The Angband Ladder: Erenel, Naugrim Nogrod no-class by protopulse

  [Sil 1.3.0 Character Dump]

 Name   Erenel        Age       75       Str   4 =  3  +1
 Sex    Male          Height   4'5       Dex   1
 Race   Naugrim       Weight   165       Con   6 =  5  +1
 House  Nogrod                           Gra   3

 Game Turn   12,662   Melee (+13,3d10)   Melee       13 = 14  +1  -3  +1
 Exp Pool       828   Bows    (-1,2d7)   Archery     -1 =  0  +1  -1  -1
 Total Exp   36,228   Armor [+15,6-25]   Evasion     15 = 15  +1  -1
 Burden       154.3                      Stealth     -6 =  0  +1  -7
 Max Burden   207.3   Health     59:59   Perception   9 =  6  +3
 Depth         600'   Voice      34:34   Will         8 =  5  +3
 Min Depth     500'                      Smithing    13 =  8  +3      +2
 Light Radius     4                      Song         3 =  0  +3

 You are the only child of a Dwarven Craftsman. You are the black sheep
 of the family. You have dark brown eyes, straight brown hair, a one
 foot beard, and a dark complexion.





  [Equipment]

a) a Battle Axe (-2,3d5) 5.0 lb
   It does extra damage when wielded with both hands.  
b) a Longbow of Radiance (+0,2d5) 2.5 lb
   It fires shining arrows.  It can shoot arrows 20 squares
   (with your current strength).
c) a Garnet Ring of Evasion [+2]
d) a Golden Ring of Accuracy (+2)
e) an Amber Amulet of Constitution <+1>
   It increases your constitution by 1.  It sustains your 
   constitution.  
f) a Feanorian Lamp of Brightness
   It burns brightly, increasing your light radius by an
   additional square.  
g) The Hauberk of Nevrast (-2) [-4,2d8]
   It sustains your strength and grace.  It cannot be harmed by
   the elements.  
h) a Cloak of Warmth [+1]
   It provides resistance to cold.  
i) a Round Shield of Deflection [+2,1d3]
   It cannot be harmed by the elements.  
j) a Helm [-1,1d3]
k) a Set of Gauntlets of Strength (-1) [+0,1d1] <+1>
   It increases your strength by 1.  
l) a Pair of Greaves of Free Action [-1,1d2]
   It grants you freedom of movement.  
m) 50 Arrows (Poisoned)
   They are branded with venom.  They can be shot 20 squares
   (with your current strength and bow).
n) 40 Arrows (+3)
   They can be shot 20 squares (with your current strength and bow).


  [Inventory]

a) 8 Wrinkled Herbs of Rage
b) a Pale Green Herb of Restoration
c) 7 Pieces of Dark Bread
d) 6 Murky Brown Potions of Orcish Liquor
e) a Crimson Potion of Healing
f) a Shimmering Potion of Quickness
g) 2 Dark Blue Potions of Strength
h) a Smoky Potion of Constitution
i) 2 Yellow Potions
j) a Brazen Horn of Thunder
k) an Aspen Staff of Understanding (used 2 times)
l) a Willow Staff of Recharging
m) a Lesser Jewel of Grace <+1>
   It increases your grace by 1.  
n) a Robe of Permanence
   It sustains all your stats.  It cannot be harmed by the
   elements.  
o) Leather Armour [-1,1d4]
p) a Dwarf Mask of Brilliance [-2,1d2]
   It provides resistance to fire.  It lights the dungeon around
   you.  
q) a Set of Gauntlets of the Forge (-1) [+0,1d1] <+2>
   It improves your smithing by 2.  
r) a Pair of Mithril Greaves [+0,1d2]
   It cannot be harmed by the elements.  
s) The Dagger 'Angrist' (+0,1d5) 0.5 lb
   It cuts very easily through armour.  It can be thrown
   effectively (16 squares).  It cannot be harmed by the
   elements.  
t) a Longsword of Hador's House (+1,2d6) [+1] 3.5 lb
   It grants you the ability: Follow-Through.  
u) a Battle Axe of Gondolin (-3,3d4) 5.5 lb
   It slays orcs and trolls.  It does extra damage when wielded
   with both hands.  
v) a Shovel (-3,2d2) <+1> 7.0 lb
   It improves your tunneling by 1.  It requires both hands to
   wield it properly.  
w) 10 Pieces of Mithril


