[Unangband 0.5.2a Character Dump]
Name Argus, the Archmage Self RB CB EB Best
Sex Male Age 16 STR! 18/100 +0 -5 +7 18/120
Race Human Height 71 INT! 18/100 +0 +3 +14 18/270
Class Archmage Weight 180 WIS! 18/100 +0 +0 +11 18/210
Title Arch-Mage Status 31 DEX! 18/100 +0 +1 +15 18/260
HP 892/892 Maximize Y CON! 18/100 +0 -2 +14 18/220
SP 362/384 Preserve N CHR! 18/100 +0 +1 +1 18/120
Level 50 Armor [30,+128] Saving Throw Heroic
Cur Exp 8429520 Fight (+26,+15) Stealth Excellent
Max Exp 8429520 Melee PWS(+41,+40) Fighting Legendary
Adv Exp ******** Shoot X (+36,+14) Shooting Heroic
Blows 4/turn Disarming Superb
Gold 491955 Shots 1/turn Magic Device Legendary
Perception Good
Burden 268.2 lbs Infra 0 ft Searching Poor
You are one of several children of a Yeoman. You are a
credit to the family. You have brown eyes, straight brown
hair, and an average complexion.
[Character Equipment]
a) The Spear 'Aeglos' (2d8) (+15,+25) [+5] (+4)
It does extra damage from cold. It is especially deadly against evil,
undead, orcs and trolls. It is a great bane of undead. It modifies wisdom
and dexterity. It sustains wisdom and dexterity. It provides resistance
to cold and fear. It provides immunity to paralysis and magical slowness.
It gives its wielder slow digestion. It is blessed by the gods, allowing
priests to wield it.
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It modifies speed. It provides resistance to fire.
c) The Ring of Power 'Narya' (+6,+6) (+1)
It modifies all stats and speed. It sustains all stats. It provides
resistance to fire, fear and nether. It provides immunity to fire,
paralysis and magical slowness. It gives its wielder slow digestion,
regeneration and see invisible.
d) a Ring of Speed (+12)
e) The Jewel 'Evenstar'
It provides resistance to cold, powerful darkness and losing experience.
f) The Arkenstone of Thrain
It provides resistance to powerful light, powerful darkness and losing
experience. It gives its wielder see invisible.
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It modifies intelligence, wisdom and constitution. It sustains
intelligence, wisdom and constitution. It provides resistance to acid,
poison and powerful confusion. It provides immunity to the effects of
poison and the effects of confusion.
h) The Cloak of Aninim [1,+20] (+4)
It modifies intelligence, dexterity and stealth. It sustains intelligence
and dexterity. It provides resistance to acid, electricity, poison, fear
and disenchantment. It provides immunity to blindness and the effects of
poison. It gives its wielder brighter light.
i) The Small Leather Shield of Ilion (+0,+1) [2,+17] (+4)
It modifies intelligence, dexterity and constitution. It sustains
intelligence, dexterity and constitution. It provides resistance to fear
and powerful darkness. It gives its wielder brighter light.
j) The Golden Crown of Gondor [0,+15] (+3) (charging)
It modifies strength, wisdom, constitution and speed. It sustains
strength, wisdom and constitution. It provides resistance to fire, cold,
powerful light, powerful confusion, sound and chaos. It provides immunity
to blindness, stunning, hallucination and the effects of confusion. It
gives its wielder brighter light, regeneration and see invisible.
k) The Set of Cesti of Beleras [5,+16] (+2)
It modifies intelligence and dexterity. It sustains intelligence and
dexterity. It provides resistance to electricity, fire, cold, fear,
powerful confusion and nexus. It provides immunity to the effects of
confusion. It gives its wielder brighter light and telepathy.
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
It modifies strength, constitution and speed. It sustains strength and
constitution. It provides resistance to fear.
m) 3 Magic Books of Rune Magic
[Character Inventory]
a) 4 Magic Books of Cantrips
b) a Magic Book of Conjuring
c) a Magic Book of Incantations
It is not damaged by fire.
d) a Magic Book of Escapes {@5}
e) a Magic Book of Power {@4}
f) a Magic Book of Transformations
g) a Magic Book of Destruction {@3}
h) a Magic Book of Alchemy {@2}
i) a Magic Book of Necromancy
j) a Magic Book of Celestial Magic {@7}
k) a Magic Book of Lore {@1}
l) a Magic Book of Life Magic {@6}
m) a Potion of Restore Mana
n) 6 Potions of Cure All Wounds
o) 5 Potions of *Cure All Wounds*
p) a Rod of Healing (charging)
q) a Staff of Healing (1d6)
r) The Palantir of Westernesse (+2)
It modifies intelligence, wisdom, searching and infravision. It sustains
intelligence and wisdom. It provides resistance to chaos. It provides
immunity to blindness and hallucination. It gives its wielder telepathy
and see invisible. It burdens you with aggravation and experience drain.
