The Angband Ladder: Rhude, Naugrim Nogrod no-class by protopulse

  [Sil 1.3.0 Character Dump]

 Name   Rhude         Age      113       Str   3 =  3  +1  -1
 Sex    Male          Height   4'3       Dex   1
 Race   Naugrim       Weight   153       Con   5
 House  Nogrod                           Gra   3

 Game Turn    8,314   Melee (+15,2d10)   Melee       15 = 12  +1  +2
 Exp Pool     1,940   Bows    (+2,2d8)   Archery      2 =  0  +1  +2  -1
 Total Exp   24,340   Armor [+16,5-13]   Evasion     16 = 11  +1  +4
 Burden       102.5                      Stealth     -1 =  0  +1  -2
 Max Burden   172.8   Health     49:49   Perception   6 =  3  +3
 Depth         500'   Voice      34:34   Will         6 =  3  +3
 Min Depth     350'                      Smithing    13 =  8  +3      +2
 Light Radius     2                      Song         3 =  0  +3

 You are the only child of a Dwarven Smith. You are a credit to the
 family. You have dark brown eyes, straight brown hair, a two foot
 beard, and a ruddy complexion.





  [Equipment]

a) a Longsword (+0,2d6) [+1] 3.0 lb
b) a Longbow (+0,2d5) 3.0 lb
   It can shoot arrows 20 squares (with your current strength).
c) a Bronze Ring of Accuracy (+2)
d) a Topaz Ring of Evasion [+2]
e) a Coral Amulet of Constitution <+0>
   It increases your constitution by 0.  It sustains your 
   constitution.  
f) a Brass Lantern (4790 turns)
g) Leather Armour of Protection [-1,1d5]
   It cannot be harmed by the elements.  
h) a Cloak of Protection [+1,1d1]
   It cannot be harmed by the elements.  
i) a Round Shield of Deflection [+2,1d3]
   It cannot be harmed by the elements.  
j) a Helm [-1,1d2]
k) a Set of Gloves of Strength <+1>
   It increases your strength by 1.  
l) a Pair of Boots of Free Action [+0,1d2]
   It grants you freedom of movement.  
m) 99 Arrows
   They can be shot 20 squares (with your current strength and bow).
n) 10 Arrows {special}
   They can be shot 20 squares (with your current strength and bow).


  [Inventory]

a) 2 Mottled Herbs of Healing
b) a Grey Herb of Restoration
c) 8 Pieces of Dark Bread
d) 5 Murky Brown Potions of Orcish Liquor
e) 2 Vermilion Potions of Healing
f) 5 Crimson Potions of Quickness
g) 3 Black Potions of Strength
h) a Grey Potion of Dexterity
i) an Emerald Potion
j) a Mahogany Staff of Light (used 2 times)
k) a Yew Staff of Sanctity (used 1 time)
l) an Ebony Staff of Revelations (used 1 time)
m) a Marble Ring
n) a Ruby Ring
o) a Golden Amulet
p) an Amber Amulet
q) a Lesser Jewel of Grace <+1>
   It increases your grace by 1.  
r) a Mail Corslet of Venom's End [-3,2d4]
   It provides resistance to poison.  
s) a Set of Gloves of the Forge <+2>
   It improves your smithing by 2.  
t) a Broken Sword of Final Rest (-2,1d5) 1.5 lb
   It slays undead.  It grants you freedom of movement.  
u) a Bastard Sword of Doriath (-2,3d3) [+1] 4.5 lb
   It slays wolves and spiders.  It does extra damage when
   wielded with both hands.  
v) a Battle Axe (-3,3d4) 4.0 lb
   It does extra damage when wielded with both hands.  
w) a Shovel (-3,2d2) <+1> 4.0 lb
   It improves your tunneling by 1.  It requires both hands to
   wield it properly.  


  [Notes]

Rhude of the Naugrim
Entered Angband on 25 Apr 2019

   Turn     Depth   Note

      0     50 ft   (Armoursmith)
      0     50 ft   (Enchantment)
      0     50 ft   (Jeweller)
    570     50 ft   Made a Round Shield of Deflection [+2,1d3]  5.0 lb
    709     50 ft   Made a Bronze Ring of Accuracy (+2)  0.1 lb
    840     50 ft   Made a Topaz Ring of Evasion [+2]  0.1 lb
  1,715    150 ft   (Eye for Detail)
  2,854    250 ft   Made a Set of Gloves of the Forge <+2>  0.5 lb
  3,114    250 ft   Made a Lesser Jewel of Grace <+1>  0.1 lb
  3,277    250 ft   Made a Set of Gloves of Strength <+1>  0.5 lb
  3,492    300 ft   (Power)
  4,705    350 ft   (Crowd Fighting)
  6,637    450 ft   (Keen Senses)
  7,528    500 ft   Encountered Uldor, the Accursed
  7,566    500 ft   Slew Uldor, the Accursed



  ['Score' 010091686]


Posted on 26.4.2019 07:45

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1644. on the Sil Ladder (of 2253)

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On 26.4.2019 07:46 protopulse wrote:
Wee, I've contracted can't-finish-a-game-itis again.

On 26.4.2019 07:54 protopulse wrote:
Uh...strength drain is from an herb.

Revelations reveal a 4 use forge on this level. IDing without _understanding is pure torture so even though I've already ID'ed most of the consumables, I'll probably still dump 500 XP and 3 uses at the forge to make the loremaster artefact. Loremaster's nice for counting stave charges too. The 4th use can be for an amulet of constitution +1 or something.

This game was looking kinda grim for a bit when I got strength drained from the herb and then stuck with a -1 damage ring. My only staff of sanctity got burned up by a fire drake hatchling. But it just so happens that I decided I wanted to try forging an early gloves of strength this game, and that was quite lucky. Coupled with 2d6 longsword, power, and that glove, I was still doing 2d9 damage even though -1 str drain and -1 damage ring.

On 26.4.2019 08:03 protopulse wrote:
If I actually get the motivation to continue this game, I think it's in a rather good spot. My metric for that is usually how many potions of quickness/dexterity/healing sources I have, and this one has plenty. Uniques that require buffing for the most part are...Ancalagon, Gorthaur, Glaurung, Belegwath, Ulfang, Morgoth, Duruin, Vallach, Draugluin, the cats, and Delthaur. Turkano if you don't have rauko-bane by then. Most of the other uniques I consider "fair." i.e. you can kill them without buffs, at most you'll need some healing. Varies depending on your character, but the list above holds true generally, from my experience.

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