  [Notes]

Erenel of the Naugrim
Entered Angband on 5 Mar 2020

   Turn     Depth   Note

      0     50 ft   (Armoursmith)
      0     50 ft   (Enchantment)
      0     50 ft   (Jeweller)
    112     50 ft   armoor
    812     50 ft   Made a Round Shield of Deflection [+2,1d3]  5.0 lb
    961     50 ft   Made a Golden Ring of Accuracy (+2)  0.1 lb
  1,120     50 ft   Made a Garnet Ring of Evasion [+2]  0.1 lb
  1,560    150 ft   longsword :D
  1,573    150 ft   lantern!
  1,923    200 ft   1d3 helmet not bad
  2,236    200 ft   (Power)
  2,563    250 ft   (Eye for Detail)
  2,675    250 ft   -2,3d5 battle axe
  2,675    250 ft   holy
  3,508    300 ft   3 use forge 
  3,631    300 ft   Made a Set of Gauntlets of the Forge (-1) [+0,1d1] <+2>  
                    3.0 lb 
  3,752    300 ft   Made a Cloak of Protection [+1,1d1]  2.0 lb
  3,905    300 ft   Made a Lesser Jewel of Grace <+1>  0.1 lb
  4,253    350 ft   4 use forge
  4,253    350 ft   oh wow
  4,253    350 ft   uhh
  4,253    350 ft   what do i even make
  4,266    350 ft   i think i might take a risk here
  4,266    350 ft   make some sources of resists in exchange for drain
  4,266    350 ft   and look around for restoration herbs
  4,379    350 ft   Made a Cloak of Warmth [+1]  2.0 lb
  4,540    350 ft   Made a Set of Gauntlets of Strength (-1) [+0,1d1] <+1>  
                    3.0 lb 
  4,640    350 ft   Made a Brazen Horn of Thunder  1.0 lb
  4,771    350 ft   Made a Dwarf Mask of Brilliance [-2,1d2]  8.0 lb
  4,776    350 ft   okay
  4,776    350 ft   that was either brilliant
  4,776    350 ft   or absolutely stupid
  4,816    350 ft   -1,3d6 greatsword
  4,816    350 ft   if only i wasnt a dwarf
  5,462    300 ft   waaaat
  5,462    300 ft   another 2 use forge
  5,462    300 ft   can i smith a restoration herb?
  5,477    300 ft   all my nonexistent forge luck from last game
  5,477    300 ft   went to this one
  5,486    300 ft   Made a Cloak of Winter's Chill [+1]  2.0 lb
  5,496    300 ft   Made a Pair of Boots of Treacherous Paths [+0,1d1]  2.0 
                    lb 
  6,022    350 ft   turn counts gonna be soooo bad
  6,664    350 ft   Encountered Boldog, the Merciless
  6,684    350 ft   Slew Boldog, the Merciless
  6,728    350 ft   Found The Spear of Boldog
  7,026    350 ft   ehh we'll dive
  7,026    350 ft   else we'll be stuck here forever
  7,172    400 ft   (Crowd Fighting)
  7,445    400 ft   oh 
  7,445    400 ft   that orc champion got one shot
  7,793    400 ft   (Keen Senses)
  7,830    400 ft   omg thats so troll
  7,830    400 ft   literally every herb id'ed except for restoration
  7,830    400 ft   weakness 
  7,830    400 ft   sickness
  7,830    400 ft   emptiness
  7,830    400 ft   sustenance
  7,830    400 ft   terror
  7,830    400 ft   rage
  7,830    400 ft   healing
  7,830    400 ft   only visions not seen yet and that doesn't spawn until 
  7,830    400 ft   deeper
  7,863    400 ft   lembas bread, thats not bad
  7,910    400 ft   poor whispering shadow
  7,910    400 ft   cant hide from me today!
  7,972    400 ft   Encountered Orcobal, Champion of the Orcs
  7,972    400 ft   orcobol
  8,071    400 ft   Slew Orcobal, Champion of the Orcs
  8,414    450 ft   Encountered Uldor, the Accursed
  8,783    450 ft   Slew Uldor, the Accursed
