The Angband Ladder: Bilge Water, Dwarf Gentleman/Lad by <sjwarkentin@fastmail.fm>

  [Steamband 0.4.0 Character Dump]

 Name   Bilge Water                              Self  abcdefghijkl@   Best
 Sex    Male           Age            60  MUS:    250  ............8   250
 Race   Dwarf          Height         48  AGI:    250  .............   270
 Class  Gentleman/Lady Weight        157  VIG:    205  .............   285
 Title  Fellow         Status         31  SCH:    210  ............8   370
 WP     30/30          MaxDepth  Lev  44  EGO:    201  ............8   361
 SP     77/77          Preserve        Y  CHR:    132  .............   132

 Level           18       Armor     [13,+47]     Saving Throw      Tolerable
 Cur Exp       6500       Blows     2+3/turn     Stealth                 Bad
 Max Exp       6500       Shots       0/turn     Fighting         First-rate
 Adv Exp       7500       Infra        50 ft     Shooting            Abyssal
                                                 Disarming              Good
          Stat     Skill     Weap.     Total     Magic Device      Very Good
 Melee   (+2,+3)   (+0,+0)   (+0,+0)   (+2,+3)   Perception             Poor
 Shoot   (+2,+0)   (+0,+0)   (+0,+0)   (+2,+0)   Searching         Tolerable

     You were born from the forest. You are a creative Fae. You
     have red eyes, long white hair, and a very fair complexion.




  [Resists & Abilities]

   Critical:.............   Fthr Fall:.............   Hvy Curse:.............
   Vampiric:.............   Telepathy:.............    Mutation:.............
      Throw:.............   See Invis:.........+...    No Magic:.............
     Vorpal:.............    Free Act:.............   No Teleprt.............
     Return:.............   Wraithfrm:.............    Drain SP:.............
  Frce Brnd:.............   Hold Life:.............    Drain HP:.............
  Fire Brnd:.............     Reflect:.............     Disrupt:.............
  Elec Brnd:.............   Invisible:.............   Drn Items:.............
  Ice Brand:.............   Res Confu:.............   Drn   Exp:.............
  Acid Brnd:.............   Res Blind:.........+...    Teleport:.............
  Psn. Brnd:.............    Res Fear:.............   Aggravate:.............
  Resistances:
  Fire :36% ...+........-.  Dark :40% .........+....
  Erth :36% ........+...-.  Psi  :-4% ............-.
  Air  :-4% ............-.  Tk   :-4% ............-.
  Water:36% ......+.....-.  Spirt:-4% ............-.
  Ice  :10% .......+......
  Light:40% .........+....
            abcdefghijkl@*            abcdefghijkl@*            abcdefghijkl@*
              =="~(()] [                =="~(()] [                =="~(()] [

  [Skills]

   Disarming Traps  1
           Stealth  3
         Searching  1
  Perilous Sorcery  2
           Erudite  8
         Stonelore  1
   Neophyte Combat  1
      Power Strike  1
      Martial Arts 15
 Eagle Strike Arts  8
 Neophyte Firearms  1
           Pistols  1
          Throwing  1
              Axes  1
         Iron Skin  1
             Latin 20
       Occult Lore 19
  Adv. Occult Lore  8
      Ritual Magic 15
    Thaumic Energy 15
       Thaumaturgy  8
      Spirituality  1
     Tempered Will 15
     Hardened Will  8
         Gadgeteer  1
    Detectives Kit  1
        Velocipede  1
   Analytic Engine  1
     Using Devices  6
  Advanced Devices  1
  Device Power Amp  6


  [Steamware & Mutations]

 You have a scorpion tail (poison, 3d7).
 You have a beak (dam. 2d4).
 You have tentacles (slow, 3d3).
 You occasionally feel resilient.
 You fade in and out of physical reality.
 You are superhumanly strong (+80 MUS).
 Your brain is a living computer (+80 SCH/EGO).
 You are very tough (+80 VIG).
 Your appearance is masked with illusion.
 You have an extra pair of eyes (x2 Perception).
 Your reflexes are enhanced (+3 speed).
 Your skin is made of iron (-40 AGI, +25 AC).
 You are regenerating.
 Your body is very limber (+60 AGI).


