The Angband Ladder: Arrowguy, Noldor Finarfin no-class by squeezy_hotbreath

  [Sil-Q 1.5.0 Character Dump]

 Name   Arrowguy      Age    1,024       Str   2
 Race   Noldor        Height   6'5       Dex   7 =  4  +1      +2
 House  Finarfin      Weight   156       Con   5 =  3  +1      +1
                                         Gra   6 =  5  +1  -1  +1

 Game Turn   27,560   Melee   (+6,2d8)   Melee        6 =  0  +7  -1
 Exp Pool     1,479   Bows   (+25,2d7)   Archery     25 = 16  +7  +1  +1
 Total Exp   73,079   Armor [+26,5-18]   Evasion     26 = 17  +7  +2
 Burden       108.0                      Stealth     20 = 11  +7  +2
 Max Burden   144.0   Health     -1:49   Perception  24 = 10  +6  +7  +1
 Depth         1000'  Voice      59:59   Will        18 = 12  +6
 Min Depth     1000'                     Smithing     6 =  0  +6
 Light Radius     3                      Song        12 =  2  +6  +3  +1

 You are one of several children of a bard from the house of Finarfin.
 You have light green eyes, straight golden hair, and a fair
 complexion.





  [Last Messages]

> The Troll guard batters you.
> The Troll guard attempts to knock you back, but you stand fast.
> The Troll guard batters you.
> The Troll guard attempts to knock you back, but you stand fast.
> The Troll guard becomes unwary.
> The Gwathrauko becomes unwary.
> You have 69 Arrows (m).
> The Arrow hits the Troll guard in a vulnerable spot!
> You provoke attacks of opportunity from adjacent enemies!
> The Troll guard batters you.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> The Troll guard attempts to knock you back, but you stand fast.
> The Troll guard batters you.
> You die.


  [Screenshot]

         
         
   ######
  ##]@T-'
  #...#}#
  #..#- #
  #,# .##


  [Equipment]

a) a Longsword of the Feanorians (+0,2d6) [+1] <+1> 3.0 lb
   It increases your dexterity and grace by 1.  It makes you
   encounter more dangerous creatures (even when not worn).  
b) The Longbow 'Tawarcun' (+2,2d5) 2.0 lb
   It fires arrows with unerring precision (misses are rerolled).  
    It can shoot arrows 20 squares (with your current strength).
c) The Ring of Mairon <+3>
   It improves your stealth and song by 3.  It grants you the
   ability to see invisible creatures, but it also creates an
   unnatural darkness and may betray you when you need it most.  
   It cannot be harmed by the elements.  It grants you the
   ability: Vanish.  
d) The Ring of Melian <+7>
   It improves your perception by 7.  It cannot be harmed by the
   elements.  It grants you the ability: Channeling.  
e) a Bronze Amulet of Constitution <+1>
   It increases your constitution by 1.  It sustains your 
   constitution.  
f) a Feanorian Lamp of Brightness
   It burns brightly, increasing your light radius by an
   additional square.  
g) Leather Armour of Venom's End [-1,1d4]
   It provides resistance to poison.  
h) a Shadow Cloak of the Traveller [+4] <+2>
   It improves your stealth by 2.  It reduces your need for food.
   It creates an unnatural darkness.  
i) a Kite Shield of Frost (-1) [+0,1d6]
   It provides resistance to fire.  It cannot be harmed by the
   elements.  
j) a Great Helm of True Sight [-2,1d3]
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
k) a Set of Gauntlets of Swordplay [+0,1d2]
   It grants you the ability: Parry.  
l) a Pair of Greaves of the Iron Hills [-1,1d3]
   It provides resistance to fear.  It lets you stand fast
   against your foes.  It cannot be harmed by the elements.  
m) 69 Arrows
   They can be shot 20 squares (with your current strength and bow).
n) 8 Arrows of Piercing
   They cut easily through armour.  They can be shot 20 squares
   (with your current strength and bow).


