The Angband Ladder: Eldammir, Longbeard Blackguard by Eric

  [FAangband 2.0beta1-65-g3a1ed41b Character Dump]

 Name   Eldammir     Age             27          Self  RB  CB  EB   Best
 Race   Longbeard    Height       3'11"   STR! 18/100  +3  +2 +14 18/***
 Class  Blackguard   Weight   10st 13lb   INT! 18/100  +1  +0 +10 18/210
 Title  ***WINNER*** Turns used:          WIS! 18/100  -1  -3 +10 18/160
 HP     1108/1108    Game        677046   DEX! 18/100  +2  +0 +12 18/***
 SP     353/373      Standard    107494   Con! 18/100  +2  +2 +14 18/*** 18/***
                     Resting       3059

 Level                 50    Armor    [103,+100]    Saving Throw     91%
 Cur Exp         13991521                           Stealth          Bad
 Max Exp         13991521    Melee     6d5,+162%    Disarm - phys.   96%
 Adv Exp         ********    To-hit       89,+57    Disarm - magic   71%
                             Blows      5.0/turn    Magic Devices     88
 Gold             1290075                           Searching        75%
 Burden          365.7 lb    Shoot to-dam    +14    Infravision   150 ft
 Overweight      185.8 lb    To-hit       36,+48    Speed      2.8x (18)
 Max Depth   5050' (L101)    Shots      1.5/turn

 You are the only child of a Dwarven Miner.  You are a credit to the
 family.  You have dark brown eyes, straight black hair, a two foot
 beard, and a dark complexion.

Resistances              Abilities
 Acid:...-..+.++...  82% pFear:.............
 Elec:..+...+.++...  94% pBlnd:............+
 Fire:.+....+.++...  93% pConf:......+..+...
 Cold:......+.++...  88% pStun:.............
 Pois:...++....+...  84% HLife:.............
Light:..+......+...  82% Regen:.............
 Dark:+........+...  76%   ESP:.........+...
Sound:......+......  40% S.Inv:+....+...+...
Shard:.............   0% FrAct:+.........+..
Nexus:....+.+..+.+.  94% Feath:.............
Nethr:...+.........  40% S.Dig:+............
Chaos:...+...+.....  61% TrpIm:.............
Disen:.............   0% Darkn:.............

Modifiers                Hindrances
Stea.:....4..3..... 7    ImpHP:............+
Sear.:....3........ 3    ImpSP:.............
Infra:.........*..5 15    Fear:.............
Tunn.:............2 2    Aggrv:.............
Speed:.5..2..3...*. 25   NoTel:.............
Blows:............. 0    DrExp:.............
Shots:............. 0    Stick:.........+...
Might:.2........... 2    Fragl:.............
Light:1....3...1... 5
D.Red:............. 0
MMast:............. 0
Moves:....1........ 1


  [Character Equipment]

a) a Valinorean Sword of Gondolin (6d5) (+19,+19) <+1>
     Found lying on the floor in a vault at 4250 feet (level 85)
     
     +1 light.
     Slays dragons (powerfully), demons (powerfully), trolls
     (powerfully), orcs (powerfully), evil creatures (powerfully).
     Provides resistance to Dark (40%).
     Cannot be harmed by Acid.
     Slows your metabolism.  Grants the ability to see invisible
     things.  Prevents paralysis.  
     
     Combat info:
     5.0 blows/round.
     This weapon may benefit from one or more off-weapon brands or
     slays.
     Average damage/round: 588.4 vs dragons, demons, trolls, and orcs,
     440.1 vs evil creatures, 409.7 vs creatures not resistant to
     lightning, and 294.4 vs. others.
     
     
     The effectiveness of edged weapons depends on keen edges and sharp
     points.  They tend to be quite light and are easy to use, but some
     may not deal enough damage for your liking.
b) the Light Crossbow 'Cubragol' (x5) (+10,+14) <+5, +2>
     Found lying on the floor in a vault at 3200 feet (level 64)
     
     +5 speed.
     +2 shooting power.
     Branded with fire.
     Provides resistance to Fire (35%).
     Cannot be harmed by Acid, Fire.
     
     
     Missile launchers allow you to inflict damage from a distance
     without using magic.
c) a Ring of the Elements <+2>
     Dropped by a death drake at 2500 feet (level 50)
     
     +2 strength.
     It brands your melee attacks with lightning.
     Provides resistance to Lightning (45%), Light (55%).
     Cannot be harmed by Lightning.
     
     
     You may wear a ring upon each of your two ring fingers, and
     benefit or suffer from the magics it contains.
d) a Ring of Arcane Resistance
     Dropped by a multi-hued dragon at 3000 feet (level 60)
     
     Provides resistance to Poison (35%), Nether (40%), Chaos (35%).
     Makes you vulnerable to Acid (50%).
     
     
     You may wear a ring upon each of your two ring fingers, and
     benefit or suffer from the magics it contains.
e) an Amulet of Trickery <+2, +4, +3, +1>
     Dropped by a Fëanorian raider at 3350 feet (level 67)
     
     +2 dexterity.
     +4 stealth.
     +3 searching skill.
     +2 speed.
     +1 extra moves.
     Provides resistance to Poison (35%), Nexus (55%).
     Sustains dexterity.
     
