The Angband Ladder: Saleh, Sea-Elf White Mage by AmyBSOD

  [ToME 2.3.5 (SX 1.24) Character Sheet]

 Name  : Saleh                  Age                 85       STR:     10       
 Sex   : Neuter                 Height              54       INT:     19       
 Race  : Corrupted Sea-Elf      Weight             112       WIS:     11       
 Class : White Mage             Social Class         2       DEX:     18       
 Body  : Player                                              CON:      8       
 God   : Este                                                CHR:      7       
                                                                               
 + To Melee Hit          12 Level             26    Hit Points      -30/   155 
 + To Melee Damage       19 Experience     46334    Spell Points     89/   196 
 + To Ranged Hit         16 Max Exp        46334    Sanity          185/   185 
 + To Ranged Damage       5 Exp to Adv.    62500    Piety                -7436 
   AC                 28+95 Gold             342    Speed            Fast (+9) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Poor         Perception  : Bad          Blows/Round:  1         
 Bows/Throw  : Poor         Searching   : Bad          Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Low          Mel.dmg/Rnd:  1d6+19    
 Stealth     : Low          Magic Device: Low          Infra-Vision: 20 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
                                                                               
                                                                               
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Monster levelscaling: ON
 Hard mode:            OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Max Level 10 (500'), Cur Level 10 (500')
        Maze: Max Level 25 (1250'), Cur Level 25 (1250')
        Orc Cave: Max Level 21 (1050'), Cur Level 21 (1050')
        The Old Forest: Max Level 16 (800'), Cur Level 16 (800')
        A lost temple: Max Level 2 (100'), Cur Level 2 (100')
        Amon Sul: Max Level 20 (1000'), Cur Level 20 (1000')

 Your body was a Player.
 You have defeated 2987 enemies.
 You have completed 11 princess quests.
 You have completed nine lost sword quests.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 52nd Yavie of the 2890th year of the third age.
 Your adventure lasted 9 days.

     Your Attributes:
You are dead, killed by The Ancient Roc of Okeldad in a hill west of Minas
Anor.
You can spit acid.
You can breath fire.
You can emit bright light.
You are able to control the space/time continuum.
You aggravate monsters.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe underwater.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
You can sense the presence of orcs.
You can sense the presence of trolls.
You can sense the presence of giants.
You are lucky.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to nexus attacks.
You are completely fearless.
Your eyes are resistant to blindness.
The space-time continuum cannot be disrupted near you.
Your dexterity is sustained.
Your dexterity is affected by your equipment.
Your stealth is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.


                    adefkmnopsuxz{|@            
        Add Dex   : ......3..2......            
        Add Stea. : .......2........            
        Slay Troll: +...............            
        Slay Giant: +...............            
        Sharpness : .............+..            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : .........+......            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +.........+.....            
        Hold Life : ................            
        Res Acid  : ......+.........            
        Res Elec  : ....+...........            
        Res Fire  : ...............+            
        Res Cold  : ...............+            
        Res Pois  : ................            
        Res Fear  : +...............            
        Res Light : ....+...........            
        Res Dark  : ................            
        Res Blind : ....+...........            
        Res Conf  : ................            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : ......+.........            
        Res Chaos : ................            
        Res Disen : ................            
        Lite      : .....+....+.....            
        See Invis : +...............            
        Regen     : ...............+            
        Activate  : .........+......            
        Aggravate : ...............+            
        Blessed   : +...............            
        Fly       : ...............+            
        Climb     : ..............+.            
        Need Fuel : .....+..........            
        Cont Spell: ...+............            
        WaterBreat: ...............+            
        WieldCast : ...+............            
        Dodge     : ..2.............            
        Lithe     : .......++.......            
        Orc.ESP   : .........+......            
        Troll.ESP : +..............+            
        Giant.ESP : +...............            

 Corruption list:
Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Demon Hide:
  Increases your armor class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7

Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them

Demon Realm:
  Provides access to the demon school skill and the use of demonic equipment
  You need Demon Spirit, Demon Hide and Demon Breath to activate it

Anti-teleportation:
  Prevents all teleportations, be it of you or monsters

Troll Blood:
  Troll blood flows in your veins, granting increased regeneration
  It also enables you to feel the presence of other troll beings
  But it will make your presence more noticeable and aggravating


