The Angband Ladder: Archey, Barbarian Archer by <s_latour@Hotmail.com>
[Gumband 2.2.1 Character Dump] Name : Archey Age 22 STR: 18/*** Sex : Female Height 82 INT: 18/110 Race : Barbarian Weight 197 WIS: 18/80 Class : Archer Social Class 76 DEX: 18/180 Score 6549509 CON: 18/*** CHR: 18/210 + To Hit 99 Level 49 Max HP 1140 + To Damage 89 Experience 6543509 Cur HP -49 + To AC 16 Max Exp 6543509 Max SP 0 Base AC 37 Exp to Adv. 6750000 Cur SP 0 Speed 21 Gold 1023311 Max Dlv 60 (Miscellaneous Abilities) Fighting : Godly 452 Perception : Poor 17 Blows/Round: 7 Bows/Throw : Godly 818 Searching : Good 35 Shots/Round: 5 Saving Throw: Heroic 95 Disarming : Awesome 100 Wpn.dmg/Rnd: 14d5+623 Stealth : Good 5 Magic Device: Heroic 95 Infravision: 30' Tunneling : Superb 113 (Character Background) You are the first child of a Landed Knight. You are a credit to the family. You have brown eyes, straight brown hair, and a very dark complexion. [Miscellaneous information] Maximize Mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Recall Depth: Level 60 (3000') You have defeated 10644 enemies. [Mutations] You sometimes feed off of the light around you. You are moronic (-4 INT/WIS). [Last Messages] > You have 17 Hunting Quarrels of Slay Giant (1d4) (+10,+16). > You have 16 Hunting Quarrels of Slay Giant (1d4) (+10,+16). > The Hunting Quarrel of Slay Giant (1d4) (+10,+16) hits The Norsa. > The Norsa ignores the attack. > Target Selected. > You have 15 Hunting Quarrels of Slay Giant (1d4) (+10,+16). > The Hunting Quarrel of Slay Giant disappears. > The Norsa breathes lightning. > You die. > Goodbye, Archey! You were killed by The Norsa. [Known Resistances and Abilities] |}=="*[()]]] |}=="*[()]]] |}=="*[()]]] abcdefghijkl@ abcdefghijkl@ abcdefghijkl@ Acid : ............. Sound : .......+..... Speed : ++++....+.+.. Elec : +......+..... Nether: .......+..+.. Free Action : +..++.+...+.. Fire : ...+...++.... Nexus : .....+...+... See Invisible: ++.++........ Cold : ........+.... Chaos : .....+.....+. Hold Life : .....+....+.. Poisn: ...........+. Disnch: +.......+..+. Telepathy : ............. Light: +............ Fear : +....++.....+ Slow Digest : +..+......... Dark : +.........+.. Reflct: ............. Regeneration : +..++.+...... Shard: ......+...... AuFire: ............. Levitation : .......+..... Blind: ......+...... AuElec: ............. Perm Lite : +...+........ Conf : ...........+. Spines: ......+...... MasterDevices: ....+........ [Character Equipment] a) The Long Sword 'Anguirel' (2d5) (+9,+12) (+2) {!*} It can be activated for... a getaway every 35 turns ...if it is being worn. It affects your strength. It affects your constitution. It affects your speed. It affects your attack speed. It does extra damage from electricity. It is marked with the Arms of Chaos. It strikes at demons with holy wrath. It fights against evil with holy fury. It sustains your strength. It sustains your intelligence. It sustains your wisdom. It sustains your constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity. It provides resistance to light. It provides resistance to dark. It provides resistance to disenchantment. It provides permanent light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by the elements. b) The Light Crossbow 'Giranduin' (x4) (+14,+18) (+3) {!*} It affects your speed. It allows you to see invisible monsters. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by the elements. c) a Ring of Speed (+8) {!*} d) The Ring 'Narya' (+15,+15) [+5] (+1) (34 turns) {!*} e) The Necklace of the Dwarves (+3) {!*} f) The Runestaff (+3,+3) [+3] (+5) {!*} g) The Partial Plate Armour 'Mad Yisselda's Armour' (+10) [20,+25] (+3) (352 turns It can be activated for... berserk and haste every 400 turns ...if it is being worn. It affects your strength. It affects your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to blindness. It provides resistance to shards. It speeds your regenerative powers. It is covered with spines. It cannot be harmed by the elements. h) The Cloak of Lead [1,+10] (+4) {!*} It affects your intelligence. It affects your stealth. It provides resistance to electricity. It provides resistance to fire. It provides resistance to sound. It provides resistance to nether. It allows you to levitate. It cannot be harmed by the elements. i) The Steel Shield 'Sirruinor' [5,+2] (+4) {!