     
     Amulets slip around your neck, and almost all have magics wondrous
     or perilous bound inside.
f) the Pearl 'Nimphelos' <+3>
     Dropped by a storm giant at 2650 feet (level 53)
     
     +3 light.
     Cannot be harmed by Fire.
     Grants the ability to see invisible things.  
     Intensity 3 light.
     
     When activated, it maps the area around you.
     Your chance of success is 93.4%
     
     
     An adventurer who cannot see is dog food.  The further away your
     illumination ends, the greater your chance to ready yourself for
     desperate combat.
g) the Full Plate Armour of Nevrast [75,+24] <+2>
     Found lying on the floor in a vault at 2500 feet (level 50)
     
     +2 constitution.
     Provides resistance to Acid (45%), Lightning (45%), Fire (45%),
     Cold (45%), Sound (40%), Nexus (40%).
     Provides protection from confusion.
     Cannot be harmed by Acid.
     
     
     Some kind of body protection will become a necessity as you face
     ever more dangerous opponents; rare items of this type may hold
     many and varied protective magics.
h) the Cloak 'Colannon' [1,+15] <+3>
     Dropped by a vrock at 3350 feet (level 67)
     
     +3 stealth.
     +3 speed.
     Provides resistance to Chaos (40%).
     Cannot be harmed by Acid, Fire.
     
     When activated, it teleports you randomly about 60 per cent of the
     largest distance you could go.
     Takes 126 turns to recharge at your current speed.
     Your chance of success is 96.9%
     
     
     Experienced adventurers wrap a cloak around their body.  Some rare
     items of this type may allow you to slip silently around less
     alert enemies.
i) the Large Metal Shield of the Swan [12,+19]
     Found lying on the floor in a vault at 3350 feet (level 67)
     
     Provides resistance to Acid (45%), Lightning (45%), Fire (45%),
     Cold (45%).
     Cannot be harmed by Acid.
     Sustains strength, intelligence, wisdom, dexterity, constitution.
     
     
     Shields can be worn on your arm, or on your back if you need both
     hands to use your weapon.  So protective can a shield be that it
     can reduce damage as much or more than body armour, and you can
     perhaps deflect physical missiles (even shards) or take advantage
     of opportunities to bash your foe if you have one on your arm.
j) the Massive Iron Crown of Morgoth [0,+0] <+10, +1>
     Dropped by Morgoth, Lord of Darkness at 5000 feet (level 100)
     
     +10 strength.
     +10 intelligence.
     +10 wisdom.
     +10 dexterity.
     +10 constitution.
     +10 infravision.
     +1 light.
     Provides resistance to Acid (60%), Lightning (60%), Fire (60%),
     Cold (60%), Poison (60%), Light (60%), Dark (60%), Nexus (60%).
     Provides protection from confusion.
     Cannot be harmed by Acid.
     Grants telepathy.  Grants the ability to see invisible things. 
     Can't be removed.  
     
     
     Many a blow will be struck upon your head, and protection here
     will certainly be helpful.  Some rare items may protect and
     enhance your mind.
k) the Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+13] <+2>
     Dropped by an ethereal dragon at 2450 feet (level 49)
     
     +2 strength.
     +2 constitution.
     Cannot be harmed by Acid, Fire.
     Prevents paralysis.  
     
     
     Your hands would benefit from protection too.
l) the Pair of Leather Boots of Fëanor [2,+14] <+15> (charging)
     Found lying on the floor in a vault at 4000 feet (level 80)
     
     +15 speed.
     Provides resistance to Nexus (35%).
     Cannot be harmed by Acid, Fire.
     
     When activated, it hastes you for 30+d15 turns.
     Takes 560 turns to recharge at your current speed.
     Your chance of success is 90.6%
     
     
     Footwear protects the feet only, but some rare items of this type
     have magics to render them fleet, light, or steady.




  [Character Inventory]

a) 4 Necromantic Tomes [Into the Shadows]
     
     You can read this book.
     
     
     A black tome of necromantic rituals, with shadows lying deep
     around it.
b) 4 Necromantic Tomes [Fear and Torment]
     
     You can read this book.
     
     
     A black tome of necromantic rituals, with shadows lying deep
     around it.
c) 5 Necromantic Tomes [Deadly Powers]
     Cannot be harmed by Fire.
     
     You can read this book.
     
     
     A black tome of necromantic rituals, with shadows lying deep
     around it.
d) 31 Potions of Healing
     
     Healers, alchemists, and sages create potions in vast quantities,
     and store them in small flasks of clear glass or gleaming crystal.
      Once quaffed, a potion is guaranteed to work, but not every
     strange liquid was mixed for your benefit...
e) 19 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
     
     Healers, alchemists, and sages create potions in vast quantities,
     and store them in small flasks of clear glass or gleaming crystal.
      Once quaffed, a potion is guaranteed to work, but not every
     strange liquid was mixed for your benefit...
f) a Potion of Life
     It can be thrown at creatures with damaging effect.
     
