The Angband Ladder: Esgaleron, Naugrim Nogrod no-class by protopulse

  [Sil 1.3.0 Character Dump]

 Name   Esgaleron     Age      113       Str   3
 Sex    Male          Height   4'3       Dex   1
 Race   Naugrim       Weight   163       Con   6 =  5  +1
 House  Nogrod                           Gra   1 =  3      -2

 Game Turn   15,213   Melee  (+20,3d7)   Melee       20 = 16  +1  +3
 Exp Pool       524   Bows    (+2,2d8)   Archery      2 =  0  +1  +2  -1
 Total Exp   49,524   Armor [+23,7-20]   Evasion     23 = 16  +1  +6
 Burden       107.6                      Stealth     -1 =  0  +1  -2
 Max Burden   172.8   Health     50:59   Perception   7 =  6  +1
 Depth         800'   Voice      24:24   Will         8 =  7  +1
 Min Depth     600'                      Smithing    15 =  8  +1  +4  +2
 Light Radius     4                      Song         7 =  6  +1

 You are the only child of a Dwarven Smith. You were a well liked
 child. You have dark brown eyes, straight brown hair, a two foot
 beard, and a dark complexion.





  [Equipment]

a) The Bastard Sword 'Anglachel' (+1,3d3) [+1] 5.0 lb
   It cuts easily through armour.  It makes you encounter more
   dangerous creatures (even when not worn).  It cannot be
   harmed by the elements.  It does extra damage when wielded
   with both hands.  
b) a Longbow (+0,2d5) 3.5 lb
   It can shoot arrows 20 squares (with your current strength).
c) a Topaz Ring of Evasion [+2]
d) an Amethyst Ring of Accuracy (+2)
e) an Ivory Amulet of Constitution <+1>
   It increases your constitution by 1.  It sustains your 
   constitution.  
f) a Feanorian Lamp of Brightness
   It burns brightly, increasing your light radius by an
   additional square.  
g) a Mithril Corslet of Protection [-1,2d5]
   It cannot be harmed by the elements.  
h) a Cloak of Warmth [+2]
   It provides resistance to cold.  
i) a Round Shield of Deflection [+2,1d3]
   It cannot be harmed by the elements.  
j) a Helm [+0,1d3]
k) The Set of Gloves of Celebrimbor [+0,1d1] <+4>
   It improves your smithing by 4.  It grants you freedom of
   movement.  It cannot be harmed by the elements.  
l) a Pair of Boots of Free Action [+0,1d2]
   It grants you freedom of movement.  
m) 99 Arrows
   They can be shot 20 squares (with your current strength and bow).
n) 30 Arrows (+3)
   They can be shot 20 squares (with your current strength and bow).


  [Inventory]

a) a Black Herb of Restoration
b) a Clear Potion of Miruvor
c) 3 Murky Brown Potions of Orcish Liquor
d) 3 Yellow Potions of Healing
e) 3 Pale Green Potions of Voice
f) 2 Cloudy Potions of Quickness
g) 4 Brown Potions of Elemental Resistance
h) a Sparkling Blue Potion of Strength
i) 4 Copper Speckled Potions of Dexterity
j) a Milky White Potion of Constitution
k) an Ivory Staff of Treasures (1 charge)
l) an Aspen Staff of Earthquakes (4 charges)
m) a Moonstone Ring of Damage <+1>
   It improves your damage sides by 1.  
n) a Silver Amulet of Grace <+1>
   It increases your grace by 1.  It sustains your grace.  
o) a Brass Lantern of True Sight (6997 turns)
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
p) a Lesser Jewel of Grace <+1>
   It increases your grace by 1.  
q) The Robe of Esgaleron <+2>
   It increases your grace by 2.  It cannot be harmed by the
   elements.  
r) a Crown of Grace <+1>
   It increases your grace by 1.  It cannot be harmed by the
   elements.  
s) The Dwarf Mask 'Pokedex' [-2,1d2] {@w5}
   It provides resistance to fire.  It cannot be harmed by the
   elements.  It grants you the ability: Lore-Master.  
t) a Longsword of Hador's House (+0,2d6) [+1] {@w1} 3.0 lb
   It grants you the ability: Follow-Through.  
u) The Greatsword 'Glend' (-1,3d6) [+1] <+1> 12.0 lb
   It increases your strength by 1.  It sustains your strength.  
   It cannot be harmed by the elements.  It requires both hands
   to wield it properly.  
v) a Shovel (-3,2d2) <+1> 4.5 lb
   It improves your tunneling by 1.  It requires both hands to
   wield it properly.  


