The Angband Ladder: Norod, Naugrim Nogrod no-class by protopulse

  [Sil 1.3.0 Character Dump]

 Name   Norod         Age      165       Str   3
 Sex    Male          Height   4'5       Dex   1
 Race   Naugrim       Weight   165       Con   6 =  5  +1
 House  Nogrod                           Gra   3

 Game Turn   19,237   Melee  (+19,3d7)   Melee       19 = 19  +1  -1
 Exp Pool     1,785   Bows    (+1,2d8)   Archery      1 =  0  +1  +1  -1
 Total Exp   58,185   Armor [+22,7-18]   Evasion     22 = 19  +1  +2
 Burden       108.0                      Stealth     -3 =  0  +1  -4
 Max Burden   172.8   Health     -4:59   Perception   9 =  6  +3
 Depth         850'   Voice      29:34   Will        10 =  7  +3
 Min Depth     700'                      Smithing    14 =  9  +3      +2
 Light Radius     3                      Song         3 =  0  +3

 You are the only child of a Dwarven Smith. You were a well liked
 child. You have dark brown eyes, wavy brown hair, a two foot beard,
 and a ruddy complexion.





  [Last Messages]

> You miss the Young fire-drake.
> The Young fire-drake breathes fire.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You miss the Young fire-drake.
> The Young fire-drake misses you.
> You hit the Young fire-drake!
> The Young fire-drake misses you.
> You miss the Young fire-drake.
> The Young fire-drake misses you.
> You hit the Young fire-drake.
> The Young fire-drake misses you.
> You hit the Young fire-drake!
> The Young fire-drake breathes fire.
> You die.


  [Screenshot]

    #..  
   .#^..#
  ......#
  ..d@..#
  .^#...#
    #...#
  # #...#


  [Equipment]

a) a Bastard Sword of Nargothrond (-2,3d3) [+1] 4.0 lb
   It slays dragons and raukar.  It does extra damage when
   wielded with both hands.  
b) a Longbow of Doriath (+0,2d5) 3.5 lb
   It slays wolves and spiders.  It can shoot arrows 20 squares
   (with your current strength).
c) a Jet Ring of Accuracy (+2)
d) a Silver Ring of Evasion [+2]
e) an Ivory Amulet of Constitution <+1>
   It increases your constitution by 1.  It sustains your 
   constitution.  
f) a Brass Lantern (3988 turns)
g) a Mail Corslet (-1) [-2,2d4]
h) a Cloak of Warmth [+2]
   It provides resistance to cold.  
i) a Round Shield of Deflection [+2,1d3]
   It cannot be harmed by the elements.  
j) The Dwarf Mask 'Midlife Crisis' [-2,1d2] {@w5}
   It provides resistance to fire.  It cannot be harmed by the
   elements.  It grants you the ability: Lore-Master.  
k) a Set of Gauntlets [+0,1d1]
l) a Pair of Greaves of Free Action [-1,1d3]
   It grants you freedom of movement.  
m) The Arrow 'Dailir' (+11)
   It cannot be harmed by the elements.  It can be shot 20
   squares (with your current strength and bow).
n) 98 Arrows (+3)
   They can be shot 20 squares (with your current strength and bow).


  [Inventory]

a) 2 Wrinkled Herbs of Rage
b) 2 Black Herbs of Healing
c) 2 Pale Green Herbs of Restoration
d) 4 Murky Brown Potions of Orcish Liquor
e) a Dark Green Potion of Quickness
f) 4 Vermilion Potions of Strength
g) 2 Copper Speckled Potions of Dexterity
h) 2 Golden Potions of Constitution
i) 3 Emerald Potions of Grace
j) an Ivory Horn of Thunder
k) a Rosewood Staff of Treasures (0 charges)
l) a Twisted Staff of Recharging (7 charges)
m) a Bronze Amulet of Grace <+1>
   It increases your grace by 1.  It sustains your grace.  
n) a Lesser Jewel of Grace <+1>
   It increases your grace by 1.  
o) The Cloak of Maglor [+1] <+2>
   It improves your song by 2.  It cannot be harmed by the
   elements.  It grants you the ability: Song of the Trees.  
p) a Jewelled Crown of Brilliance [+0,1d1]
   It lights the dungeon around you.  It cannot be harmed by the
   elements.  
q) a Helm of Defiance [-1,1d3] <+1>
   It improves your will by 1.  It provides resistance to fear.  
   
r) a Set of Gauntlets of the Forge (-1) [+0,1d1] <+1>
   It improves your smithing by 1.  
s) The Pair of Boots of Irime [+1,1d1]
   It sustains your dexterity.  It lights your path behind you.  
   It cannot be harmed by the elements.  
t) a Longsword of Doriath (+0,2d6) [+1] {@w1} 2.0 lb
   It slays wolves and spiders.  
u) a Shovel (-3,2d2) <+1> 6.5 lb
   It improves your tunneling by 1.  It requires both hands to
   wield it properly.  


