The Angband Ladder: Richard Rahl, Dunadan Ranger by <anssi.ramela@myy.helia.fi>
[NPPAngband 0.4.0 Character Dump] Name Richard Rahl Self RB CB EB Best Sex Male Age 66 STR! 18/100 +1 +2 +12818/1410 Race Dunadan Height 82 INT! 18/100 +2 +2 +12818/1420 Class Ranger Weight 158 WIS! 18/100 +2 +0 +12618/1380 Title **WINNER** Status 23 DEX! 18/100 +2 +1 +12818/1410 HP 985/1035 CON! 18/100 +3 +1 +13218/1460 SP 250/378 Level 50 CHR! 18/100 +2 +1 +14018/1530 GameTurn 9098787 Armor [41,+153] Saving Throw Heroic Cur Exp 28732925 Fight (+82,+37) Stealth Superb Max Exp 28732925 Melee (+87,+62) Fighting Legendary Adv Exp ******** Shoot (+91,+14) Shooting Legendary MaxDepth Lev 100 Blows 3/turn Disarming Superb Gold 11303504 Shots 1/turn Magic Device Heroic Burden 361 lbs Speed +23 Perception Superb % Burden 120% Infra 1290 ft Searching Superb You are the illegitimate but acknowledged child of a Yeoman. You are a credit to the family. You have brown eyes, straight black hair, and an average complexion. [Last Messages] > On the ground: The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}. > You have 4 Scrolls titled "bekfri hydbu" of *Identify* (n). > You were wearing The Iron Helm of Tuldor [5,+19] (+3) (x). > You are wearing The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} (j). > Oops! It feels deathly cold! > You have no trouble wielding your weapon. > Your pack overflows! > You drop The Iron Helm of Tuldor [5,+19] (+3) (x). > You no longer have the Iron Helm of Tuldor [5,+19] (+3) (x). > You see The Iron Helm of Tuldor [5,+19] (+3). <2x> > You destroy 2 Aspen Staffs of Banishment (0 charges) {!*}. > You have no more Aspen Staffs of Banishment (0 charges) {!*} (s). > You have The Iron Helm of Tuldor [5,+19] (+3) (t). > Character dump successful. > Illegal command for change name! [Character Equipment Stat Modifiers, Sustains and Flags] (+/-) ++++++++ \}=="~[([]]] \}=="~[([]]] abcdefghijkl@ abcdefghijkl@ Str: ........3*... Str: ............. Int: .........*3.. Int: .....s....s.. Wis: ....1....*... Wis: ....s........ Dex: .........*3.. Dex: ..........s.. Con: .....34..*... Con: ...s.ss.....s Chr: ...4.3.5.*3.. Chr: ...s.s.s..s.. abcdefghijkl@ abcdefghijkl@ Acid:...+++++++*.. Blind:.......+..... Elec:......++++... Confu:......+..+... Fire:...+..+.++... Sound:...+......... Cold:.*.+..+.++... Shard:.......+..... Pois:...*.....+... Nexus:.........++.. Fear:.........+... Nethr:....+....+... Lite:.........+... Chaos:.+..+.+...... Dark:.........+... Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:.......+..... Feath:............. Sear.:......+...+.. PLite:.........+... Infra:.........+... Regen:...+......... Aggr.:+..+......... Telep:+........+... Speed:..++....+..+. Invis:+..+..+..+... Blows:............. FrAct:...+......+.. Shots:............. HLife:......+...... Might:.+........... abcdefghijkl@ abcdefghijkl@ \}=="~[([]]] \}=="~[([]]] [Character Equipment] a) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It slays animals, orcs, trolls, and all evil creatures, and it is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. It gives you 3 attacks per turn. b) The Heavy Crossbow of Erenon (x4) (+9,+14) (+3) It increases your shooting power by 3. It provides immunity to cold. It provides resistance to chaos. It activates for stone to mud every 2 turns. It cannot be harmed by the elements. c) a Granite Ring of Speed (+13) It increases your speed by 13. d) The Ring of Ekkas (+4) It increases your charisma by 4. It increases your speed by 4. It provides immunity to poison. It provides resistance to acid, fire, cold, and sound. It sustains your constitution and charisma. It speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things, but it also aggravates creatures around you. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. e) The Elfstone of Anden (+1) It increases your wisdom by 1. It provides resistance to acid, nether, and chaos. It sustains your wisdom. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Palantir of Helim (+3) (charging) It increases your constitution and charisma by 3. It provides resistance to acid. It sustains your intelligence, constitution, and charisma. It lights the dungeon around you. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. g) The Partial Plate Armour of Faedain (-3) [22,+12] (+4) It increases your constitution by 4. It increases your searching by 4. It provides resistance to acid, lightning, fire, cold, confusion, chaos, and life draining. It sustains your constitution. It grants you the ability to see invisible things. It cannot be harmed by the elements. h) The Cloak 'Mangona' [1,+20] (+5) It increases your charisma by 5. It increases your stealth by 5. It provides resistance to acid, lightning, blindness, and shards. It sustains your charisma. It activates for frost bolt (12d8) every 50 turns. It cannot be harmed by the elements. i) The Shield of Deflection of Nenel [10,+27] (+3) It increases your strength by 3. It increases your speed by 3. It provides resistance to acid, lightning, fire, and cold. It activates for phase door every 2 turns. It cannot be harmed by the elements. j) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. k) The Set of Cesti of Crith (+19,+17) [5,+21] (+3) It increases your intelligence, dexterity, and charisma by 3. It increases your searching by 3. It provides immunity to acid. It provides resistance to nexus. It sustains your intelligence, dexterity, and charisma. It grants you immunity to paralysis. It activates for a magical arrow (150) every 20+d20 turns. It cannot be harmed by the elements. l) a Pair of Hard Leather Boots of Speed [3,+8] (+10) It increases your speed by 10. [Character Inventory] a) 5 Books of Magic Spells [Magic for Beginners] {@m1!d!k} b) 5 Books of Magic Spells [Conjurings and Tricks] {@m2!d!k, 10% off} c) 5 Books of Magic Spells [Incantations and Illusions] {@m3!d!k} d) 6 Books of Magic Spells [Sorcery and Evocations] {@m4!d!k} e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5!d!k} It cannot be harmed by the elements. f) a Book of Magic Spells [Mordenkainen's Escapes] {@m1!d!k} It cannot be harmed by the elements. g) a Book of Magic Spells [Tenser's Transformations] {@m8!d!k} It cannot be harmed by the elements. h) 9 Black Mushrooms of Restoring i) 5 Indigo Potions of Healing {!*} j) 9 Purple Potions of *Healing* {!*} k) 12 Crimson Potions of Life {!*} l) 5 Puce Potions of Restore Mana m) 7 Scrolls titled "staaus pleash" of Teleportation {!*} n) 4 Scrolls titled "bekfri hydbu" of *Identify* o) 3 Scrolls titled "dan laaus" of *Destruction* {!*} p) 3 Scrolls titled "argple uniklis" of Banishment q) 7 Scrolls titled "khogop tri" of Mass Banishment r) a Lead-Plated Rod of Healing (charging) {!*} It cannot be harmed by electricity. s) a Granite Ring of Speed (+11) It increases your speed by 11. t) The Iron Helm of Tuldor [5,+19] (+3) It increases your speed by 3. It provides resistance to chaos. It speeds your regeneration. It grants you the power of telepathy. It cannot be harmed by the elements. u) The Great Axe of Norlien (7d4) (+14,+15) [+3] (+4) It increases your wisdom by 4. It slays animals, orcs, giants, demons, and undead. It is branded with electricity. It provides resistance to lightning, fire, light, dark, blindness, and life draining. It sustains your wisdom. It is blessed by the gods and speeds your regeneration. It aggravates creatures around you. It cannot be harmed by the elements. It gives you 5 attacks per turn. v) a Mace of Disruption of Slay Evil (5d8) (+15,+16) It slays undead and all evil creatures. It gives you 5 attacks per turn. w) 21 Mithril Bolts of Holy Might (3d5) (+18,+15) {@f1=g} It slays demons, undead, and all evil creatures. It cannot be harmed by acid or fire. [Home Inventory Stat Modifiers, Sustains and Flags] (+/-) + + ++++ + + ??="(()]]]||\\}{{{{{ ??="(()]]]||\\}{{{{{ abcdefghijklmnopqrstuvwx abcdefghijklmnopqrstuvwx Str: ........................ Str: .........s.............. Int: ..5.7...35...2.......... Int: ..s.s....s...s.......... Wis: ....7..13..2.2.......... Wis: ..s.s...s..s.s.......... Dex: ..5......5...2.......... Dex: ..s..........s.......... Con: ....7.4................. Con: ....s.s......s.......... Chr: ..5.7....5.2.2.......... Chr: ..s.s................... abcdefghijklmnopqrstuvwx abcdefghijklmnopqrstuvwx Acid: ....+...+...++.......... Blind: ..++.................... Elec: ..*.+.....*..+.......... Confu: ...+..+................. Fire: ....+......+............ Sound: ........+..+............ Cold: ....+................... Shard: ...+...+................ Pois: ....+...+.++............ Nexus: ........................ Fear: ........................ Nethr: ........................ Lite: ....+........+.......... Chaos: .........+.............. Dark: ........................ Disen: .....+.................. abcdefghijklmnopqrstuvwx abcdefghijklmnopqrstuvwx S.Dig: ..+..................... Stea.: ...+.+.................. Feath: ...........+............ Sear.: ........................ PLite: ....+...+............... Infra: ........................ Regen: ....+......+............ Aggr.: ..+.+....+.............. Telep: .......+++.............. Speed: ..+...+......+.......... Invis: ...+...+.....+.......... Blows: ............+........... FrAct: ........................ Shots: ........................ HLife: ....+................... Might: ..............+......... abcdefghijklmnopqrstuvwx abcdefghijklmnopqrstuvwx ??="(()]]]||\\}{{{{{ ??="(()]]]||\\}{{{{{ [Home Inventory] a) a Book of Magic Spells [Raal's Tome of Destruction] {@m6!d!k} It cannot be harmed by the elements. b) a Book of Magic Spells [Kelek's Grimoire of Power] It cannot be harmed by the elements. c) The Ring of Giondion (+5) It increases your intelligence, dexterity, and charisma by 5. It increases your speed by 5. It provides immunity to lightning. It provides resistance to blindness. It sustains your intelligence, wisdom, dexterity, and charisma. It slows your metabolism. It aggravates creatures around you. It activates for large lightning ball (250) every 20+d20 turns. It cannot be harmed by the elements. d) The Necklace 'Elegrion' (+3) It increases your stealth by 3. It provides resistance to blindness, confusion, and shards. It grants you the ability to see invisible things. It cannot be harmed by the elements. e) The Robe of Marondil [2,+32] (+7) It increases your intelligence, wisdom, constitution, and charisma by 7. It provides resistance to acid, lightning, fire, cold, poison, light, and life draining. It sustains your intelligence, wisdom, constitution, and charisma. It lights the dungeon around you and speeds your regeneration. It aggravates creatures around you. It cannot be harmed by the elements. f) a Cloak of Aman [1,+22] (+1 to stealth) It increases your stealth by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. g) The Small Metal Shield of Elcar [3,+8] (+4) It increases your constitution by 4. It increases your speed by 4. It provides resistance to confusion. It sustains your constitution. It cannot be harmed by the elements. h) The Hard Leather Cap of Angon [2,+16] (+1) It increases your wisdom by 1. It provides resistance to shards. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. i) The Iron Helm 'North' [5,+21] (+3) It increases your intelligence and wisdom by 3. It provides resistance to acid, poison, and sound. It sustains your wisdom. It lights the dungeon around you. It grants you the power of telepathy. It cannot be harmed by the elements. j) The Set of Cesti of Uinyath [5,+15] (+5) It increases your intelligence, dexterity, and charisma by 5. It provides resistance to chaos. It sustains your strength and intelligence. It grants you the power of telepathy, but it also aggravates creatures around you. It activates for heal (1000) every 444 turns. It cannot be harmed by the elements. k) The Broad