The Angband Ladder: Felsh, Imp Rogue by <ebock@earthlink.net>

  [Zceband 2.1.3 Character Dump]

 Name        : Felsh            Age                 11       Str: 18/110 18/140
 Sex         : Male             Height              66       INT: 18/***
 Race        : Imp              Weight             194       WIS: 18/***
 Class       : Rogue            Social Class         0       DEX: 18/180
 Magic       : Death                                         CON: 18/140
                                                             CHR: 18/100

 + To Hit           48      Level             50    Max Hit Points       837
 + To Damage        62      Experience  10789401    Cur Hit Points      -185
 + To AC           115      Max Exp     10789401    Max SP (Mana)        415
   Base AC          41      Exp to Adv.   *****     Cur SP (Mana)        415
                            Gold         7388765

                         (Miscellaneous Abilities)
 Fighting    : Amber [42]   Perception  : Very Good    Blows/Round:  7+1
 Bows/Throw  : Amber [32]   Searching   : Very Good    Shots/Round:  2
 Saving Throw: Chaos Rank   Disarming   : Amber [2]    Wpn.dmg/Rnd:  14d5+434
 Stealth     : Good         Magic Device: Chaos Rank   Infra-Vision: 90 feet


                         (Character Background)
          Your ancestor was a demon lord.  You have brown skin,
          claws, and glowing red eyes.




  [Miscellaneous information]

 Maximize Mode:   OFF
 Preserve Mode:   OFF
 Autoscum:        ON
 Small Levels:    OFF
 Arena Levels:    OFF
 Recall Depth:    Level 66 (3300')

 You have done something illegal.
 You have defeated 71677 enemies.


  [Mutations]

You have claws (dam. 2d3).


  [Character Equipment]

The Scimitar 'Soulsword' (2d5) (+9,+11) (+2 attacks)
  It affects your intelligence.
  It affects your wisdom.
  It affects your attack speed.
  It is especially deadly against animals.
  It fights against evil with holy fury.
  It strikes at undead with holy wrath.
  It strikes at demons with holy wrath.
  It is especially deadly against dragons.
  It provides resistance to life draining.
  It provides resistance to nether.
  It provides resistance to nexus.
  It provides resistance to chaos.
  It provides resistance to disenchantment.
  It allows you to see the invisible.
  It slows your digestion.
The Light Crossbow of Hatred (x4) (+11,+17) (+4)
  It can be activated for...
    summon animal every 200+d300 turns
  ...if it is being worn.
  It affects your dexterity.
  It affects your tunneling ability.
  It fires missiles with extra force.
  It fires missiles excessively fast.
a Ring of Slaying (+11,+15)
a Ring of Damage (+19)
an Amulet of Brilliance (+6)
  It affects your intelligence.
  It affects your wisdom.
The Phial of Galadriel (+1 to searching) {!!}
  It can be activated for...
    illumination every 10+d10 turns
  ...if it is being worn.
  It provides light (radius 3) forever.
  It affects your searching ability.
The Mithril Chain Mail of Lohengrin (-1) [28,+20] (+4 to stealth)
  It can be activated for...
    heal (777), curing and heroism every 300 turns
  ...if it is being worn.
  It affects your intelligence.
  It affects your wisdom.
  It affects your stealth.
  It provides resistance to life draining.
  It provides resistance to acid.
  It provides resistance to electricity.
  It provides resistance to fire.
  It provides resistance to cold.
  It provides resistance to poison.
  It makes you completely fearless.
  It provides resistance to darkness.
  It provides resistance to nether.
  It allows you to see the invisible.
The Cloak 'Colluin' [1,+15] (charging)
  It can be activated for...
    resistance (20+d20 turns) every 111 turns
  ...if it is being worn.
  It provides resistance to acid.
  It provides resistance to electricity.
  It provides resistance to fire.
  It provides resistance to cold.
  It provides resistance to poison.
The Small Metal Shield of Thorin [3,+25] (+4)
  It affects your strength.
  It affects your constitution.
  It provides immunity to acid.
  It provides immunity to paralysis.
  It provides resistance to sound.
  It provides resistance to shards.
  It provides resistance to chaos.
The Hard Leather Cap of Thranduil [2,+11] (+2)
  It affects your intelligence.
  It affects your wisdom.
  It provides resistance to blindness.
  It provides resistance to shards.
  It grants telepathic powers.
The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
  It can be activated for...
    a magical arrow (150) every 90+d90 turns
  ...if it is being worn.
  It affects your dexterity.
  It provides immunity to paralysis.
  It provides resistance to acid.
  It slows your digestion.
The Pair of Soft Leather Boots of Galactic Barrier [2,+11] (+4 to speed)
  It affects your wisdom.
  It affects your infravision.
  It affects your speed.
  It sustains your wisdom.
  It makes you completely fearless.
  It provides resistance to nether.
  It provides resistance to chaos.