  [Notes]

Esgaleron of the Naugrim
Entered Angband on 28 Apr 2019

   Turn     Depth   Note

      0     50 ft   (Armoursmith)
      0     50 ft   (Enchantment)
      0     50 ft   (Jeweller)
    798     50 ft   Made a Round Shield of Deflection [+2,1d3]  5.0 lb
    945     50 ft   Made an Amethyst Ring of Accuracy (+2)  0.1 lb
  1,084     50 ft   Made a Topaz Ring of Evasion [+2]  0.1 lb
  2,258    200 ft   (Power)
  2,383    200 ft   Encountered Gorgol, the Butcher
  2,394    200 ft   Slew Gorgol, the Butcher
  2,757    250 ft   Fell through a false floor
  2,757    300 ft   (Eye for Detail)
  3,363    300 ft   (Artifice)
  3,492    300 ft   Made The Dwarf Mask 'Pokedex' [-2,1d2]  8.0 lb
  3,595    300 ft   Made a Set of Gloves of the Forge <+2>  0.5 lb
  3,830    300 ft   (Crowd Fighting)
  6,807    450 ft   Fell into a chasm
  6,985    550 ft   Encountered Othrod, the Orc Lord
  7,036    550 ft   Slew Othrod, the Orc Lord
  7,350    550 ft   (Keen Senses)
  7,468    550 ft   Encountered Ulfang the Black
  7,547    550 ft   Slew Ulfang the Black
  8,086    550 ft   Made an Ivory Amulet of Constitution <+1>  0.1 lb
  8,238    550 ft   Made a Silver Amulet of Grace <+1>  0.1 lb
  8,400    550 ft   Made a Feanorian Lamp of Brightness  1.0 lb
  8,695    550 ft   Encountered Uldor, the Accursed
  8,952    550 ft   Slew Uldor, the Accursed
  9,530    600 ft   (Hardiness)
  9,902    600 ft   Found The Shortsword of Amrod
 10,076    600 ft   Found The Set of Gloves of Celebrimbor
 10,375    600 ft   Made a Lesser Jewel of Grace <+1>  0.1 lb
 10,501    600 ft   Made a Crown of Grace <+1>  3.0 lb
 10,754    650 ft   (Rauko-Bane)
 11,127    650 ft   (Poison Resistance)
 11,467    650 ft   Encountered Nan, the Giant
 11,519    650 ft   Slew Nan, the Giant
 11,521    650 ft   Found The Greatsword 'Glend'
 12,511    700 ft   Encountered Umuiyan, the Doorkeeper
 12,681    700 ft   Slew Umuiyan, the Doorkeeper
 12,939    700 ft   (Song of Aule)
 13,017    700 ft   first herb of rage all game lol!
 13,405    700 ft   Made The Robe of Esgaleron <+2>  3.0 lb
 13,411    700 ft   (Clarity)
 14,387    750 ft   (Weaponsmith)
 15,171    800 ft   Encountered Belegwath, Balrog of Shadow
 15,192    800 ft   Destroyed Belegwath, Balrog of Shadow
 15,194    800 ft   Found The Bastard Sword 'Anglachel'



  ['Score' 016084787]


Posted on 29.4.2019 00:55
Last updated on 29.4.2019 20:11

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1016. on the Sil Ladder (of 2253)

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On 29.4.2019 01:08 protopulse wrote:
Not thrilled at the consumables situation, but my equipment is top tier for where I am in the game. Didn't actually use many consumables. Just didn't find much this game.