s) The Small Metal Shield of Thorin [3,+25] (+4)
It modifies strength and constitution. It sustains strength and
constitution. It provides resistance to fear, sound and chaos. It
provides immunity to acid, stunning, hallucination, paralysis and magical
slowness. It burdens you with aggravation.
t) The Jewel Encrusted Crown of Eardais (+6,+0) [0,+21] (+2)
It modifies strength, intelligence, wisdom and charisma. It sustains
strength, intelligence, wisdom and charisma. It provides resistance to
electricity, fire, poison, powerful light, powerful darkness and nexus. It
provides immunity to acid, blindness and the effects of poison. It gives
its wielder slow digestion, telepathy and see invisible. It burdens you
with aggravation.
u) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It modifies all stats and infravision. It sustains all stats. It provides
resistance to acid, electricity, fire, cold, poison, fear, powerful light,
powerful darkness, powerful confusion, nexus and nether. It provides
immunity to the effects of poison and the effects of confusion. It gives
its wielder brighter light, telepathy and see invisible.
v) The Pair of Hard Leather Boots of Feanor [3,+20] (+15)
It modifies speed. It provides resistance to nexus.
w) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
It does extra damage from earthquakes. It is especially deadly against
natural creatures, evil, undead, demons, orcs and trolls. It is a great
bane of undead, demons and dragons. It gives its wielder telepathy and see
invisible. It burdens you with aggravation.
[Options]
Adult: Allow purchase of stats using points : no (adult_point_based)
Adult: Allow specification of minimal stats : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : no (adult_preserve)
Adult: Restrict the use of stairs/recall : no (adult_ironman)
Adult: Restrict the use of stores/home : no (adult_no_stores)
Adult: Restrict creation of artifacts : no (adult_no_artifacts)
Adult: Randomize all of the artifacts : no (adult_rand_artifacts)
Adult: Play in Lord of the Rings campaign : yes (adult_campaign)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
Score: Know complete artifact/ego info : no (score_lore)
Score: Auto-inscribe items as if known : no (score_auto)
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Posted on 14.5.2002 04:52
Last updated on 31.5.2002 22:56
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Comments
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On 14.5.2002 04:52 adam_h@worldnet.att.net wrote: Best character in awhile. Went to Weathertop (seems this is available a little early?) and got my butt kicked by the Ringwraith there. Ran away with my tail between my legs to Mirkwood, and currently am doing the dungeon there. This is definitely a very cool variant. Hopefully Andrew will find a way to still enhance and fix things while he's away. Kudos, Andrew!
On 15.5.2002 03:59 adam_h@worldnet.att.net wrote: Okay... still alive, but extremely lost. I was basically doing one wilderness area at a time, but it happened that I killed Smaug outside the Lonely Mountain, did a number of levels in the Lonely Mountain dungeon, then decided to go back to town to get rid of some stuff. For whatever reason I had trouble finding the right path back to the Lonely Mountain, and ended up in some completely new places. Well, turns out these new places won't let me go back. And not only that, I can't find a town anywhere, so I'm dangerously low on spellbooks (1 copy of a number of basic ones). I'm currently in the Moria dungeon (at least I think I am). I found Cadarhas (sp) but couldn't kill him, never tried the dungeon there, couldn't get back. I don't like leaving things unfinished so that aspect of things is a little annoying, but it's neat to see just how much there is to explore in the game. Put a rune on my shield recently (door) which seems to have imbued it with random teleport (argh). I'm hoping a new rune will remove the power but I might be screwed out of it. Anyway, figured I'd update the dump before frustration and confusion leads to something careless. :)
On 16.5.2002 00:19 adam_h@worldnet.att.net wrote: Been playing some more... still in either Moria or Isengard (forgot which, not the one with The Watcher so maybe it's Isengard). Beating up on big dragons and some demons, almost level 36. Got a few new artifacts to play with.
On 16.5.2002 06:22 adam_h@worldnet.att.net wrote: Well, beat the demon at the bottom of Moria, which was surprising given my max hits at the time were a bit under 300. But it was fun. Finally found a town, without, of course, any regular spellbooks in it. Beat up a named orc in some forest, and found my way back to Isengard, which is the tower in which I'm exploring now. So far things are much easier than they were in Moria, but I've no idea how high this thing goes. Anyway, I've got to get up and work in about six hours, so that's it for tonight. Fun stuff.