  8,791    450 ft   1,2d6 mithril longsword
  8,791    450 ft   don't think it's better than my axe 
  8,791    450 ft   but still
  8,791    450 ft   shinies!
  8,794    450 ft   could also melt it into 2 faenorian lamps of brightness
  8,870    450 ft   unid'ed herb
  8,870    450 ft   maybe restoration...
  8,870    450 ft   only have -1 grace drain now
  8,870    450 ft   so probably not worth using
  8,901    450 ft   2 use enchanted forge
  8,901    450 ft   16 smithing?
  8,901    450 ft   probably make a faenorian lamp of brightness
  8,901    450 ft   and a constitution amulet?
  8,901    450 ft   wait no 17 smithing
  8,914    450 ft   wait i have 18 smithing?
  8,994    450 ft   (Artifice)
  8,999    450 ft   wtf
  9,005    450 ft   where did all these monsters come from
  9,005    450 ft   ...
  9,005    450 ft   makes 0 sense
  9,005    450 ft   i just cleared this area
  9,181    450 ft   Made a Feanorian Lamp of Brightness  1.0 lb
  9,332    450 ft   Made an Amber Amulet of Constitution <+1>  0.1 lb
  9,336    450 ft   yep it's restoration :)
  9,336    450 ft   i guess it was the only possible choice after all
  9,336    450 ft   though rng can be fickle...
  9,688    450 ft   7 herbs of rage whew
  9,707    450 ft   ahhh
  9,707    450 ft   i forgot about those
  9,707    450 ft   potions of awkwardness
  9,707    450 ft   rip dexterity
  9,808    450 ft   Found The Dagger 'Angrist'
  9,808    450 ft   angrist :o
  9,947    450 ft   god im so strong this game 
  9,947    450 ft   what is this
 10,089    500 ft   Encountered Othrod, the Orc Lord
 10,130    500 ft   Slew Othrod, the Orc Lord
 10,131    500 ft   boom
 10,131    500 ft   goodbye
 10,131    500 ft   i have no inventory space this game
 10,131    500 ft   x.x
 10,147    500 ft   no room!
 10,147    500 ft   -3,4d5 great axe
 10,150    500 ft   is that nargothrond great axe?
 10,165    500 ft   so obnoxious!
 10,165    500 ft   still no digger this game
 10,165    500 ft   keeping freedom staff in case i get stuck
 10,165    500 ft   ill just toss boldog
 10,378    500 ft   okay what
 10,378    500 ft   it's not nargothrond great axe?
 10,378    500 ft   ah might be final rest
 10,589    500 ft   4d10 great axe
 10,589    500 ft   of final rest
 10,589    500 ft   i guess it might come in handy against serpents
 10,695    500 ft   am i that scary?
 10,695    500 ft   stop running!
 10,721    500 ft   Encountered Gilim, the Giant of Eruman
 10,780    500 ft   deathblade holy shit
 10,780    500 ft   okay i got way too cocky there
 10,795    500 ft   wtf
 10,815    500 ft   Slew Gilim, the Giant of Eruman
 10,828    500 ft   ugh misplayed so much
 10,828    500 ft   almost all my consumables gone from that
 11,169    500 ft   shovel :)
 11,592    550 ft   Fell through a false floor
 11,592    600 ft   ehhh
 11,703    600 ft   some mithril on this floor...assuming i don't get false
 11,703    600 ft   floored
 11,795    600 ft   Encountered Ulfang the Black
 11,795    600 ft   mmm ulfang
 11,815    600 ft   Slew Ulfang the Black
 12,523    600 ft   (Rauko-Bane)
 12,541    600 ft   +3 deathblade
 12,541    600 ft   id probably take it if i wasnt a dwarf
 12,644    600 ft   Found The Hauberk of Nevrast



  ['Score' 012087338]