     
     Healers, alchemists, and sages create potions in vast quantities,
     and store them in small flasks of clear glass or gleaming crystal.
      Once quaffed, a potion is guaranteed to work, but not every
     strange liquid was mixed for your benefit...
g) 5 Potions of Enlightenment
     
     Healers, alchemists, and sages create potions in vast quantities,
     and store them in small flasks of clear glass or gleaming crystal.
      Once quaffed, a potion is guaranteed to work, but not every
     strange liquid was mixed for your benefit...
h) 10 Potions of Speed
     
     Healers, alchemists, and sages create potions in vast quantities,
     and store them in small flasks of clear glass or gleaming crystal.
      Once quaffed, a potion is guaranteed to work, but not every
     strange liquid was mixed for your benefit...
i) 8 Potions of Resist Heat
     
     Healers, alchemists, and sages create potions in vast quantities,
     and store them in small flasks of clear glass or gleaming crystal.
      Once quaffed, a potion is guaranteed to work, but not every
     strange liquid was mixed for your benefit...
j) 11 Potions of Resist Cold
     
     Healers, alchemists, and sages create potions in vast quantities,
     and store them in small flasks of clear glass or gleaming crystal.
      Once quaffed, a potion is guaranteed to work, but not every
     strange liquid was mixed for your benefit...
k) 9 Potions of Resist Poison
     
     Healers, alchemists, and sages create potions in vast quantities,
     and store them in small flasks of clear glass or gleaming crystal.
      Once quaffed, a potion is guaranteed to work, but not every
     strange liquid was mixed for your benefit...
l) 4 Scrolls of Teleport Level
     
     One will often find sheets of parchment with magic spells.  They
     are easy to read, and are a warrior or paladin's best chance at
     making use of magic.
m) a Scroll of Banishment
     
     One will often find sheets of parchment with magic spells.  They
     are easy to read, and are a warrior or paladin's best chance at
     making use of magic.
n) 4 Scrolls of Mass Banishment
     
     One will often find sheets of parchment with magic spells.  They
     are easy to read, and are a warrior or paladin's best chance at
     making use of magic.
o) 13 Scrolls of Word of Recall
     
     One will often find sheets of parchment with magic spells.  They
     are easy to read, and are a warrior or paladin's best chance at
     making use of magic.
p) 4 Scrolls of *Destruction*
     
     One will often find sheets of parchment with magic spells.  They
     are easy to read, and are a warrior or paladin's best chance at
     making use of magic.
q) 7 Rods of Detection (1 charging)
     Cannot be harmed by Lightning.
     
     
     The magics stored in rods never run out, given enough time between
     uses to recover.  Rods can do a lot of damage, but they affect
     only small areas.  Bolt spells in rods seldom or never beam.
r) 2 Rods of Slow Monster
     
     The magics stored in rods never run out, given enough time between
     uses to recover.  Rods can do a lot of damage, but they affect
     only small areas.  Bolt spells in rods seldom or never beam.
s) 13 Rods of Teleport Other
     
     The magics stored in rods never run out, given enough time between
     uses to recover.  Rods can do a lot of damage, but they affect
     only small areas.  Bolt spells in rods seldom or never beam.
t) 2 Staves of Banishment (0 charges)
     
     Staffs are heavy, and take up plenty of space in your backpack,
     but can hold a lot of sometimes powerful spells that affect large
     areas.  Staffs recharge easily and well.
u) the Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
     Dropped by Morgoth, Lord of Darkness at 5000 feet (level 100)
     
     Slays undead (powerfully), dragons (powerfully), demons
     (powerfully), trolls (powerfully), orcs (powerfully), animals
     (powerfully), evil creatures (powerfully).
     Provides resistance to Acid (60%), Lightning (60%), Fire (60%),
     Cold (60%).
     Cannot be harmed by Acid, Fire.
     Grants telepathy.  Grants the ability to see invisible things. 
     Sometimes creates earthquakes on impact.  two-handed wielding
     desirable.  Aggravates creatures nearby.  
     
     Combat info:
     4.7 blows/round.
     This weapon may benefit from one or more off-weapon brands or
     slays.
     Average damage/round: 1375.6 vs undead, dragons, demons, trolls,
     and orcs, 1164.6 vs animals, 1028.9 vs evil creatures, 958.6 vs
     creatures not resistant to lightning, and 687.2 vs. others.
     
     
     Hafted weapons rely on blunt force to inflict damage.




  [Character Quiver]

0) 11 Seeker Bolts of Flame (3d6) (+11,+15)
     Branded with fire.
     
     Combat info:
     When fired, hits targets up to 160 feet away.
     Average damage/round: 440.6 vs creatures not resistant to fire and
     259 vs. others.
     25% chance of breaking upon contact.
     
     
     Crossbow ammo.
1) 19 Seeker Bolts of Holy Might (3d5) (+14,+13)
     Slays undead (powerfully), demons (powerfully), evil creatures
     (powerfully).
     Cannot be harmed by Acid.
     
