The Angband Ladder: Tuleth, Edain Haleth no-class by wobbly

  [Sil-Q 1.4.2 Character Dump]

 Name   Tuleth        Age       28       Str   6 =  2  +1      +3
 Race   Edain         Height   5'5       Dex   3
 House  Haleth        Weight   174       Con   8 =  3  +1      +4
                                         Gra   1

 Game Turn   12,071   Melee (+19,2d16)   Melee       19 = 15  +3  -1  +2
 Exp Pool       168   Bows    (+3,2d7)   Archery      3 =  1  +3  -1
 Total Exp   46,368   Armor [+15,8-25]   Evasion     15 = 13  +3  -1
 Burden        94.7                      Stealth      4 =  6  +3  -2  -3
 Max Burden   298.4   Health      0:85   Perception   6 =  5  +1
 Depth         950'   Voice       5:24   Will        13 = 12  +1
 Min Depth     500'   Song  Staunching   Smithing     1 =  0  +1
 Light Radius     2                      Song         4 =  3  +1

 You are one of several children of an archer. You are a credit to the
 family. You have green eyes, straight black hair, and an average
 complexion.





  [Last Messages]

> You are enveloped in flames!
> You miss Gothmog, High Captain of Balrogs. <2x>
> Gothmog, High Captain of Balrogs hits you.
> You are enveloped in flames!
> You hit Gothmog, High Captain of Balrogs.
> Gothmog, High Captain of Balrogs hits you!
> You are enveloped in flames!
> One of your Arrows (+3) (s) was destroyed!
> You miss Gothmog, High Captain of Balrogs. <2x>
> Gothmog, High Captain of Balrogs whips you...
> Gothmog, High Captain of Balrogs tries to disarm you, but you keep a grip on
your weapon.
> You miss Gothmog, High Captain of Balrogs.
> Gothmog, High Captain of Balrogs hits you.
> You are enveloped in flames!
> You die.


  [Screenshot]

    #:# #
  % ### #
  %######
   '%@R-.
   ######
  %#  #  
  #####  


  [Equipment]

a) The Glaive of the Sirion (+0,2d10) [+1] {@w8} 7.0 lb
   It cannot be harmed by the elements.  It grants you the
   abilities: Zone of Control and Opportunist.  It requires both
   hands to wield it properly.  It counts as a type of polearm.  
   
b) a Longbow of the Falmari (+0,2d4) 3.5 lb
   It fires arrows with unerring precision.  It can shoot arrows
   20 squares (with your current strength).
c) a Moonstone Ring of Strength <+1>
   It increases your strength by 1.  It sustains your strength.  
   
d) a Garnet Ring of Protection [+0,1d2]
e) a Ruby Amulet of Constitution <+1>
   It increases your constitution by 1.  It sustains your 
   constitution.  
f) a Brass Lantern of True Sight (6006 turns)
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
g) a Mithril Corslet of Protection [-2,2d6]
   It cannot be harmed by the elements.  
h) a Cloak [+1]
i) (nothing)
j) a Mithril Helm [-1,1d4]
   It cannot be harmed by the elements.  
k) a Set of Gauntlets (-1) [+0,1d2]
l) a Pair of Mithril Greaves [+0,1d2]
   It cannot be harmed by the elements.  
m) 74 Arrows
   They can be shot 20 squares (with your current strength and bow).
n) 12 Arrows (Poisoned)
   They are branded with venom.  They can be shot 20 squares
   (with your current strength and bow).


  [Inventory]

a) 2 Dark Green Herbs of Rage
b) a Fragment of Lembas
c) 2 Flasks of oil
d) a Limpid Potion of Esgalduin
e) 2 Cloudy Potions of Antidote
f) 2 Copper Speckled Potions of Strength
g) a Yew Staff of Freedom (5 charges)
h) a Yew Staff of Freedom (0 charges)
i) an Ivory Staff of Revelations (6 charges)
j) an Oak Staff of Majesty (5 charges)
k) a Maple Staff of Earthquakes (0 charges)
l) a Ruby Ring of Warmth
   It provides resistance to cold.  
m) a Bronze Ring of Free Action
   It grants you freedom of movement.  
n) a Kite Shield of Protection (-1) [+0,1d7] {@w0 @r0}
   It cannot be harmed by the elements.  
o) a Dagger of Cuivienen (+1,1d5) <+1> 0.5 lb
   It improves your song by 1.  It sustains your dexterity and 
   grace.  It can be thrown effectively (20 squares) and lights
   the dungeon around you.  
p) a Dagger of Cuivienen (+0,1d5) <+1> {@w7} 0.5 lb
   It improves your song by 1.  It sustains your dexterity and 
   grace.  It can be thrown effectively (20 squares) and lights
   the dungeon around you.  
q) a Longsword (+1,2d5) [+1] {@w1} 2.0 lb
r) a Shovel (-2,2d2) <+1> 4.5 lb
   It improves your tunneling by 1.  It requires both hands to
   wield it properly.  
s) 3 Arrows (+3)
   They can be shot 20 squares (with your current strength and bow).