  [Inventory]

a) 3 Dark Green Herbs of Restoration
b) 5 Fragments of Lembas
c) 2 Clear Potions of Miruvor
d) 5 Murky Brown Potions of Orcish Liquor
e) 3 Azure Potions of Healing
f) 3 Sparkling Blue Potions of Antidote
g) a Copper Speckled Potion of Quickness
h) 4 Emerald Potions of Elemental Resistance
i) 2 Black Potions of Strength
j) 4 Brown Potions of Dexterity
k) 3 Pale Green Potions of Constitution
l) 3 Dark Green Potions of Grace
m) an Ivory Staff of Freedom (12 charges)
n) a Maple Staff of Light (12 charges)
o) a Silver Staff of Understanding (4 charges)
p) a Willow Staff of Revelations (5 charges)
q) a Runed Staff of Foes (10 charges)
r) an Amethyst Ring of Frost
   It provides resistance to fire.  
s) a Beryl Ring of Warmth
   It provides resistance to cold.  
t) a Mattock (-5,5d2) <+2> 9.5 lb
   It improves your tunneling by 2.  It requires both hands to
   wield it properly.  
u) 55 Pieces of Mithril


  [Abilities]

Rout
Puncture
Deadly Hail
Dexterity
Dodging
Sprinting
Disguise
Exchange Places
Dexterity
Keen Senses
Rauko-Bane
Outwit
Listen
Grace
Inner Light
Indomitable
Poison Resistance
Majesty
Constitution
Song of Elbereth
Song of Delvings


  [Enemies]

  5 / 37  Wolf                                    
  4 / 14  Tanglethorn                             
  0 /  2  Orc thrallmaster                        
  1 /  8  Orc skirmisher                          
  3 /  4  Grimhawk                                
  2 /  5  Mewlip                                  
  3 / 21  Orc scout                               
 13 / 20  Spider hatchling                        
  4 /  5  Blue serpent                            
  1 / 38  Orc soldier                             
  0 / 14  Madthorn                                
  6 / 13  Gorcrow                                 
  1 /  3  Brood spider                            
 16 / 63  Orc archer                              
  2 / 35  White wolf                              
  0 /  5  Red serpent                             
  (seen)  Gorgol, the Butcher 
 11 / 46  Orc warrior                             
  0 /  1  Sword spider                            
  5 / 11  Crebain                                 
  6 /  6  Phantom                                 
  9 / 14  Attercop                                
  0 /  4  Nightthorn                              
  1 /  3  Green serpent                           
  1 /  6  Mountain troll                          
  0 /  1  Tattered wight                          
  5 / 19  Orc champion                            
 11 / 40  Easterling warrior                      
 18 / 23  Hummerhorn                              
  (seen)  Balcmeg, the Relentless 
  (seen)  Lug, the Grotesque 
  7 / 13  Orc captain                             
 20 / 66  Warg                                    
  5 /  7  Grave wight                             
  9 / 12  Dark serpent                            
  (seen)  Orcobal, Champion of the Orcs 
 30 / 30  Whispering shadow                       
  9 / 24  Distended spider                        
  5 / 18  Easterling archer                       
  4 /  4  Twisted bat                             
  (slain) Othrod, the Orc Lord 
  6 / 37  Snow troll                              
  2 /  2  Lurking horror                          
  2 /  7  Giant                                   
 12 / 16  Easterling spy                          
  4 /  9  Shadow bat                              
  9 / 13  Sulrauko                                
  5 /  6  Fire-drake hatchling                    
  (slain) Ulfang the Black 
  6 / 21  Werewolf                                
  3 /  5  Shadow spider                           
 10 / 12  Shadow                                  
  4 /  6  Sapphire serpent                        
  1 /  1  Ruby serpent                            
  4 /  5  Creeping horror                         
 14 / 17  Ringrauko                               
 11 / 15  Cave troll                              
  2 /  2  Emerald serpent                         
 20 / 23  Cat warrior                             
  1 /  2  Amethyst serpent                        
  7 / 12  Kemenrauko                              
  3 /  4  Grotesque                               
  3 /  3  Young cold-drake                        
  (slain) Umuiyan, the Doorkeeper 
  (slain) Belegwath, Balrog of Shadow 
  6 /  8  Spectre                                 
  4 /  6  Spider of Gorgoroth                     
  4 / 18  Greater werewolf                        
  1 /  1  Adamant serpent                         
  4 /  6  Lesser vampire                          
 13 / 16  Cat assassin                            
  (slain) Oikeroi, Guard of Tevildo 
  3 /  3  Young fire-drake                        
  2 /  3  Darting horror                          
  1 /  3  Wraith                                  
 14 / 24  Ururauko                                
  (slain) Tevildo, Prince of Cats 
  (slain) Turkano, Balrog of the Hosts 
 19 /104  Troll guard                             
  7 / 13  Vampire                                 
  0 /  2  Nameless thing                          
  8 / 11  Ancient ruby serpent                    
  1 /  4  Great cold-drake                        
  6 /  7  Silent watcher                          
  5 / 17  Gwathrauko                              
  (seen)  Draugluin, Sire of Werewolves 
  (seen)  Vallach, Balrog of Sudden Flame 
  4 /  9  Ancient spider                          
  3 /  5  Ancient emerald serpent                 
  9 / 14  Vampire lord                            
  (seen)  Dagorhir, the Elfbane 
  3 /  4  Ancient amethyst serpent                
  0 /  1  Great fire-drake                        
  3 /  6  Hithrauko                               
  (seen)  Lungorthin, Lord of Balrogs 
  1 /  1  Ancient adamant serpent                 
  0 /  4  Unrelenting horror                      
  (slain) Thuringwethil, the Vampire Messenger 
  (seen)  Glaurung, the Deceiver 
  (slain) Gorthaur, Servant of Morgoth 
  (seen)  Morgoth, Lord of Darkness 


