The Angband Ladder: Death, Lizardman Warrior by <mtitus@softhome.net>

  [EyAngband 0.5.2 Character Dump]

 Name   Death                                  CB  Base  RB  EB  Stat
 Sex    Male         Age             10  STR: (+3)  17   +1  +0   18
 Race   Lizardman    Height          66  INT: (-2)  11   -2  +0    9
 Class  Warrior      Weight         162  WIS: (-1)   6   -1  +0    5
 Title  Veteran      Status           8  DEX: (+2)  13   +0  +0   13
 HP     208/208                          CON: (+1)  13   +1  +0   14
 SP     0/0          Max Depth        6  CHR: (-2)   7   -3  +0    4


 Level           16  Armor      [16,+8]  Infra     0 ft  Saving Throw      Good
 Cur Exp       2490                                      Stealth           Fair
 Max Exp       2490  Melee    (+4, 2d6)  Racial Ability  Fighting        Superb
 Adv Exp       2760  Blows       2/turn  None            Shooting        Superb
                                                         Throwing        Superb
 Gold           662  Shoot        (+10)                  Disarming         Good
 Burden   154.7/180  Shots       1/turn                  Bypass Trap        Bad
                                                         Magic Device      Fair
 You are one of a brood of eight. Your father was a      Perception        Fair
 fisher, and your mother was a warrior. Your scales      Digging           Fair
 are brown, and your eyes are yellow.                    Alchemy           Fair


  [Resists & Abilities]

  No  Blind:..............      Regen:..............      Speed:..............
  Free Actn:..............  Telepathy:..............       Mana:..............
  Hold Life:..............  See Invis:..............     Health:..............
    Bravery:.....+........  Invisible:..............   Spl. Dur:..............
  No Dsease:..............       Luck:..............   Spl. Dam:..............
  No   Stun:..............    Stealth:...........+..   Spl. Inf:..............
  No Poison:............+.   Percptn.:..............      Taint:..............
  No    Cut:..............  Infra-vsn:..............    Disrupt:..............
  No   Conf:..............  Tunneling:..............  Drn Items:..............
  S. Digest:..............      Blows:..............  Drn   Exp:..............
  Fthr Fall:..............      Shots:..............   Teleport:..............
      Light:.....*........      Might:.+............  Aggravate:..............
  Resistances:
  Acid :45% ...+........+.  Dises:10% ............+.  Nethr:2%  ............+.
  Elec :43% ...+........+.  Light:1%  ............+.  Chaos:2%  ............+.
  Fire :8%  ............+.  Dark :4%  ............+.  Disen:1%  ............+.
  Cold :8%  ............+.  Sound:3%  ............+.
  Water:8%  ............+.  Shard:3%  ............+.
  Poisn:24% ............+.  Nexus:4%  ............+.
            abcdefghijkl@*            abcdefghijkl@*            abcdefghijkl@*
            |} = ~(()]]]              |} = ~(()]]]              |} = ~(()]]]



  [Character Equipment]

a) a Lizardman Long Sword (+0, 2d6)
b) a Short Bow of Extra Might (+6, x3, 8)
   It was lying on the floor on dungeon level 2
c) (nothing)
d) a Quartzite Ring of Resist Acid and Electricity
e) (nothing)
f) a Mithril Lantern of Fearlessness <6077>
g) Leather Scale Mail [6,+0]
h) a Cloak [1,+1]
i) a Small Metal Shield [3,+0]
j) an Iron Helm [3,+0]
k) a Set of Gauntlets of Slaying (+2 to hit) [2,+3]
   It was a reward for your exploits on dungeon level 4
l) a Pair of Soft Leather Boots of Stealth [1,+3] (+3)
   It was lying on the floor on dungeon level 3


  [Character Inventory]

a) 19 Rations of Food
b) 14 Lantern Oils
c) 3 Shimmering Potions of Speed
d) 3 Oily Yellow Potions of Heroism
e) 18 Grey Speckled Potions of Cure Critical Wounds
f) 7 Green Speckled Potions of Cure Disease
g) 7 Luminescent Potions of Resist Heat
h) 2 Magenta Potions of Resist Cold
i) 24 Scrolls titled "barwun sri" of Phase Door
j) 4 Scrolls titled "alafu marfor" of Word of Recall {10% off}
k) 2 Scrolls titled "unbat cos uoxy" of Identify
l) a Scroll titled "so oxyan micta" of Light
m) 4 Scrolls titled "klisgan snori" of Magic Mapping
n) a Scroll titled "wedmi lawed" of Protection from Evil
o) a Rusty Wand of Light (14 charges)
p) a Gold-Plated Wand of Stinking Cloud (12 charges)
q) an Iron Wand of Magic Missile (13 charges)
r) a Pine Staff of Perception (2 charges)
s) 99 Arrows (+0, 1d4, +0) {@f1=g}
t) 22 Arrows (1d4) {average}


  [Current Quest]

To fulfill your task, you must retrieve the fabled treasure on dungeon level 9.


  [Discarded/Sold Artifacts]

No artifacts have been discarded or sold


  [Uniques]

Farmer Maggot                        has been killed in the town
Snarl, the small kobold              has been killed on level 1 
Squish                               has been killed on level 2 
Total: 3 uniques killed


  [Options]

Birth options:
Allow purchase of stats using points         : no  (birth_point_based)
Allow specification of minimal stats         : no  (birth_auto_roller)
Preserve artifacts when leaving level        : yes (birth_preserve)
Restrict the use of stairs/recall            : no  (birth_ironman)
Restrict the use of stores/home              : no  (birth_no_stores)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Generate better (harder) levels              : yes (birth_autoscum)
No level feelings                            : no  (birth_no_feelings)
Pre-shop for some basic items                : no  (birth_start_kit)
Monsters act smarter in groups               : no  (birth_smart_packs)
Monsters exploit players weaknesses          : no  (birth_smart_cheat)
Monsters chase current location              : yes (birth_flow_by_sound)
Monsters chase recent locations              : yes (birth_flow_by_smell)
Generate hitpoints randomly                  : yes (birth_random_hp)
All levels will be generated as small        : yes (birth_force_small_lev)
Easy mode                                    : no  (birth_easy_mode)
Nightmare mode                               : no  (birth_nightmare_mode)
Retain squelch settings                      : no  (birth_retain_squelch)
Allow specification of stat weighings        : yes (birth_weighted_roller)
Cheat options:
Peek into object creation                    : no  (cheat_peek)
Peek into monster creation                   : no  (cheat_hear)
Peek into dungeon creation                   : no  (cheat_room)
Know complete monster info                   : no  (cheat_know)
Allow player to avoid death                  : no  (cheat_live)
No automatic saves upon death                : no  (cheat_no_save)
Allow access to debug mode                   : no  (cheat_debug)
Activate wizard mode                         : no  (cheat_wizard)
No respawning monsters                       : no  (cheat_no_respawn)



Posted on 6.5.2004 19:15

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17173. on the Ladder (of 19090)
264. on the EyAngband Ladder (of 302)
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On 6.5.2004 19:15 mtitus@softhome.net wrote:
Heading towards a special quest... This is my first dump so I thought I'd just post this one for posterity =)

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