Sword of Eanduivri (2d5) (+4,+11) It slays animals, and it is especially deadly against dragons. It is branded with poison. It provides immunity to lightning. It provides resistance to poison. It cannot be harmed by the elements. It gives you 5 attacks per turn. l) The Two-Handed Sword of Arnie (3d6) (+7,+8) (+2) It increases your wisdom and charisma by 2. It slays demons and undead. It is branded with fire and poison. It provides resistance to fire, poison, and sound. It sustains your wisdom. It is blessed by the gods, makes you fall like a feather, and speeds your regeneration. It cannot be harmed by the elements. It gives you 5 attacks per turn. m) The Whip of Lithova (1d3) (+4,+4) (+3) It increases your attack speed by 3. It is branded with acid. It provides resistance to acid. It cannot be harmed by the elements. It gives you 8 attacks per turn. n) The Quarterstaff 'Debrethar' (1d9) (+8,+5) (+2) {!!} It increases your intelligence, wisdom, dexterity, and charisma by 2. It increases your speed by 2. It slays demons and undead, and it is especially deadly against dragons. It provides resistance to acid, lightning, and light. It sustains your intelligence, wisdom, dexterity, and constitution. It grants you the ability to see invisible things. It activates for banishment every 500 turns. It cannot be harmed by the elements. It gives you 5 attacks per turn. o) a Long Bow of Extra Might (x3) (+13,+11) (+1) It increases your shooting power by 1. p) 21 Bolts of Slay Dragon (2d5) (+12,+12) {@f1=g} It slays dragons. q) 21 Arrows of Slay Dragon (1d4) (+12,+13) {@f1=g} It slays dragons. r) 32 Seeker Arrows of Holy Might (4d4) (+20,+19) It slays demons, undead, and all evil creatures. It cannot be harmed by acid or fire. s) 15 Seeker Arrows of Slay Evil (5d4) (+11,+14) {@f1=g} It slays all evil creatures. t) 17 Seeker Arrows of Slay Evil (4d5) (+13,+13) {@f1=g} It slays all evil creatures. [Current Quest] To fulfill your task, you must kill 33 Aether hounds on dungeon level 101. Richard Rahl the Dunadan Ranger Began the quest to kill Morgoth on 08/18/2004 at 12:27 PM ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ | 3411| 1 | 5 | Reached level 5 | 44296| 1 | 9 | Quest: Killed 9 Brigands | 49211| 3 | 10 | Reached level 10 | 68911| 3 | 13 | Quest: Killed 14 Griffons | 9098267| 100 | 50 | (Greater vault ("chambers")) | 9098665| 100 | 50 | Killed Morgoth, Lord of Darkness ============================================================ Richard Rahl slew Morgoth on 09/24/2004 at 06:19 PM. Long live Richard Rahl! Long live Richard Rahl! ============================================================ | 9098666| 100 | 50 | Killed Ufthak of Cirith Ungol | 9098756| 100 | 50 | Found The Mighty Hammer 'Grond' | 9098766| 100 | 50 | Found The Massive Iron Crown of Morgoth ============================================================ [Options] GAME PLAY OPTIONS: Auto-haggle in stores : yes (auto_haggle) Auto-scum for good levels : yes (auto_scum) Expand the power of the look command : yes (expand_look) Expand the power of the list commands : yes (expand_list) Map remembers all perma-lit grids : yes (view_perma_grids) Map remembers all torch-lit grids : yes (view_torch_grids) Generate dungeons with aligned rooms : no (dungeon_align) Generate dungeons with connected stairs : yes (dungeon_stair) Monsters exploit players weaknesses : no (smart_cheat) BIRTH OPTIONS: Adult: Allow purchase of stats using points : yes (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): yes (adult_rand_artifacts) Adult: Never stack objects on the floor : no (adult_no_stacking) Adult: Have notes to written to a file : yes (adult_take_notes) Adult: All levels generated small : yes (adult_force_small_lev) Adult: Retain squelch settings : yes (adult_retain_squelch) CHEAT OPTIONS: Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 9.11.2004 08:40
1018. on the Ladder (of 19092)
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