The Angband Ladder: Larardonidd, Ent Mimic by <takomanus@yahoo.com>

  [ToME 2.2.2 Character Dump]

 Name  : Larardonidd            Age                320       STR:     27       
 Sex   : Male                   Height              69       INT:     13       
 Race  : Ent                    Weight              63       WIS:     21       
 Class : Mimic                  Social Class         1       DEX:     19       
 Body  : Player                                              CON:     28       
 God   : Tulkas                                              CHR:      8       
                                                                               
 + To Melee Hit          17 Level             25    Max Hit Points       408   
 + To Melee Damage       24 Experience     43210    Cur Hit Points       -23   
 + To Ranged Hit         15 Max Exp        43210    Max SP (Mana)         73   
 + To Ranged Damage       3 Exp to Adv.    43750    Cur SP (Mana)         54   
   AC                14+108 Gold           47411    Piety               2076   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Bad          Blows/Round:  2         
 Bows/Throw  : Excellent    Searching   : Fair         Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Fair         Mel.dmg/Rnd:  8d6+48    
 Stealth     : Bad          Magic Device: Good         Infra-Vision: 50 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are of an unknown generation of the Ents.  You have              
          green skin and unflexible members.                                   
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 18 (900')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 17 (850')
        The Old Forest: Level 13 (650')

 Your body was a Player.
 You have defeated 1569 enemies.
 You saved 18 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 2nd Quelle of the 2890th year of the third age.
 Your adventure lasted 16 days.

     Your Attributes:
You are dead, killed by a Manes in the town of Lothlorien.
You can breath fire.
You can grow trees.
You are able to control the space/time continuum.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of trolls.
You can sense the presence of evil beings.
You can sense the presence of animals.
You have normal luck.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to nexus attacks.
The space-time continuum cannot be disrupted near you.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your digging ability is affected by your equipment.
Your weapon strikes at animals with extra force.
Your weapon strikes at demons with holy wrath.

 Corruption list:
Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Demon Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7

Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them

Demon Realm:
  Provides access to the demon school skill and the use of demonic equipment
  You need Demon Spirit, Demon Hide and Demon Breath to activate it

Anti-teleportation:
  Prevents all teleportations, be it of you or monsters


Skills (points left: 3)
 - Combat                                        24.600 [0.800]
          . Weaponmastery                        29.800 [0.800]
          . Archery                              01.000 [0.700]
          . Barehand-combat                      01.000 [0.800]
          . Boulder-throwing                     00.000 [0.600]
 - Sneakiness                                    01.000 [0.800]
          . Stealth                              01.000 [0.800]
          . Disarming                            01.000 [0.700]
 - Magic                                         13.530 [0.700]
          . Magic-Device                         07.000 [1.000]
          . Demonology                           28.500 [1.500]
          . Thaumaturgy                          01.000 [0.300]
 - Spirituality                                  02.500 [0.500]
          . Prayer                               00.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  06.060 [1.100]
          . Corpse-preservation                  01.000 [0.900]
          . Possession                           00.000 [0.100]
          . Symbiosis                            01.000 [0.300]
          . Mimicry                              29.800 [0.800]

Abilities
 * Tree walking


  [Fates]

You are fated to meet a Bullywug shaman on level 29.
You may meet a Grey mushroom patch on level 10.
You may meet a Bullywug on level 4.
You are fated to meet a Giant white tick on level 1.


  [Character Equipment]

a) a Demonblade of *Slay Animal* (4d6) (+10,+15) (+1 to stealth)
        It increases your intelligence and stealth by 1.  It strikes at demons
    with holy wrath.  It is especially deadly against natural creatures.  
    It allows you to sense the presence of animals.  It slows your
    metabolism.  
    You bought it from the Library.
d) The Long Bow of Basaer (x5) (+8,+3) (+2)
    It increases your strength, wisdom, 
    dexterity, constitution and charisma by 2.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) a Zircon Ring of Levitation
f) a Rhodonite Ring of Nexus Resistance
k) a Golden Amulet of the Serpents [+2] (+2)
m) a Dwarven Lantern
n) a Robe of Permanence [2,+14]
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to life draining, acid, electricity, fire, cold
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
o) a Mouse Fur of Immolation [1,+7]
p) a Demonshield [5,+5]
    It speeds your regenerative powers.  
s) a Demonhorn of the Noldor [2,+10] (+2)
    It can be activated for 
    detect treasure every 10+d20 turns if it is being worn. It provides
    light (radius 2) forever.  It increases your dexterity by 2.  It
    sustains your dexterity.  It allows you to sense the presence of orcs.
    
