The Angband Ladder: Adolluvie, Naugrim Nogrod no-class by protopulse

  [Sil 1.3.0 Character Dump]

 Name   Adolluvie     Age      172       Str   4 =  3  +1
 Sex    Male          Height   4'5       Dex   1
 Race   Naugrim       Weight   160       Con   5
 House  Nogrod                           Gra   4 =  3  +1

 Game Turn    7,727   Melee  (+14,2d9)   Melee       14 = 10  +1  +3
 Exp Pool       507   Bows    (+2,2d9)   Archery      2 =  0  +1  +2  -1
 Total Exp   20,007   Armor [+14,5-12]   Evasion     14 =  9  +1  +4
 Burden       145.3                      Stealth      1 =  0  +1
 Max Burden   207.3   Health     38:49   Perception   7 =  3  +4
 Depth         450'   Voice      41:41   Will         7 =  3  +4
 Min Depth     350'                      Smithing    14 =  8  +4      +2
 Light Radius     1                      Song         4 =  0  +4

 You are one of two children of a Dwarven Warrior. You are a credit to
 the family. You have dark brown eyes, straight brown hair, a two foot
 beard, and a dark complexion.





  [Equipment]

a) a Longsword (+1,2d5) [+1] 3.0 lb
b) a Longbow (+0,2d6) 3.0 lb
   It can shoot arrows 20 squares (with your current strength).
c) a Topaz Ring of Evasion [+2]
d) an Amethyst Ring of Accuracy (+2)
e) a Crystal Amulet of Adornment
f) a Lesser Jewel of Grace <+1>
   It increases your grace by 1.  
g) Leather Armour [-1,1d3]
h) a Cloak of Stealth [+1] <+3>
   It improves your stealth by 3.  
i) a Round Shield of Deflection [+2,1d3]
   It cannot be harmed by the elements.  
j) a Helm [-1,1d3]
k) a Set of Gauntlets of Strength [+0,1d1] <+1>
   It increases your strength by 1.  
l) a Pair of Greaves [+0,1d2]
m) 97 Arrows
   They can be shot 20 squares (with your current strength and bow).
n) 38 Arrows (+3)
   They can be shot 20 squares (with your current strength and bow).


  [Inventory]

a) 2 Russet Herbs of Rage
b) 3 Pale Herbs of Sustenance
c) a Yellow Herb of Healing
d) 2 Grey Herbs of Restoration
e) a Flask of oil
f) a Clear Potion of Miruvor
g) 7 Murky Brown Potions of Orcish Liquor
h) 2 Grey Potions of Slow Poison
i) a Smoky Potion of Quickness
j) 3 Golden Potions of Strength
k) 2 Sparkling Potions of Constitution
l) an Ivory Staff of Light (7 charges)
m) an Ivory Amulet of Haunted Dreams
   It grants you the ability to see invisible creatures, but it
   also draws wraiths to your level.  
n) a Wooden Torch (1784 turns)
o) a Mail Corslet (-1) [-3,2d4]
p) The Leather Armour of Caranthir [+1,1d4] <+4>
   It improves your stealth by 4.  It creates an unnatural
   darkness.  It cannot be harmed by the elements.  
q) a Cloak of Protection [+1,1d1]
   It cannot be harmed by the elements.  
r) The Dwarf Mask of Arcana [-2,1d2]
   It provides resistance to fire.  It cannot be harmed by the
   elements.  It grants you the ability: Lore-Master.  
s) a Set of Gloves of the Forge <+2>
   It improves your smithing by 2.  
t) a Set of Gloves [+0,1d1]
u) 2 Longswords (+0,2d5) [+1] 6.0 lb
v) a Greatsword (-2,3d6) [+1] 7.0 lb
   It requires both hands to wield it properly.  
w) 7 Spears (-1,1d9) {@t1} 21.0 lb
   It can be thrown effectively (8 squares).  It does extra
   damage when wielded with both hands.  It counts as a type of
   polearm.  


