[Sil 1.3.0 Character Dump]
Name Ivriel Age 100 Str 4 = 3 +1
Sex Male Height 4'5 Dex 1
Race Naugrim Weight 172 Con 7 = 5 +2
House Nogrod Gra 3
Game Turn 26,369 Melee (+20,3d11) Melee 20 = 20 +1 -1
Exp Pool 3,042 Bows (+1,2d11) Archery 1 = 0 +1 +1 -1
Total Exp 75,942 Armor [+25,5-16] Evasion 25 = 20 +1 +4
Burden 124.4 Stealth -1 = 0 +1 -2
Max Burden 207.3 Health 0:71 Perception 10 = 7 +3
Depth 950' Voice 32:34 Will 13 = 7 +3 +3
Min Depth 900' Smithing 24 = 16 +3 +3 +2
Light Radius 5 Song 9 = 6 +3
You are the only child of a Dwarven Smith. You are a credit to the
family. You have dark brown eyes, straight black hair, a three foot
beard, and a ruddy complexion.
[Last Messages]
> The Troll guard misses you.
> You miss the Gwathrauko.
> You hear grinding noises.
> An unseen foe blocks your way.
> You miss it.
> It batters you.
> *** LOW HITPOINT WARNING! ***
> You are knocked back.
> You see a Helm [+0,1d2] 5.0 lb.
> The Gwathrauko misses you.
> The Unrelenting horror lets out a terrible cry.
> You are unafraid.
> You recover your footing.
> It bites you!
> You die.
[Screenshot]
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TSR##
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[Equipment]
a) a Greatsword of Nargothrond (-2,3d6) [+1] {@w1} 5.0 lb
It slays dragons and raukar. It requires both hands to wield
it properly.
b) The Longbow 'Wyrm's End' (+0,2d7) 6.0 lb
It cannot be harmed by the elements. It grants you the
ability: Flaming Arrows. It can shoot arrows 20 squares
(with your current strength).
c) a Bronze Ring of Accuracy (+3)
d) a Sapphire Ring of Evasion [+3]
e) a Ruby Amulet of Constitution <+2>
It increases your constitution by 2. It sustains your
constitution.
f) a Feanorian Lamp of Brightness
It burns brightly, increasing your light radius by an
additional square.
g) The Hauberk of Maedhros (-2) [-3,2d6]
It provides resistance to fire and poison. It cannot be
harmed by the elements.
h) a Shadow Cloak of Warmth [+3] <+2>
It improves your stealth by 2. It provides resistance to
cold. It creates an unnatural darkness.
i) (nothing)
j) The Jewelled Crown of Feanor [+0,1d1] <+3>
It improves your will and smithing by 3. It provides
resistance to fire. It lights the dungeon around you. It
grants you the ability to see invisible creatures, but it
also enrages nearby creatures. It cannot be harmed by the
elements.
k) a Set of Gloves of Strength [+0,1d1] <+1>
It increases your strength by 1.
l) a Pair of Greaves of Free Action [+0,1d2]
It grants you freedom of movement.
m) 96 Arrows (+3)
They can be shot 20 squares (with your current strength and bow).
n) 76 Arrows (Poisoned)
They are branded with venom. They can be shot 20 squares
(with your current strength and bow).
[Inventory]
a) 6 Russet Herbs of Rage
b) a Black Herb of Restoration
c) 4 Clear Potions of Miruvor
d) 6 Murky Brown Potions of Orcish Liquor
e) 4 Emerald Potions of Healing
f) 6 Smoky Potions of Quickness
g) 8 Azure Potions of Strength
h) 3 Sparkling Potions of Dexterity
i) 4 Brilliant Blue Potions of Constitution
j) a Violet Potion of Grace
k) a Brazen Horn of Thunder
l) an Engraved Horn of Blasting
m) a Mahogany Staff of Revelations (6 charges)
n) a Silver Amulet of Grace <+2>
It increases your grace by 2. It sustains your grace.
o) a Lesser Jewel of Grace <+1>
It increases your grace by 1.
p) a Feanorian Lamp of Brightness
It burns brightly, increasing your light radius by an
additional square.
