The Angband Ladder: Violette, Steam-Mecha Rogue by <krzhang@gmail.com>

  [Steamband 0.4.1 Character Dump]

 Name   Violette                                 Self  abcdefghijkl@   Best
 Sex    Female         Age           119  MUS:    576  ....5.*.*..*.   996
 Race   Steam-Mecha    Height         85  AGI:    489  ....5.....**.   789
 Class  Rogue          Weight        336  VIG:    642  ....5.*.*....   952
 Title  ***WINNER***   Status         63  SCH:    309  ..8858...*...   699
 WP     232/232        MaxDepth  Lev   1  EGO:     96  ...85....*...   326
 SP     294/460        Preserve        Y  CHR:    126  ....5....*.*.   396

 Level           50       Armor   [191,+137]     Saving Throw      Excellent
 Cur Exp   19541091       Blows       6/turn     Stealth       Legendary[5+]
 Max Exp   19541091       Shots       2/turn     Fighting      Legendary[5+]
 Adv Exp   ********       Infra        70 ft     Shooting       Legendary[2]
                                                 Disarming            Superb
          Stat     Skill     Equip.    Total     Magic Device         Heroic
 Melee (+23,+21)   (+0,+0) (+41,+67) (+64,+88)   Perception    Legendary[5+]
 Shoot  (+23,+0)   (+1,+3) (+42,+42) (+66,+45)   Searching     Legendary[5+]

     You are a robot. You are made from platinum. You became
     intelligent gradually. You have silver disks for eyes, a
     cylindrical torso, and a cylindrical head.



  [Resists & Abilities]

   Critical:.............   Fthr Fall:.............   Hvy Curse:.............
   Vampiric:.............   Telepathy:.............    Mutation:.............
      Throw:.............   See Invis:...+.....+...    No Magic:.............
     Vorpal:.............    Free Act:.+.+.......+.   No Teleprt.............
     Return:.............   Wraithfrm:.............    Drain SP:.............
  Frce Brnd:.............   Hold Life:....+.......+    Drain HP:.............
  Fire Brnd:.............     Reflect:.............     Disrupt:.............
  Elec Brnd:.............   Invisible:.............   Drn Items:.............
  Ice Brand:.............   Res Confu:...+.........   Drn   Exp:.............
  Acid Brnd:.............   Res Blind:............+    Teleport:.............
  Psn. Brnd:.............    Res Fear:...+.........   Aggravate:............+
  Resistances:
  Fire :169%...-+.++++++++  Acid :128%...-..++++++.+  Light:55% ...-..+..+++..
  Erth :139%...-+.++.+++++  Poisn:163%...-..+++....+  Dark :55% ...-..+..+++..
  Air  :139%...-+.++.+++++  Time :160%..++..+++-++..  Mind :165%...+..+.......
  Water:109%...-+.++-+++++  Ether:105%..++..++-+++..  Force:50% ......+..+++..
  Elec :98% ...-..++.+++.+  Sound:80% ..+-..++.+++..  Sprt :120%......+.......
  Ice  :68% ...-..++-+++.+  Nethr:165%..++..++++++..
            abcdefghijkl@*            abcdefghijkl@*            abcdefghijkl@*
             }=="~[([]]]               }=="~[([]]]               }=="~[([]]]

  [Last Messages]

> You have found 115 gold pieces worth of garnets.
> You have found 147 gold pieces worth of star sapphires.
> You have found 340 gold pieces worth of rubies.
> The Nazi SS Agent fires a rifle.
> You weakly jump kick the Nazi SS Agent five times.
> Four blows elbow strike the Nazi SS Agent weakly, killing him.
> You have slain the Nazi SS Agent.
> You have no room for a Set of Petticoats [5].
> You have no room for a Mechanical Astrocom Mechanism of *Remove Curse*.
> The Rock Awgwa concentrates on its body.
> The Rock Awgwa starts moving faster.
> You feel yourself yanked downwards!
> That command does not work in stores.
> You have completely conquered the dungeon!
> Voltaic-Magneto shielding shutting down.


  [Skills]

   Disarming Traps  5
     Assassination  1
             Theft  1
           Stealth 20
      Superstealth  1
         Searching  6
         Keen Eyes  1
    Systems Cypher 20
  Onslaught Cypher 20
      Aegis Cypher 10
   Rocketry Cypher 20
   Neophyte Combat 20
   Standard Combat  1
   Accurate Strike  4
    Vicious Strike  1
        Swift Blow  5
      Martial Arts 20
 Eagle Strike Arts 20
  Dragon Claw Arts 20
 Neophyte Firearms  4
     Critical Shot  1
     Accurate Shot  1
          Throwing  1
    Critical Throw  1
 Throwing Accuracy  1
            Swords  1
           Daggers  1
        Acrobatics 15
         Iron Skin 15
    The Gentle Way  1
         Fleetness  2
    Dirty Fighting  1
   Ninja Mysticism 20
     Ninja Stealth 11
          Ninjutsu 20
         Latin {*} 10
   Occult Lore {O}  1
  Ritual Magic {O}  1
  Spirituality {S}  1
 Tempered Will {*}  1
           Anatomy 16
         Gadgeteer 20
 Utility Bandolier 13
        Velocipede  1
   Analytic Engine 20
      Pyrokinetics  1
     Using Devices 12
  Advanced Devices  1
  Device Power Amp  3
         Toughness  1


  [Steamware & Mutations]

 You can evade monsters more effectively for a time. 


