The Angband Ladder: Valarauko, High-Elf Warrior by <jblief@comcast.net>

  [Angband 3.0.6 Character Dump]

 Name   Valarauko                                Self  RB  CB  EB   Best
 Sex    Male              Age       109   STR! 18/100  +1  +5 +10 18/260
 Race   High-Elf          Height     93   Int:  18/37  +3  -2  +7 18/117     18
 Class  Warrior           Weight    182   WIS:  18/32  -1  -2  +6  18/62
 Title  ***WINNER***      Status    100   DEX:  18/93  +3  +2 +11 18/253
 HP     1049/1049         Maximize    Y   CON! 18/100  +1  +2 +10 18/230
 SP     0/0               Preserve    Y   CHR:  18/92  +5  -1  +9 18/222

 Level           47       Armor    [55,+143]     Saving Throw     Heroic
 Cur Exp    6020350       Fight    (+59,+53)     Stealth       Excellent
 Max Exp    6020350       Melee    (+81,+78)     Fighting      Legendary
 Adv Exp    7000000       Shoot    (+69,+14)     Shooting      Legendary
 MaxDepth   Lev 100       Blows       6/turn     Disarming        Superb
 Gold        978395       Shots       1/turn     Magic Device     Superb
 Burden   310.7 lbs                              Perception         Good
 Speed          +39       Infra        40 ft     Searching          Good

 You are the only child of a Noldorin King.  You have light blue eyes,
 wavy blond hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+.*++.. Blind:.............
 Elec:...*......... Confu:......+......
 Fire:.+*.+....+... Sound:........+....
 Cold:+.....+...... Shard:.........+...
 Pois:...++........ Nexus:......++...+.
 Fear:+.+.+.+.+...+ Nethr:..+...+......
 Lite:+...........+ Chaos:......+.+....
 Dark:......+...... Disen:...+.....+...

      abcdefghijkl@       abcdefghijkl@
S.Dig:+.++......... Stea.:.......+.....
Feath:...+......... Sear.:.........+...
PLite:+............ Infra:.............
Regen:+.++......... Tunn.:.............
Telep:............. Speed:+++++..+...+.
Invis:+.++........+ Blows:.............
FrAct:+.++....+.+.. Shots:.............
HLife:...+..+...... Might:.............


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed)
   It increases your speed by 10.  It slays trolls, undead, and all evil
   creatures, and is especially deadly against demons.  It is branded with 
   frost.  It provides resistance to cold, fear, and light.  It is blessed
   by the gods, slows your metabolism, lights the dungeon around you, and 
   speeds your regeneration.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for frost ball (100)
   every 40 turns.  It cannot be harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
d) The Ring of Power 'Vilya' (+10,+10) (+3)
   It increases all your stats by 3.  It increases your speed by 3.  It
   provides immunity to lightning.  It provides resistance to poison, 
   disenchantment, and life draining.  It sustains your strength, 
   dexterity, and constitution.  It slows your metabolism, makes you fall
   like a feather, and speeds your regeneration.  It grants you immunity
   to paralysis and the ability to see invisible things.  It activates for 
   large lightning ball (250) every 20+d20 turns.  It cannot be harmed by
   the elements.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) (charging)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Phial of Galadriel
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) (charging)
   It increases your constitution by 2.  It provides resistance to acid, 
   cold, fear, dark, confusion, nexus, nether, chaos, and life draining.  
   It sustains your constitution.  It activates for heal (1000) every 444
   turns.  It cannot be harmed by the elements.  
h) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching by 3.  It provides resistance to acid, fire, 
   shards, and disenchantment.  It cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15) (charging)
   It increases your speed by 15.  It provides resistance to nexus.  It
   activates for haste self (20+d20 turns) every 200 turns.  It cannot be
   harmed by the elements.  