q) The Robe 'Delivery Gown' <+2>
It increases your grace by 2. It cannot be harmed by the
elements.
r) The Crown of the Duelist (+1) [+1]
It provides resistance to fire, poison, and fear. It speeds
your regeneration (which also increases your hunger). It
cannot be harmed by the elements. It grants you the ability:
Concentration.
s) The Dwarf Mask of Understanding [-2,1d2] {@w5}
It provides resistance to fire. It cannot be harmed by the
elements. It grants you the ability: Lore-Master.
t) a Set of Gauntlets of the Forge (-1) [+0,1d2] <+3>
It improves your smithing by 3.
u) The Dagger 'Angrist' (+0,1d5) {@w2} 0.5 lb
It cuts very easily through armour. It can be thrown
effectively (16 squares). It cannot be harmed by the
elements.
v) The War Hammer 'Quality Control' (-1,4d1) <+4> 5.0 lb
It improves your smithing by 4. It provides resistance to
fear. It cannot be harmed by the elements. It does extra
damage when wielded with both hands.
[Notes]
Ivriel of the Naugrim
Entered Angband on 12 Apr 2019
Turn Depth Note
0 50 ft (Armoursmith)
0 50 ft (Jeweller)
0 50 ft (Enchantment)
442 50 ft Made a Round Shield of Deflection [+2,1d3] 5.0 lb
573 50 ft Made a Sapphire Ring of Evasion [+2] 0.1 lb
756 50 ft Made a Bronze Ring of Accuracy (+2) 0.1 lb
1,306 100 ft (Power)
2,254 200 ft Encountered Gorgol, the Butcher
2,335 200 ft Slew Gorgol, the Butcher
4,250 300 ft nooo rip 3d4 bastard sword
4,250 300 ft freakin orc thief
5,039 300 ft Encountered Boldog, the Merciless
5,054 300 ft Slew Boldog, the Merciless
5,834 350 ft (Artifice)
6,007 350 ft Made The Dwarf Mask of Understanding [-2,1d2] 8.0 lb
6,010 350 ft Found The Spear of Boldog (from 300 ft)
6,497 350 ft Made a Set of Gloves of the Forge <+2> 0.5 lb
6,648 350 ft Made a Ruby Amulet of Constitution <+1> 0.1 lb
6,799 350 ft Made a Silver Amulet of Grace <+1> 0.1 lb
8,380 450 ft Found The Glaive 'Celebrist'
8,454 450 ft Encountered Othrod, the Orc Lord
8,549 450 ft Slew Othrod, the Orc Lord
9,577 450 ft (Keen Senses)
9,949 500 ft Encountered Ulfang the Black
9,989 500 ft Slew Ulfang the Black
10,611 500 ft Made a Lesser Jewel of Grace <+1> 0.1 lb
10,734 500 ft Made a Jewelled Crown of Grace <+1> 3.0 lb
10,843 500 ft Made a Cloak of Warmth [+1] 2.0 lb
10,931 500 ft Encountered Orcobal, Champion of the Orcs
10,994 500 ft damn orcobol got away
11,038 500 ft Found The Longsword 'Orcrist'
12,201 600 ft (Rauko-Bane)
13,158 600 ft (Crowd Fighting)
13,158 600 ft (Clarity)
13,853 650 ft (Song of Aule)
13,911 650 ft Encountered Gilim, the Giant of Eruman
13,952 650 ft Slew Gilim, the Giant of Eruman
13,959 650 ft Found The Dagger 'Angrist'
14,356 650 ft Made a Sapphire Ring of Evasion [+3] 0.1 lb
14,635 650 ft Made a Bronze Ring of Accuracy (+3) 0.1 lb
16,333 750 ft Found The Greatsword 'Calris'
16,942 750 ft wow so many kemenrauko
17,287 750 ft no nargo weapon and no mattock making things a tad hard
17,350 800 ft shouldnt have used that _foes
17,350 800 ft im feelin sick at what im seeing
17,472 800 ft Encountered Tevildo, Prince of Cats
17,479 800 ft Encountered Oikeroi, Guard of Tevildo
17,499 800 ft Slew Oikeroi, Guard of Tevildo
17,515 800 ft Slew Tevildo, Prince of Cats
17,518 800 ft thats a start
18,998 800 ft Encountered Smaug the Golden
19,302 800 ft Found The Shortsword 'Dagmor'
19,328 800 ft Fell through a false floor
19,338 850 ft Encountered Turkano, Balrog of the Hosts
19,408 850 ft Destroyed Turkano, Balrog of the Hosts
19,408 850 ft Found The Hauberk of Maedhros
19,539 850 ft (Eye for Detail)
19,865 850 ft ugh darting horror
20,226 850 ft Found The Dagger of Azaghal
20,227 850 ft Found The Pair of Greaves of Orodreth
20,240 850 ft ugh no rfear is killin me
20,241 850 ft guess ill keep azaghal?