Skills (points left: 65)
 - Combat                                        05.100 [0.450]
          . Weaponmastery                        03.415 [0.540]
 - Sneakiness                                    05.470 [0.960]
          . Stealth                              00.000 [0.400]
 - Magic                                         27.900 [1.000]
          . Magic-Device                         04.750 [0.760]
          . Spell-power                          00.620 [0.710]
          . Mana                                 00.000 [0.700]
                   . Fire                        00.000 [0.600]
                   . Water                       21.370 [0.960]
                   . Air                         00.000 [0.700]
                   . Earth                       00.980 [1.310]
          . Meta                                 00.980 [1.310]
          . Conveyance                           01.000 [1.300]
          . Divination                           21.600 [1.200]
          . Temporal                             26.000 [1.300]
          . Mind                                 00.000 [1.200]
          . Nature                               00.000 [1.400]
          . Hell                                 00.000 [0.100]
          . Celestial                            00.000 [0.600]
          . Demonology                           00.000 [1.500]
          . Necromancy                           00.000 [0.600]
          . Runecraft                            00.000 [0.100]
          . Thaumaturgy                          01.600 [0.400]
          . Spell-learning                       01.000 [0.000]
 - Spirituality                                  07.636 [0.670]
          . Prayer                               03.659 [0.530]
 - Monster-lore                                  00.000 [0.500]
          . Mimicry                              01.000 [0.300]
          . Four-dimensional                     15.000 [1.000]

Abilities
 * Perfect casting


  [Character Equipment]

a) a Shattered Bearded Axe of the Maiar (1d6) (+9,+8) [+3] {!k!k!k!d!s}
    It can be wielded two-handed.  Slays trolls.  Slays giants.  Free
    Action.  Resist fear.  See invisible.  It grants ESP of trolls and 
    giants.  It has been blessed by the gods.  It cannot be harmed
    bla-bla.  
    You found it in the remains of The Lucky Hobbit on level 13 of Orc Cave.
d) a Long Bow (x3) (+9,+5) {100% off}
e) a Fadeless Ring of Damage of Dodging (+13) [+1] (+2) {!k!k!k!d!s}
    It increases your dodging by 2.  
    You found it in the remains of The Invisible Man on level 6 of
    Barrow-Downs.
f) an Andalusite Ring of Spell [Identify] {@m4 !k!k!k!d!s}
    It has a spell stored inside.  
    You found it in the remains of Bullroarer the Hobbit on level 1 of
    Barrow-Downs.
k) a Radiant Ether Amulet of Lightning Resistance {100% off}
    It grants you the power of illuminate if it is being worn.  It
    provides light (radius 3) forever.  Resistance to electricity, light
     and blindness.  It cannot be harmed by electricity.  
    It was given to you as a reward.
m) a Brass Lantern of Brightness (with 6134 turns of light) {!k!k!k!d!s}
    It provides light (radius 3) when fueled.  Resistance to dark.  It
    cannot be harmed by fire.  
    It was given to you as a reward.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {!d!s}
    It increases your DEX by 3.  Resistance to acid and nexus.  It cannot
    be harmed bla-bla.  
    You found it lying on the floor of a special level.
o) a Lithe Cloak of Stealth [1,+4] (+2 to stealth) {!k!k!k!d!s}
    It increases your stealth by 2.  It is lithe.  
    It was given to you as a reward.
p) a Lithe Large Mithril Shield [8,+18] {!k!k!k!d!s}
    It is lithe.  It cannot be harmed by acid.  
    You found it lying in a vault on level 10 of Barrow-Downs.
s) an Iron Helm of the Noldor [5,+3] (+2) {!k!k!k!d!s}
    It can be activated for detect treasure every 50+d50 turns if it is
    being worn. It increases your DEX by 2.  Sustain DEX.  It grants ESP 
    of orcs.  
    It was given to you as a reward.
u) The Set of Leather Gloves 'Cammithrim' [1,+10] {!d!s}
    It provides light (radius 1) forever.  Free Action.  It cannot be
    harmed bla-bla.  
    You found it lying on the floor of a special level.
x) a Pair of Soft Leather Boots [2,+3]
z) (nothing)
{) 28 Sharpened Arrows (1d4) (+6,+7)
    It is vorpal and can cut your foes.  
    You found it in the remains of Chelsea Rorec on level 16 of Orc Cave.
|) a Climbing Set {!k!k!k!d!s}
    Mountain Climbing.  