  [Character Inventory]

3 Death Spellbooks [Black Prayers] {20% off}
6 Death Spellbooks [Black Mass] {@m2@B2!d!v!k}
a Death Spellbook [Black Channels] {@m3@B3!d!v!k}
a Death Spellbook [Necronomicon] {@m4@B4!d!v!k}
3 Scrolls of Recharging
11 Scrolls of Satisfy Hunger {35% off}
2 Scrolls of *Destruction*
a Rod of Recall {@z8!*}
a Rod of Detection {@z0!!}
a Rod of Healing {@z9!!*}
a Rod of Healing (charging) {@z9!!*}
a Rod of Restoration {@z7!!*}
a Rod of Speed (charging)
a Rod of Destroy Mundane {!!}
a Staff of the Magi (5 charges)
9 Bolts of Wounding (1d4) (+7,+13) {@f1}
19 Bolts of Flame (1d4) (+8,+9) {@f2}
  It does extra damage from fire.
28 Bolts of Hurt Evil (1d5) (+9,+8) {@f4}
  It fights against evil with holy fury.
28 Bolts of Hurt Evil (1d6) (+11,+5) {@f4}
  It fights against evil with holy fury.
11 Bolts of Hurt Animal (1d5) (+9,+7) {@f3}
  It is especially deadly against animals.
20 Bolts of Wounding (1d4) (+9,+7) {@f0}
23 Bolts (1d6) (+4,+4) {@f0}


  [Home Inventory]