20,402 850 ft Fell through a false floor
20,659 950 ft Encountered Vallach, Balrog of Sudden Flame
20,672 950 ft Destroyed Vallach, Balrog of Sudden Flame
20,674 950 ft Found The Longbow 'Wyrm's End'
20,896 950 ft Found The Longbow 'Belthronding'
21,466 950 ft Encountered Draugluin, Sire of Werewolves
21,537 950 ft Slew Draugluin, Sire of Werewolves
21,539 950 ft Found The Wolf-Hame of Draugluin
21,539 950 ft Found The Jewelled Crown of Feanor
21,586 950 ft Found The Great Spear of Melkor
22,004 950 ft Made The Robe 'Delivery Gown' <+2> 3.0 lb
22,339 950 ft (Weaponsmith)
22,697 950 ft Encountered Umuiyan, the Doorkeeper
22,736 950 ft Slew Umuiyan, the Doorkeeper
22,802 950 ft Made a Ruby Amulet of Constitution <+2> 0.1 lb
23,305 950 ft Made The War Hammer 'Quality Control' (-1,4d1) <+4> 5.0
lb
25,670 950 ft Made The Crown of the Duelist (+1) [+1] 3.0 lb
25,974 950 ft Made a Silver Amulet of Grace <+2> 0.1 lb
26,221 950 ft Entered the Chambers of Thu
26,285 950 ft Encountered Gorthaur, Servant of Morgoth
26,329 950 ft Slew Gorthaur, Servant of Morgoth
26,369 950 ft Slain by an Ancient amethyst serpent.
26,369 950 ft Died on 16 April 2019.
['Score' 019073631]
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Posted on 13.4.2019 22:24
Last updated on 16.4.2019 19:21
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816. on the Sil Ladder (of 2253)
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On 13.4.2019 22:36 protopulse wrote: Hopefully I can make this one my first dwarf win?
Pretty comfortable run so far. Maybe too comfortable, which is why my turn count's not so great.
I've been rather sloppy with my smithing experience allotment, by which I mean I've just been putting everything into stats that actually help me survive rather than trying to save up experience in case I find a forge. I think in the long run, this approach is better. I'd much rather be able to smith fewer artefacts to prepare for the throne room than die at 300 feet with 3000 experience banked.
Don't think I missed any artefacts so far, since I've been spamming my _treasures every level. It almost acts like a _foes. Depending on how the loot is distributed, I can take a good guess at where the vaults are, which means I can clear the surrounding zones first without waking up whatever nasties are in the vault and getting surrounded from behind while trying to take on a 200 feet out of depth Belegwath, for instance.
Uh unfortunate things that happened this run: was IDing my potions in a corner of the map when somehow an orc thief and some wargs barged in on me. I guess I must have made some noise or they just happened to be scouting that area. I was blind and helpless, so this orc thief stole my 3d4 bastard sword and ran down a set of stairs in fog of war. Not a huge loss, but super annoying nonetheless. Orcobol was kind of unlucky too. I didn't even use my gondolin weapon but he'd take one or two hits and run off. Eventually he found a set of stairs in fog of war too and I couldn't stop him.
Ulfang was a bit scary since I only had ~+13, +13 melee/evasion when I encountered him. So I quaffed !dex and 2 !quickness, took off my shield, and ate an herb of rage and took him out that way...