  [Character Inventory]

a) a Fireproof Book of Beginner Cantrips {@m1 !k!k!k!d!s}
    It cannot be harmed by fire.  
    You bought it from the Book Store.
b) 2 Spellbooks of Essence of Speed {@m5 !k!k!k!d!s}
c) a Fireproof Spellbook of Vapor {@m3 !k!k!k!d!s}
    It cannot be harmed by fire.  
    You bought it from the Book Store.
d) a Fireproof Spellbook of Geyser {@m2 !k!k!k!d!s}
    It cannot be harmed by fire.  
    You bought it from the Book Store.
e) 6 Rations of Food
f) 14 Flasks of oil
g) 2 Potions of Speed
h) 17 Smoky Potions of Cure Critical Wounds {50% off}
i) 19 Scrolls titled "poha seash xo" of Teleportation {25% off}
j) 7 Scrolls titled "hack enedyb" of Word of Recall {!*}
k) an Electrum Rod Tip of Light (15 Mana to cast)
l) 2 Wands of Noxious Cloud[1|25] (18 charges)
m) a Gnarled Staff of Disarm[1|10] (11 charges)
n) a Staff of Teleportation[1|21] (8 charges) {75% off}
o) a Mattock (+3)
    It increases your tunneling by 3.  
p) 26 Fireproof Sheaf Arrows (1d5) (+3,+7)
    It cannot be harmed by fire.  
    You found it lying on the ground on level 16 of Orc Cave.
q) 10 Gnome warrior raw meats
r) 66 Empty Bottles {100% off}
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
    


  [Home Inventory - Bree ]