     Combat info:
     When fired, hits targets up to 160 feet away.
     Average damage/round: 440.1 vs undead and demons, 329.5 vs evil
     creatures, 307.3 vs creatures not resistant to fire, and 219.5 vs.
     others.
     25% chance of breaking upon contact.
     
     
     Crossbow ammo.
2) 18 Seeker Bolts of Holy Might (3d7) (+19,+15)
     Slays undead (powerfully), demons (powerfully), evil creatures
     (powerfully).
     Cannot be harmed by Acid.
     
     Combat info:
     When fired, hits targets up to 160 feet away.
     Average damage/round: 596.5 vs undead and demons, 447.1 vs evil
     creatures, 416.9 vs creatures not resistant to fire, and 297.7 vs.
     others.
     25% chance of breaking upon contact.
     
     
     Crossbow ammo.


  [Home Inventory]

a) 40 Potions of Cure Critical Wounds
     
     Healers, alchemists, and sages create potions in vast quantities,
     and store them in small flasks of clear glass or gleaming crystal.
      Once quaffed, a potion is guaranteed to work, but not every
     strange liquid was mixed for your benefit...
b) 20 Potions of Healing
     
     Healers, alchemists, and sages create potions in vast quantities,
     and store them in small flasks of clear glass or gleaming crystal.
      Once quaffed, a potion is guaranteed to work, but not every
     strange liquid was mixed for your benefit...
c) 13 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
     
     Healers, alchemists, and sages create potions in vast quantities,
     and store them in small flasks of clear glass or gleaming crystal.
      Once quaffed, a potion is guaranteed to work, but not every
     strange liquid was mixed for your benefit...
d) 12 Potions of Enlightenment
     
     Healers, alchemists, and sages create potions in vast quantities,
     and store them in small flasks of clear glass or gleaming crystal.
      Once quaffed, a potion is guaranteed to work, but not every
     strange liquid was mixed for your benefit...
e) 10 Potions of Speed
     
     Healers, alchemists, and sages create potions in vast quantities,
     and store them in small flasks of clear glass or gleaming crystal.
      Once quaffed, a potion is guaranteed to work, but not every
     strange liquid was mixed for your benefit...
f) 6 Scrolls of Banishment
     
     One will often find sheets of parchment with magic spells.  They
     are easy to read, and are a warrior or paladin's best chance at
     making use of magic.
g) 3 Scrolls of Mass Banishment
     
     One will often find sheets of parchment with magic spells.  They
     are easy to read, and are a warrior or paladin's best chance at
     making use of magic.
h) 6 Scrolls of Recharging
     
     One will often find sheets of parchment with magic spells.  They
     are easy to read, and are a warrior or paladin's best chance at
     making use of magic.
i) 3 Scrolls of Rune of Protection
     
     One will often find sheets of parchment with magic spells.  They
     are easy to read, and are a warrior or paladin's best chance at
     making use of magic.
j) 6 Scrolls of *Destruction*
     
     One will often find sheets of parchment with magic spells.  They
     are easy to read, and are a warrior or paladin's best chance at
     making use of magic.
k) 13 Wands of Teleport Other (104 charges)
     
     Wands hold a variety of spells, useful both in combat and for
     exploration.  Bolt spells in wands often beam, and ball spells
     affect large areas.  Once its charges are exhausted, a wand is
     useless until recharged.
l) an Amulet of Weaponmastery (+0,+10)
     Dropped by a dreadlord at 3500 feet (level 70)
     
     Provides resistance to Disenchantment (50%).
     Provides protection from fear.
     Sustains your life force.  
     
     
     Amulets slip around your neck, and almost all have magics wondrous
     or perilous bound inside.
m) Shining Dragon Scale Mail of Elvenkind [32,+30] <+2>
     Dropped by Cantoras, the Skeletal Lord at 4900 feet (level 98)
     
     +2 stealth.
     Provides resistance to Acid (35%), Lightning (35%), Fire (35%),
     Cold (35%), Poison (44%), Light (40%), Dark (40%).
     
     
     Armour made of dragon scales is rare indeed, and powerful dragon
     magics allow you to sometimes breathe even as great dragons do.
n) the Hard Leather Armour of Himring [16,+15]
     Taken from a chest found at 1400 feet (level 28)
     
     Provides resistance to Poison (45%), Nether (45%), Chaos (45%).
     Cannot be harmed by Acid, Fire.
     
     When activated, it grants you protection from evil for 1d25 plus 3
     times your character level turns.
     Takes 562 to 1120 turns to recharge at your current speed.
     Your chance of success is 95.0%
     
     
     Some kind of body protection will become a necessity as you face
     ever more dangerous opponents; rare items of this type may hold
     many and varied protective magics.
o) the Leather Scale Mail 'All-Defier' [25,+22] <+4, +3, +6>
     Dropped by a nightwing at 4250 feet (level 85)
     
     +4 searching skill.
     +3 speed.
     +6 damage reduction.
     Provides resistance to Acid (40%), Lightning (45%), Fire (55%),
     Cold (35%), Sound (40%), Shards (55%).
     Provides protection from fear.
     Cannot be harmed by Acid, Fire.
     Grants telepathy.  
     
