The Angband Ladder: Ostel, Naugrim Nogrod no-class by protopulse

  [Sil 1.3.0 Character Dump]

 Name   Ostel         Age       70       Str   3 =  3  +1  -1
 Sex    Male          Height   4'2       Dex   1
 Race   Naugrim       Weight   150       Con   5
 House  Nogrod                           Gra   2 =  3      -1

 Game Turn    9,623   Melee  (+14,2d9)   Melee       14 = 11  +1  +2
 Exp Pool     1,063   Bows    (+2,2d8)   Archery      2 =  0  +1  +2  -1
 Total Exp   25,163   Armor [+16,5-12]   Evasion     16 = 11  +1  +4
 Burden       106.2                      Stealth     -1 =  0  +1  -2
 Max Burden   172.8   Health     49:49   Perception   7 =  5  +2
 Depth         500'   Voice      28:28   Will         5 =  3  +2
 Min Depth     400'                      Smithing    12 =  8  +2      +2
 Light Radius     3                      Song         2 =  0  +2

 You are the only child of a Dwarven Smith. You are a credit to the
 family. You have dark brown eyes, straight brown hair, a two foot
 beard, and a dark complexion.





  [Equipment]

a) a Longsword of Gondolin (+0,2d5) [+1] 3.0 lb
   It slays orcs and trolls.  
b) a Longbow of Radiance (+0,2d5) 3.5 lb
   It fires shining arrows.  It can shoot arrows 20 squares
   (with your current strength).
c) a Sapphire Ring of Evasion [+2]
d) a Bloodstone Ring of Accuracy (+2)
e) a Sea Shell Amulet of Constitution <+0>
   It increases your constitution by 0.  It sustains your 
   constitution.  
f) a Brass Lantern (6957 turns)
g) Leather Armour [-1,1d4]
h) a Cloak of Protection [+1,1d1]
   It cannot be harmed by the elements.  
i) a Round Shield of Deflection [+2,1d3]
   It cannot be harmed by the elements.  
j) a Helm of Clarity [-1,1d2]
   It provides resistance to confusion, stunning, and 
   hallucination.  
k) a Set of Gloves of Strength <+1>
   It increases your strength by 1.  
l) a Pair of Boots [+0,1d2]
m) 99 Arrows
   They can be shot 20 squares (with your current strength and bow).
n) 7 Arrows (+3)
   They can be shot 20 squares (with your current strength and bow).


  [Inventory]

a) 3 Wrinkled Herbs of Rage
b) 4 Black Herbs of Healing
c) a Clear Potion of Miruvor
d) 8 Murky Brown Potions of Orcish Liquor
e) 2 Sparkling Blue Potions of Clarity
f) 3 Emerald Potions of Slow Poison
g) 4 Bright Orange Potions of Quickness
h) 2 Crimson Potions of Strength
i) 3 Dark Blue Potions of Dexterity
j) 2 Violet Potions of Constitution
k) a Green Potion of Grace
l) a Brazen Horn of Thunder
m) a Mahogany Staff of Light (4 charges)
n) a Lesser Jewel of Grace <+1>
   It increases your grace by 1.  
o) a Filthy Rag [+1]
p) a Crown of Grace <+1>
   It increases your grace by 1.  It cannot be harmed by the
   elements.  
q) The Dwarf Mask 'Consolation Prize' [-2,1d2]
   It provides resistance to fire.  It cannot be harmed by the
   elements.  It grants you the ability: Lore-Master.  
r) a Longsword of Doriath (+1,2d5) [+1] 3.0 lb
   It slays wolves and spiders.  
s) a Longsword (+1,2d6) [+1] 3.0 lb
t) 6 Throwing Axes (+0,2d4) {@t2} 9.0 lb
   It can be thrown effectively (9 squares).  
u) a Battle Axe (Vampiric) (-3,3d5) {uncursed} 4.0 lb
   It drains life from your enemies.  It increases your hunger.  
   It does extra damage when wielded with both hands.  
v) a Battle Axe of Final Rest (-3,3d4) 5.0 lb
   It slays undead.  It grants you freedom of movement.  It does
   extra damage when wielded with both hands.  
w) a Shovel (-3,2d2) <+1> 7.5 lb
   It improves your tunneling by 1.  It requires both hands to
   wield it properly.  