  [Character Equipment]

c) an Alexandrite Ring of Hunger Deterrent
d) an Obsidian Ring of Resist Fire
e) an Amber Amulet of Hunger Deterrent
f) a Brass Lantern [3] <Fuel: 1023>
g) a Robe of Inviolability to Water [2,+6]
h) a Fur Cloak [3,+0]
i) a Pair of Trousers of Inviolability to Earth [2,+2]
j) a Top Hat of Perception [4,+7] <+1>
l) a Pair of Pointed Toe Shoes [2,+5]


  [Character Inventory]

a) a Book of Arcane Incantations [Liber AL vel Legis] <+1>
b) a Book of Arcane Incantations [The Zohar (Book of Splendour)] <+1>
c) a Holy Book of Prayers [Khorda Avesta (Book of Common Prayer)] <+2>
d) 4 "Ferro China Milano" Tonics of Cure Critical Wounds
e) 5 "Dr. Beard's Alterative" Tonics of Light Refresh Spirit
f) The Book [The Moonstone]
g) 38 Copper Stereopan Mechanisms of Phase Door {10% off}
h) a Cast Iron Microphonic Mechanism of Etheric Travel
i) 10 Bronze Astrophone Mechanisms of Returning
j) 2 Whirring Aethermeter Mechanisms of Power Cell {25% off}
k) 4 Runed Ray Guns of Fire (25 charges)
l) a Rusty Ray Gun of Photic Beam (29 charges)
m) a Zircon Ring of Resist Water
n) a Platinum Amulet of Charm <+4>
o) a Set of Silk Gloves of Power (+9,+7) [1,+2] <+6> {!k!d}
p) 34 Shotgun buckshot (1d12|0) (+0,+0)


  [Home Inventory]

a Holy Book of Prayers [Khorda Avesta (Book of Common Prayer)] <+2>
a Keyring of the Claus


  [Current Quest]

To fulfill your task, you must destroy a Noxious Fume on dungeon level 44.


  [Options]

Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 9.2.2005 22:08
Last updated on 16.2.2005 18:29

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16678. on the Ladder (of 19090)
247. on the Steamband Ladder (of 319)
29. for this player (

Comments

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On 9.2.2005 22:08 sjwarkentin@fastmail.fm wrote:
Been trying this combo and this as far as I have gotten so far. I think the perilous sorcery made this quest much worse than it would have been. I just can't resist the rewards for the quests. The knife came as part of a bundle of 9 as a level 50 difficult quest reward. Hence all the steamware so early ;) Will keep trying this r/c since the schooling is fairly high...

On 10.2.2005 04:05 Elliott946@aol.com wrote:
Hurray for more Gentlemen!
Always interesting to see other folks skill allocations.

On 10.2.2005 04:10 Elliott946@aol.com wrote:
How on earth did you get past a difficult quest on level 50? My Daoine Sidhe gentlemen typically start with 5 mana and roughly 13% fail rates on their ice bolts. Trying to kill a bunch of, oh, Troglodyte Witch Doctors, for example, would be totally suicidal.

I usually take easy quests for the first couple of levels and then base it on clevel and equipment finds. For my last couple of characters, both Barnum and the Invisible Man have dropped money, and they haven't leveled very fast, so I stick with easy for another level before going to medium.

On 16.2.2005 18:29 sjwarkentin@fastmail.fm wrote:
The kin of the original Bilge Water. His dance with a luminory terminal has enhanced him considerably. Once he began regenerating he could recover from the radiation effects on his WP and continue until he obtained the desired mutations. Breaking from tradition I am posting early, hope that doesn't jinx him. I cannot resist taking difficult quests every time...that may prove his undoing in the end. Right now he can swap in the gloves for h2h combat which seems quite effective at this point. Of course the extra attacks help...

On 16.2.2005 18:35 sjwarkentin@fastmail.fm wrote:
As to a difficult level 50 quest. First ya gotta be a bit lucky ;) Next, sell the fancy vest and buy a ray gun. I always spend points in use devices early on since they produce more damage than aim of the will. Then try to get one or two levels while avoiding the quest monsters. This will allow you to get use devices high enough to rely on. Then tackle the quest monsters carefully, phasing if necessary to avoid contact. Once you get one you can level up enough so that you can fire off 5 or 6 AoWills at a time. Rest, rinse and repeat for the others. That usually does it...

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