     
     Some kind of body protection will become a necessity as you face
     ever more dangerous opponents; rare items of this type may hold
     many and varied protective magics.
p) the Unlight Cloak of Ungoliant [0,+30] <+6>
     Dropped by Ungoliant, the Unlight at 3500 feet (level 70)
     
     +6 infravision.
     Provides resistance to Poison (80%), Dark (80%).
     Makes you vulnerable to Fire (20%).
     Provides protection from blindness.
     Cannot be harmed by Acid, Fire.
     Grants telepathy.  Grants the ability to see invisible things. 
     Allows you to see in the dark.  
     
     
     Experienced adventurers wrap a cloak around their body.  Some rare
     items of this type may allow you to slip silently around less
     alert enemies.
q) the Small Metal Shield of Khazad-dum [5,+25] <+3>
     Dropped by Ancalagon the Black at 4950 feet (level 99)
     
     +3 strength.
     +3 constitution.
     Provides immunity to Acid.
     Provides resistance to Sound (40%), Chaos (40%).
     Cannot be harmed by Acid.
     Prevents paralysis.  
     
     
     Shields can be worn on your arm, or on your back if you need both
     hands to use your weapon.  So protective can a shield be that it
     can reduce damage as much or more than body armour, and you can
     perhaps deflect physical missiles (even shards) or take advantage
     of opportunities to bash your foe if you have one on your arm.
r) the Shield of Deflection of Gil-galad [20,+20] <+3, +1> (charging)
     Dropped by Sauron, the Sorcerer at 4250 feet (level 85)
     
     +3 wisdom.
     +1 light.
     Provides resistance to Acid (45%), Lightning (45%), Dark (40%),
     Disenchantment (40%).
     Cannot be harmed by Acid.
     Sustains wisdom, dexterity.
     
     When activated, it emits blinding light (75 damage).
     Takes 700 turns to recharge at your current speed.
     Your chance of success is 88.8%
     
     
     Shields can be worn on your arm, or on your back if you need both
     hands to use your weapon.  So protective can a shield be that it
     can reduce damage as much or more than body armour, and you can
     perhaps deflect physical missiles (even shards) or take advantage
     of opportunities to bash your foe if you have one on your arm.
s) the Hard Leather Cap 'Eternal Bastion' [2,+13] <+4, +2, +3>
     Dropped by a spider of Gorgoroth at 3200 feet (level 64)
     
     +4 dexterity.
     +4 constitution.
     +2 searching skill.
     +3 speed.
     Provides resistance to Fire (35%), Dark (40%), Shards (35%).
     Makes you vulnerable to Lightning (34%).
     Provides protection from blindness, confusion.
     Cannot be harmed by Acid.
     Grants the ability to see invisible things.  
     
     When activated, it detects monsters, objects, and stairs.
     Your chance of success is 97.1%
     
     
     Many a blow will be struck upon your head, and protection here
     will certainly be helpful.  Some rare items may protect and
     enhance your mind.
t) the Steel Helm of Ecthelion [6,+19] <+3>
     Found lying on the floor in a vault at 2450 feet (level 49)
     
     +3 strength.
     +3 dexterity.
     +3 constitution.
     Provides resistance to Acid (40%), Nexus (40%).
     Cannot be harmed by Acid.
     
     
     Many a blow will be struck upon your head, and protection here
     will certainly be helpful.  Some rare items may protect and
     enhance your mind.
u) a Set of Leather Gloves of Thievery (+8,+1) [1,+12] <+3, +4, +1>
     Found lying on the floor in a vault at 3300 feet (level 66)
     
     +3 dexterity.
     +4 searching skill.
     +1 extra moves.
     Feather Falling.  Prevents paralysis.  
     
     
     Your hands would benefit from protection too.
v) the Lochaber Axe Dimrant (3d8) (+10,+9) <+4>
     Dropped by Pazuzu, Lord of Air at 3350 feet (level 67)
     
     +4 wisdom.
     Slays undead (powerfully).
     Provides resistance to Lightning (34%).
     Makes you vulnerable to Light (10%), Disenchantment (15%).
     Cannot be harmed by Acid, Fire.
     Grants the ability to see invisible things.  
     
     Combat info:
     5.0 blows/round.
     This weapon may benefit from one or more off-weapon brands or
     slays.
     Average damage/round: 479.8 vs undead, 335.5 vs creatures not
     resistant to lightning, and 240 vs. others.
     
     
     Pole-mounted weapons are often cumbersome and may require two
     hands to wield, but some offer both a high degree of protection
     and powerful attacks.
w) the Flail Nengilor (3d7) (+15,+18) <+3> {cursed}
     Dropped by Tevildo, Prince of Cats at 3400 feet (level 68)
     
     It makes you hallucinate sometimes.
     +3 tunneling.
     Slays dragons (powerfully), demons (powerfully).
     Branded with fire.
     Provides resistance to Lightning (45%), Fire (35%), Poison (50%),
     Nexus (45%).
     Provides protection from fear, blindness, confusion.
     Cannot be harmed by Acid, Fire.
     Feather Falling.  
     
