The Angband Ladder: Hal Forque, Half-Orc Paladin by Cardinal Rob

  [Angband 4.2.0 Character Dump]

 Name   Hal Forque   Age             15          Self  RB  CB  EB   Best
 Race   Half-Orc     Height        5'3"   STR:     15  +2  +1  +5  18/50
 Class  Paladin      Weight    10st 7lb   INT:      9  -1  -3  +1      6
 Title  Knight       Turns used:          WIS:     15  +0  +1  +0     16
 HP     286/286      Game        356440   DEX:     16  +0  -1  +3     18
 SP     24/34        Standard     35751   CON:     15  +1  +2  +0     18
                     Resting       5449

 Level                 26    Armor      [26,+34]    Saving Throw     52%
 Cur Exp            28288                           Stealth          Bad
 Max Exp            28288    Melee       1d6,+22    Disarm - phys.   59%
 Adv Exp            30000    To-hit       60,+15    Disarm - magic   43%
                             Blows      3.3/turn    Magic Devices     47
 Gold               18135                           Searching        38%
 Burden          110.5 lb    Shoot to-dam     +5    Infravision    40 ft
 Overweight      -69.4 lb    To-hit        41,+6    Speed         Normal
 Max Depth    1150' (L23)    Shots      1.0/turn

 Your father was an Orc, and it is acknowledged. You are the adopted
 child of a Townsman.  You are a well liked child.  You have blue eyes,
 straight black hair, and an average complexion.

Resistances         Abilities
 Acid:.......+..... pFear:.............
 Elec:........+.... pBlnd:.............
 Fire:......++..... pConf:.............
 Cold:+......+..... pStun:.............
 Pois:............. HLife:.............
Light:+............ Regen:.............
 Dark:............+   ESP:.............
Sound:............. S.Inv:.............
Shard:............. FrAct:.......+.....
Nexus:............. Feath:.............
Nethr:............. S.Dig:.............
Chaos:............. TrpIm:.............
Disen:............. Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:...........+.
ImpSP:............. Sear.:.............
 Fear:............. Infra:....+.......+
Aggrv:............. Tunn.:.............
NoTel:............. Speed:.............
DrExp:............. Blows:.............
Stick:............. Shots:.............
Fragl:............. Might:.............
                    Light:+............
                    D.Red:.............
                    Moves:.............


  [Character Equipment]

a) the Rapier 'Forasgil' (1d6) (+12,+19) <+1>
     Found lying on the floor in a vault at 900 feet (level 18)
     
     +1 light.
     Slays animals.
     Branded with cold.
     Provides resistance to cold, light.
     Cannot be harmed by acid.
     
     Combat info:
     3.3 blows/round.
     With +1 STR and +0 DEX you would get 3.7 blows
     With +0 STR and +2 DEX you would get 3.5 blows
     Average damage/round: 111.2 vs. creatures not resistant to cold,
     99.2 vs. animals, and 87.2 vs. others.
     
b) a Long Bow (x3) (+3,+5)
     Dropped by Boldor, King of the Yeeks at 700 feet (level 14)
     
c) a Ring of Strength <+3>
     Found under some rubble at 650 feet (level 13)
     
     +3 strength.
     Sustains strength.
     
d) a Ring of Strength <+2>
     Dropped by a black ogre at 1050 feet (level 21)
     
     +2 strength.
     Sustains strength.
     
e) an Amulet of Infravision <+1>
     Found lying on the floor in a vault at 1100 feet (level 22)
     
     +1 infravision.
     
f) a Lantern (7852 turns)
     Found lying on the floor of a special room at 700 feet (level 14)
     
     Cannot be harmed by fire.
     Intensity 3 light.
     
g) Hard Leather Armour of Resist Fire (-1) [16,+7]
     Bought from a store
     
     Provides resistance to fire.
     Cannot be harmed by fire.
     
h) the Cloak of Thingol [1,+18] <+3>
     Found lying on the floor at 1050 feet (level 21)
     
     +3 dexterity.
     Provides resistance to acid, fire, cold.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
     When activated, it tries to recharge a wand or staff, destroying
     the wand or staff on failure.
     Takes 70 turns to recharge.
     Your chance of success is 92.6%
     
i) a Wicker Shield of Resist Lightning [2,+1]
     Bought from a store
     
     Provides resistance to lightning.
     
j) a Metal Cap of Intelligence [3,+3] <+1>
     Bought from a store
     
     +1 intelligence.
     Sustains intelligence.
     
k) a Set of Gauntlets [3,+0]
     Bought from a store
     
l) a Pair of Leather Sandals of Stealth [1,+3] <+2>
     Found lying on the floor at 850 feet (level 17)
     
     +2 stealth.
     




  [Character Inventory]

a) 2 Holy Books of Prayers [Novice's Handbook]
     
     You can read this book.
     
b) a Holy Book of Prayers [Healing and Sanctuary]
     Cannot be harmed by fire.
     
     You can read this book.
     
c) 2 Slices of Meat
d) a Honey-cake
e) 14 Potions of Cure Serious Wounds
f) 9 Potions of Cure Critical Wounds
g) 4 Potions of Restore Mana
h) 9 Potions of Speed
i) 3 Potions of Berserk Strength
j) 5 Potions of Boldness
k) 37 Scrolls of Phase Door
l) a Rod of Curing
m) a Rod of Light
n) a Wand of Teleport Other (5 charges)
o) a Wand of Wonder (17 charges)
     Cannot be harmed by lightning.
     




  [Character Quiver]

0) 38 Arrows (1d4) (+5,+5)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 37.8.
     35% chance of breaking upon contact.
     