On 13.4.2019 22:46 protopulse wrote: Was debating taking leaping since I was cut off from the map a couple times due to chasms, but I think I just don't care about missing forges as much as I once did, so I didn't succumb to the urge. I don't think you need much more than song of slaying, great speed, a couple damage rings, and a 3 dice sharpness weapon for Morgoth (I killed him last run with Saithnar, no rapid attack or momentum). You can probably save a requirement or two if you got rapid attack or momentum. And all of those you can make at pretty low smithing levels.
My stats still don't feel Noldor level...they're quite subpar for 650 feet imo. Just found a 2 use forge. No clue what I'll make here yet. Already have rPois, rCold, rFire, free action, clarity, con +1 amulet, and smithing kit.
Kinda worried about Umuiyan...no opportunist and low archery. No throwing weapons on me either. Maybe I should have kept some around. Not sure I can kill him even if I pop !quickness. We'll see.
On 13.4.2019 22:50 protopulse wrote: Oh and somehow I always find Orcrist. It's not a bad weapon, but the lower your melee, the less you can take advantage of criticals. Furthermore, dwarves get axe affinity, not sword affinity. I'm not going to take parry just for Orcrist. Oh well.
On 16.4.2019 00:44 protopulse wrote: Should have killed Smaug but got false floored before I could. _Treasures didn't reveal anything too interesting he was hovering over though. Just some healing potions for the most part. Though there was a +2 cloak of warmth nearby that I couldn't get to.
Calris is finally online thanks to a staff of sanctity I found on 800 feet. Haven't had much use for it yet...only time I whipped it out was for a pack of unmourned. -5 to-hit, no access to a shield, and cold vulnerability makes me think it simply isn't very good. I'm lugging it around because it's still a 4d11 weapon if used in the right circumstances. I suppose it's not bad for killing spiders and werewolves? I'd use it on cold drakes, but think it's too risky with that cold vulnerability. Basically whoever lands a hit wins the fight. Too RNG reliant for my taste.
Angrist is nice though. Been my solution to Kemenrauko, which are apparently scarier than any uniques the game can throw at me if they number more than two or three. Also wrecks serpents.
And Orcrist is my spider/vampire killer and perception stick. Also not bad against stuff like Ururauko since I need the extra evasion and to-hit against them. They don't have much protection or HP, just are very accurate and hurt a lot.
Just found Hauberk of Maedhros to replace my Mail Corslet of Venom's End from Turkano. That lets me remove my dwarf mask loremaster artefact, which was giving me -2 evasion.
I got strength drained from some dart trap but I'm leaving it for now...not worth blowing a potion of strength or restoration herb over imo.
And...revelations revealed a 4 enchanted forge on 850 feet. It's too bad I won't have access to it unless I can somehow find a mattock of belegost on this floor. Shovel isn't gonna be enough.
On 16.4.2019 00:57 protopulse wrote: Turn count is atrocious. I'm 2k turns behind where I usually am. Forge luck so far have not been great either. I think even if I make it alive to Morgoth, it'll be a difficult fight, unless I find Anglachel or something. I wonder if my gameplay has gotten worse or simply my luck.
On 16.4.2019 01:02 protopulse wrote: I feel that it was a mistake to dump my _treasures. Might have been smarter to dump my horn of thunder instead...since I have a _earthquakes now. I can perhaps even dump my loremaster dwarf mask.
On 16.4.2019 01:29 protopulse wrote: Oh god. This is just like last run!
https://imgur.com/a/Up3gfBf
Well good bye forge. Finally got access to it thanks to some help from Kemenrauko and I get false floored 2 steps away. Even with Eye for Detail.
On 16.4.2019 01:30 protopulse wrote: Even lost my shield of deflection since I had to drop it when I wielded the greatsword of nagorthrond...
On 16.4.2019 04:01 protopulse wrote: Rebounded a little bit but I'm still quite a bit weaker by this point in the game than usual. At 24k turns, and still have yet to make a single artefact that boosts my survival. 36 smithing though, so I can make something useful if I can find some forges.
Jewelled Crown of Feanor was a great find.
It's a good thing I have both _treasures and _revelations this game. Without them, I probably would have made a judgment call to stop investing in smithing and make my masterpiece at the first 3 use forge I find.