Posted on 6.3.2020 04:50
Last updated on 7.3.2020 02:18

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1451. on the Sil Ladder (of 2253)

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On 6.3.2020 04:59 protopulse wrote:
Got a bit cocky on Gilim's floor. Chased an easterling spy into a vault instead of staying at the doorway. Once I was in the vault, I got pincered by a bunch of giants from behind. So I sought to loop around the middle of the vault so I could fight them all in the alley where I came in. On the way there, my route got cut off by an out of depth deathblade which I absolutely did not want to deal with surrounded. Or maybe even at all. So I went up deeper into the vault. And there, Gilim was waiting for me. I tried to walk past Gilim, but I instead collided with a lurking horror. Apparently, even with my faenorian lamp of brightness, there are monsters I cannot see. Namely two stacked lurking horrors. So I quickly got surrounded. 5 monsters next to me including Gilim. By all means I should have died. But I was really powerful this run. I drank !quickness, herb of rage, and a !dexterity (I was still 1 dexterity drained from an herb of weakness), and basically just brute forced my way out. It cost me 1 herb of healing and 4 orcish liquors as well. Not my proudest moment but my dwarf was a real hero.

On 6.3.2020 05:01 protopulse wrote:
Interestingly, the deathblade didn't get revealed by a staff of foes I used when I entered the level. So I had no idea it was there until I was there physically. It's treated as an item rather than a monster, I believe. I also didn't remember the vault being that dangerous when I staff of foe'ed.

On 6.3.2020 05:05 protopulse wrote:
I did something kinda unorthodox this run. I found many forges early on, and basically just drained myself heavily for payoff later in the run, gambling that I would be able to survive the drain until I find a restoration herb or some other way of restoring my drained stats. For around 4000 turns I was drained 2 grace, 1 strength, 1 constitution, and 1 dexterity. In return, I got two extra light radius, a point of strength, and resistance to fire and cold. Very powerful trade assuming you can survive the drain.

On 6.3.2020 05:08 protopulse wrote:
Not going to make the same mistake as last run. Going to assume that anytime past 23k turns is time to make a sharp weapon if you don't have one already. It should be roughly 2-3k per forge, but the forges aren't always 3 use. The turn limit is 28.5k or so, which leaves 5.5k turns to find a 3 use forge. It actually isn't that much time regardless of whether you have _rev or not. Doesn't even need to be a masterpiece. And it's worth having danger on it. Even if that makes your 900-950 feet more dangerous, it's still much better than cruising through until 30k turns and finding yourself too weak to kill Morgoth.

On 6.3.2020 05:13 protopulse wrote:
And maybe if I'm smart enough this run, I can win this one and take a break from dwarves and try some non-smithing builds I've been wanting to do. Smithing's fun and I've always enjoyed smithing builds, but smithing also means you are running an experience deficit elsewhere. So I haven't played with flanking, concentration, charge, sprint, song of freedom, song of the trees, etc. for quite a while now. Might just try a heavy armour belegost dwarf next.

On 6.3.2020 05:16 protopulse wrote:
Need rauko-bane this run...very soon. Somehow I've forgotten to take it when I forged myself duo-resists early on. Kemenrauko and rauko uniques are gonna feast on me when I have neither a nargothrond weapon nor raukobane.

On 6.3.2020 05:29 protopulse wrote:
Also haven't made my loremaster artefact yet. ID game is rather annoying, and even more so with the inventory issues smiths already have. Had to drop some unidentifiable amulets, rings, and staves. In the big picture, it's only a few hundred XP loss. I highly doubt the things I've dropped (which didn't automatically identify on equipping them) were artefact quality or would affect my survival chances. I probably won't make one if I find the next forge too late, since I'll have enough smithing to go straight for smithing kit items. Forges are tight as it is. Don't need to waste any on a loremaster artefact if I can make something more useful.

Also need rPoison and clarity soon. Again, somehow forgot to and will be paying for it if I don't get them before werewolf and kemenrauko territory.

On 7.3.2020 02:19 protopulse wrote:
Nevrast found. 9 artefacts remains to be found. Starting a new character.

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