a) 2 Books of Beginner Cantrips {@m1 !k1k!k!d!s}
b) a Spellbook of Identify {@m4 !k!k!k!d!s}
c) 2 Spellbooks of Vapor {@m3 !k!k!k!d!s}
d) a Spellbook of Dancing Lessons
e) 2 Spellbooks of Geyser {@m2 !k!k!k!d!s}
f) a Dark Red Mushroom of Cure Poison
g) a Light Green Mushroom of Cure Blindness
h) a Green Mushroom of Cure Paranoia
i) a White Spotted Mushroom of Restore Strength
j) 2 Lembases
k) a Sprig of Athelas
l) a Morphic Oil of Mouse
m) 2 Morphic Oils of Insect
n) 16 Hazy Potions of Cure Light Insanity
o) 2 Potions of Cure Serious Insanity
p) 8 Potions of Cure Critical Insanity
q) 6 Manky Potions of Corruption
r) a Gold Potion of Detect Invisible
s) 2 Azure Potions of Cure Light Wounds
t) a Coldproof Smoky Potion of Cure Critical Wounds
    It cannot be harmed by cold.  
    You found it in the remains of a Petty-dwarf mage on level 13 of Orc Cave.
u) a Potion of Healing
v) 4 Potions of Restore Life Levels {25% off}
w) a Potion of Restore Strength
x) a Potion of Restore Intelligence
a) 2 Potions of Restore Wisdom
b) a Potion of Restore Dexterity
c) a Potion of Restore Constitution
d) a Potion of Restore Charisma
e) a Scroll titled "nilsym ninaks" of Summon Never-Moving Pet
f) 4 Scrolls titled "ouni mikzel" of Phase Door
g) a Scroll titled "king tsuum" of Teleport Level
h) 9 Scrolls titled "witlel flit" of Identify {@r2}
i) 2 Scrolls titled "rea pledok fri" of Remove Curse
j) a Scroll titled "vanviv dehash" of Recharging
k) 2 Scrolls titled "itedoe ypxuxu" of Satisfy Hunger
l) a Fireproof Scroll titled "mishfoo" of Genocide
    It cannot be harmed by fire.  
m) a Wooden Rod of Nothing (10/10)
n) a Copper Rod of Nothing (20/20)
o) 2 Zinc-Plated Rod Tips of Trap Location (8 Mana to cast)
p) a Plutonium Wand of Manathrust[1|16] (13 charges)
q) a Tin Wand of Firewall[1|5] of Charge Holding (5 charges)
    It resists charge draining.  
    It was given to you as a reward.
r) a Slim Wand of Ice Storm[1|25] (4 charges)
s) a Cubic Wand of Noxious Cloud[1|28] (9 charges)
t) a Dodecagonal Wand of Cleaning Fire[2|26] (7 charges)
u) a Fireproof Mistletoe Staff of Globe of Light[2|10] (14 charges)
    It cannot be harmed by fire.  
    It was given to you as a reward.
v) an Avocadowood Staff of Remove Curses[3|16] (9 charges)
w) a Gnarled Staff of Disarm[3|11] (21 charges)
x) a Gnarled Staff of Disarm[2|10] (13 charges)
a) a Cedar Staff of Teleportation[1|22] (13 charges)
b) a Mulberry Staff of Identify[2|16] (10 charges)
c) a Wintry Staff of Sense Monsters[1|15] of Plenty (18 charges)
    You found it in the remains of a Sand-dweller on level 7 of Barrow-Downs.
d) an Agate Ring of Levitation
    Levitation.  
    You found it lying on the ground on level 9 of Barrow-Downs.
e) a Lapis Lazuli Ring of Fear Resistance
    Resist fear.  
    You found it lying on the ground on level 14 of The Old Forest.
f) a Resistant Signet Amulet of Acid Resistance
    Resistance to acid and light.  It cannot be harmed by acid.  
    You found it lying on the ground on level 13 of The Old Forest.
g) a Signet Amulet of Acid Resistance
    Resistance to acid.  It cannot be harmed by acid.  
    You found it in the remains of Lot No. 249 on level 16 of Orc Cave.
h) a Cord Armor of Resistance [6,+13]
    Resistance to acid, electricity, fire, cold and nether.  It cannot be
    harmed bla-bla.  
    You found it in the remains of a Cave orc on level 21 of Orc Cave.
i) a Large Leather Shield of Night and Day [4,+4]
    Resistance to light and dark.  
    You found it lying in a vault on level 15 of Orc Cave.
j) a Hard Leather Cap of See Invisible [2,+7]
    See invisible.  
    You found it in the remains of Light-Fingered Sonya on level 17 of Orc
    Cave.
k) 39 SMG Bullets (2d8) (+4,+2)
l) The Throwing Axe of Amlosgil (1d3) (+6,+3) (+1)
    It provides light (radius 1) forever.  It increases your luck by 1.  
    It does extra damage from electricity.  Kills demons.  Resistance to 
    fire.  It has been blessed by the gods.  It cannot be harmed bla-bla.  
    You found it lying on the ground on level 19 of Orc Cave.
m) The Main Gauche of Maedhros (2d5) (+12,+15) (+2)
    It increases your DEX by 2.  Slays trolls.  Slays giants.  Levitation.
    It cannot be harmed bla-bla.  
    You found it lying on the floor of a special level.
n) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It increases your infravision by 2.  It cannot be harmed bla-bla.  
    It was given to you as a reward.
o) 23 Silver Bolts (3d5) (+0,+0)
    Slays evil.  It cannot be harmed by acid.  It cannot be harmed by
    fire.  
p) 21 Arrows of Slay Evil (1d4) (+2,+3)
    Slays evil.  
    You found it in the remains of Light-Fingered Sonya on level 17 of Orc
    Cave.
q) 29 Arrows (exploding) (1d4) (+1,+1) {Confuse}
r) 16 Arrows (1d4) (+2,+6)
s) 93 Arrows (1d4) (+0,+0) {100% off}
t) 21 Iron Shots (1d4) (+1,+6)
u) 25 Iron Shots (1d4) (+0,+0)
v) 27 Steel Shots (exploding) (1d6) (+4,+3)
w) a Harp of Charisma (+7)
    It increases your CHA by 7.  
    It was given to you as a reward.
x) 7 Salamander raw meats
a) 3 Arcade Scrub raw meats
b) 10 Weary pilgrim raw meats
c) an Essence of Teleport
d) 3 Broken Bones
e) a Human Skeleton
    


  [Home Inventory - Lothlorien ]

a) 18 Elf Skeletons
    



Posted on 9.3.2025 21:25
Last updated on 13.3.2025 21:42

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14316. on the Ladder (of 19193)
2482. on the ToME Ladder (of 3169)
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On 9.3.2025 21:25 AmyBSOD wrote:
Saleh from Let's Play ToME-SX, https://forum.rpg.net/index.php?threads/lets-play-tome-sx-2-3-5-troubles-of-middle-earth-an-angband-variant.757480/post-25451659 - playing with the corrupted subrace. Might get balrog form soon if the RNG is kind. And nope, I totally won't admit that I had to try this char twice because telling the world that I died on the thieves quest on my first try would be too embarrassing ;)

On 12.3.2025 16:08 AmyBSOD wrote:
Made some progress in the Orc Caves. No dungeon towns yet, of course, because the RNG wants to make my life hard.

On 13.3.2025 21:42 AmyBSOD wrote:
Gah, it's just crazy how deadly mountain ambushes are... that thing was +20 speed and capable of dealing up to 576 damage per round, so I had no chance in hell...

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