*} It affects your charisma. It affects your speed. It sustains your charisma. It provides resistance to fire. It provides resistance to cold. It provides resistance to disenchantment. It cannot be harmed by the elements. j) The Steel Helm 'Enturtal' [6,+13] (+4) {!*} It affects your wisdom. It affects your constitution. It affects your searching. It provides resistance to nexus. It cannot be harmed by the elements. k) The Jeweled Hand of Kwll (+5,+5) [4,+10] (+3) {cursed} l) The Pair of Sandals of the Dungeon Master [1,+10] (+4) {!*} It affects your intelligence. It provides resistance to poison. It provides resistance to confusion. It provides resistance to chaos. It provides resistance to disenchantment. It cannot be harmed by the elements. [Character Inventory] a) a Potion of Speed {!*} b) a Scroll of Teleportation {!*} c) 19 Scrolls of Identify d) 12 Scrolls of Satisfy Hunger {!*} e) a Rod of Recall {!*} f) a Rod of Illumination {@z3 !k!d!v} g) a Rod of Detection (5 turns) {@z5 !k!d!v} h) 5 Rods of Teleport Other {!*} i) 10 Rods of Stinking Cloud {@z4 !k!d!v} j) a Staff of Teleportation (6 charges) {@u2 !k!d!v} k) a Staff of Perception (14 charges) l) The Ring of Acid of Holy Smoke [+20] (+3) It can be activated for... acid ball and resist acid every 50 turns ...if it is being worn. It affects your charisma. It makes you completely fearless. It provides resistance to acid. It cannot be harmed by the elements. m) The Ring of Damage 'Itoxy' (+15) [+15] (+3) {!*} It affects your intelligence. It affects your charisma. It affects your stealth. It provides resistance to fire. It provides resistance to light. It provides resistance to blindness. It provides resistance to sound. It provides resistance to disenchantment. It cannot be harmed by the elements. n) The Star of Elendil (+1 speed) {!*} o) The Great Axe 'Onsnik' (3d6) (+15,+15) (+4) {!*} It is especially deadly against elementals. It affects your infravision. It does extra damage from electricity. It does extra damage from frost. It is very sharp and can cut your foes. It is especially deadly against orcs. It strikes at undead with holy wrath. It provides resistance to electricity. It provides resistance to nether. It provides resistance to nexus. It cannot be harmed by the elements. p) The Lance of Eorlingas (5d5) (+10,+15) (+2) q) The Morning Star 'Bloodspike' (3d4) (+8,+22) (+4) {!*} r) 15 Hunting Quarrels of Slay Giant (1d4) (+10,+16) s) 22 Hunting Quarrels of Slay Dragon (1d4) (+8,+11) t) 9 Hunting Quarrels of Slay Dragon (1d4) (+9,+7) u) 11 Bolts of Slay Undead (1d5) (+12,+11) v) 16 Bolts of Slay Demon (1d5) (+10,+7) w) 12 Bolts of Slay Demon (1d5) (+8,+8) [Home Inventory] a) a Scroll of *Identify* b) a Scroll of Set Recall {!*} c) a Ring of Speed (+7) {!*} d) a Ring of Nether Resistance {!*} e) The Red Amulet (+3) {!*} f) The Rabbit's Foot of Burglary (+4) {!*} g) The Phial of Galadriel (+1 search) {!t!d!v} h) The Metal Brigandine of the Rohirrim [18,+15] (+2) It affects your strength. It affects your dexterity. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to poison. It provides resistance to confusion. It provides resistance to sound. It cannot be harmed by the elements. i) The Elven Cloak 'Breththaur' (+15,+13) [4,+16] (+4) It affects your stealth. It affects your searching. It affects your speed. It provides resistance to fire. It provides permanent light. It prevents teleportation. It cannot be harmed by the elements. j) The Buckler of Akebono (+11,+9) [2,+12] (+4) {!*} It affects your constitution. It affects your charisma. It affects your infravision. It provides resistance to acid. It provides resistance to poison. It provides permanent light. It cannot be harmed by the elements. k) The Wooden Shield of Lifeforce [3,+20] (+3) {!