1) 28 Arrows of Slay Animal (1d4) (+9,+3)
     Slays animals.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 53.5 vs. animals, and 32.1 vs. others.
     35% chance of breaking upon contact.
     
2) 16 Iron Shots of Slay Animal (1d4) (+2,+3)
     Slays animals.
     


  [Home Inventory]

a) 2 Holy Books of Prayers [Novice's Handbook]
     
     You can read this book.
     
b) a Mushroom of Second Sight
c) 3 Mushrooms of Clear Mind
d) 3 Mushrooms of Emergency
e) 3 Mushrooms of Terror
f) 2 Sips of Miruvor
g) a Potion of Restore Mana
h) a Scroll of Remove Curse
i) a Scroll of Banishment
j) a Scroll of Protection from Evil
k) a Ring of Resist Fire and Cold
     Dropped by an orc archer at 300 feet (level 6)
     
     Provides resistance to fire, cold.
     
l) a Ring of Flames [+13]
     Found lying on the floor in a vault at 1100 feet (level 22)
     
     Provides resistance to fire.
     
m) a Ring of Digging <+5>
     Found lying on the floor at 700 feet (level 14)
     
     +5 tunneling.
     
n) Ribbed Plate Armour (-3) [66,+2]
     Dropped by an illusionist at 1150 feet (level 23)
     
o) a Set of Leather Gloves of Free Action [1,-1]
     Found lying on the floor at 300 feet (level 6)
     
     Prevents paralysis.  
     
p) the Dagger 'Dethanc' (1d4) (+9,+12) [+10]
     Found lying on the floor at 50 feet (level 1)
     
     Branded with lightning.
     Provides resistance to lightning.
     Cannot be harmed by acid.
     
     When activated, it creates a lightning bolt (that always beams)
     with damage 6d6.
     Takes 7 to 12 turns to recharge.
     Your chance of success is 93.1%
     
     Combat info:
     3.8 blows/round.
     With +0 STR and +2 DEX you would get 4.1 blows
     Average damage/round: 88.7 vs. creatures not resistant to
     lightning, and 68.7 vs. others.
     
q) the Broad Axe 'Barukkheled' (2d6) (+13,+19) <+3> {??}
     Dropped by Lagduf, the Snaga at 1150 feet (level 23)
     
     You do not know the full extent of this item's powers.
     +3 constitution.
     Slays orcs, evil creatures.
     Cannot be harmed by acid, fire.
     Grants the ability to see invisible things.  
     
     Combat info:
     1.3 blows/round.
     With +3 STR and +0 DEX you would get 1.6 blows
     With +0 STR and +2 DEX you would get 1.6 blows
     Average damage/round: 61 vs. orcs, 51 vs. evil creatures, and 41
     vs. others.
     
r) 17 Rounded Pebbles of Slay Undead (1d2) (+8,+7)
     Slays undead.
     
s) 16 Iron Shots (1d4) (+3,+3)
t) 25 Iron Shots (1d4) (+5,+3)
u) 17 Iron Shots (1d4) (+4,+5)


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       109     50'  Found the Dagger 'Dethanc'
       188     50'  Reached level 2
      1560     50'  Reached level 3
      2769    100'  Killed Grip, Farmer Maggot's Dog
      2769    100'  Reached level 4
      3068    150'  Reached level 5
      3410    150'  Reached level 6
      4070    150'  Killed Fang, Farmer Maggot's Dog
      4433    150'  Reached level 7
      5254    200'  Reached level 8
      5685    200'  Reached level 9
      5890    200'  Reached level 10
      8682    300'  Reached level 11
      9348    300'  Reached level 12
      9731    300'  Reached level 13
     11143    300'  Reached level 14
     13887    300'  Reached level 15
     13925    300'  Reached level 16
     14008    300'  Reached level 17
     15455    350'  Reached level 18
     16861    700'  Killed Ufthak of Cirith Ungol
     17029    700'  Killed Grishnákh, the Hill Orc
     17093    700'  Reached level 19
     17145    700'  Killed Bullroarer the Hobbit
     17176    700'  Killed Golfimbul, the Hill Orc Chief
     17538    700'  Killed Boldor, King of the Yeeks
     17669    750'  Killed Wormtongue, Agent of Saruman
     18133    850'  Reached level 20
     19560    850'  Reached level 21
     20123    850'  Reached level 22
     21298    850'  Killed Ulfast, Son of Ulfang
     21322    850'  Reached level 23
     22253    900'  Found the Rapier 'Forasgil'
     24425    950'  Reached level 24
     24909    950'  Killed Old Man Willow
     24914    950'  Reached level 25
     29569   1050'  Reached level 26
     29937   1050'  Found the Cloak of Thingol
     31920   1100'  Killed Gorbag, the Orc Captain
     32367   1100'  Killed Nár, the Dwarf
     33602   1150'  Killed Lagduf, the Snaga
     33603   1150'  Found the Broad Axe 'Barukkheled'


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 25.1.2020 11:48
Last updated on 26.1.2020 01:32

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14483. on the Ladder (of 19090)
5423. on the Angband Ladder (of 6561)
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Comments

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On 25.1.2020 12:12 Cardinal Rob wrote:
The first thing Hal found on entering the dungeon was Dethanc, which made things a breeze early on. I didn’t have to melee most things even; just activate my lightening and zap things into pieces. Found a jelly pit at 300’ and just brutally fried everything. Went up some levels.

Otherwise it was a fairly boring play this evening really. Just before I saved I found Forasgil which provides a small improvement over Dethanc, and purchased Healing and Sanctuary at the Black Market, so I don’t need to muck around with Word of Recall scrolls. Having access to the Protection From Evil spell will probably be quite useful this early on.

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