     When activated, it produces a fire storm for 150 damage.
     Your chance of success is 97.1%
     
     Combat info:
     5.0 blows/round.
     This weapon may benefit from one or more off-weapon brands or
     slays.
     Average damage/round: 470.4 vs dragons and demons, 399.1 vs
     creatures not resistant to fire, 327.8 vs creatures not resistant
     to lightning, and 235.4 vs. others.
     
     
     Hafted weapons rely on blunt force to inflict damage.
x) 22 Arrows of Holy Might (2d4) (+15,+23)
     Slays undead (powerfully), demons (powerfully), evil creatures
     (powerfully).
     Cannot be harmed by Acid, Fire.
     
     
     Bow ammo.


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
         2      0'  Gained the Shield Mastery specialty.
        91    150'  Reached level 2
       325    150'  Reached level 3
       382    150'  Reached level 4
       709    150'  Reached level 5
       754    150'  Reached level 6
       786    150'  Reached level 7
      1365    200'  Reached level 8
      1539    300'  Reached level 9
      2008    300'  Reached level 10
      2107    450'  Killed Balcmeg, the cave orc
      2107    450'  Reached level 11
      2108    450'  Found the Lucerne Hammer Legon (LOST)
      2394    450'  Killed The Thief of the Mountains
      2494    450'  Reached level 12
      2611      0'  Moved house to Belegost.
      3386    600'  Reached level 13
      3580    600'  Killed Lug, the hill orc
      3604    600'  Reached level 14
      4452    550'  Reached level 15
      4458    550'  Killed Orfax, Son of Boldor
      4459    550'  Found the Tulwar Mendos (LOST)
      5830    650'  Reached level 16
      6463    650'  Reached level 17
      9361    550'  Reached level 18
     11798    650'  Killed Ulfast, son of Ulfang
     11798    650'  Found the Pair of Leather Sandals Queth (LOST)
     13465    700'  Reached level 19
     13480    700'  Killed Boldor, King of the Yeeks
     14455   1000'  Reached level 20
     14887   1100'  Found the Lamp of Gwindor (LOST)
     15030   1100'  Reached level 21
     15702   1100'  Reached level 22
     16110   1200'  Killed Khîm, Son of Mîm
     16469      0'  Killed The Complainer
     17212   1200'  Found the Soft Leather Armour 'Hithlomir' (LOST)
     17450   1200'  Killed Orcogar, son of Orcobal
     17452   1200'  Found the Pair of Leather Sandals Ohtan (LOST)
     17526   1200'  Reached level 23
     17939   1500'  Killed Mughâsh the Kobold Lord
     18109   1500'  Killed Ibun, Son of Mîm
     18801   1200'  Reached level 24
     19031   1200'  Killed Pongo the Devious
     20623   1400'  Reached level 25
     21172   1300'  Killed Ulwarth, Son of Ulfang
     22278   1400'  Reached level 26
     23938   1400'  Killed Uldor the Accursed
     24074   1400'  Reached level 27
     27765   1400'  Found the Hard Leather Armour of Himring
     27878   1400'  Killed Draebor, the Imp
     28022   1400'  Reached level 28
     30104   1300'  Found the Thrusting Spear Medari (LOST)
     32157   1400'  Reached level 29
     32867   1400'  Reached level 29
     35480   1500'  Killed Mîm, Betrayer of Turin
     35504   1500'  Gained the Armsman specialty.
     36574   1500'  Found the Scimitar of Egalmoth (LOST)
     36632   1500'  Killed Orcobal the Mighty
     37034   1500'  Killed Lorgan, Chief of the Easterlings
     37037   1500'  Found the Broad Sword Gondir (LOST)
     37655   1400'  Reached level 30
     39192   1300'  Killed Othrod, Lord of the orcs
     39193   1300'  Found the Metal Cap 'Holhenneth' (LOST)
     45408   1450'  Reached level 31
     46216   1550'  Found the Leather Shield of Haleth (LOST)
     46723   1550'  Killed Ulfang the Black
     46730   1550'  Reached level 32
     48159   1650'  Reached level 33
     49535   2250'  Reached level 34
     50835   2250'  Reached level 34
     51016   2250'  Reached level 34
     52080   2250'  Killed Old Man Willow
     52763   2450'  Reached level 35
     53037   2450'  Found the Staff of Winds (LOST)
     53313   2450'  Found the Spear Maran (LOST)
     53736   2450'  Found the Shadow Cloak Vaind (LOST)
     54006   2450'  Killed Rogrog the Black Troll
     54037   2450'  Found the Set of Leather Gloves 'Cambeleg'
     54046   2450'  Reached level 36
     54077   2450'  Found the Steel Helm of Ecthelion
     54095   2450'  Found the Long Sword 'Elvagil' (LOST)
     54166   2450'  Found the Lead-Filled Mace 'Turmil' (LOST)
     54199   2450'  Found the Chain Mail (Dwarven) of the Mormegil (LOST)
     54903   2450'  Found the Battle Axe of Balli Stonehand (LOST)
     55280   2450'  Killed The Queen Ant
     55710   2450'  Killed Kavlax the Many-Headed
     55840   2450'  Reached level 37
     57188   2650'  Reached level 38
     57211   2650'  Killed Lokkak, the Ogre Chieftain
     57270   2650'  Killed Itangast the Fire Drake
     57875   2650'  Killed Ariel, Queen of Air
     59118   2650'  Found the Whip Isilin (LOST)
     59212   2650'  Reached level 39
     59622   2750'  Reached level 39
     60120   2650'  Killed Waldern, King of Water
     61004   2650'  Reached level 40
     61236   2650'  Found the Pearl 'Nimphelos'
     61704   2750'  Killed Glaurung, Father of the Dragons
     61751   2750'  Gained the Mana Burn specialty.
     66598   2200'  Found the Short Sword of Idril (LOST)
     66857   2200'  Killed Quaker, Master of Earth
     67423   2400'  Reached level 41
     68178   2600'  Killed Harowen the Black Hand