Ulfang forced me to use both charges on my staff of earthquakes. It was either that or use one of my 2 !quickness and I didn't want to do that.

Fell through a false floor on 250 feet like 5 turns after reaching the level since I forgot to get eye for detail (I had the XP for it). Then forced to jump into a chasm on 450 feet since I was cut off from the stairs by chasms.

Had to blow a !quickness on like 550 feet due to being a bit underpowered for 550 feet coming directly from 450 feet. A couple giants and snow trolls found me a few turns after arriving onto the level.

I have 2 stacks of free action, rFire, and rCold...up to 17 smithing. Duruin does (+18, 2d12) and Delthaur does (+20, 3d10). Bane costs 1500 XP, so that should be my next thing to buy since I'm not swimming in consumables. Should get +3 bonus from that, basically a free !dexterity. Will probably use a _recharge if I find one on my _earthquakes. Normally I'd save it for _revelations but I can't afford that this game for the same reason.

No clue what I'd make at the next forge other than crown of grace + lesser jewel of grace. 17 smithing is a pretty awkward spot. And song of aule is so far away. Getting rPois and raukobane takes precedence here imo.

On 29.4.2019 01:45 protopulse wrote:
Well, 2 use forge. Won't be making anything fancy then.

Apparently I can't hurt ruby serpents with my (1, 2d6)[+1] longsword. Took like 20 turns or something ridiculous to kill it. Enough time for it to halve my HP even with fire resistance. (-3, 3d4) battle axe will do better here I think. Shame this dwarf hasn't found a better axe yet.

On 29.4.2019 01:50 protopulse wrote:
Oh wait, um...no herb of rage either I just noticed. That's vexing.

On 29.4.2019 02:23 protopulse wrote:
Found a staff of relevations with 8 charges! Not getting my hopes up that it'll stick around by the time I get to 950 feet though because odds are it's going to get burnt up by a serpent...I'm not gonna bother dropping it before fighting serpents either. Too tedious, a waste of turns, and most importantly, doesn't even guarantee its safety. I could get false floored, forced off the level, and another serpent could come up behind me and blow it up anyways. Plus it limits the squares where I could kite enemies since I have to mindful of what's behind me if there's a serpent chasing me.

I'm tempted to craft myself a mundane axe with nothing but sharpness on it, but I usually have 3 !strength at this point, not 0. So probably not happening.

On 29.4.2019 20:11 protopulse wrote:
24 smithing. Next forge would be horn of thunder/mattock of belegost/smithing hammer probably.

_revelations blew up as expected from a fire drake hatchling. Maybe I should've tossed it aside beforehand after all. Not sure the odds of it blowing up like that. There is another on this floor though.

800 feet spawn was so bad...bunch of greater werewolves, kemenrauko, a grotesque, an amethyst serpent, and cat warriors forced me to use most of the few consumables I had, including the only rage herb that spawned all game.

First time I've found Anglachel, courtesy of Belegwath. Interestingly enough, Belegwath did not require use of any consumables whatsoever. And I barely lost any HP. He dropped me not only Anglachel, but a [-1, 2d5] mithril corslet of protection, which might get turned into a mithril corslet of great speed soon. Kinda annoying that it's only 10.5 lb though. Your average mithril corlset is 15 lb. That will spike up the smithing difficulty unless I accrue more mithril.



On 29.4.2019 20:15 protopulse wrote:
Oh yea, forgot to name my artefact robes. :(

Glend was keeping me alive for a while there, to get through that tough hide of serpents and kemenrauko. Longsword of Hador's House (+0,2d6) [+1] only tickles them. But even Glend pales in comparison to Anglachel. Won't even need to make a masterpiece weapon when Anglachel is that good.

On 30.4.2019 02:41 HugoTheGreat2011 wrote:
Get Momentum

On 30.4.2019 02:48 protopulse wrote:
Momentum on Anglachel? Not sure I'll need it tbh. It's 5 lb and I have 3 strength only.

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