  [Character Inventory]

a) 5 Potions of Speed
b) 6 Potions of Healing
c) 2 Potions of *Healing*
d) 3 Potions of Life
e) 6 Potions of Restore Life Levels
f) 16 Scrolls of Identify
g) 3 Scrolls of *Identify*
h) 4 Scrolls of Recharging
i) 3 Scrolls of Banishment
j) 6 Rods of Trap Location
k) 5 Rods of Door/Stair Location
l) 2 Rods of Recall
   It cannot be harmed by electricity.  
m) 10 Rods of Illumination
n) a Rod of Detection (charging)
   It cannot be harmed by electricity.  
o) a Rod of Healing
   It cannot be harmed by electricity.  
p) 5 Rods of Teleport Other
q) 6 Rods of Light
r) 2 Wands of Annihilation (0 charges)
   It cannot be harmed by the elements.  
s) The Ring of Power 'The One Ring' (+15,+15) (+5) {cursed}
   It increases all your stats by 5.  It increases your speed by 5.  It
   provides immunity to acid, lightning, fire, and cold.  It provides
   resistance to poison, fear, blindness, nether, and disenchantment.  It
   sustains all your stats.  It speeds your regeneration.  It grants you 
   the power of telepathy and the ability to see invisible things, but it
   also aggravates creatures around you, drains experience, and is
   permanently cursed.  It activates for bizarre things every 30+d30 turns.
   It cannot be harmed by the elements.  
t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
u) The Small Sword 'Sting' (1d6) (+7,+8) (+2)
   It increases your strength, dexterity, and constitution by 2.  It
   increases your speed and attack speed by 2.  It cannot be harmed by the
   elements.  It might have hidden powers.
v) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  


  [Home Inventory]

a) 4 Staffs of Teleportation (29 charges)
b) The Ring of Tulkas (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
c) The Ring of Power 'Nenya' (+8,+8) (+2)
   It increases all your stats by 2.  It increases your speed by 2.  It
   cannot be harmed by the elements.  It might have hidden powers.
d) The Amulet of Carlammas (+2)
   It increases your constitution by 2.  It cannot be harmed by the
   elements.  It might have hidden powers.
e) The Amulet of Ingwe (+3)
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It cannot be harmed by the elements.  
   It might have hidden powers.
f) The Necklace of the Dwarves (+3)
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It cannot be harmed by the elements.  It might have
   hidden powers.
g) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
h) The Star of Elendil
   It lights the dungeon around you.  It cannot be harmed by the elements.
   It might have hidden powers.
i) The Arkenstone of Thrain
   It lights the dungeon around you.  It cannot be harmed by the elements.
   It might have hidden powers.
j) The Palantir of Westernesse (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It lights the dungeon around you.  It
   cannot be harmed by the elements.  It might have hidden powers.
k) The Dagger of Rilia (2d4) (+4,+3)
   It cannot be harmed by the elements.  It might have hidden powers.
l) The Broad Sword 'Arunruth' (3d5) (+20,+12) (+4)
   It increases your dexterity by 4.  It cannot be harmed by the elements.
   It might have hidden powers.
m) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
   It increases your strength and dexterity by 4.  It cannot be harmed by
   the elements.  It might have hidden powers.
n) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2)
   It increases your dexterity by 2.  It increases your attack speed by 2.
   It cannot be harmed by the elements.  It might have hidden powers.
o) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
   It increases your dexterity by 5.  It increases your speed by 5.  It
   cannot be harmed by the elements.  It might have hidden powers.
p) The Beaked Axe of Hurin (3d6) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It cannot be harmed
   by the elements.  It might have hidden powers.
q) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
   It increases your wisdom and constitution by 3.  It cannot be harmed by
   the elements.  It might have hidden powers.
r) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
   It increases your constitution by 3.  It cannot be harmed by the
   elements.  It might have hidden powers.
s) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
   It increases your dexterity and charisma by 3.  It cannot be harmed by
   the elements.  It might have hidden powers.
t) The Lance of Eorlingas (3d8) (+13,+21) (+2)
   It increases your strength and dexterity by 2.  It increases your speed
   by 2.  It cannot be harmed by the elements.  It might have hidden
   powers.
u) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
   It increases your strength and constitution by 3.  It increases your 
   tunneling by 3.  It cannot be harmed by the elements.  It might have
   hidden powers.
v) The Short Bow of Amras (x2) (+12,+15) (+1 to speed)
   It increases your intelligence, wisdom, and dexterity by 1.  It
   increases your speed, shooting speed, and shooting power by 1.  It
   provides resistance to lightning, fire, and cold.  It slows your
   metabolism.  It cannot be harmed by the elements.  
w) The Short Bow of Amrod (x2) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It cannot be harmed by the elements.  It might
   have hidden powers.


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 4.2.2022 15:36
Last updated on 17.8.2022 23:12

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6523. on the Ladder (of 19090)
2797. on the Angband Ladder (of 6561)
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