
    can be activated for decreasing Dexterity.  
    You found it lying on the ground on level 31 of Moria.
f) The Pipe of Buckland
    It can be
    activated for cure stun.  
    You found it lying on the ground on level 31 of Moria.
g) an Amulet of Doom [-3] (-6)
    It decreases 
    your strength, intelligence, wisdom, dexterity, constitution and 
    charisma by 6.  It cannot be dropped while cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 32 of Moria.
h) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
    It decreases 
    your strength and dexterity by 3.  It provides immunity to fire and 
    cold.  It provides immunity to paralysis.  It provides resistance to 
    poison, nether and disenchantment.  It drains mana.  It induces random
    teleportation.  It aggravates nearby creatures.  It is heavily cursed.
    It carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 21 of Orc Cave.



Posted on 17.3.2005 10:10

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