The Angband Ladder: Ghostaxe, Troll Adventurer by <dzhang@its.caltech.edu>

  [Steamband 0.3.8 Character Dump]

 Name   Ghostaxe                                 Self  abcdefghijkl@   Best
 Sex    Male              Age       122   Mus:    293  8............   369
 Race   Troll             Height     76   AGI:    225  8............   305
 Class  Adventurer        Weight    207   Vig:    378  8............   441
 Title  Mercenary         Status      1   SCH:     68  .............    68
 WP     29/30                             EGO:    155  .............   155
 SP     53/53             Preserve    Y   CHR:    123  .............   123

 Level           12       Armor      [20,+7]     Saving Throw           Poor
 Cur Exp       2504       Blows       2/turn     Stealth             Abyssal
 Max Exp       2504       Shots       0/turn     Fighting         First-rate
 Adv Exp       3075       Infra        40 ft     Shooting          Favorable
                                                 Disarming               Bad
          Stat     Skill     Weap.     Total     Magic Device        Abyssal
 Melee   (+3,+4)  (+7,+14)  (+11,+8) (+21,+26)   Perception          Abyssal
 Shoot   (+3,+0)   (+0,+0)   (+0,+0)   (+3,+0)   Searching           Abyssal

     You are the illegitimate child of a Cook. You have slime
     green eyes, dirty sea-weed green hair, and green ulcerous
     skin.



   Disarming Traps  1
           Stealth  1
         Searching  1
   Neophyte Combat  5
   Standard Combat 12
   Accurate Strike  7
    Vicious Strike 14
    Weapon Finesse  1
      Martial Arts  1
 Neophyte Firearms 14
           Pistols  1
            Rifles  1
          Shotguns  1
          Throwing  1
    Hafted Weapons  1
          Polearms  1
            Swords  1
           Daggers  1
              Axes  1
     Blunt Weapons  1
             Latin  1
       Occult Lore  1
      Ritual Magic  1
      Spirituality  1
     Tempered Will  1
     Using Devices  1
         Toughness  5


  [Character Equipment]

a Sabre of Exigency (1d7|1) (+11,+8) (+8)
a Garnet Ring of Resist Earth
a Coral Amulet of Hunger Deterrent
a Wooden Torch [2] <Fuel: 3621>
a Pea Jacket [12,+0]
a Cloak [1,+0]
a Hard Leather Cap [2,+0]
a Set of Gloves [1,+0]
a Pair of Square Toe Shoes [4,+5]


  [Character Inventory]

11 Pieces of Mutton
4 Meat Pies
a Mull's Grape Tonic of Boldness
2 Old Sachem Bitters & Wigwam Tonics of Speed
10 Goging's Wild Cherry Tonics of Cure Light Wounds
15 Parker's best Tonics of Cure Serious Wounds {10% off}
3 The Imperial King of all Tonics of Cure Critical Wounds
a W.M. Johnson's Pure Herb Tonic of Healing
16 "Zinc Helioscope" Mechanisms of Teleportation {!*}
3 "Clockwork Seismocom" Mechanisms of Word of Recall {!*, 10% off}
5 "Cast Iron Aethercopter" Mechanisms of Power Cell
a Molybdenum Ray Gun of Nerve Dampening (19 charges)
a Gold Ray Gun of Vaporize Solid (16 charges)
a Complex Tool of Object Analysis (10 charges)
a Worn Tool of Remove Curse (6 charges)
4 Wooden Torches [2] <Fuel: 4000>
a Spear (1d6|1) (+6,+5) [4,+0]
a Mace (2d4|2)
27 Rifle bullets (2d11|0) (+0,+0)
40 Pistol bullets (1d11|0) (+0,+0)


  [Options]

Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 1.10.2004 14:05

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17776. on the Ladder (of 19090)
285. on the Steamband Ladder (of 319)
174. for this player (

Comments

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On 1.10.2004 14:05 dzhang@its.caltech.edu wrote:
An interesting variant...

After dying twice with a German Adventurer, I switched over to Troll for the innate regen, and things are looking up.

Found an awesome weapon on Invisible Man. I also picked up a set of Gloves that pseudo-IDed Good, so I put them on, except they turned out to be Gloves of Weakness (-10)... What's up with that!?

In any case, I'm still completely confused by all the skills...

for example, once I open up Combat Mastery, is it better to put points into Standard Combat, or Combat Mastery? From reading one of the FAQs, it sounds like Standard Combat is better, and you should pump Mastery only when Standard is maxxed... any ideas?

On 1.10.2004 14:23 riivom@hot.ee wrote:
lower skills (standard) give better bonuses (don't ask me why, specialization should be encouraged to make each character unique), but higher skills open new skills. To know which skills open what new skills and when check the pdf files in http://angband.oook.cz/steamband/

On 1.10.2004 19:03 Elliott946@aol.com wrote:
Except, of course, that Combat Mastery doesn't actually open up any new skills and you really don't need much of standard combat, and, in fact, even with Advanced Combat, you only need the base 1 point to get everything.

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