  [Character Equipment]

b) a 10 Gauge Shotgun of the Gunslinger (x4) (+1,+42) <+2, +1>
c) The Ring of Edison <+8>
d) The Ring of Dr. Materialismus <+8, +5>
e) The Pectoral of the Kheper (Scarab) [+12] <+5>
f) The Pocket Lantern of Sherlock Holmes [4] <+8, +4>
g) a Cavorite Torso of *Resistance* [80,+10] <+14>
h) a Cloak of Protection [1,+14]
i) The Bull's Tail of the Pharoahs (+5,+10) [5,+6] <+12, +4, +1> (charging)
j) a Titanium Head (Overclocked) (+12) [25,+26] <+3, +10, +11>
k) a Pair of Cavorite Arms (Bladed) (+27) [40,+14] <+14>
l) a Pair of Cavorite Legs (Enameled) [40,+25] <+10, +11, +12>


  [Character Inventory]

a) 3 Enigmatic Devices [Utility Bandolier]
b) 4 Enigmatic Devices [Clockwork Carbine]
c) an Enigmatic Device [Analytic Engine]
d) 9 Mithril-Plated Teledyne Mechanisms of Etheric Travel
e) 3 Moaning Helionet Mechanisms of Teleport Level
f) 12 Steel Quadrascope Mechanisms of Returning
g) 7 Ringing Stereoscope Mechanisms of *Destruction*
h) 4 Copper-Plated Astroscope Mechanisms of Energy Kit
i) a Portal Generator of Returning (recharging)
j) a Titanium Ray Gun of Tachyon Generation (11 charges) {10% off}
k) a Chromium Ray Gun of Vaporize Solid (10 charges)
l) a Square Tool of Object Analysis (15 charges)
m) a Large Tool of Critical Physical Repair (6 charges)
n) a Dull Tool of Area Disintegration (7 charges)
o) an Adjustable Tool of Etheric Travel (13 charges)
p) an Aluminium Head of Target Acquisition (+22) [20,+10] <+3, +9>
q) a Gold Ring of Slaying (+19,+19)
r) a Tortoise Shell Amulet of Shadow <+7>
s) a Lapis Lauzi Amulet of the Magi [+8] <+6>
t) The Battle Axe of Brak Mak Morn (2d8|10) (+15,+16) <+4, +1>
u) a Dagger of Poisoning (1d4|0) (+10,+18)
v) a Scimitar of Slay Beastman (2d5|2) (+16,+14)
w) a Halberd of Slay Elemental (3d5|6) (+15,+14) [10,+0]


  [Home Inventory]

an Enigmatic Device [Velocipede]
4 Mithril-Plated Phononet Mechanisms of Detailed Object Analysis {10% of
5 Mechanical Astrocom Mechanisms of *Remove Curse*
13 Steam-driven Aethercopter Mechanisms of Power Cell
a Portal Generator of Returning
a Physiological Rejuvinator
a Pair of Cavorite Legs (Enameled) [40,+20] <+10, +11, +11>
a Pair of Crystal Arms of Mighty Power (+9) [50,+1] <+9, +13>
a Pair of Cavorite Arms (Spring Loaded) (+12) [40,+12] <+14>
a Titanium Head (Enameled) (+12) [25,+37] <+3, +10, +10>
a Cavorite Torso of Resist Forces [80,+6] <+14>
an Opal Amulet of *Regeneration*
The Amulet of Arbaces <+10, +3, +8>
The Mystical Amulet of John Dee <+10, +6, +2>
a Beaked Axe of Slay Alien (2d6|6) (+18,+15)
a Dagger of the Ryls (1d4|0) (+23,+27) <+3>
a .30 Lever-Action Carbine of Ferocity (x3) (+15,+23) <+2>
28 Shotgun slugs of Hurt Automata (8d11|0) (+9,+13) (+412/824)
29 Shotgun slugs of Hurt Dinosaur (8d11|0) (+3,+10) (+400/800)


  [Options]

Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 20.10.2019 21:20

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1898. on the Ladder (of 19090)
19. on the Steamband Ladder (of 319)

Comments

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On 20.10.2019 21:20 krzhang@gmail.com wrote:
Noob win (never won any other *band either) and second time getting a character past level 10, so did not upgrade skills well.

Thematically, was paying a homage to Violet Evergarden with a death-dancing martial artist female mecha running around killing most things with her clockwork carbine. She had no gun skills (but held one anyway for stats), and used the wraithform ring for positioning.

Skills / kit comments (many noobish because of lack of *band experience):
- rocketry was surprisingly weak and if I played again, I would not put so many points in
- systems cypher was a huge powerup: I severely underused it early game and now can't imagine not having it on.
- did not realize even with so much skill in martial arts and 0 skill in weapons it was still worth wielding slaying weapons.
- velocipede sounds nice in theory but I found it expensive (MP-wise) in practice
- ninja skills were really overpowered for positioning (dash, strikethrough, poison ball, and having absconding and shadowform and controlled teleport on top was just icing), and probably the biggest reward of the expensive martial arts line. The detect-all skill was also very good, though I had Sherlock's watch.
- trap disarming and searching was super important, and made me not have to think about traps at all whereas other classes might
- Dr. Moreau and Fu Manchu took forever to kill and both summon, but when they're in a corridor and kind of trapped it was fairly easy

Great experience overall and really hope Valis would one day update this game.

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