     68180   2600'  Found the Set of Mithril Gauntlets Gormaia (LOST)
     70256   1800'  Reached level 42
     70590   2000'  Killed Shelob, Spider of Darkness
     70596   2000'  Found the Hard Leather Cap of Mablung (LOST)
     73599   2400'  Reached level 43
     74394   2500'  Found the Full Plate Armour of Nevrast
     77137   2700'  Killed Vargo, Tyrant of Fire
     77294   2700'  Reached level 44
     77361   2700'  Killed Scatha the Worm
     78401   2800'  Found the Iron Helm of Gorlim (LOST)
     78459   2800'  Found the Broad Sword 'Glamdring' (LOST)
     79154   2900'  Reached level 45
     79754   2900'  Reached level 45
     80312   3000'  Killed The Phoenix
     80314   3000'  Found the Leather Scale Mail 'Thalkettoth' (LOST)
     80480   3000'  Found the Rapier 'Forasgil' (LOST)
     80502   3000'  Found the Main Gauche Taron (LOST)
     81857   3200'  Found the Hard Leather Cap 'Eternal Bastion'
     81975   3200'  Reached level 46
     82052   3200'  Killed The Phantom of Eilinel
     82320   3200'  Found the Light Crossbow 'Cubragol'
     82750   3200'  Found the Spear of Oromë (LOST)
     83521   3200'  Killed Eöl, the Dark Elven Smith
     83601   3200'  Found the Broad Sword 'Orcrist' (LOST)
     83734   3200'  Reached level 47
     84110   3300'  Killed Gilim, the Giant of Eruman
     84111   3300'  Found the Spear 'Aiglos' (LOST)
     84535   3300'  Killed Brodda, the Easterling
     84689   3300'  Found the Short Sword 'Dagmor' (LOST)
     85308   3400'  Killed Tevildo, Prince of Cats
     85327   3400'  Killed Thuringwethil, the Vampire Messenger
     85366   3400'  Found the Flail Nengilor
     85465   3400'  Found the Staff of the Kelvar (LOST)
     85672   3400'  Found the Lance Vantiri (LOST)
     85998   3400'  Reached level 48
     86436   3500'  Killed Baphomet the Minotaur Lord
     86719   3500'  Killed Ungoliant, the Unlight
     86720   3500'  Found the Unlight Cloak of Ungoliant
     86763   3500'  Killed The Defiler
     86765   3500'  Found the Dagger 'Belangil' (LOST)
     86902   3500'  Reached level 49
     86905   3500'  Found the Steel Helm of Dor-Lómin (LOST)
     86911   3500'  Found the Executioner's Sword Anthor (LOST)
     86947   3500'  Found the Halberd 'Undying Warrior' (LOST)
     89423   2900'  Reached level 50
     90769   3350'  Found the Short Bow of Amrod (LOST)
     90867   3350'  Killed Pazuzu, Lord of Air
     90867   3350'  Found the Lochaber Axe Dimrant
     90873   3350'  Killed Krotus, the Dark Lord
     91185   3350'  Killed Ossë, Herald of Ulmo
     91207   3350'  Found the Wand 'Ilkorin' (LOST)
     91322   3350'  Killed Errata the Mage
     91348   3350'  Found the Partial Plate Armour Dorollun (LOST)
     91526   3350'  Killed Tselakus, the Dreadlord
     91628   3350'  Found the Magestaff 'Eriril' (LOST)
     91703   3350'  Found the Cloak 'Colannon'
     92182   3350'  Found the Large Metal Shield of the Swan
     92271   3350'  Found the Set of Gauntlets 'Pauraegen' (LOST)
     92752   4250'  Killed Lungorthin, the Balrog of White Fire
     92766   4250'  Found the Rod of Delving (LOST)
     92825   4250'  Killed Carcharoth, the Jaws of Thirst
     92885   4250'  Found the Staff of Holding (LOST)
     93136   4250'  Found the Pair of Leather Boots Inyath (LOST)
     93164   4250'  Killed Sauron, the Sorcerer
     93165   4250'  Found the Shield of Deflection of Gil-galad
     93273   4250'  Found the Rod of Air (LOST)
     93294   4250'  Reached level 50
     93485   4250'  Found the Leather Scale Mail 'All-Defier'
     94011   3500'  Killed Makar, the Warrior
     94016   3500'  Found the Long Bow of Bregor (LOST)
     97871   3250'  Killed Feagwath, the Undead Sorcerer
     98156   3250'  Found the Steel Helm Forth (LOST)
     99516   4000'  Killed Nan, the Giant
     99547   4000'  Found the Pair of Leather Boots of Fëanor
     99809   4000'  Found the Rod 'Mantle of Shadow' (LOST)
     99941   4250'  Found the Wand of Beguiling (LOST)
    100218   4250'  Found the Long Bow 'Belthronding' (LOST)
    100491   4500'  Killed Wiruin, the Maelstrom
    100584   4750'  Killed Gothmog, the High Captain of Balrogs
    100585   4750'  Found the Bastard Sword 'Calris' (LOST)
    100733   4750'  Killed Draugluin, Sire of All Werewolves
    100751   4750'  Killed Qlzqqlzuup, the Emperor Quylthulg
    100760   4750'  Found the Rod of Portals (LOST)
    100899   4850'  Found the Two-Handed Great Flail 'Thunderfist' (LOST)
    101068   4850'  Killed Maeglin, the Traitor of Gondolin
    101518   4950'  Found the Wand of Ossë (LOST)
    101926   4950'  Killed Ancalagon the Black
    101927   4950'  Found the Set of Caestus of Fingolfin (LOST)
    101928   4950'  Found the Small Metal Shield of Khazad-dum
    102578   4950'  Killed Smaug the Golden
    103040   4900'  Killed Meássë, the Bloody
    103209   4900'  Killed Cantoras, the Skeletal Lord
    104272   4900'  Killed The Tarrasque
    105306   4950'  Killed Vecna, the Emperor Lich
    105490   4950'  Killed Omarax, the Eye Tyrant
    105918   4950'  Found the Executioner's Sword 'Crisdurian' (LOST)
    106458   4950'  Found the Battle Axe 'Lotharang' (LOST)
    106961   5000'  Killed The Ickiness
    106977   5000'  Killed Morgoth, Lord of Darkness
    106981   5000'  Found the Massive Iron Crown of Morgoth
    106982   5000'  Found the Mighty Hammer 'Grond'
    107145   5000'  Found the Morning Star 'Firestar' (LOST)