  [Notes]

Norod of the Naugrim
Entered Angband on 1 May 2019

   Turn     Depth   Note

      5     50 ft   (Armoursmith)
      5     50 ft   (Enchantment)
      5     50 ft   (Jeweller)
    524     50 ft   Made a Round Shield of Deflection [+2,1d3]  5.0 lb
    655     50 ft   Made a Jet Ring of Accuracy (+2)  0.1 lb
    786     50 ft   Made a Silver Ring of Evasion [+2]  0.1 lb
  1,802    200 ft   Fell into a chasm
  2,080    300 ft   (Eye for Detail)
  2,128    300 ft   (Power)
  2,718    300 ft   (Crowd Fighting)
  4,980    400 ft   (Keen Senses)
  6,423    400 ft   Encountered Orcobal, Champion of the Orcs
  6,445    400 ft   Slew Orcobal, Champion of the Orcs
  6,633    400 ft   Encountered Othrod, the Orc Lord
  6,696    400 ft   Slew Othrod, the Orc Lord
  7,900    450 ft   (Artifice)
  9,047    450 ft   rip this forge luck
 10,704    500 ft   3 use, guess ill get loremaster to id this entrapment 
 10,704    500 ft   and summoning staves
 10,833    500 ft   Made The Dwarf Mask 'Midlife Crisis' [-2,1d2]  8.0 lb
 10,846    500 ft   (Hardiness)
 11,604    550 ft   Encountered Uldor, the Accursed
 11,734    550 ft   Slew Uldor, the Accursed
 11,737    550 ft   wow uldor u couldnt have dropped worse items
 11,776    550 ft   Found The Pair of Boots of Irime
 12,103    550 ft   Encountered Gilim, the Giant of Eruman
 12,124    550 ft   Slew Gilim, the Giant of Eruman
 12,703    600 ft   Encountered Ulfang the Black
 12,731    600 ft   Slew Ulfang the Black
 12,963    600 ft   (Rauko-Bane)
 13,446    650 ft   (Poison Resistance)
 14,164    650 ft   Fell through a false floor
 14,719    700 ft   Fell through a false floor
 14,720    750 ft   false floors galore
 14,830    750 ft   Encountered Umuiyan, the Doorkeeper
 14,956    750 ft   Slew Umuiyan, the Doorkeeper
 15,282    750 ft   (Clarity)
 16,086    750 ft   Encountered Belegwath, Balrog of Shadow
 16,114    750 ft   Destroyed Belegwath, Balrog of Shadow
 16,258    750 ft   Found The Cloak of Maglor
 16,612    800 ft   Encountered Tevildo, Prince of Cats
 16,620    800 ft   Encountered Oikeroi, Guard of Tevildo
 16,639    800 ft   Slew Tevildo, Prince of Cats
 16,676    800 ft   Encountered Nan, the Giant
 16,681    800 ft   Slew Oikeroi, Guard of Tevildo
 16,744    800 ft   Found The Arrow 'Dailir'
 16,821    800 ft   Slew Nan, the Giant
 16,823    800 ft   Found The Greatsword 'Glend'
 18,361    800 ft   Made a Lesser Jewel of Grace <+1>  0.1 lb
 18,530    800 ft   Made an Ivory Amulet of Constitution <+1>  0.1 lb
 18,683    800 ft   Made a Bronze Amulet of Grace <+1>  0.1 lb
 19,082    850 ft   Found The Jewel 'Elessar'
 19,088    850 ft   Found The Crown of Dark Secrets

 19,237    850 ft   Slain by a Young fire-drake.
 19,237    850 ft   Died on 03 May 2019.




  ['Score' 017080763]


Posted on 2.5.2019 09:43
Last updated on 3.5.2019 07:19

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957. on the Sil Ladder (of 2253)

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On 2.5.2019 09:48 protopulse wrote:
Pretty poor turn count mostly due to poor loot and forge luck, so I played more conservatively to compensate. And still no rCold so I've been losing potions left and right unfortunately. No restoration herb even if I found a forge. Ate my only one due to stat drain from herbs of sickness/weakness.

Gilim dropped me a 3d6 battle axe of hador's house, which was really nice and much needed before serpents, kemenraukos, and grotesques start showing up.

Also found a Shadow Cloak of Protection [+3,1d1] <+2> which I've been using as a swap.

On 2.5.2019 20:00 protopulse wrote:
I didn't expect Tevildo and Oikeroi to spawn in different locations, so I got backed into a corridor with those two on either side of me. Had to blow 2 or 3 !healing and 1 ,rage. Then Nan, a lesser vampire, and an amethyst serpent joined the party. Other than that one specific close brush with death, things are going okay.

False floors have "cured" my turn count problem. Probably made me miss one or two artefacts too. Cloak of Maglor and Boots of Irime are some of the weakest artefacts...I'm keeping Maglor just for song of trees in case I need extra light. Will dump it once I find a faenorian lamp probably. And Irime is for the +1 evasion boost and dexterity sustain. The ring of strength is for the strength sustain. Don't want to get too badly drained when I start meeting vampire lords.





On 2.5.2019 20:02 protopulse wrote:
Not using Glend because I have a 3d6 axe that gives me the option to wield a shield. And...finally found a source of rCold. My potions should be semisafe now.

On 2.5.2019 20:17 protopulse wrote:
Worst part of this run is the forge situation...I haven't skipped any forges. I've only found 2 forges, including the one guaranteed forge on 50/100 feet, which is pretty pathetic for someone already at 800 feet on turn ~17000. I might just not smith anything this game...or I'll just get the chance to make one or two items before I'm forced to meet Morgoth. Haven't had a run before where the forge situation is this bad. Gloves (1), amulet (1), lesser jewel (1), robes (3), hammer (3) for smithing kit. Those alone will take up 3 forges or more (if I find 2 use forges). And no _rev spawned yet. On the other hand, if I don't put any more investment into smithing, I'll essentially have dumped over 5000 experience on smithing for no return.

On 3.5.2019 07:25 protopulse wrote:
Let myself die cause I was low on consumables and my primary weapon, the 3d6 axe got burnt by a fire drake hatchling. Didn't feel like resting to restore HP. Oh well.

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