  [Notes]

Adolluvie of the Naugrim
Entered Angband on 18 Feb 2020

   Turn     Depth   Note

      0     50 ft   (Armoursmith)
      0     50 ft   (Enchantment)
      0     50 ft   (Jeweller)
    351     50 ft   Made a Round Shield of Deflection [+2,1d3]  5.0 lb
    482     50 ft   Made an Amethyst Ring of Accuracy (+2)  0.1 lb
    627     50 ft   Made a Topaz Ring of Evasion [+2]  0.1 lb
    642    100 ft   6,2d8 8,2-7
    642    100 ft   5.7k
  1,016    150 ft   7,2d8 9,3-8
  1,016    150 ft   6k
  1,366    200 ft   7,2d8 11,4-9
  1,366    200 ft   6.8k
  1,583    200 ft   (Eye for Detail)
  1,926    200 ft   Encountered Gorgol, the Butcher
  1,945    200 ft   Slew Gorgol, the Butcher
  2,110    250 ft   sword spidey
  2,155    250 ft   (Power)
  2,518    250 ft   mewlip
  3,220    250 ft   2 use forge hrm
  3,319    250 ft   Made a Set of Gloves of the Forge <+2>  0.5 lb
  3,471    250 ft   Made a Lesser Jewel of Grace <+1>  0.1 lb
  3,516    300 ft   9,2d9 11,5-13 
  3,516    300 ft   10.1k 
  3,615    300 ft   not too bad with 10 2d9, 11 5-13
  4,789    350 ft   12.2k
  4,789    350 ft   11,2d9 12,5-12 (-1 to both since dex drained)
  5,379    350 ft   3 use forge
  5,379    350 ft   600 xp short
  5,379    350 ft   use id my inventory or chance a false floor
  5,512    350 ft   (Artifice)
  5,641    350 ft   Made The Dwarf Mask of Arcana [-2,1d2]  8.0 lb
  6,151    350 ft   (Crowd Fighting)
  6,499    400 ft   12,2d9 13,5-12
  6,499    400 ft   16.7k
  6,675    400 ft   distended spider
  6,713    400 ft   Found The Leather Armour of Caranthir
  6,713    400 ft   this actually isnt a bad artefact...
  6,713    400 ft   if only i had more light
  7,038    400 ft   yuck
  7,038    400 ft   whispering shadows
  7,290    400 ft   (Keen Senses)
  7,483    400 ft   mewlip this late?
  7,727    450 ft   wtf is this 450 feet
  7,727    450 ft   20k
  7,727    450 ft   14,2d9
  7,727    450 ft   14,5-12
  7,727    450 ft   giant snow troll within 20 steps of spawning point
  7,727    450 ft   and a pack of wargs



  ['Score' 009092273]


Posted on 18.2.2020 09:47

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1771. on the Sil Ladder (of 2253)

Comments

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On 18.2.2020 09:53 protopulse wrote:
Not sure (14,2d9) [14,5-12] is good enough for taking on a snow troll without consumables. I'll pause here and find out some other day.

On 18.2.2020 09:56 protopulse wrote:
I could actually use Caranthir to get a leg up on the troll, but I'd have to fight it in the open since I have radius 1 light. I do have a light staff though. Might use a charge to stun the troll then swap on Caranthir.

On 18.2.2020 10:02 protopulse wrote:
I wonder if the real reason I lose interest in my games after ~400-500 feet is because of how much I detest those floors...whispering shadows are tedious, then the second you get past those, you have to face out of depth werewolves, Duruin, Delthaur, Belegwath, ringrauko and fire drakelings and hope you find a source of resistance/more light soon. Creeping horrors and grotesques are cancer to deal with too. As are cats and Kemenrauko. Other than wights, early floors are much more straightforward and good positioning and situational awareness is enough to make sure you do well.

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