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : yes (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (currently does nothing): no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (disabled)                 : no  (birth_levels_persist)


Posted on 9.3.2021 19:57

Download this dump

2916. on the Ladder (of 19090)
22. on the FAangband Ladder (of 498)
Best for this player (

Comments

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On 9.3.2021 19:57 Eric wrote:
This is my first FAAngband winner! This felt easier in a lot of ways than V, but the inflection points around Mim and Glaurung felt much harder, in a good way. I really enjoyed traveling around the map, until I slew Sauron and then had to trek to Angband, and *then* had to scum for ?DD to get back to a useful level. The whole "having different dungeons" was really fun, and I like the randart jewelry. I never did find a ring that was really cool, though. I felt like I was struggling with resists the entire time, though that's partly just unfamiliarity with how FAA resists work. I never quite felt good about my gear, but in the end I drank all of 3 !*heal* while fighting Morgoth, so it worked out. (Blackguards rock) I probably also spent too much time levelling before taking on Glaurung, but I also had a few failed attempts before I was successful. Definitely spent too much time hunting for vaults in Angband; I was struggling to carry all my !s...
+3 Moves with Werewolf on was nice, but it didn't feel as OP as it does in V. Seemed like a lot of mobs were able to keep up with me even at ~30 speed, +3 moves. I had a single cast of Bloodlust running for pretty much all of Angband lvl 85+, also, thanks to the extra moves, so I may be underestimating the usefulness.
Anyway, I'm a big fan of FAA now. I re-read the Silmarillion shortly before this, so I really enjoyed the flavor. The extra rods, staves, and low level uniques were also really cool! I didn't find much use for the magical devices, but again, Blackguard.

On 9.3.2021 21:43 Nick wrote:
First blackguard winner :)

Good to see it is possible to play right through a game, this gives me more impetus to get 2.0 actually released.

On 10.3.2021 14:38 Eric wrote:
Hah, that too! :D

I'd fully intended to keep an eye out for any possible bugs, and grab saves/screenshots, but I was having too much fun and forgot to stop for the one I did see. At one point on a plains level, I detected items that turned out to be underneath stone, and had to dig them out (Couldn't see the stone, just the item character, but then got a message about there being a wall there). Not sure if that's supposed to happen or not, but there was also bloodlust-induced hallucination going on.

My savefile broke after Eldammir's Ripe Old Age, (failed assertion in cave_squares.c; I think that may be known, but I'll stick in an issue w/ attached save if that'll help) and had to move it in order to roll up a new @.

On 10.3.2021 14:47 Eric wrote:
Oh! And AttPois damage doesn't show in the inspect weapon box. I'll have to check again with a fresh build, though, looks like there've been a lot of commits since I built.

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