  [Notes]

Ostel of the Naugrim
Entered Angband on 12 Feb 2020

   Turn     Depth   Note

      0     50 ft   (Armoursmith)
      0     50 ft   (Enchantment)
      0     50 ft   (Jeweller)
    492     50 ft   Made a Round Shield of Deflection [+2,1d3]  5.0 lb
    623     50 ft   Made a Bloodstone Ring of Accuracy (+2)  0.1 lb
    754     50 ft   Made a Sapphire Ring of Evasion [+2]  0.1 lb
  1,406    150 ft   (Eye for Detail)
  2,245    200 ft   Made a Set of Gloves of the Forge <+2>  0.5 lb
  2,396    200 ft   Made a Lesser Jewel of Grace <+1>  0.1 lb
  2,517    200 ft   Made a Crown of Grace <+1>  3.0 lb
  2,832    250 ft   (Power)
  3,698    300 ft   youre kidding me
  3,698    300 ft   gloves of the forge destroyed
  4,397    300 ft   (Artifice)
  4,526    300 ft   Made The Dwarf Mask 'Consolation Prize' [-2,1d2]  8.0 lb 
  4,528    300 ft   now to get rid of this -1 strength ring...
  5,210    350 ft   Encountered Gorgol, the Butcher
  5,226    350 ft   this game just gets better and better
  5,226    350 ft   cursed battleaxe
  5,226    350 ft   vampiric probably?
  5,226    350 ft   Slew Gorgol, the Butcher
  5,235    350 ft   not the worst i suppose
  5,779    300 ft   1,2d6 longsword, too bad i can't use it!
  5,781    300 ft   Fell through a false floor
  5,781    350 ft   lol
  5,845    350 ft   oh i forgot i had loremaster...didnt have to chance that 
  5,845    350 ft   axe
  6,006    350 ft   4 use forge kjdflkslefw
  6,129    350 ft   Made a Cloak of Protection [+1,1d1]  2.0 lb
  6,255    350 ft   Encountered Orcobal, Champion of the Orcs
  6,298    350 ft   Slew Orcobal, Champion of the Orcs
  6,586    350 ft   im gonna starve at this rate
  7,290    350 ft   Made a Set of Gloves of Strength <+1>  0.5 lb
  7,346    350 ft   Encountered Boldog, the Merciless
  7,361    350 ft   Slew Boldog, the Merciless
  7,379    350 ft   Found The Spear of Boldog
  7,420    350 ft   (Mind Over Body)
  7,476    350 ft   Fell through a false floor
  7,530    400 ft   OMG SANCTITY
  7,530    400 ft   IM SAVED
  8,622    450 ft   (Keen Senses)
  9,037    450 ft   Encountered Uldor, the Accursed
  9,185    450 ft   Slew Uldor, the Accursed
  9,450    500 ft   Found The Glaive 'Celebrist'
  9,602    500 ft   Found The Shortbow of Celegorm
  9,613    500 ft   (Crowd Fighting)
  9,619    500 ft   Encountered Othrod, the Orc Lord



  ['Score' 010090377]


Posted on 13.2.2020 09:13
Last updated on 13.2.2020 10:10

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1667. on the Sil Ladder (of 2253)

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On 13.2.2020 09:13 protopulse wrote:
Uh...this has been the wildest ride I've been on in a while.

On 13.2.2020 09:18 protopulse wrote:
For how many cycles of 350-400 feet I did, turn count isn't atrocious.

I actually meant to make more items at the 4 use forge earlier, but I was near starving so I took mind over body, in the middle of smithing a brand new +2 gloves of the forge. That meant I couldn't finish crafting the gloves. Oops. I probably would've used the remaining 2 uses for a replacement glove and an amulet of constitution, the idea that I would find an herb of restoration not too long afterwards so I can take advantage of the gloves of strength as well.

On 13.2.2020 09:26 protopulse wrote:
Working towards raukobane atm. Might be a bit early but the extra perception is going to help me avoid false floors too. No rCold for Ringrauko so having raukobane up ASAP will be good I think. Not like anything at my current depth can scratch me. Filthy rag I'm keeping around as a swap against giants.

Could probably toss Spear of Boldog tbh. I feel like I never get much use out of that thing except early on against wargs. Once you're in werewolf territory you usually have a better doriath weapon.

Consumable situation is superb thanks to me wasting so much time circling 350-400 feet. Was not intended, but I'll take the 8 orcish liquors, 4 healing herbs, 3 rage herbs, 3 dexterity potions, and 3 quickness potions. With the horn of thunder and dwarf mask, I'm not anticipating much trouble for a while.

On 13.2.2020 09:31 protopulse wrote:
Staff of light, lesser jewel, brass lantern, and keen senses keeping me trucking along at a good rate along whispering shadows territory.

On 13.2.2020 09:39 protopulse wrote:
The fact that I'm not dead despite running around with a -1 strength ring for so long kinda proves that Naugrim Nogrods aren't that weak. Planning on doing Edains at some point in the future. Edains don't have to spend the 5000ish XP on smithing and can use that towards combat stats. In terms of dexterity and strength, they're pretty on par with a Naugrim Nogrod with -1 strength I think (2 str, 1 dex start). Maybe better? But they have less constitution and worse gear since they don't smith (so no +2 evasion ring, +2 accuracy ring, or +2 deflection shield, lots of stats right there). To make up for that difference, it might be a good idea to either dive fast then trek back up for consumables/try to make up for the difference in equipment. They're far more flexible than smiths since they don't need to worry about forges. Missing early artifacts shouldn't matter either. They're usually trash until 550 feet and later.

On 13.2.2020 10:11 protopulse wrote:
Worst artifacts luck so far. Two joke artifacts.

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