  [Artefacts]

The Ring of Melian (found)
The Ring of Mairon (found)
The Robe of Andreth 
The Kite Shield of the Swan 
The Dagger 'Angrist' 
The Shortsword of Amrod 
The Greatsword 'Calris' (found)
The Spear 'Aeglos' 
The Battle Axe 'Dramborleg' 
The Glaive of Gaurin 
The Cloak of Maglor 
The Bat-Fell of Thuringwethil 
The Shortbow of Celegorm 
The Longbow 'Belthronding' 
The Longbow 'Tawarcun' (found)


  [Notes]

Arrowguy of the Noldor
Entered Angband on 17 Mar 2023

   Turn     Depth   Note

      0     50 ft   (Disguise)
      0     50 ft   (Keen Senses)
  1,649    200 ft   (Dodging)
  2,149    200 ft   Encountered Gorgol, the Butcher
  2,833    200 ft   (Rout)
  2,889    200 ft   (Song of Elbereth)
  4,189    200 ft   (Exchange Places)
  5,286    350 ft   (Sprinting)
  5,720    400 ft   Encountered Lug, the Grotesque
  5,722    400 ft   Encountered Balcmeg, the Relentless
  6,705    400 ft   (Puncture)
  8,336    650 ft   (Dexterity)
 10,920    450 ft   Encountered Othrod, the Orc Lord
 10,948    450 ft   (Dexterity)
 11,078    450 ft   Slew Othrod, the Orc Lord
 11,599    500 ft   Encountered Ulfang the Black
 11,914    500 ft   Encountered Orcobal, Champion of the Orcs
 11,962    500 ft   (Deadly Hail)
 11,976    500 ft   Slew Ulfang the Black
 14,578    750 ft   (Inner Light)
 14,893    750 ft   (Majesty)
 15,341    750 ft   Found The Greatsword 'Calris'
 15,957    700 ft   Found The Ring of Melian
 16,141    700 ft   Encountered Umuiyan, the Doorkeeper
 16,228    700 ft   Slew Umuiyan, the Doorkeeper
 16,307    700 ft   (Song of Delvings)
 16,463    750 ft   Encountered Tevildo, Prince of Cats
 16,465    750 ft   Slew Tevildo, Prince of Cats
 16,467    750 ft   Encountered Oikeroi, Guard of Tevildo
 16,475    750 ft   Slew Oikeroi, Guard of Tevildo
 16,514    750 ft   Found The Ring of Mairon
 16,514    750 ft   (Listen)
 16,631    750 ft   (Outwit)
 16,671    750 ft   Encountered Turkano, Balrog of the Hosts
 16,970    750 ft   Destroyed Turkano, Balrog of the Hosts
 17,270    750 ft   (Rauko-Bane)
 17,925    750 ft   Encountered Belegwath, Balrog of Shadow
 17,999    750 ft   Destroyed Belegwath, Balrog of Shadow
 20,155    900 ft   Encountered Vallach, Balrog of Sudden Flame
 20,155    900 ft   (Indomitable)
 20,684    950 ft   Encountered Draugluin, Sire of Werewolves
 20,736    900 ft   (Poison Resistance)
 23,068    950 ft   (Constitution)
 23,207    950 ft   Encountered Dagorhir, the Elfbane
 24,718    950 ft   Encountered Thuringwethil, the Vampire Messenger
 24,836    950 ft   (Grace)
 25,384    950 ft   Encountered Lungorthin, Lord of Balrogs
 26,125  1,000 ft   Entered Morgoth's throne room
 26,156  1,000 ft   Found The Longbow 'Tawarcun'