On 17.5.2002 06:57 adam_h@worldnet.att.net wrote: Whew. Played a lot tonight. Actually I've got to get up in five hours... nothing like a nice Angband-caused sleep deprived week. :) But anyway, made it to 42nd, ran away from Sauroman, and killed Wormtongue instead (he's *real nasty* in this variant). Now I'm going back and forth between a new town and a one level dungeon with a unique or two I can't beat. They're the glorious kind that self-heals and teleports away. My mana runs out way too quickly. I've been tearing my hair out looking for *identifies* but forutnately this town carries them occasionally. I must say, caring one's entire home with you all the time is just crazy. Portable hole, any one? Also had some runes completely erase one of my artifact's powers (obviously a bug). No more messing around with runes and my equipment. Anyway, having a lot of fun, towns are cool because higher level guys and treasure gets generated there (and within the shop). Managed to find the first level spellbooks again from monster drops and fireproofed them. Too bad you can't add waterproof and fireproof to the same book. Praying for some more powerful spells, the ones I have don't really pack much punch. Well, hopefully something will turn up. Anyway, that's it for the saga for now. Stay tuned. :)
On 19.5.2002 08:31 adam_h@worldnet.att.net wrote: Well, first chance to really play any this weekend... put about two and a half hours in tonight. Finally managed to beat Al-Ph the Golden, who kept teleporting around and healing last time. Another guy, D-something the Steward of (sorry!) has proven unbeatable thus far, between his major melee damage, self-healing (argh!), super hit points and teleporting. So I moved instead to the Halls of the Dead or some such other location, and am currently happily diving and gaining levels (about 650' right now, equivalent to somewhere in the late 2000's or early 3000's). Can't find a good spellbook with some high damage spells, and I could really use that to give that other unique another go. Sure wish I could go back to Isengard and some earlier locations to give a few previously difficult uniques another go. I also get extremely excited every time I find an *identify*... lack of item knowlege has made this variant considerably harder than it needs to be. Cool challenge though. Well, until next time.
On 20.5.2002 06:55 adam_h@worldnet.att.net wrote: While beating on things on the Paths of the Dead area, I found two really useful spellbooks. Necromancy lets me beat on undead with a line of sight, 17 point cost, 150 or so damage attack spell. It means against all the liches in there I can hang pretty well. Also JUST found the Lore book, which has, can you guess... *identify* as a level 35 or so spell. Nice to chance upon that around clevel 47 or so. :( Anyway, I'm gloriously happy to find it, and since I've got it the game has gone from extremely, EXTREMELY difficult and somewhat frustrating to fun again. No more toting around tons of stuff I'm unsure about, or leaving a million wands and other items un-ID'd on the floor. Or amensia screwing me completely. Yes, I'm feeling rather invincible at the moment, probably a bad thing. Also can cast invincibility, by the way, which I've only used to prevent genocide from killing me when I kill the hordes of annoying Ogres and other weaker monsters that sometimes clutter a level. Of course beating the main unique in the Paths of the Dead, and subsequently going down the stairs, prevented me from returning to the previous town dungeon and beating the unique who had kept pestering me like crazy since my last update. I think I could handle him now, since I've found some other useful gear, includign speed (up to +30 with haste, or 39 or so if I dropped one of my extra rings). Anyway, he's unreachable now that I chose that new path. Currently going up some tower dungeon. The game is fun and it took all my willpower to close down for the night (12:54, get up to work at 5:55). ...sigh. Hopefully this character will win soon and I can sleep again. :) Couldn't play much this weekend though.
On 21.5.2002 06:35 adam_h@worldnet.att.net wrote: Well, made 50th today, and was hoping to win, but I'm at a loss. Can't seem to find where to go next. Went to the bottom (or was it top?) of a couple dungeons, but didn't find a guardian or transition. Killed Sauron but his staircase didn't take me to Morgoth, but somewhere else. The dungeon in that wilderness section led to nothing. Perhaps I'm just rushing... I'll check again tomorrow. But I'm thinking that barring something stupid, or a show-stopping bug, this character should be a winner.
On 22.5.2002 12:11 andrewdoull@hotmail.com wrote: Congratulations so far. It's been great reading your comments and detailled e-mails. Based on what you've said, I'll definitely be making *identify* more common, as with the additional random artifacts it is definitely required. Unfortunately, I haven't been around to iron out the bugs (Holidaying in Europe), but I promise I'll make an effort to get everything resolved for you. And Takashi Mogami seems to have picked up on some of the bugs you have commented on and provided fixes, so a big thanks to him too.
On 31.5.2002 22:56 adam_h@worldnet.att.net wrote: Well, a few end-game bugs delayed what felt to be inevitable, but thanks to some e-mail suggestions from Andrew I was finally able to stage a show-down with Morgoth in Angband, and despite him blasting me with a billion mana storms, he went down. The battle took more healing than I usually need for the end fight (in other variants), but fortunately I'd built up a fairly substantial supply. I used mana storm and a wand of annihilation against him (the wand exploded in the battle). He didn't summon anyone or do anything terribly interesting, besides mana storm me like crazy. And mana bolt, which is also extremely nasty.
Nice to chalk up a new win. :)
P.S. A bug in the game prevented the game from
giving me "winner" status after beating him, but hopefully this site maintainer will fix that.
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