*} It affects your dexterity. It affects your searching. It provides resistance to poison. It provides resistance to dark. It provides resistance to shards. It provides resistance to nether. It produces an anti-magic shell. It cannot be harmed by the elements. l) The Hard Leather Cap of Thranduil [2,+10] (+2) It affects your intelligence. It affects your wisdom. It provides resistance to blindness. It provides resistance to confusion. It gives telepathic powers. It cannot be harmed by the elements. a) The Iron Helm of Meliadus (+15,+15) [5,+15] (-3) {!*} It can be activated for... scare monsters every 75 turns ...if it is being worn. It is worthless in the eyes of shopkeepers. It affects your intelligence. It affects your wisdom. It affects your charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to acid. It provides resistance to electricity. It provides resistance to poison. It provides resistance to disenchantment. It provides permanent light. It gives telepathic powers. It produces an anti-magic shell. It prevents teleportation. It aggravates nearby creatures. It cannot be harmed by the elements. b) The Pair of Sandals 'Mana Prism' [1,+10] (+3) It affects your dexterity. It affects your searching. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to electricity. It provides resistance to poison. It provides resistance to disenchantment. It gives telepathic powers. It cannot be harmed by the elements. c) The Pair of Soft Leather Boots of Proximity (+14,+11) [2,+19] (+4) It affects your dexterity. It affects your stealth. It affects your searching. It allows you to levitate. It cannot be harmed by the elements. d) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {!*} It affects your strength. It affects your constitution. It affects your speed. It provides resistance to blindness. It cannot be harmed by the elements. e) The Pair of Metal Shod Boots of the Cross [6,+17] (+4) {uncursed} It affects your constitution. It sustains your constitution. It provides resistance to acid. It provides resistance to shards. It provides resistance to chaos. It cannot be harmed by the elements. f) a Dirk (Trump) (1d5) (+12,+10) (+2) {!* !k} It can be activated for... teleport every 50+d50 turns ...if it is being worn. It is worthless in the eyes of shopkeepers. It affects your searching. It drains life from your foes. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to life draining. It provides resistance to nexus. It slows your metabolism. It speeds your regenerative powers. It induces random teleportation. g) The Runesword 'Stormbringer' (6d5) (+25,+25) (+2 attacks) {cursed} h) The Beaked Axe of Theoden (2d6) (+9,+12) (+3) {!*} i) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4) j) The Spear 'Soulsucker' (1d6) (+16,+20) (+3) {!*} It affects your stealth. It affects your searching. It poisons your foes. It drains life from your foes. It provides resistance to poison. It provides resistance to dark. It provides resistance to blindness. It provides resistance to nether. It allows you to see invisible monsters. It drains experience. It cannot be harmed by the elements. k) The Whip of Asia Communista (1d5) (+9,+16) (+2) {!*} It can be activated for... vampiric drain (3*75) every 400 turns ...if it is being worn. It affects your stealth. It affects your attack speed. It drains life from your foes. It cannot be harmed by the elements. l) a Gnomish Shovel of Digging (1d4) (+7,+9) (+7) {!* !k} It is worthless in the eyes of shopkeepers. It affects your ability to tunnel. It does extra damage from acid. It does extra damage from fire. It cannot be harmed by acid. It cannot be harmed by fire. a) The Sling called 'Of Archey' (x2) (+11,+18) {!*} It makes you completely fearless. It provides resistance to fire. It provides resistance to blindness. It cannot be harmed by the elements. b) The Light Crossbow 'Metal-up-Your-Ass' (x4) (+7,+19) (+4) It can be activated for... beam of sunlight every 10 turns ...if it is being worn. It affects your infravision. It fires missiles with extra might. It cannot be harmed by the elements. c) The Heavy Crossbow 'Thorbar' (x5) (+18,+12) (+3) It affects your strength. It provides resistance to nexus. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by the elements. d) The Heavy Crossbow 'Valsul' (x5) (+15,+10) {!*} It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by the elements. |
Posted on 11.6.2004 02:16
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