 26,310  1,000 ft   Encountered Gorthaur, Servant of Morgoth
 26,329  1,000 ft   Slew Gorthaur, Servant of Morgoth
 26,731  1,000 ft   Encountered Morgoth, Lord of Darkness
 27,044  1,000 ft   Encountered Glaurung, the Deceiver
 27,136  1,000 ft   Slew Thuringwethil, the Vampire Messenger

 27,560  1,000 ft   Slain by a Troll guard.
 27,560  1,000 ft   Died on 19 March 2023.




  ['Score' 200172440]


Posted on 19.3.2023 20:20
Last updated on 19.3.2023 20:26

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57. on the Sil-Q Ladder (of 271)

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On 19.3.2023 20:20 squeezy_hotbreath wrote:
Well, made it to V's throne room for my first ever!

Dicked around for like 60mins/1000 turns being chased around in the side corridor, killing off a few adds. Didn't really get what I was supposed to do next. Stopped being as careful with health mgmt etc and got crit by a garden variety Troll Guard. Didn't feel bad about it, just sort of confused about what I'm supposed to do in the throne room! Supposed to wait until V becomes unwary, then take a shot at him with my bow to knock off his crown? idk? Also, did all the creatures keep becoming Unwary because of my Vanish ability and high Stealth, or is that just how they behave on the final level, to give you a chance to sneak about?

Overall, character felt okay but not super powerful. Started as an Elbereth Archer, but stopped pushing Song up my midgame so that part of the kit stopped being effective the last 200ft. Looking at it now, I think I took too many abilities, and not enough Archery + Evasion.  So many things I had to kite around the dungeon to land a kill. Think it didn't help that I couldn't find good arrows until the throne room.

Also - Listen with high persecption is sooooo powerful, omg. That plus Delving = having a permanent radar on any nearby threats, and knowing how to get out at all times.

On 19.3.2023 20:20 squeezy_hotbreath wrote:
Well, made it to V's throne room for my first ever!

Dicked around for like 60mins/1000 turns being chased around in the side corridor, killing off a few adds. Didn't really get what I was supposed to do next. Stopped being as careful with health mgmt etc and got crit by a garden variety Troll Guard. Didn't feel bad about it, just sort of confused about what I'm supposed to do in the throne room! Supposed to wait until V becomes unwary, then take a shot at him with my bow to knock off his crown? idk? Also, did all the creatures keep becoming Unwary because of my Vanish ability and high Stealth, or is that just how they behave on the final level, to give you a chance to sneak about?