  [Abilities]

Finesse
Polearm Mastery
Dodging
Crowd Fighting
Heavy Armour Use
Controlled Retreat
Disguise
Assassination
Cruel Blow
Focused attack
Keen Senses
Hardiness
Critical Resistance
Constitution
Song of Staunching


  [Enemies]

  4 /  4  Wolf                                    
  8 / 10  Tanglethorn                             
  7 /  8  Orc                                     
  1 /  1  Grimhawk                                
  1 /  1  Mewlip                                  
  3 /  3  Orc scout                               
 12 / 12  Spider hatchling                        
 25 / 31  Orc soldier                             
  9 /  9  Madthorn                                
  4 /  5  Gorcrow                                 
  8 / 12  Orc archer                              
  3 /  3  White wolf                              
  4 /  4  Red serpent                             
 28 / 54  Orc warrior                             
  1 /  1  Sword spider                            
  3 /  5  Crebain                                 
  4 /  9  Orc thief                               
  1 /  1  Green serpent                           
  3 /  3  Mountain troll                          
  1 /  4  Tattered wight                          
  7 / 10  Orc champion                            
 17 / 25  Easterling warrior                      
  1 /  2  Hummerhorn                              
  8 / 10  Orc captain                             
 28 / 36  Warg                                    
  1 /  3  Grave wight                             
  2 /  2  Dark serpent                            
  (slain) Orcobal, Champion of the Orcs 
 23 / 35  Whispering shadow                       
  4 /  6  Distended spider                        
  2 /  6  Easterling archer                       
  1 /  1  Twisted bat                             
  (seen)  Othrod, the Orc Lord 
 16 / 18  Snow troll                              
  1 /  1  Lurking horror                          
 10 / 17  Giant                                   
  (slain) Uldor, the Accursed 
  5 /  6  Easterling spy                          
  2 /  2  Shadow bat                              
  7 /  8  Sulrauko                                
  3 /  3  Fire-drake hatchling                    
  (slain) Ulfang the Black 
  5 /  6  Werewolf                                
  6 /  6  Shadow spider                           
  3 /  3  Shadow                                  
  1 /  1  Sapphire serpent                        
  3 /  4  Ruby serpent                            
  1 /  1  Creeping horror                         
  3 /  4  Ringrauko                               
  3 /  3  Cave troll                              
  1 /  1  Emerald serpent                         
  1 /  1  Oathwraith                              
 11 / 13  Cat warrior                             
  2 /  2  Amethyst serpent                        
  2 /  4  Kemenrauko                              
  5 /  5  Spider of Gorgoroth                     
  4 /  5  Greater werewolf                        
  1 /  2  Lesser vampire                          
  1 /  1  Cat assassin                            
  2 /  2  Darting horror                          
  0 /  2  Unmourned                               
  8 / 12  Ururauko                                
  6 /  6  Troll guard                             
  0 /  1  Vampire                                 
  3 /  3  Ancient ruby serpent                    
  0 /  1  Great cold-drake                        
  0 /  1  Silent watcher                          
  1 /  1  Gwathrauko                              
  0 /  1  Unrelenting horror                      
  (seen)  Gothmog, High Captain of Balrogs 


  [Artefacts]

The Robe of Aredhel (found)
The Round Shield of the Bloody Hand 
The Dagger of Azaghal 
The Dagger 'Angrist' 
The Glaive of the Sirion (found)


  [Notes]

Tuleth of the Edain
Entered Angband on 11 May 2019

   Turn     Depth   Note

      0     50 ft   (Disguise)
  1,563    300 ft   (Assassination)
  2,743    350 ft   2d7 hauberk
  2,963    350 ft   (Crowd Fighting)
  3,132    400 ft   (Heavy Armour Use)
  3,132    400 ft   can't argue with fate
  4,514    400 ft   Fell through a false floor
  4,886    500 ft   Found The Robe of Aredhel (from 400 ft)
  5,154    500 ft   (Hardiness)
  5,701    500 ft   Encountered Orcobal, Champion of the Orcs
  5,742    500 ft   (Finesse)
  6,185    500 ft   (Cruel Blow)
  6,547    550 ft   (Keen Senses)
  6,650    550 ft   Encountered Ulfang the Black
  6,699    550 ft   Encountered Uldor, the Accursed
  6,912    550 ft   Slew Ulfang the Black
  7,194    550 ft   Slew Orcobal, Champion of the Orcs
  7,305    550 ft   Slew Uldor, the Accursed
  7,799    550 ft   Fell through a false floor
  7,902    600 ft   Found The Glaive of the Sirion (from 500 ft)
  8,449    600 ft   Encountered Othrod, the Orc Lord
  9,496    600 ft   (Critical Resistance)
 11,013    850 ft   (Polearm Mastery)
 11,062    900 ft   (Constitution)
 11,169    950 ft   (Focused attack)
 11,184    950 ft   (Dodging)
 11,474    950 ft   Mithril corslet of protection[-2,2d6]. Need another 2lbs 
 11,474    950 ft   to hit 30, say a dwarf mask
 11,805    950 ft   (Controlled Retreat)
 11,857    950 ft   Entered Gothmog's hall
 11,878    950 ft   Encountered Gothmog, High Captain of Balrogs
 12,052    950 ft   (Song of Staunching)

 12,071    950 ft   Slain by Gothmog, High Captain of Balrogs.
 12,071    950 ft   Died on 12 May 2019.




  ['Score' 019087929]


Posted on 11.5.2019 21:46
Last updated on 12.5.2019 08:36

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Comments

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On 11.5.2019 21:55 wobbly wrote:
I guess the question is whether to setup for the glaive

On 11.5.2019 23:52 HugoTheGreat2011 wrote:
imo, the answer is yes

On 12.5.2019 08:37 wobbly wrote:
Dead-ended. Stupid I went past the stairs but I figured I'd make an attempt to lose him & head back for the loot, which doesn't really make sense, I don't have the stealth or fire power to deal with anything else in his home

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