a Staff of *Destruction* (6 charges)
2 Staffs of *Destruction* (2 charges)
The Amulet of Carlammas (+2)
  It can be activated for...
    protection from evil every 225+d225 turns
  ...if it is being worn.
  It affects your constitution.
  It provides resistance to fire.
The Star of Elendil (+1 to speed) {!!}
  It can be activated for...
    magic mapping and light every 50+d50 turns
  ...if it is being worn.
  It provides light (radius 3) forever.
  It affects your speed.
  It provides resistance to life draining.
  It allows you to see the invisible.
Multi-Hued Dragon Scale Mail (-2) [30,+12] {!!}
  It provides resistance to acid.
  It provides resistance to electricity.
  It provides resistance to fire.
  It provides resistance to cold.
  It provides resistance to poison.
The Metal Scale Mail of Julian (-2) [15,+40] (+4) (charging)
  It can be activated for...
    genocide every 500 turns
  ...if it is being worn.
  It affects your strength.
  It affects your charisma.
  It provides resistance to acid.
  It provides resistance to electricity.
  It provides resistance to fire.
  It provides resistance to cold.
  It provides resistance to darkness.
  It provides resistance to chaos.
  It provides resistance to disenchantment.
The Small Metal Shield 'Destiny Star' [3,+13] (+3)
  It affects your wisdom.
  It sustains your strength.
  It sustains your constitution.
  It provides resistance to electricity.
  It provides resistance to fire.
  It provides resistance to blindness.
  It provides resistance to sound.
  It grants telepathic powers.
The Large Metal Shield of Anarion [5,+20]
  It sustains your strength.
  It sustains your intelligence.
  It sustains your wisdom.
  It sustains your strength.
  It sustains your constitution.
  It sustains your charisma.
  It provides resistance to acid.
  It provides resistance to electricity.
  It provides resistance to fire.
  It provides resistance to cold.
  It makes you completely fearless.
The Iron Helm 'Holhenneth' [5,+10] (+2)
  It can be activated for...
    detection every 55+d55 turns
  ...if it is being worn.
  It affects your intelligence.
  It affects your wisdom.
  It affects your searching ability.
  It provides resistance to blindness.
  It allows you to see the invisible.
The Set of Leather Gloves 'Cammithrim' [1,+10]
  It can be activated for...
    magic missile (2d6) every 2 turns
  ...if it is being worn.
  It sustains your constitution.
  It provides immunity to paralysis.
  It provides resistance to light.
  It provides permanent light.
The Small Sword 'Galnaug' (1d6) (+14,+15) (+2 attacks)
  It affects your stealth.
  It affects your searching ability.
  It affects your attack speed.
  It poisons your foes.
  It provides resistance to electricity.
  It provides resistance to disenchantment.
  It allows you to see the invisible.
The Long Sword 'Werewindle' (2d5) (+10,+12) (+2)
  It can be activated for...
    a getaway every 35 turns
  ...if it is being worn.
  It affects your strength.
  It affects your constitution.
  It affects your speed.
  It affects your attack speed.
  It produces chaotic effects.
  It fights against evil with holy fury.
  It strikes at demons with holy wrath.
  It does extra damage from electricity.
  It sustains your strength.
  It sustains your intelligence.
  It sustains your wisdom.
  It sustains your constitution.
  It provides immunity to paralysis.
  It provides resistance to electricity.
  It makes you completely fearless.
  It provides resistance to light.
  It provides resistance to darkness.
  It provides resistance to disenchantment.
  It provides permanent light.
  It allows you to see the invisible.
  It slows your digestion.
  It speeds your metabolism.
The Katana of Groo (8d4) (+0,+0) (+3)
  It affects your dexterity.
  It affects your speed.
  It affects your attack speed.
  It is the work of a great smith.
  It sustains your strength.
a Bastard Sword (5d5) (+7,+2)
The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
  It affects your constitution.
  It fights against evil with holy fury.
  It strikes at demons with holy wrath.
  It is especially deadly against trolls.
  It is a great bane of dragons.
  It provides resistance to disenchantment.
  It aggravates nearby creatures.
  It is heavily cursed.
The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
  It affects your strength.
  It is especially deadly against trolls.
  It is a great bane of dragons.
  It provides immunity to paralysis.
  It provides permanent light.
  It slows your digestion.
  It speeds your metabolism.
The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
  It fights against evil with holy fury.
  It strikes at undead with holy wrath.
  It is especially deadly against orcs.
  It is especially deadly against trolls.
  It is especially deadly against giants.
  It is especially deadly against dragons.
  It is the work of a great smith.
  It poisons your foes.
  It allows you to see the invisible.
an Executioner's Sword (5d8) (+2,+5)
The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks)
  It affects your strength.
  It affects your constitution.
  It affects your attack speed.
  It drains life from your foes.
  It provides immunity to paralysis.
  It provides resistance to life draining.
  It provides resistance to confusion.
  It provides resistance to nether.
  It provides resistance to nexus.
  It provides resistance to chaos.
  It prevents teleportation.
  It aggravates nearby creatures.
The Spear of Destiny (1d6) (+15,+15) (+4)
  It can be activated for...
    stone to mud every 5 turns
  ...if it is being worn.
  It affects your intelligence.
  It affects your wisdom.
  It affects your searching ability.
  It affects your infravision.
  It fights against evil with holy fury.
  It strikes at undead with holy wrath.
  It strikes at demons with holy wrath.
  It is especially deadly against giants.
  It is especially deadly against dragons.
  It does extra damage from fire.
  It provides resistance to life draining.
  It provides resistance to fire.
  It makes you completely fearless.
  It provides resistance to light.
  It allows you to levitate.
  It provides permanent light.
  It allows you to see the invisible.
The Trident of Ulmo (4d8) (+15,+19) (+4)
  It can be activated for...
    teleport away every 150 turns
  ...if it is being worn.
  It affects your dexterity.
  It is especially deadly against animals.
  It is especially deadly against dragons.
  It provides immunity to acid.
  It provides immunity to paralysis.
  It provides resistance to life draining.
  It provides resistance to nether.
  It allows you to see the invisible.
  It slows your digestion.
  It speeds your metabolism.
The Glaive of Pain (9d6) (+0,+30)
The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
  It can be activated for...
    mass genocide every 1000 turns
  ...if it is being worn.
  It affects your strength.
  It affects your intelligence.
  It affects your wisdom.
  It affects your dexterity.
  It affects your constitution.
  It affects your charisma.
  It fights against evil with holy fury.
  It strikes at undead with holy wrath.
  It is especially deadly against orcs.
  It does extra damage from frost.
  It provides immunity to cold.
  It provides immunity to paralysis.
  It allows you to see the invisible.


  [Message Log]

The Ancient multi-hued dragon says: 'Resistance is futile. You will be
terminated.'
The Ancient multi-hued dragon breathes lightning.
*** LOW HITPOINT WARNING! ***
The Black reaver invokes a mana storm.
Who turned off the light..?
Goodbye, Felsh!

Posted on 26.1.2002 18:22

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3778. on the Ladder (of 19090)
2. on the Zceband Ladder (of 9)
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