    You bought it from the Forbidden Library.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic
    missile (2d6) every 2 turns if it is being worn. It provides light
    (radius 1) forever.  It sustains your constitution.  It provides
    immunity to paralysis.  It provides resistance to light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) a Pair of Hard Leather Boots of Stealth [3,+8] (+3 to stealth)
    It increases your 
    stealth by 3.  
    You bought it from the Footwear Shop.
z) a Hairy mold (120 hp)
{) 13 Silver Arrows of Frost (3d4) (+7,+6)
|) a Shovel of Digging (1d2) (+5,+2) (+3)


  [Character Inventory]

a) Gamenlon's Summoning Manual {pet}
    It can be activated for summon pet
    .  
    You found it in the remains of a Priest on level 13 of Mirkwood.
b) a Parchment titled ``Household Magic'' {aquire}
    It can
    be activated for acquirement.  
    You found it lying on the ground on level 14 of Mirkwood.
c) Mordenkainen's Mysterious Mind-Masher {teleport}
    It can be
    activated for teleport (range 100) every 45 turns.  
    You found it in the remains of a Green glutton ghost on level 7 of
    Barrow-Downs.
d) 18 Mushrooms of Cure Serious Wounds {100% off}
e) 3 Lembases
f) a Shimmering Potion of Cure Serious Wounds
g) 5 Tangerine Potions of Cure Critical Wounds
    
h) 2 Yellow Speckled Potions of Healing
i) 3 Scrolls of Word of Recall
    
j) 9 Scrolls titled "mic hedoe" of Identify {25% off}
    
k) a Fireproof Scroll titled "bie argip" of *Identify*
l) 3 Scrolls of *Identify* {50% off}
    
m) 11 Scrolls titled "bucos bytsa" of Satisfy Hunger
    
n) a Silver-Plated Rod Tip of Lightning Bolts (30 Mana to cast)
o) a Fireproof Maple Staff of Recovery[3|12] (6 charges)
p) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if
    it is being worn. It increases your intelligence, wisdom and searching
     by 2.  It provides resistance to blindness.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Crumpled Scroll of Mass Resurrection
b) a Ring of Slaying (+12,+9) {100% off}
    
    You stole it from the Expensive Black Market.
c) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for 
    terrify every 10+d50 turns if it is being worn. It increases your 
    searching and infravision by 2.  It fires missiles excessively fast.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Gondolin ]

a) The Wand of Digging of Thrain (1 charge)
b) a Dilithium Ring of Free Action
c) Elven Hard Leather Armour (-1) [6,+9] (+3 to stealth)
    It increases your stealth by 3.  It
    provides resistance to acid, electricity, fire, cold and poison.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon in the town of
    Gondolin .
d) Elven Rhino Hide Armour (-1) [8,+17] (+2 to stealth)
    It increases your stealth by 2.  It provides resistance to 
    acid, electricity, fire, cold and shards.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
e) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed
     by 3.  It provides resistance to acid, sound and shards.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated
    for frost ball (48) every 5+d5 turns if it is being worn. It increases 
    your dexterity, speed and attack speed by 2.  It does extra damage 
    from frost.  It poisons your foes.  It provides resistance to cold.  
    It allows you to see invisible monsters.  It slows your metabolism.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 17 of Orc Cave.
g) The Dagger of Rilia (2d4) (+4,+3)
    It can be
    activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is
    being worn. It poisons your foes.  It is especially deadly against
    orcs.  It provides resistance to poison and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon in the town of
    Gondolin .


  [Home Inventory - Lothlorien ]

a) Balrilbon's Bag of Wondrous Tricks {cure conf}
    It can be activated for cure confusion.  
    You found it in the remains of a Lesser Mimic on level 13 of Mirkwood.
b) a Feathers Cloak [1,+5]



Posted on 25.11.2003 09:03

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On 25.11.2003 09:03 takomanus@yahoo.com wrote:
Thought an tulkas-worshipping Ent-mimic-demonologist would be a
good character to try playing combat-only to Melkor. Got lazy summoning demons and killing them for piety, and died, oops!

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