Overall, character felt okay but not super powerful. Started as an Elbereth Archer, but stopped pushing Song up my midgame so that part of the kit stopped being effective the last 200ft. Looking at it now, I think I took too many abilities, and not enough Archery + Evasion.  So many things I had to kite around the dungeon to land a kill. Think it didn't help that I couldn't find good arrows until the throne room.

Also - Listen with high persecption is sooooo powerful, omg. That plus Delving = having a permanent radar on any nearby threats, and knowing how to get out at all times.

On 19.3.2023 20:20 squeezy_hotbreath wrote:
Well, made it to V's throne room for my first ever!

Dicked around for like 60mins/1000 turns being chased around in the side corridor, killing off a few adds. Didn't really get what I was supposed to do next. Stopped being as careful with health mgmt etc and got crit by a garden variety Troll Guard. Didn't feel bad about it, just sort of confused about what I'm supposed to do in the throne room! Supposed to wait until V becomes unwary, then take a shot at him with my bow to knock off his crown? idk? Also, did all the creatures keep becoming Unwary because of my Vanish ability and high Stealth, or is that just how they behave on the final level, to give you a chance to sneak about?

Overall, character felt okay but not super powerful. Started as an Elbereth Archer, but stopped pushing Song up my midgame so that part of the kit stopped being effective the last 200ft. Looking at it now, I think I took too many abilities, and not enough Archery + Evasion.  So many things I had to kite around the dungeon to land a kill. Think it didn't help that I couldn't find good arrows until the throne room.

Also - Listen with high persecption is sooooo powerful, omg. That plus Delving = having a permanent radar on any nearby threats, and knowing how to get out at all times.

On 19.3.2023 20:22 squeezy_hotbreath wrote:
Well, made it to V's throne room for my first time ever. Dicked around for 60mins / 1000 turns, being chased around in the side corridor, killing off a few adds. Didn't really get what I was supposed to do next. Stopped being as careful with health mgmt etc and got crit by a garden variety Guard Troll. Didn't feel bad about it, just sort of confused about what I'm supposed to do in the throne room! Supposed to wait until V becomes unwary, then take a shot at him with my bow to knock off his crown? idk? Also, did all the creatures keep becoming Unwary because of my Vanish ability and high Stealth, or is that just how they behave on the final level, to give you a chance to sneak about?
Overall, character felt okay but not super powerful. Started as an Elbereth Archer, but stopped pushing Song up my midgame so that part of the kit stopped being effective the last 200ft. Looking at it now, I think I took too many abilities, and not enough Archery + Evasion.  So many things I had to kite around the dungeon to land a kill. Think it didn't help that I couldn't find good arrows until the throne room.
Also - Listen with high Perception is sooooo powerful, omg. That plus Delving = having a permanent radar on any nearby threats, and knowing how to get out at all times.

On 19.3.2023 20:26 squeezy_hotbreath wrote:
Well, made it to V's throne room for my first time ever. Dicked around for 60mins / 1000 turns, being chased around in the side corridor, killing off a few adds. Didn't really get what I was supposed to do next. Stopped being as careful with health mgmt etc and got crit by a garden variety Guard Troll. Didn't feel bad about it, just sort of confused about what I'm supposed to do in the throne room! Supposed to wait until V becomes unwary, then take a shot at him with my bow to knock off his crown? idk? Also, did all the creatures keep becoming Unwary because of my Vanish ability and high Stealth, or is that just how they behave on the final level, to give you a chance to sneak about?
Overall, character felt okay but not super powerful. Started as an Elbereth Archer, but stopped pushing Song up my midgame so that part of the kit stopped being effective the last 200ft. Looking at it now, I think I took too many abilities, and not enough Archery + Evasion.  So many things I had to kite around the dungeon to land a kill. Think it didn't help that I couldn't find good arrows until the throne room.
Also - Listen with high Perception is sooooo powerful, omg. That plus Delving = having a permanent radar on any nearby threats, and knowing how to get out at all times.

