The Angband Ladder: Gildor, Elf Thaumaturgist by <furiosity@gmail.com>

[Theme 1.1.0(CVS) Character Sheet]

 Name  : Gildor                 Age                 85       STR:     11       
 Sex   : Male                   Height              60       INT:     33       
 Race  : Elf                    Weight              93       WIS:     20       
 Class : Thaumaturgist          Social Class        89       DEX:     36       
 Body  : Player                                              CON:     14       
 God   : Mandos                                              CHR:     23       
                                                                               
 + To Melee Hit          -5 Level             29    Max Hit Points       162   
 + To Melee Damage      -16 Experience     86355    Cur Hit Points       -22   
 + To Ranged Hit        -16 Max Exp        86602    Max SP (Mana)        340   
 + To Ranged Damage       4 Exp to Adv.   112500    Cur SP (Mana)        242   
   AC                 10+86 Gold           84035    Piety               3399   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Excellent    Blows/Round:  3         
 Bows/Throw  : Very Bad     Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Good         Disarming   : Very Good    Mel.dmg/Rnd:  6d5-48    
 Stealth     : Excellent    Magic Device: Legendary[5] Infra-Vision: 30 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of an Avarin Prince.  You have light          
          blue eyes, wavy blond hair, and a fair complexion.                   
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 29 (1450')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 26 (1300')
        Orc Cave: Level 22 (1100')

 Your body was a Player.
 You have defeated 2289 enemies.
 You saved 28 princesses.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 1st Quelle of the 2890th year of the third age.
 Your adventure lasted 15 days.

     Your Attributes:
You are dead, killed by a Necromancer on level 29 of Mirkwood.
You can emit bright light.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You can sense the presence of evil beings.
You are lucky.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your intelligence is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.

Skills (points left: 6)
 - Combat                                        01.000 [0.200]
          . Weaponmastery                        00.200 [0.400]
          . Archery                              01.500 [0.000]
 - Sneakiness                                    34.110 [0.900]
          . Stealth                              06.000 [0.400]
          . Disarming                            10.100 [0.400]
 - Magic                                         33.014 [0.950]
          . Magic-Device                         34.150 [1.050]
          . Thaumaturgy                          33.000 [1.000]
 - Spirituality                                  10.345 [0.550]
          . Prayer                               07.000 [0.500]
 . Monster-lore                                  01.500 [0.500]

Abilities
 * Perfect casting


  [Fates]

You are fated to find a Violet Speckled Potion of Booze on level 4.
You may meet a Horse on level 6.


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
        It provides light (radius 1) forever.  It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) a Small Wooden Boomerang of *Slay Evil* (1d4) (+1,+4) (+1)
    It provides light
    (radius 1) forever.  It increases your wisdom by 1.  It fights against
    evil with holy fury.  It makes you completely fearless.  It allows you
    to sense the presence of evil beings.  It has been blessed by the
    gods.  
    You found it in the remains of an Apprentice warrior on level 15 of Orc
    Cave.
e) a Bone Ring of Flying
    It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young bronze dragon on level 22 of
    Mirkwood.
f) The Ring of Eltalatar [+15] (+5 to searching) {cursed}
    It can be activated for ball of lightning and resist
    lightning every 50+d50 turns if it is being worn. It increases your 
    searching by 5.  It provides immunity to paralysis.  It provides
    resistance to electricity, poison, nexus, chaos and disenchantment.  
    It is cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
k) an Elemental Amulet of the Serpents [+4] (+5) {cursed}
    It can be activated for venom
    breathing every 40+d60 turns if it is being worn. It increases your 
    dexterity by 5.  It provides resistance to acid, electricity, fire, 
    cold and poison.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Black Market.
m) a Dwarven Lantern
    It provides light (radius 2)
    forever.  It cannot be harmed by fire.  
n) The Cord Armour 'Enimog' (-20,-21) [6,+9](20%)
    It increases your hit points
     by 20%.  It sustains your dexterity.  It provides immunity to cold.  
    It makes you completely fearless.  It provides resistance to fire, 
    poison and light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Hill orc on level 12 of Mirkwood.
o) a Cloak of Protection [1,+13]
    It
    provides resistance to shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) (nothing)
s) a Dazzling Golden Crown [0,+2]
    It grants you the power of illuminate
     if it is being worn.  It provides light (radius 5) forever.  It
    provides resistance to light.  It cannot be harmed by acid.  
    You found it lying on the ground on level 20 of Mirkwood.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be
    activated for magic missile (2d6) every 2 turns if it is being worn. 
    It provides light (radius 1) forever.  It sustains your constitution.  
    It provides immunity to paralysis.  It provides resistance to light.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) The Pair of Soft Leather Boots of Gollinya [2,+5]
    It sustains your 
    intelligence.  It provides immunity to paralysis.  It provides
    resistance to fire, light, sound, nether and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) (nothing)
|) a Shovel (+1)
    It increases your ability to tunnel by 
    1.  