Still no mattock so if I find one of those enclosed forges, I'll have to rely on my trusty friends, the Kemenrauko. I was debating making a Mattock of Belegost on my last forge, but decided against it. I'm behind on forges as it is.
I'm happy to say I have come to embrace the art of running away. I turn tail the second I meet a great drake (too risky with my melee/evasion), nameless one (can probably kill with Calris, but my evasion too low to reliably dodge hits), ancient spider (I lose even with poison resistance), or silent watcher (no rFear on anything other than my hammer, which is not sharp). And false floors don't upset me as much as they did. As long as I don't get false floored on 950 feet...aha.
Vampire lords are a nightmare for me. Can't outrun them. My melee/evasion are just too low to fight them head-on. I have had to blow a charge of _earthquakes, an herb of restoration, or a !quickness every single time I've met one so far. I never realized how much of a problem they were before.
On 16.4.2019 04:30 protopulse wrote: WELL. My lack of forges is no longer an issue. 2 3 use forges and 1 4 use forge on this level. And it's 950 feet so no false floors.
Problem is it's a special vault. _Foes reveal Gorthaur and Gostir inside. Could be worse I suppose.
If I can survive this floor, I will definitely have some substantial equipment upgrades. Great speed is a major power spike. Not sure how I can combat my abysmal melee/evasion. Perhaps slapping concentration and master hunter on an artefact glove? Giving myself more constitution, or even strength probably won't help a whole lot unless it's for the throne room where I'll have song of slaying.
On 16.4.2019 04:41 protopulse wrote: I think I made a bit of mistake this run in tossing Orcrist. And my shield of deflection, but that was out of my control (false floor). Orcrist would have helped much against those vampire lords.
But then again, inventory management on smiths is god awful to begin with. I can't even make room for herbs of healing. I feel like Calris contributes less to my odds of survival than Orcrist, oddly enough. Angrist covers a lot of threats so Calris just sits in my inventory unless I go against low evasion, non fire resistant, high hp monsters who don't use cold attacks...which is not very often. Just...trolls and undead?
I plan to dump _treasures next. With so many artefacts spawned already, I probably won't miss a lot of artefacts even if I go up and down the stairs 10 times. And with so many possible artefacts...the chance I get something useful is...not great.
On 16.4.2019 04:43 HugoTheGreat2011 wrote: Don't forget the Ancient sapphire serpents and Ancient adamant serpents that breathe potentially big cold damage
On 16.4.2019 05:57 protopulse wrote: Yep. I just realized why my melee and evasion are so bad. 1 dexterity start isn't the only reason.
Hauberk of Maedhros (-2) [-3,2d6]...this artefact is probably a poor choice for my build. If I'm going to wear it, I should maximize protection, get critical resistance, and tank evasion so I have more experience to invest into melee. Too late for that now. I'm gonna try to get rFire and rPoison through a different piece of gear.
On 16.4.2019 19:30 protopulse wrote: Got a bit hasty there I suppose. Slew Gorthaur but was low health. There was an unrelenting horror right behind him, so I decided back off and try to enter the Chambers of Thu from another angle. Wanted to regenerate a bit too. I met a Kemenrauko on my retreat, which I took out with no problems. Except the Kemenrauko left a trail of rubble behind him which let some ancient amethyst serpents and gwathrauko get in. I couldn't entirely see what it was I was against because of all that darkness and got cornered in before I understood what was happening. I should have backed out the same way I went in. The fight with Gorthaur was rather tough so I let my guard down when I slew him. RIP.
On 16.4.2019 20:53 wobbly wrote: Ouch. Thought this dwarf was going to make it. RIP
On 16.4.2019 21:31 protopulse wrote: Yea, it's a shame. If I could have survived just a little bit longer, I could have had access to two forges, which would dramatically increase my odds of survival. Turn count is very tight, but I might be able to then sneak one or even two more forges in afterwards since I have a _revelations.
I'm unsure if there was much I could do about the unrelenting horror though other than killing it. If I lure it to one end of the map, and disappear from its vision, would it still be able to track me down? If so, I can't very well use the 2 forges without disposing of it.
I'll probably take a bit of a break and make a fresh attempt at this build later this week.
On 17.4.2019 00:15 HugoTheGreat2011 wrote: Yikes RIP :(
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