On 19.3.2023 20:26 squeezy_hotbreath wrote:
Well, made it to V's throne room for my first time ever. Dicked around for 60mins / 1000 turns, being chased around in the side corridor, killing off a few adds. Didn't really get what I was supposed to do next. Stopped being as careful with health mgmt etc and got crit by a garden variety Guard Troll. Didn't feel bad about it, just sort of confused about what I'm supposed to do in the throne room! Supposed to wait until V becomes unwary, then take a shot at him with my bow to knock off his crown? idk? Also, did all the creatures keep becoming Unwary because of my Vanish ability and high Stealth, or is that just how they behave on the final level, to give you a chance to sneak about?
Overall, character felt okay but not super powerful. Started as an Elbereth Archer, but stopped pushing Song up my midgame so that part of the kit stopped being effective the last 200ft. Looking at it now, I think I took too many abilities, and not enough Archery + Evasion.  So many things I had to kite around the dungeon to land a kill. Think it didn't help that I couldn't find good arrows until the throne room.
Also - Listen with high Perception is sooooo powerful, omg. That plus Delving = having a permanent radar on any nearby threats, and knowing how to get out at all times.

On 20.3.2023 14:52 Quirk wrote:
Nice run, shame about the end.

Against Morgoth, key is to hit him hard enough a couple of times so the crown drops, prise a Sil and get out. Arrows are fine for this. He doesn't attack you until you're quite close so you have time to scout and quaff all your buffs before unloading on him.

Free action is strongly recommended to counter slowing and earthquakes, and lots of Quickness. A melee weapon able to do enough damage to the crown is also a good shout - Angrist is the gold standard, but in general having a sharp or large weapon is advisable so you don't have to take too many attempts.

Elbereth will buy you some space while trying to cut out a Sil but won't chase away everything in the throne room so you may need to use your quickness to lead the mob away then nip back to the crown.

Listen is obscenely good.

On 21.3.2023 13:42 squeezy_hotbreath wrote:
Thanks for your explanation Quirk.

Can you tell me more about the Unwary mechanic I'm the throne room, if monsters behave differently than normal?



On 21.3.2023 19:28 Quirk wrote:
Sure.

So the throne room is set up for you to walk right up to Morgoth and challenge him face to face. Once you get close enough to him, he'll issue the challenge and charge into combat. Assuming you do just walk up to him, none of his minions will attack until he does.

However attacking any of the enemies in the throne room, or being seen to pick anything up, will break the truce. You will then immediately have to deal with all the enemies the throne room has to offer converging on you. Of course if nobody sees you steal anything, it didn't happen.

You can explore a bit first safely as long as you don't get too close to him.

You can sing without breaking the truce. The classic and canonical pacifist route involves singing Song of Lorien to lull all the enemies to sleep. Morgoth will drop the crown when he falls asleep and it can then be cut for sils, though this tends to wake him back up.

In your case, your ideal throneroom assault for this build probably looks like:
1) walk down the throneroom until you can see Morgoth a few tiles away
2) quaff a bunch of strength, dex, con and grace potions
3) down the quickness last because you need them to last longest
4) sing Elbereth
5) start hitting him with arrows of piercing - and if you still have difficulty penetrating him hard enough to drop the crown, a couple of Deadly Hail hits would assuredly shake it loose

(Horn of Force can also dislodge it).

At this point he should be more or less on top of you, with the crown lying just behind him. Using your quickness, kite him away and then dodge back toward the crown. Whatever weapon you've brought as a sil-cutter gets employed now to hack a silmaril out the crown. You ideally want to weather as few direct hits from Morgoth as you can. His court will also be trying to get in on the action.

Once you get a silmaril, you can up the stakes by going for another, or just flee with the one you've got. Back to the stairs you go, or any other stairs you may have found in your explorations.

At this point the chase is on, and you have to get out before he kills you.

On 24.3.2023 23:10 squeezy_hotbreath wrote:
Thanks for the explanation. This is dope - my roleplaying imagination is having a heyday.

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