  [Character Inventory]

a) 4 Rations of Cram
    
b) a Lembas
c) 19 Crimson Potions of Cure Critical Wounds
    
d) an Orange Speckled Potion of Healing
e) a Light Green Potion of Enlightenment
f) 7 Scrolls of Teleportation
    
g) 3 Scrolls titled "er der tri" of Word of Recall {!r}
    
h) a Scroll titled "dok wexox" of Enchant Weapon To-Dam
i) a Scroll titled "forcos gopfa" of Reset Recall
j) 4 Scrolls of Magic Mapping {25% off}
    
k) a Mithril Rod of Trap Location (160/160) {@z1 !k!d!v!s}
    
l) a Gold Wand of Essence of Speed[1|12] (5 charges)
m) a Staff of Identify[1|15] (3 charges)
    
n) a Carnelian Ring of Sustain Strength
o) a Calcite Ring of Sustain Charisma
p) a Lapis Lazuli Ring of Nexus Resistance
q) The Pearl 'Nimphelos' (+1)
r) Rusty Chain Mail of Resist Acid (-5 to accuracy) [14,+1]
s) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
t) 20 Empty Bottles
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Steel Rod Tip of Detection (80 Mana to cast)
b) The Wand of Digging of Thrain (20 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
c) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if
    it is being worn. It can be used to store a spell.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Smeagol on level 8 of A lost temple.
d) The Set of Gauntlets 'Pauraegen' [2,+15]
    It
    can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
e) The Dagger 'Belangil' (2d4) (+7,+9) (+2)
    It can be activated for frost ball
    (48) every 5+d5 turns if it is being worn. It increases your dexterity
    , speed and attack speed by 2.  It does extra damage from frost.  It 
    poisons your foes.  It provides resistance to cold.  It allows you to
    see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
f) The Parchment - Map of Thror
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Caras Galadhon ]

a) a Spellbook of Tale of Doom
    
b) a Spellbook of Feanturi
    
c) a Spellbook of Tears of Luthien
    
d) 9 Lembases
e) a Sprig of Athelas
f) a Pinch of Longbottom Leaf
g) 14 Crimson Potions of Cure Critical Wounds
    
h) 8 Orange Speckled Potions of Healing
    
i) 2 Potions of *Healing*
    
j) 15 Scrolls titled "er der tri" of Word of Recall {!r}
    
k) 17 Scrolls titled "arzeprok ungre" of Enchant Weapon To-Hit
    
l) 13 Scrolls titled "dok wexox" of Enchant Weapon To-Dam
    
m) a Scroll titled "marbin hydwed" of *Enchant Weapon*
n) 20 Scrolls of Magic Mapping {25% off}
    
o) 12 Scrolls of Object Detection
    
p) a Rohirric Ring of See Invisible (+2 to speed) {100% off}
    It increases your 
    speed by 2.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Black Market.
q) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and 
    speed by 3.  It makes you completely fearless.  It provides resistance 
    to acid and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
r) 50 Empty Bottles


  [The Museum Inventory - Bree ]

a) The Scroll titled "xden itewerg" of Cirmen {lvl1 fate}
    It cannot be harmed
    by acid, cold, lightning or fire.  
b) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify
    every 10+d50 turns if it is being worn. It increases your searching
     and infravision by 2.  It fires missiles excessively fast.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
c) It's corpse
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of It on level 21 of Orc Cave.

Posted on 14.10.2004 23:11

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On 14.10.2004 23:11 furiosity@gmail.com wrote:
Dead. (Self-censored) Necromancers! >.<

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